| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
3 (-1) |
4 (-1) |
3 (-1) |
10 (1) |
8 (0) |
5 (-1) |
| Gentle |
| Skills |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Engineer (M-drive) 1 |
| Explosives 1 |
| Gun Combat 0 |
| Mechanic 2 |
| Navigation 1 |
| Persuade 0 |
| Pilot 0 |
| Profession 0 |
| Science (Philosophy) 1 |
| Seafarer (Submarine) 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
2 |
8 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You spend a great deal of time on the fringes of Charted Space. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Courier at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Courier at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Continued as Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 7 | Continued as Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 3 Contacts. Gain 3 Enemies. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Courier at age 46 |
| 8 | You spend a great deal of time on the fringes of Charted Space. |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 5 Contacts. Gain 3 Enemies. |
| 8 | Forced to muster out. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | Imperial trade restrictions force you out of business. |