Crewman Ricky Crowle permalink

Age Sex Str Dex End Int Edu Soc
56 M 4 (-1) 4 (-1) 1 (-2) 7 (0) 7 (0) 6 (0)
Prim
 
Skills
Admin 2
Animals 0
Athletics 0
Drive (Mole) 1
Electronics 0
Engineer (J-drive) 1
Gambler 1
Gunner (Capital) 1
Language 0
Recon 0
Science (Archaeology) 1
Science (History) 1
Science (Linguistics) 1
Science (Planetology) 1
Science (Psionicology) 1
Science (Robotics) 1
Science (Sophontology) 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Navy Line/Crew Crewman 0 1
Scholar Scientist 1 6
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Colonist at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Line/Crew at age 26
3Is now a Crewman
3During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Became a Scientist at age 30
4Refuse to join a cheat in some fashion.
5Continued as Scientist at age 34
5Agreed to perform research that goes against your conscience. Gain 2 Enemies.
6Continued as Scientist at age 38
6Work leads to a considerable breakthrough.
6Promoted to rank 1
7Continued as Scientist at age 42
7Entangled in a bureaucratic or legal morass that distracts you from your work.
8Continued as Scientist at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Continued as Scientist at age 50
9Assigned to work on a secret project for a patron or organisation.
10Aging Crisis. Owe 20,000 for medical bills.