| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Continued as Courier at age 22 |
| 2 | Serve as the courier for an important message from the Imperium. |
| 3 | Continued as Courier at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | Good fortune |
| 5 | Continued as Courier at age 34 |
| 5 | Accused of a crime |
| 5 | Forced to muster out. |
| 6 | Became a Inmate at age 38 |
| 6 | Disgraced. Word of your criminal past reaches your homeworld. |
| 7 | Switched to Thug at age 42 |
| 7 | A riot engulfs the prison. |
| 7 | Loot the guards/other prisoners. |
| 8 | Continued as Thug at age 46 |
| 8 | Nearly killed. Owe 15,000 for medical bills. |
| 9 | Continued as Thug at age 50 |
| 9 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 10 | Switched to Fixer at age 54 |
| 10 | Accused of assaulting a prison guard. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Fixer at age 58 |
| 11 | Beaten by a prison gang. |
| 11 | Nearly killed. Owe 40,000 for medical bills. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |