Crewman Hermine Armstrong permalink

Age Sex Str Dex End Int Edu Soc
57 F 5 (-1) 7 (0) 8 (0) 5 (-1) 6 (0) 11 (1)
Devious
 
Skills
Advocate 0
Art (Instrument) 1
Broker 0
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 2
Medic 2
Persuade 1
Science (Archaeology) 1
Science (Biology) 1
Steward 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Navy Flight Crewman 0 1
Citizen Corporate 0 1
Scholar Field Researcher 2 3
Scholar Physician 0 2
Entertainer Artist 1 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Flight at age 22
2You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
3Became a Corporate at age 26
3You gain experience in a technical field as a computer operator or surveyor.
4Voluntarily left Corporate
4Became a Field Researcher at age 30
4Make a breakthrough in your field.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
6Continued as Field Researcher at age 38
6Win a prestigious prize for your work.
6Forced to muster out.
7Switched to Physician at age 42
7Make a breakthrough in your field.
8Continued as Physician at age 46
8Gained a contact.
8Forced to muster out.
9Became a Artist at age 50
9Works is especially well received and popular, making you a minor celebrity
9Promoted to rank 1