Crewman Hermine Weaver permalink

Age Sex Str Dex End Int Edu Soc
55 F 2 (-2) 2 (-2) 1 (-2) 3 (-1) 8 (0) 4 (-1)
Indecisive, Smart, Dashing
 
Skills
Athletics (Dexterity) 1
Carouse 0
Drive 0
Explosives 1
Gun Combat 0
Gunner (Screen) 1
Mechanic 1
Melee (Unarmed) 1
Navigation 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Civil Engineering) 1
Streetwise 1
Survival 0
Vacc Suit 4
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Scout Courier 0 2
Drifter Wanderer 1 1
Drifter Barbarian 0 1
Scout Explorer 0 2
Citizen Worker 0 1
Merchant Free Trader 1 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered.
2Became a Courier at age 22
2Perform an exemplary service for the scouts.
3Continued as Courier at age 26
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Became a Wanderer at age 30
4Offered job by a patron. Now owe him a favor.
4Promoted to rank 1
5Switched to Barbarian at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Switched to Explorer at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Explorer at age 42
7Psychologically damaged by your time in the scouts.
8Became a Worker at age 46
8Scarred. Fully recovered. Owe 5,000 for medical bills.
9Became a Free Trader at age 50
9Embroiled in legal trouble.
9Promoted to rank 1
10Aging Crisis. Owe 30,000 for medical bills.