| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
3 (-1) |
1 (-2) |
2 (-2) |
8 (0) |
6 (0) |
6 (0) |
| Motherly, Tiresome, Dreamer |
| Skills |
| Admin 0 |
| Advocate 1 |
| Animals 0 |
| Deception 0 |
| Diplomat 2 |
| Drive (Track) 1 |
| Gun Combat 0 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Melee (Bludgeon) 1 |
| Pilot (Small craft) 1 |
| Recon 0 |
| Science (Cybernetics) 1 |
| Stealth 1 |
| Steward 1 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
2 |
| Scout |
Courier |
|
0 |
3 |
| Citizen |
Corporate |
|
1 |
4 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Courier at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Courier at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Courier at age 34 |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Became a Corporate at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Corporate at age 46 |
| 8 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 9 | Continued as Corporate at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |