Joe McMillan permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 3 (-1)
Panicky, Realistic, Flippant
 
Skills
Animals 0
Art (Write) 1
Astrogation 0
Athletics (Strength) 1
Deception 1
Gun Combat 0
Mechanic 0
Melee (Unarmed) 2
Persuade 1
Pilot 0
Profession (Hydroponics) 1
Profession (Polymers) 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Entertainer Artist 1 2
Rogue Enforcer 0 1
Prisoner Inmate 0 2
Prisoner Thug 0 3
Prisoner Fixer 0 2
 
TermHistory
1Became a Courier at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 5 Contacts. Gain 2 Enemies.
2Became a Artist at age 22
2Gain a patron in the arts. Gain an Ally
2Promoted to rank 1
3Continued as Artist at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Enforcer at age 30
4Arrested
5Became a Inmate at age 34
5Disgraced. Word of your criminal past reaches your homeworld.
6Switched to Thug at age 38
6Beaten by a prison gang.
6Nearly killed. Fully recovered. Owe 30,000 for medical bills.
7Switched to Fixer at age 42
7Disgraced. Word of your criminal past reaches your homeworld.
8Returned to Thug at age 46
8Attacked by another prisoner.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Thug at age 50
9Disgraced. Word of your criminal past reaches your homeworld.
10Aging Crisis. Owe 50,000 for medical bills.
10Returned to Fixer at age 54
10Beaten by a prison gang.
10Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11Aging Crisis. Owe 20,000 for medical bills.
11Returned to Inmate at age 58
11Persecuted by a prison gang.
12Aging Crisis. Owe 60,000 for medical bills.