Settler Ernst Hart permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 8 (0)
Merciful, Instinctive, Uptight
 
Skills
Athletics 0
Carouse 2
Diplomat 0
Drive 0
Electronics (Sensors) 1
Flyer 0
Investigate 0
Jack-of-all-Trades 1
Mechanic 0
Medic 0
Recon 2
Science 0
Stealth 1
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Rogue Thief 2 2
Citizen Colonist Settler 2 4
Retired 0 2
 
TermHistory
1Became a Scientist at age 18
1Win a prestigious prize for your work.
2Continued as Scientist at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Became a Thief at age 26
3Crime pays off. Gain victim as Enemy.
3Promoted to rank 1
4Continued as Thief at age 30
4Backstab a fellow rogue for personal gain.
4Promoted to rank 2
5Voluntarily left Thief
5Became a Colonist at age 34
5A new romantic starts. Gain an Ally.
6Aging Crisis. Owe 10,000 for medical bills.
6Continued as Colonist at age 38
6You rise to a position of power in your colony or corporation.
6Promoted to rank 1
7Continued as Colonist at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Promoted to rank 2
7Is now a Settler
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Colonist at age 46
8Nearly killed. Owe 8,750 for medical bills.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.