| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Scientist at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 4 | Gain an Enemy |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 6 | Continued as Scientist at age 38 |
| 6 | Make a breakthrough in your field. |
| 7 | Continued as Scientist at age 42 |
| 7 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | Gain an Enemy |
| 8 | Continued as Scientist at age 46 |
| 8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 8 | Forced to muster out. |
| 9 | Became a Performer at age 50 |
| 9 | Gain a patron in the arts. Gain an Ally |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Performer at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Performer at age 58 |
| 11 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |