Crewman Hester Sabilline permalink

Age Sex Str Dex End Int Edu Soc
60 F 4 (-1) 1 (-2) 4 (-1) 11 (1) 5 (-1) 1 (-2)
Crazy
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 2
Broker 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 1
Profession 0
Recon 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Drifter Wanderer 0 1
Drifter Scavenger 1 3
Navy Flight Crewman 0 1
Entertainer Artist 0 1
Navy Line/Crew 0 2
 
TermHistory
1Became a Free Trader at age 18
1Refuse to smuggle illegal items onto a planet. Gain an Enemy.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Imperial trade restrictions force you out of business.
3Became a Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Switched to Scavenger at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Flight at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Artist at age 38
6Expose or are involved in a scandal of some sort.
7Switched to Line/Crew at age 42
7A new romantic starts. Gain an Ally.
8Continued as Line/Crew at age 46
8Vessel participates in a notable military engagement.
8Forced to muster out.
9Returned to Scavenger at age 50
9Contact with Government.
9Promoted to rank 1
10Continued as Scavenger at age 54
10Attacked by enemies and injured.
10Severely injured. Fully recovered. Owe 5,000 for medical bills.
10Gain Enemy if you don't already have one.
11Aging Crisis. Owe 10,000 for medical bills.