Crewman Hermine Armstrong
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
5 (-1) |
7 (0) |
8 (0) |
5 (-1) |
6 (0) |
11 (1) |
| Devious |
| Skills |
| Advocate 0 |
| Art (Instrument) 1 |
| Broker 0 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Computers) 2 |
| Medic 2 |
| Persuade 1 |
| Science (Archaeology) 1 |
| Science (Biology) 1 |
| Steward 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Citizen |
Corporate |
|
0 |
1 |
| Scholar |
Field Researcher |
|
2 |
3 |
| Scholar |
Physician |
|
0 |
2 |
| Entertainer |
Artist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 2 | Became a Flight at age 22 |
| 2 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 3 | Became a Corporate at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Voluntarily left Corporate |
| 4 | Became a Field Researcher at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Win a prestigious prize for your work. |
| 6 | Forced to muster out. |
| 7 | Switched to Physician at age 42 |
| 7 | Make a breakthrough in your field. |
| 8 | Continued as Physician at age 46 |
| 8 | Gained a contact. |
| 8 | Forced to muster out. |
| 9 | Became a Artist at age 50 |
| 9 | Works is especially well received and popular, making you a minor celebrity |
| 9 | Promoted to rank 1 |