| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Spent the college years partying. |
| 1 | Dropped out of military academy. |
| 2 | Became a Thief at age 18 |
| 2 | Involved in the planning of an impressive heist. |
| 3 | Continued as Thief at age 22 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 26 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Intelligence at age 30 |
| 5 | Befriended by a senior agent. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 34 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Became a Scientist at age 38 |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Scientist |
| 8 | Became a Free Trader at age 42 |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Became a Ground Assault at age 46 |
| 9 | Is now a Marine |
| 9 | Scarred. Fully recovered. |
| 10 | Switched to Merchant Marine at age 50 |
| 10 | Is now a Crewman |
| 10 | Smuggle illegal items onto a planet. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Senior Crewman |
| 11 | Continued as Merchant Marine at age 54 |
| 11 | Imperial trade restrictions force you out of business. |
| 12 | Continued as Merchant Marine at age 58 |
| 12 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |