| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Intelligence at age 34 |
| 5 | Nearly killed. Fully recovered. |
| 6 | Became a Enforcer at age 38 |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 7 | Became a Corporate at age 42 |
| 7 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 8 | Became a Wanderer at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |