| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 2 | Became a Corporate at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Corporate at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Given specialist training in vehicles. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | An investigation takes on a dangerous turn. |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Befriended by a senior agent. |
| 8 | Voluntarily left Corporate Agent |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | Vessel participates in a notable military engagement. |
| 9 | Voluntarily left Line/Crew |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | You join a gambling circle on board. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |