| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Commanding officer takes an interest in your career. |
| 3 | Commissioned in Navy/Engineer/Gunner |
| 3 | Is now a Ensign |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Abuse your position for profit |
| 4 | Promoted to Engineer/Gunner officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Voluntarily left Engineer/Gunner |
| 5 | Became a Wanderer at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Field Researcher at age 38 |
| 6 | Make a breakthrough in your field. |
| 7 | Continued as Field Researcher at age 42 |
| 7 | A disaster or war strikes. |
| 7 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 7 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 8 | Continued as Field Researcher at age 46 |
| 8 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Make a breakthrough in your field. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |