Corporal Elder Clarke permalink

Age Sex Str Dex End Int Edu Soc
55 M 3 (-1) 3 (-1) 9 (1) 9 (1) 5 (-1) 8 (0)
Judgmental, Agreeable, Punctual
 
Skills
Advocate 1
Astrogation 0
Carouse 1
Deception 2
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Mechanic 0
Melee (Natural) 1
Pilot 0
Recon 1
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Agent Law Enforcement Corporal 1 2
Rogue Thief 2 4
Entertainer Artist 0 1
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 4 Contacts. Gain 3 Enemies.
2Voluntarily left Courier
2Became a Law Enforcement at age 22
2Is now a Rookie
2Go undercover to investigate an enemy.
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Promoted to rank 1
2Is now a Corporal
3Continued as Law Enforcement at age 26
3Established a network of contacts. Gain 3 contacts.
4Voluntarily left Law Enforcement
4Became a Thief at age 30
4Arrested and charged.
4Successfully defended self.
4Promoted to rank 1
5Continued as Thief at age 34
5Refuse to backstab a fellow rogue for personal gain. Gain an Ally
6Continued as Thief at age 38
6A crime lord considers you his protégé.
6Promoted to rank 2
7Continued as Thief at age 42
7Involved in a feud with a rival criminal organization.
7Forced to muster out.
8Became a Artist at age 46
8You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
9Became a Line/Crew at age 50
9Is now a Crewman
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.