| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 6 Contacts. Gain 2 Enemies. |
| 3 | Continued as Explorer at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Explorer at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 5 | Continued as Explorer at age 34 |
| 5 | You spend a great deal of time on the fringes of Charted Space. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Forced to muster out. |
| 6 | Became a Scavenger at age 38 |
| 6 | Find an Alien Artifact. |
| 7 | Continued as Scavenger at age 42 |
| 7 | Amnesia. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Nearly killed. Owe 15,000 for medical bills. |
| 10 | Became a Free Trader at age 54 |
| 10 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to rank 1 |
| 11 | Continued as Free Trader at age 58 |
| 11 | A good deal ensures you are living the high life for a few years. |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |