| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 63 |
M |
1 (-2) |
3 (-1) |
3 (-1) |
3 (-1) |
5 (-1) |
6 (0) |
| Brainy, Supercilious |
| Skills |
| Carouse 0 |
| Drive (Hovercraft) 1 |
| Drive (Mole) 1 |
| Electronics (Comms) 1 |
| Flyer (Wing) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 2 |
| Jack-of-All-Trades 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Medic 1 |
| Melee (Bludgeon) 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Recon 0 |
| Steward 0 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
2 |
| Merchant |
Free Trader |
|
1 |
1 |
| Scholar |
Physician |
|
1 |
4 |
| Citizen |
Colonist |
|
1 |
3 |
| Drifter |
Barbarian |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Free Trader at age 26 |
| 3 | Given advanced training in a specialist field |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Free Trader |
| 4 | Became a Physician at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Physician at age 34 |
| 5 | Refused to perform research that goes against your conscience. |
| 6 | Continued as Physician at age 38 |
| 6 | Gained a contact. |
| 7 | Continued as Physician at age 42 |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 8 | Became a Colonist at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Colonist at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Became a Barbarian at age 54 |
| 10 | Forced to muster out. |
| 11 | Returned to Colonist at age 58 |
| 11 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |