| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 2 | Became a Explorer at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 3 | Continued as Explorer at age 26 |
| 3 | Nearly killed. Owe 17,500 for medical bills. |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Returned to Merchant Marine at age 34 |
| 5 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 6 | Became a Dilettante at age 38 |
| 6 | Is now a Wastrel |
| 6 | time as a ruler or playboy gives you a wide range of experiences. |
| 7 | Voluntarily left Dilettante |
| 7 | Became a Scientist at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Continued as Scientist at age 46 |
| 8 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Switched to Field Researcher at age 50 |
| 9 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Field Researcher at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Field Researcher at age 58 |
| 11 | A disaster or war strikes. |
| 11 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 11 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |