Crewman Chas Dickman permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 7 (0)
Disrespectful, Ethical
 
Skills
Art (Performer) 1
Athletics (Dexterity) 2
Deception 1
Drive 0
Gun Combat 0
Gun Combat 1
Heavy Weapons 0
Mechanic 1
Melee 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 1
Steward 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Agent Intelligence 0 2
Entertainer Performer 1 3
Citizen Colonist 0 1
Retired 0 3
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2Became a Intelligence at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Entered Army Academy at age 26
3Birth or Death involving a family member or close friend.
3Dropped out of military academy.
4Continued as Intelligence at age 26
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Returned to Engineer/Gunner at age 30
5Severely injured. Fully recovered. Owe 3,750 for medical bills.
6Became a Performer at age 34
6Refused to criticise a questionable political leader on your homeworld.
6Promoted to rank 1
7Continued as Performer at age 38
7Gain a patron in the arts. Gain an Ally
8Continued as Performer at age 42
8Expose or are involved in a scandal of some sort.
9Became a Colonist at age 46
9Advanced training in a specialist field.
9Forced to muster out.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 50
10Gained a contact.
11Aging Crisis. Owe 30,000 for medical bills.
11Accused of a crime
12Aging Crisis. Owe 60,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.