Petty Officer, 3rd class Eric Xavier
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
M |
1 (-2) |
3 (-1) |
2 (-2) |
9 (1) |
6 (0) |
11 (1) |
| Annoying, Jittery |
| Skills |
| Astrogation 0 |
| Athletics 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Engineer (J-drive) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Gunner (Ortillery) 1 |
| Gunner (Screen) 1 |
| Investigate 0 |
| Mechanic 1 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Stealth 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
0 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
5 |
| Noble |
Dilettante |
Wastrel |
1 |
2 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Gained a contact. |
| 2 | Continued as Enforcer at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Scavenger at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Lost eye or limb. Fully recovered. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Gain a contact. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Good fortune |
| 7 | Promoted to Engineer/Gunner rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Gain a contact. |
| 8 | Forced to muster out. |
| 9 | Became a Dilettante at age 50 |
| 9 | Is now a Wastrel |
| 9 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Dilettante at age 54 |
| 10 | Refuse to join a conspiracy of nobles. Gain an Enemy. |