Crewman Albin Ornery permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 4 (-1) 9 (1) 3 (-1) 12 (2) 6 (0)
Equable, Stubborn
 
Skills
Art 0
Astrogation 0
Carouse 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Investigate 0
Language (Vilani (1st Imperium)) 1
Medic 0
Melee (Natural) 1
Persuade 1
Recon 1
Science (Archaeology) 1
Science (Chemistry) 1
Science (Psionicology) 1
Science (Sophontology) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 2 4
Navy Engineer/Gunner Crewman 0 1
Citizen Colonist 0 1
Drifter Scavenger 1 2
Army Infantry Private 0 1
 
TermHistory
1Became a Field Researcher at age 18
1Make a breakthrough in your field.
2Continued as Field Researcher at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Severely injured. Owe 7,500 for medical bills.
3Promoted to rank 2
4Continued as Field Researcher at age 30
4Assigned to work on a secret project for a patron or organisation.
4Forced to muster out.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Became a Colonist at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Scavenger at age 42
7Gained a contact.
7Promoted to rank 1
8Continued as Scavenger at age 46
8Injured. Fully recovered. Owe 5,000 for medical bills.
9Became a Infantry at age 50
9Is now a Private
9Advanced training in a specialist field