| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Thrown into a brutal ground war |
| 1 | Promoted to Cavalry rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Continued as Cavalry at age 22 |
| 2 | Thrown into a brutal ground war |
| 2 | Promoted to Cavalry rank 2 |
| 2 | Is now a Corporal |
| 3 | Continued as Cavalry at age 26 |
| 3 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Scavenger at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Lost eye or limb. Fully recovered. |
| 7 | Became a Colonist at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Returned to Scavenger at age 46 |
| 8 | Spend time with an alien race. Gain a contact. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Drafted into Scout |
| 9 | Promoted to rank 3 |
| 10 | Became a Courier at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 4 Contacts. Gain 3 Enemies. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |