Crewman Sadye McNamara permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 3 (-1) 1 (-2) 6 (0) 4 (-1) 7 (0)
Frantic
 
Skills
Art (Write) 1
Astrogation 1
Athletics (Endurance) 1
Broker 0
Carouse 0
Deception 0
Drive 0
Electronics 0
Gun Combat 0
Investigate 1
Medic 1
Melee (Blade) 1
Persuade 1
Science (Xenology) 1
Seafarer (Sails) 1
Steward 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Scout Courier 0 4
Scholar Physician 1 3
Merchant Merchant Marine Crewman 0 1
Drifter Scavenger 0 1
Drifter Barbarian 0 2
Retired 0 1
 
TermHistory
1Became a Journalist at age 18
1You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2Became a Courier at age 22
2Serve as the courier for an important message from the Imperium.
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Continued as Courier at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4Psychologically damaged by your time in the scouts.
5Continued as Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Forced to muster out.
6Became a Physician at age 38
6Work leads to a considerable breakthrough.
6Promoted to rank 1
7Continued as Physician at age 42
7Nearly killed.
8Continued as Physician at age 46
8Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8Gain an Enemy
8Forced to muster out.
9Became a Merchant Marine at age 50
9Is now a Crewman
9A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
10Became a Scavenger at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Switched to Barbarian at age 58
11Attempted a risky adventure and was wildly successful.
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Barbarian at age 62
12Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13Aging Crisis. Owe 30,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.