| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Gained a contact. |
| 2 | Continued as Courier at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Continued as Courier at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Nearly killed. Owe 20,000 for medical bills. |
| 5 | Continued as Courier at age 34 |
| 5 | You spend a great deal of time on the fringes of Charted Space. |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Courier at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 4 Contacts. Gain 1 Enemies. |
| 6 | Forced to muster out. |
| 7 | Switched to Surveyor at age 42 |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | Refuse to abuse your position for profit |
| 8 | Promoted to Flight rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Flight at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Promoted to Flight rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Continued as Flight at age 54 |
| 10 | Vessel participates in a notable military engagement. |
| 10 | Promoted to Flight rank 3 |
| 10 | Is now a Petty Officer, 2nd class |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |