Corporal Elder Clarke
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
3 (-1) |
3 (-1) |
9 (1) |
9 (1) |
5 (-1) |
8 (0) |
| Judgmental, Agreeable, Punctual |
| Skills |
| Advocate 1 |
| Astrogation 0 |
| Carouse 1 |
| Deception 2 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat 0 |
| Mechanic 0 |
| Melee (Natural) 1 |
| Pilot 0 |
| Recon 1 |
| Stealth 1 |
| Streetwise 2 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
1 |
| Agent |
Law Enforcement |
Corporal |
1 |
2 |
| Rogue |
Thief |
|
2 |
4 |
| Entertainer |
Artist |
|
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 4 Contacts. Gain 3 Enemies. |
| 2 | Voluntarily left Courier |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Go undercover to investigate an enemy. |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Established a network of contacts. Gain 3 contacts. |
| 4 | Voluntarily left Law Enforcement |
| 4 | Became a Thief at age 30 |
| 4 | Arrested and charged. |
| 4 | Successfully defended self. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Thief at age 34 |
| 5 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 6 | Continued as Thief at age 38 |
| 6 | A crime lord considers you his protégé. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Thief at age 42 |
| 7 | Involved in a feud with a rival criminal organization. |
| 7 | Forced to muster out. |
| 8 | Became a Artist at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |