| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Commissioned in Navy/Engineer/Gunner |
| 1 | Is now a Ensign |
| 1 | Promoted to Engineer/Gunner officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Good fortune |
| 2 | Promoted to Engineer/Gunner officer rank 3 |
| 2 | Is now a Lieutenant |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Refuse to abuse your position for profit |
| 3 | Promoted to Engineer/Gunner officer rank 4 |
| 3 | Is now a Commander |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Forced to muster out. |
| 5 | Became a Thief at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Thief at age 38 |
| 6 | Moved to a new world. |
| 7 | Continued as Thief at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Courier at age 46 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Became a Free Trader at age 50 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Free Trader at age 54 |
| 10 | Embroiled in legal trouble. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Free Trader at age 58 |
| 11 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 11 | Promoted to rank 3 |
| 11 | Is now a Experienced Trader |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Free Trader at age 62 |
| 12 | Given advanced training in a specialist field |
| 12 | Promoted to rank 4 |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Free Trader at age 66 |
| 13 | Imperial trade restrictions force you out of business. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |