Field Agent Jerome Foy permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 6 (0)
Amused, Stern
 
Skills
Carouse 2
Deception 1
Diplomat 1
Drive 0
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Gun Combat 1
Investigate 2
Language 0
Mechanic 0
Medic 0
Profession 0
Recon 0
Science (Archaeology) 1
Science (Biology) 1
Science (History) 1
Science (Linguistics) 1
Science (Sophontology) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 2 4
Scout Courier 0 5
Agent Law Enforcement Rookie 0 1
Scholar Scientist 1 2
Navy Flight Crewman 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
2Continued as Corporate Agent at age 22
2Established a network of contacts. Gain 1 contacts.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Rewarded for a successful mission.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Corporate Agent at age 30
4Go undercover to investigate an enemy.
4Nearly killed. Owe 30,000 for medical bills.
4Forced to muster out.
5Became a Courier at age 34
5Serve as the courier for an important message from the Imperium.
6Continued as Courier at age 38
6Good fortune
7Continued as Courier at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Switched to Law Enforcement at age 46
8Is now a Rookie
8Hard times caused by a lack of interstellar trade costs you your job.
9Became a Scientist at age 50
9Assigned to work on a secret project for a patron or organisation.
10Continued as Scientist at age 54
10Agreed to perform research that goes against your conscience. Gain 3 Enemies.
10Promoted to rank 1
11Voluntarily left Scientist
11Became a Flight at age 58
11Is now a Crewman
11During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
12Returned to Courier at age 62
12When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
12Lightly injured, no permanent damage. Fully recovered.
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Courier at age 66
13Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
13Gain 4 Contacts. Gain 2 Enemies.
14Aging Crisis. Owe 30,000 for medical bills.