Field Agent Hamp Hicks permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 6 (0)
Faithful, Devoted
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive 0
Flyer (Wing) 2
Gun Combat 0
Investigate 2
Persuade 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Steward 0
Streetwise 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 3 4
Merchant Merchant Marine Crewman 0 1
Rogue Enforcer 0 1
Navy Flight Crewman 0 1
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Uncover a major conspiracy against your employers.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Advanced training in a specialist field.
3Promoted to rank 3
4Continued as Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Your ship or starport is destroyed by criminals. Gain them as an Enemy.
6Became a Enforcer at age 38
6A job goes wrong, forcing you to flee off-planet.
7Became a Flight at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Good fortune
10Aging Crisis. Owe 30,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 20,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.