Director Abner Fabble permalink

Age Sex Str Dex End Int Edu Soc
61 M 4 (-1) 1 (-2) 1 (-2) 10 (1) 6 (0) 8 (0)
Haughty, Involved, Concerned
 
Skills
Deception 4
Drive (Walker) 1
Electronics (Computers) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Investigate 1
Mechanic 0
Melee (Unarmed) 2
Persuade 1
Pilot 0
Profession (Hydroponics) 1
Recon 2
Seafarer 0
Streetwise 1
Tactics 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Director 6 8
Scout Surveyor 0 1
Citizen Worker 1 1
 
TermHistory
1Became a Corporate Agent at age 18
1Established a network of contacts. Gain 3 contacts.
2Continued as Corporate Agent at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Befriended by a senior agent.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Corporate Agent at age 30
4Advanced training in a specialist field.
4Promoted to rank 3
5Continued as Corporate Agent at age 34
5An investigation takes on a dangerous turn.
5Promoted to rank 4
5Is now a Special Agent
6Continued as Corporate Agent at age 38
6You go above and beyond the call of duty.
6Promoted to rank 5
6Is now a Assistant Director
7Continued as Corporate Agent at age 42
7Go undercover to investigate an enemy.
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 6
7Is now a Director
8Continued as Corporate Agent at age 46
8Scarred. Fully recovered.
9Became a Surveyor at age 50
9Psychologically damaged by your time in the scouts.
10Became a Worker at age 54
10Political upheaval strikes your homeworld, and you are caught up in the revolution.
10Promoted to rank 1
11Aging Crisis. Owe 40,000 for medical bills.