Lance Sergeant Robert Hunt permalink

Age Sex Str Dex End Int Edu Soc
59 F 4 (-1) 4 (-1) 2 (-2) 3 (-1) 4 (-1) 11 (1)
Unfocused, Scrawny
 
Skills
Admin 0
Advocate 1
Art (Holography) 1
Athletics (Dexterity) 1
Carouse 1
Diplomat 1
Drive (Track) 1
Gambler 1
Gun Combat (Archaic) 3
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-all-Trades 1
Language 0
Leadership 1
Melee (Blade) 2
Melee (Unarmed) 3
Recon 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Lance Sergeant 3 4
Noble Dilettante Ingrate 2 4
Agent Law Enforcement Corporal 1 2
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1Gained a contact.
1Promoted to Ground Assault rank 1
1Is now a Lance Corporal
2Continued as Ground Assault at age 22
2Trapped behind enemy lines.
2Attempt at commissioned failed.
2Promoted to Ground Assault rank 2
2Is now a Corporal
3Continued as Ground Assault at age 26
3A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
3Cover for the commander and gain an Ally.
3Promoted to Ground Assault rank 3
3Is now a Lance Sergeant
4Continued as Ground Assault at age 30
4Nearly killed.
5Became a Dilettante at age 34
5Is now a Wastrel
5Inherit a gift from a rich relative.
6Continued as Dilettante at age 38
6time as a ruler or playboy gives you a wide range of experiences.
6Promoted to rank 1
7Continued as Dilettante at age 42
7Join a conspiracy of nobles that were caught.
7A disaster or war strikes.
7Promoted to rank 2
7Is now a Ingrate
8Continued as Dilettante at age 46
8Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
9Voluntarily left Dilettante
9Became a Law Enforcement at age 50
9Is now a Rookie
9Go undercover to investigate an enemy.
9A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
9Promoted to rank 1
9Is now a Corporal
10Continued as Law Enforcement at age 54
10Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.