| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Become leader in social movement. |
| 1 | Gain an Ally and an Enemy. |
| 1 | Graduated at age 18. |
| 2 | Became a Cavalry at age 18 |
| 2 | Is now a Private |
| 2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Performer at age 22 |
| 3 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 26 |
| 4 | Amnesia. |
| 5 | Continued as Performer at age 30 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 2 |
| 6 | Continued as Performer at age 34 |
| 6 | Gained a contact. |
| 7 | Continued as Performer at age 38 |
| 7 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Performer at age 42 |
| 8 | Gain a patron in the arts. Gain an Ally |
| 8 | Promoted to rank 4 |
| 9 | Continued as Performer at age 46 |
| 9 | Severely injured. Fully recovered. |
| 10 | Became a Wanderer at age 50 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |