| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Worker at age 22 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Switched to Corporate at age 30 |
| 4 | Moved to a new world. |
| 5 | Continued as Corporate at age 34 |
| 5 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 6 | Switched to Engineer/Gunner at age 38 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Engineer/Gunner rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Became a Artist at age 50 |
| 9 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 9 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Voluntarily left Artist |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |