| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Continued as Corporate at age 22 |
| 2 | Good fortune |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Manager |
| 4 | Continued as Corporate at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Corporate at age 34 |
| 5 | Spent time maintaining and using heavy vehicles. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Senior Manager |
| 6 | Voluntarily left Corporate |
| 6 | Became a Thief at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Surveyor at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 8 | Continued as Surveyor at age 46 |
| 8 | Gained a contact. |
| 9 | Voluntarily left Surveyor |
| 9 | Became a Free Trader at age 50 |
| 9 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 10 | Became a Line/Crew at age 54 |
| 10 | Is now a Crewman |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Forced to continue current assignment |
| 11 | Promoted to Line/Crew rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |