Manager Jeremiah Martin permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 11 (1) 6 (0)
Slutty, Efficient
 
Skills
Admin 2
Advocate 1
Animals 0
Astrogation 0
Athletics 0
Diplomat 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat 1
Investigate 1
Leadership 1
Melee (Blade) 1
Persuade 1
Recon 0
Survival 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Noble Administrator Manager 3 4
Citizen Colonist 0 1
Drifter Wanderer 0 1
Navy Engineer/Gunner Lieutenant 3 / 0 3
Drifter Scavenger 0 1
 
TermHistory
1Became a Administrator at age 18
1Is now a Assistant
1Gained a contact.
1Promoted to rank 1
1Is now a Clerk
2Continued as Administrator at age 22
2You make an alliance with a powerful and charismatic noble, who becomes an Ally.
2Promoted to rank 2
2Is now a Supervisor
3Continued as Administrator at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
3Promoted to rank 3
3Is now a Manager
4Continued as Administrator at age 30
4An assassin attempts to end your life.
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Became a Colonist at age 34
5Severely injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Display heroism in battle, saving the whole ship.
7Commissioned in Navy/Engineer/Gunner
7Is now a Ensign
7Promoted to Engineer/Gunner officer rank 2
7Is now a Sublieutenant
8Continued as Engineer/Gunner at age 46
8Commanding officer takes an interest in your career.
8Promoted to Engineer/Gunner officer rank 3
8Is now a Lieutenant
9Continued as Engineer/Gunner at age 50
9Scarred. Fully recovered.
10Switched to Scavenger at age 54
10Drafted into Merchant Marine
11Aging Crisis. Owe 20,000 for medical bills.