| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Scarred. |
| 3 | Became a Barbarian at age 26 |
| 4 | Continued as Barbarian at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Barbarian at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Colonist at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Became a Surveyor at age 42 |
| 7 | You spend a great deal of time on the fringes of Charted Space. |
| 7 | Gain a contact in an alien race. |
| 8 | Continued as Surveyor at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Surveyor at age 50 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 4 Contacts. Gain 3 Enemies. |
| 10 | Switched to Courier at age 54 |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |