| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 2 | Became a Intelligence at age 22 |
| 2 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 3 | Became a Colonist at age 26 |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Became a Infantry at age 34 |
| 5 | Is now a Private |
| 5 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 5 | Gain rebels as Enemy |
| 6 | Became a Barbarian at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Barbarian at age 42 |
| 7 | Spend time with an alien race. Gain a contact. |
| 8 | Continued as Barbarian at age 46 |
| 9 | Continued as Barbarian at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Switched to Flight at age 54 |
| 10 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |