| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Spent the college years partying. |
| 1 | Dropped out of military academy. |
| 2 | Became a Colonist at age 18 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Continued as Colonist at age 22 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 26 |
| 4 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Wanderer at age 30 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Law Enforcement at age 34 |
| 6 | Is now a Rookie |
| 6 | Established a network of contacts. Gain 3 contacts. |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Continued as Law Enforcement at age 38 |
| 7 | Established a network of contacts. Gain 1 contacts. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Corporal |
| 8 | Continued as Law Enforcement at age 42 |
| 8 | An investigation takes on a dangerous turn. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Sergeant |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Law Enforcement at age 46 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 3 |
| 9 | Is now a Detective |
| 10 | Continued as Law Enforcement at age 50 |
| 10 | Go undercover to investigate an enemy. |
| 10 | Arrested |
| 10 | Promoted to rank 4 |
| 10 | Is now a Lieutenant |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Became a Fixer at age 54 |
| 11 | A guard takes a dislike to you. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Switched to Inmate at age 58 |
| 12 | Disgraced. Word of your criminal past reaches your homeworld. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |