| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 1 | Gain an Enemy |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 2 | Gain an Enemy |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 2 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Refuse to join a cheat in some fashion. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Win a prestigious prize for your work. |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 6 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Became a Enforcer at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 8 | Continued as Enforcer at age 46 |
| 8 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 9 | Became a Scavenger at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |