Settler Theresa Morris permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 4 (-1) 7 (0)
Random
 
Skills
Animals 0
Art 0
Athletics 0
Deception 1
Drive (Hovercraft) 2
Drive (Mole) 1
Gambler 1
Gun Combat (Archaic) 1
Investigate 1
Mechanic 0
Recon 1
Stealth 1
Survival 1
Tactics 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 3
Agent Intelligence Field Agent 3 4
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 3
4Voluntarily left Colonist
4Became a Intelligence at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Uncover a major conspiracy against your employers.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Intelligence at age 38
6An investigation takes on a dangerous turn.
6Promoted to rank 3
7Continued as Intelligence at age 42
7Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 46
8Good fortune
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.