Kirk Keiler permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 7 (0) 6 (0)
Creative, Adventurous, Witty
 
Skills
Carouse 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Engineer (Power) 2
Flyer (Rotor) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Science (History) 1
Science (Linguistics) 1
Science (Psionicology) 1
CareerAssignmentTitleRankTerms
Scholar Scientist 3 4
Citizen Worker 1 4
Retired 0 3
 
TermHistory
1Became a Scientist at age 18
1A rival researcher blackens your name or steals your research. Gain a Rival.
1Promoted to rank 1
2Continued as Scientist at age 22
2Win a prestigious prize for your work.
2Promoted to rank 2
3Continued as Scientist at age 26
3Make a breakthrough in your field.
4Continued as Scientist at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
4Promoted to rank 3
5Voluntarily left Scientist
5Became a Worker at age 34
5Your business expands, your corporation grows, or the colony thrives.
6Continued as Worker at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 1
7Continued as Worker at age 42
7You befriend a superior in the corporation or the colony.
8Continued as Worker at age 46
8Spent time maintaining and using heavy vehicles.
8Forced to muster out.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.