Able Spacehand Harry Sheils permalink

Age Sex Str Dex End Int Edu Soc
56 F 2 (-2) 2 (-2) 4 (-1) 4 (-1) 7 (0) 3 (-1)
Huffy
 
Skills
Admin 0
Advocate 1
Animals 0
Broker 0
Diplomat 0
Electronics (Computer) 1
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Leadership 0
Mechanic 1
Melee (Unarmed) 1
Profession (Belter) 1
Recon 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 3
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Wanderer 0 1
Drifter Scavenger 1 3
 
TermHistory
1Became a Corporate at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
1Promoted to rank 1
2Continued as Corporate at age 22
2You are rewarded for your diligence or cunning.
3Continued as Corporate at age 26
3A new romantic starts. Gain an Ally.
3Forced to muster out.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Amnesia.
4Attempt at commissioned failed.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Severely injured. Owe 3,750 for medical bills.
6Became a Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Switched to Scavenger at age 42
8Continued as Scavenger at age 46
8Survived a risky adventure but gained nothing.
8Promoted to rank 1
9Continued as Scavenger at age 50
9Lost eye or limb. Owe 5,000 for medical bills.