| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Spend time with an alien race. Gain a contact. |
| 2 | Continued as Barbarian at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Nearly killed. |
| 4 | Became a Cavalry at age 30 |
| 4 | Is now a Private |
| 4 | Gained a contact. |
| 4 | Commissioned in Army/Cavalry |
| 4 | Is now a Lieutenant |
| 4 | Promoted to Cavalry officer rank 2 |
| 4 | Is now a Captain |
| 5 | Continued as Cavalry at age 34 |
| 5 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 6 | Became a Surveyor at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Continued as Surveyor at age 42 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Surveyor at age 46 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Switched to Line/Crew at age 50 |
| 9 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |