| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | Advanced training in a specialist field |
| 3 | Commissioned in Army/Infantry |
| 3 | Is now a Lieutenant |
| 3 | Promoted to Infantry officer rank 2 |
| 3 | Is now a Captain |
| 4 | Continued as Infantry at age 30 |
| 4 | Thrown into a brutal ground war |
| 4 | Nearly killed. Fully recovered. |
| 4 | Promoted to Infantry officer rank 3 |
| 4 | Is now a Major |
| 5 | Continued as Infantry at age 34 |
| 5 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 5 | Gain rebels as Enemy |
| 6 | Became a Scavenger at age 38 |
| 6 | Drafted into Army |
| 7 | Switched to Army Support at age 42 |
| 7 | Severely injured. Owe 15,000 for medical bills. |
| 8 | Switched to Engineer/Gunner at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Vessel participates in a notable military engagement. |
| 9 | Promoted to Engineer/Gunner rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Vessel participates in a notable military engagement. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |