| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Scientist at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Scientist at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Voluntarily left Scientist |
| 4 | Became a Scavenger at age 30 |
| 4 | Nearly killed. Owe 25,000 for medical bills. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 7 | Became a Flight at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Switched to Barbarian at age 46 |
| 8 | Contact with Government. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Barbarian at age 50 |
| 9 | Encounter a Psionic institute. |
| 9 | Tested for psionic powers |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Barbarian at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |