Crewman Egbert Bowditch permalink

Age Sex Str Dex End Int Edu Soc
56 M 5 (-1) 6 (0) 4 (-1) 9 (1) 2 (-2) 2 (-2)
Unfocused, Satisfied, Congenial
 
Skills
Diplomat 0
Drive 0
Electronics 0
Flyer (Wing) 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language 0
Mechanic 2
Medic 0
Persuade 1
Science 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Navy Line/Crew Crewman 0 2
Merchant Broker 0 1
Scholar Physician 0 1
Navy Engineer/Gunner 0 2
Drifter Scavenger 1 2
 
TermHistory
1Became a Scientist at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
2Voluntarily left Scientist
2Became a Line/Crew at age 22
2Is now a Crewman
2Severely injured. Fully recovered.
3Became a Broker at age 26
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Switched to Physician at age 30
4Your work is sabotaged by unknown parties. You may salvage what you can and give up.
5Switched to Engineer/Gunner at age 34
5Injured. Fully recovered. Owe 1,250 for medical bills.
6Became a Scavenger at age 38
6Survived a risky adventure but gained nothing.
6Promoted to rank 1
7Continued as Scavenger at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Returned to Line/Crew at age 46
8Special assignment or duty on board ship.
8Forced to muster out.
9Returned to Engineer/Gunner at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.