| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 1 Contacts. Gain 1 Enemies. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 3 | Voluntarily left Corporate Agent |
| 3 | Returned to Explorer at age 26 |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Switched to Intelligence at age 30 |
| 4 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 5 | Became a Field Researcher at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Win a prestigious prize for your work. |
| 6 | Promoted to rank 2 |
| 7 | Voluntarily left Field Researcher |
| 7 | Became a Performer at age 42 |
| 7 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 8 | Voluntarily left Performer |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |