Scout Flenn Simpson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
5 (-1) |
7 (0) |
3 (-1) |
| Sharp-Tongued, Tall |
| Skills |
| Admin 0 |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Electronics (Sensors) 1 |
| Engineer (M-drive) 1 |
| Flyer (Wing) 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Medic 0 |
| Pilot 0 |
| Profession (Belter) 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
2 |
| Scout |
Courier |
Scout |
1 |
4 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Nearly killed. Owe 35,000 for medical bills. |
| 2 | Became a Scavenger at age 22 |
| 2 | Attempted a risky adventure and was wildly successful. |
| 3 | Continued as Scavenger at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Switched to Courier at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Continued as Courier at age 34 |
| 5 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Returned to Courier at age 42 |
| 7 | Gained a contact. |
| 8 | Continued as Courier at age 46 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |