Agent Aurelia McDermot permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 7 (0)
Protective, Inefficient, Frank
 
Skills
Art 0
Athletics (Dexterity) 1
Carouse 1
Deception 1
Drive 0
Flyer 0
Medic 0
Persuade 1
Profession (Biologicals) 1
Recon 2
Stealth 1
Steward 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 3
Navy Line/Crew Crewman 0 1
Drifter Wanderer 0 2
Agent Corporate Agent Agent 1 2
Drifter Scavenger 0 1
Retired 0 2
 
TermHistory
1Became a Journalist at age 18
1Works is especially well received and popular, making you a minor celebrity
2Continued as Journalist at age 22
2Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
3Continued as Journalist at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Line/Crew at age 30
4Is now a Crewman
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Wanderer at age 34
5Find valuable salvage.
6Continued as Wanderer at age 38
6Suffer from a life-threatening illness.
7Became a Corporate Agent at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 1
7Is now a Agent
8Continued as Corporate Agent at age 46
8Refused a deal with criminal or other figure under investigation. Gain an Enemy
9Switched to Scavenger at age 50
9You do not know what happened to you. There is a gap in your memory.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.