Crewman Randy Fabble permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 4 (-1)
Careful, Domineering, Unsure
 
Skills
Admin 0
Advocate 1
Astrogation 0
Athletics 0
Deception 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Gun Combat 0
Heavy Weapons 0
Investigate 0
Mechanic 0
Melee 0
Pilot (Small Craft) 1
Profession (Biologicals) 1
Profession (Polymers) 1
Recon 0
Science (Archaeology) 1
Streetwise 3
Survival 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Drifter Wanderer 2 3
Scholar Field Researcher 2 2
Navy Engineer/Gunner Crewman 0 1
Retired 0 3
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1War breaks out, triggering a mandatory draft.
1Fled from the draft.
1Dropped out of military academy.
2Became a Scavenger at age 18
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Switched to Wanderer at age 22
3Offered job by a patron. Now owe him a favor.
3Promoted to rank 1
4Became a Field Researcher at age 26
4Win a prestigious prize for your work.
4Promoted to rank 1
5Continued as Field Researcher at age 30
5Entangled in a bureaucratic or legal morass that distracts you from your work.
5Promoted to rank 2
6Voluntarily left Field Researcher
6Became a Engineer/Gunner at age 34
6Is now a Crewman
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
7Returned to Wanderer at age 38
7Promoted to rank 2
8Continued as Wanderer at age 42
8Find valuable salvage.
8Forced to muster out.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 46
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.