Manager Carole Welter permalink

Age Sex Str Dex End Int Edu Soc
57 F 3 (-1) 6 (0) 2 (-2) 7 (0) 5 (-1) 6 (0)
Resourceful, Disloyal
 
Skills
Admin 1
Animals 0
Athletics 0
Broker 0
Carouse 2
Diplomat 1
Drive 0
Electronics (Computers) 1
Flyer 0
Mechanic 2
Melee (Blade) 1
Recon 0
Seafarer 0
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Drifter Barbarian 0 1
Navy Line/Crew Able Spacehand 1 5
Citizen Corporate Manager 2 2
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Barbarian at age 22
2Suffer from a life-threatening illness.
3Became a Line/Crew at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Continued as Line/Crew at age 30
4Abuse your position for profit
5Continued as Line/Crew at age 34
5Special assignment or duty on board ship.
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Continued as Line/Crew at age 38
6Vessel participates in a diplomatic mission.
6Forced to muster out.
7Switched to Corporate at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 1
8Continued as Corporate at age 46
8You gain experience in a technical field as a computer operator or surveyor.
8Promoted to rank 2
8Is now a Manager
9Voluntarily left Corporate
9Returned to Line/Crew at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.