Field Agent Steve Sims
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
3 (-1) |
1 (-2) |
4 (-1) |
10 (1) |
6 (0) |
7 (0) |
| Sneaky |
| Skills |
| Art 0 |
| Deception 2 |
| Drive (Hovercraft) 1 |
| Drive (Track) 2 |
| Flyer (Wing) 1 |
| Gun Combat (Energy) 1 |
| Investigate 1 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Melee (Blade) 1 |
| Melee (Bludgeon) 1 |
| Persuade 2 |
| Recon 1 |
| Streetwise 3 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Field Agent |
3 |
4 |
| Drifter |
Wanderer |
|
2 |
2 |
| Agent |
Law Enforcement |
Sergeant |
2 |
3 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Wanderer at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Drafted into Law Enforcement |
| 5 | Promoted to rank 2 |
| 6 | Switched to Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Corporal |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Sergeant |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Returned to Intelligence at age 50 |
| 9 | An investigation takes on a dangerous turn. |
| 9 | Promoted to rank 3 |
| 9 | Is now a Field Agent |