| Term | History |
| 1 | Became a Dilettante at age 18 |
| 1 | Is now a Wastrel |
| 1 | Inherit a gift from a rich relative. |
| 2 | Continued as Dilettante at age 22 |
| 2 | Your efforts do not go unnoticed by the Imperium. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Dilettante at age 26 |
| 3 | Refused a challenge to a duel for your honour and standing. |
| 4 | Continued as Dilettante at age 30 |
| 4 | Gained a contact. |
| 4 | Forced to muster out. |
| 5 | Became a Explorer at age 34 |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Became a Intelligence at age 38 |
| 6 | Rewarded for a successful mission. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Given specialist training in vehicles. |
| 8 | Continued as Intelligence at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Became a Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Switched to Courier at age 54 |
| 10 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |