Theodore Candy permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 3 (-1) 3 (-1) 3 (-1) 5 (-1) 6 (0)
Brainy, Supercilious
 
Skills
Carouse 0
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics (Comms) 1
Flyer (Wing) 1
Gambler 1
Gun Combat 0
Investigate 2
Jack-of-All-Trades 1
Language (Anglic (3rd Imperium)) 1
Medic 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 1
Recon 0
Steward 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Merchant Free Trader 1 1
Scholar Physician 1 4
Citizen Colonist 1 3
Drifter Barbarian 0 1
 
TermHistory
1Became a Intelligence at age 18
1Advanced training in a specialist field.
2Continued as Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Free Trader at age 26
3Given advanced training in a specialist field
3Promoted to rank 1
4Voluntarily left Free Trader
4Became a Physician at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
4Promoted to rank 1
5Continued as Physician at age 34
5Refused to perform research that goes against your conscience.
6Continued as Physician at age 38
6Gained a contact.
7Continued as Physician at age 42
7An expedition or voyage goes wrong, leaving you stranded in the wilderness.
8Became a Colonist at age 46
8Spent time maintaining and using heavy vehicles.
8Promoted to rank 1
9Continued as Colonist at age 50
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Became a Barbarian at age 54
10Forced to muster out.
11Returned to Colonist at age 58
11Injured. Fully recovered. Owe 2,500 for medical bills.
12Aging Crisis. Owe 50,000 for medical bills.