Able Spacehand Hazel Coghill permalink

Age Sex Str Dex End Int Edu Soc
56 F 7 (0) 8 (0) 3 (-1) 11 (1) 7 (0) 3 (-1)
Sulky, Stately
 
Skills
Art (Perform) 1
Athletics 0
Broker 0
Carouse 1
Deception 1
Drive 0
Electronics 0
Gunner (Ortillery) 1
Language (Anglic (3rd Imperium)) 2
Language (Zdetl (Zhodani)) 1
Mechanic 2
Persuade 0
Pilot 0
Seafarer 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 0 2
Entertainer Artist 2 3
Scout Surveyor 0 1
Navy Line/Crew Able Spacehand 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2Became a Wanderer at age 22
2Scarred. Fully recovered. Owe 10,000 for medical bills.
3Became a Artist at age 26
3Gain a patron in the arts. Gain an Ally
3Promoted to rank 1
4Continued as Artist at age 30
4Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
4Promoted to rank 2
5Continued as Artist at age 34
5Expose or are involved in a scandal of some sort.
6Returned to Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Surveyor at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 1 Contacts. Gain 1 Enemies.
8Became a Line/Crew at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9Advanced training in a specialist field