| Term | History |
| 1 | Entered University at age 18 |
| 1 | Contacted by an underground psionic group |
| 1 | Dropped out of university. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Embroiled in legal trouble. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Diplomat at age 30 |
| 4 | Is now a Intern |
| 4 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 4 | Is now a 3rd Secretary |
| 5 | Continued as Diplomat at age 34 |
| 5 | time as a ruler or playboy gives you a wide range of experiences. |
| 5 | Promoted to rank 2 |
| 5 | Is now a 2nd Secretary |
| 6 | Continued as Diplomat at age 38 |
| 6 | Join a successful conspiracy of nobles. |
| 7 | Continued as Diplomat at age 42 |
| 7 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 7 | Forced to muster out. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Gain a contact. |
| 8 | Commissioned in Navy/Engineer/Gunner |
| 8 | Is now a Ensign |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Tested for psionic powers |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |