1st Officer Alex Enright permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 1 (-2) 3 (-1) 7 (0) 9 (1) 2 (-2)
Loyal, Delightful
 
Skills
Admin 2
Animals (Training) 1
Art 0
Astrogation 1
Athletics (Strength) 2
Broker 0
Carouse 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Engineer (Power) 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Recon 0
Science 1
Steward 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 1st Officer 5 7
Citizen Colonist 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 2
2Is now a 4th Officer
3Continued as Merchant Marine at age 26
3Befriend a useful ally in one sphere. Gain an Ally.
4Continued as Merchant Marine at age 30
4A new romantic starts. Gain an Ally.
4Promoted to rank 3
4Is now a 3rd Officer
5Voluntarily left Merchant Marine
5Became a Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 1
6Continued as Colonist at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Returned to Merchant Marine at age 42
7Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7Promoted to rank 4
7Is now a 2nd Officer
8Continued as Merchant Marine at age 46
8Given advanced training in a specialist field
8Promoted to rank 5
8Is now a 1st Officer
9Continued as Merchant Marine at age 50
9Smuggle illegal items onto a planet.
9Forced to muster out.