Craftsman Jim Nisbet permalink

Age Sex Str Dex End Int Edu Soc
55 M 3 (-1) 5 (-1) 4 (-1) 5 (-1) 10 (1) 7 (0)
Trustworthy
 
Skills
Admin 0
Astrogation 0
Carouse 1
Deception 1
Diplomat 1
Drive 0
Electronics 0
Engineer 0
Flyer (Wing) 1
Jack-of-All-Trades 1
Language 0
Mechanic 2
Melee (Blade) 1
Persuade 1
Profession (Construction) 1
Profession (Polymers) 1
Science (Archaeology) 1
Science (Psychology) 1
Science (Sophontology) 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 5 5
Scout Courier Scout 1 4
 
TermHistory
1Became a Worker at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Worker at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 3
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 4
4Is now a Craftsman
5Continued as Worker at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 5
6Voluntarily left Worker
6Became a Courier at age 38
6You survey an alien world.
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7Perform an exemplary service for the scouts.
8Continued as Courier at age 46
8When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
8Severely injured. Fully recovered. Owe 30,000 for medical bills.
9Continued as Courier at age 50
9Nearly killed. Owe 12,500 for medical bills.