| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 4 Contacts. Gain 2 Enemies. |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Worker at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Continued as Worker at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Enforcer at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 7 | Promoted to rank 2 |
| 8 | Continued as Enforcer at age 46 |
| 8 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | Severely injured. Fully recovered. |
| 9 | Attempt at commissioned failed. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Promoted to Engineer/Gunner rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |