4th Officer Larry Clubb permalink

Age Sex Str Dex End Int Edu Soc
56 M 6 (0) 5 (-1) 1 (-2) 8 (0) 11 (1) 7 (0)
Tacky, Thrilled, Random
 
Skills
Astrogation 1
Athletics 0
Broker 0
Drive (Walker) 1
Drive (Wheel) 2
Electronics (Comms) 1
Electronics (Computers) 1
Mechanic 2
Melee (Unarmed) 2
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 1
Stealth 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Merchant Merchant Marine 4th Officer 2 4
Drifter Barbarian 0 2
Prisoner Thug 1 1
 
TermHistory
1Became a Free Trader at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Promoted to rank 1
2Continued as Free Trader at age 22
2A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
2Gain rebels as Enemy
3Switched to Merchant Marine at age 26
3Is now a Crewman
3Your business or ship thrives.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Given advanced training in a specialist field
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5Victim of a crime
6Continued as Merchant Marine at age 38
6Good fortune
6Forced to muster out.
7Became a Barbarian at age 42
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
8Continued as Barbarian at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Thug at age 50
9You are moved to a higher security prison.
9Promoted to rank 1
10Aging Crisis. Owe 40,000 for medical bills.