| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Entered Army Academy at age 22 |
| 2 | A prank goes horribly wrong. |
| 2 | Gain a Rival. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Intelligence at age 22 |
| 3 | Rewarded for a successful mission. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Voluntarily left Intelligence |
| 4 | Became a Line/Crew at age 26 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Commissioned in Navy/Line/Crew |
| 4 | Is now a Ensign |
| 5 | Continued as Line/Crew at age 30 |
| 5 | You join a gambling circle on board. |
| 6 | Continued as Line/Crew at age 34 |
| 6 | Commanding officer takes an interest in your career. |
| 7 | Continued as Line/Crew at age 38 |
| 7 | You join a gambling circle on board. |
| 8 | Continued as Line/Crew at age 42 |
| 8 | You join a gambling circle on board. |
| 8 | Promoted to Line/Crew officer rank 2 |
| 8 | Is now a Sublieutenant |
| 9 | Continued as Line/Crew at age 46 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |