| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Intelligence at age 22 |
| 2 | Rewarded for a successful mission. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Established a network of contacts. Gain 3 contacts. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Intelligence at age 34 |
| 5 | An investigation takes on a dangerous turn. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Special Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Befriended by a senior agent. |
| 6 | Promoted to rank 5 |
| 6 | Is now a Assistant Director |
| 7 | Continued as Intelligence at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | Backstab a fellow rogue for personal gain. |
| 7 | Promoted to rank 6 |
| 7 | Is now a Director |
| 8 | Continued as Intelligence at age 46 |
| 8 | Given specialist training in vehicles. |
| 8 | Promoted to rank 7 |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Intelligence at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Gain a criminal contact. |
| 9 | Promoted to rank 8 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Intelligence at age 54 |
| 10 | You go above and beyond the call of duty. |
| 10 | Promoted to rank 9 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Intelligence at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Promoted to rank 10 |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |