Sergeant Major Arlie Penn permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 6 (0)
Smiling, Conversational, Empathetic
 
Skills
Admin 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Drive (Hovercraft) 2
Drive (Track) 1
Engineer (J-drive) 1
Engineer (Power) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gun Combat 2
Heavy Weapons (Vehicle) 1
Leadership 1
Mechanic 2
Medic 0
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 1
Recon 2
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Rogue Thief 0 1
Army Army Support Corporal 2 2
Army Infantry Sergeant Major 6 5
Retired 0 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Thief at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Army Support at age 26
3Is now a Private
3Given a special assignment or duty in your unit.
3Promoted to Army Support rank 1
3Is now a Lance Corporal
4Continued as Army Support at age 30
4Assigned to an urbanised planet torn by war.
4Promoted to Army Support rank 2
4Is now a Corporal
5Voluntarily left Army Support
5Switched to Infantry at age 34
5Given a special assignment or duty in your unit.
5Promoted to Infantry rank 3
5Is now a Lance Sergeant
6Continued as Infantry at age 38
6You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
6Promoted to Infantry rank 4
6Is now a Sergeant
7Continued as Infantry at age 42
7Assigned to an urbanised planet torn by war.
7Promoted to Infantry rank 5
7Is now a Gunnery Sergeant
8Continued as Infantry at age 46
8Assigned to a planet with a hostile or wild environment.
8Promoted to Infantry rank 6
8Is now a Sergeant Major
9Continued as Infantry at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
9Forced to muster out.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.