Scout Flenn Simpson permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 3 (-1)
Sharp-Tongued, Tall
 
Skills
Admin 0
Astrogation 0
Athletics (Endurance) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Flyer (Wing) 1
Gun Combat 0
Mechanic 0
Medic 0
Pilot 0
Profession (Belter) 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Drifter Scavenger 0 2
Scout Courier Scout 1 4
Agent Law Enforcement Rookie 0 1
Retired 0 2
 
TermHistory
1Became a Explorer at age 18
1Nearly killed. Owe 35,000 for medical bills.
2Became a Scavenger at age 22
2Attempted a risky adventure and was wildly successful.
3Continued as Scavenger at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Switched to Courier at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Continued as Courier at age 34
5Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
5Promoted to rank 1
5Is now a Scout
6Became a Law Enforcement at age 38
6Is now a Rookie
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Returned to Courier at age 42
7Gained a contact.
8Continued as Courier at age 46
8Psychologically damaged by your time in the scouts.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.