Agent Hermina Clark permalink

Age Sex Str Dex End Int Edu Soc
60 F 4 (-1) 1 (-2) 1 (-2) 8 (0) 8 (0) 6 (0)
Splendid, Changeable, Performer
 
Skills
Admin 2
Advocate 1
Animals 0
Art 0
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Track) 1
Drive (Wheel) 1
Electronics 0
Engineer (M-drive) 1
Investigate 0
Medic 0
Recon 1
Science (Philosophy) 1
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Agent Intelligence Agent 1 2
Citizen Corporate 1 2
Drifter Barbarian 1 3
 
TermHistory
1Became a Scientist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Scientist at age 22
2Win a prestigious prize for your work.
3Continued as Scientist at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Forced to muster out.
4Became a Intelligence at age 30
4Rewarded for a successful mission.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Corporate at age 38
6You gain experience in a technical field as a computer operator or surveyor.
6Promoted to rank 1
7Continued as Corporate at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Became a Barbarian at age 46
8Find an Alien Artifact.
9Continued as Barbarian at age 50
9Find valuable salvage.
10Continued as Barbarian at age 54
10Attacked by enemies and injured.
10Scarred. Fully recovered. Owe 10,000 for medical bills.
10Gain Enemy if you don't already have one.
10Promoted to rank 1