| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Voluntarily left Intelligence |
| 2 | Entered Naval Academy at age 22 |
| 2 | Spent the college years partying. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Intelligence at age 22 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Line/Crew at age 26 |
| 4 | Is now a Crewman |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Switched to Law Enforcement at age 30 |
| 5 | Is now a Rookie |
| 5 | Nearly killed. Owe 20,000 for medical bills. |
| 6 | Switched to Corporate Agent at age 34 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 38 |
| 7 | Established a network of contacts. Gain 1 contacts. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Continued as Corporate Agent at age 42 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Became a Wanderer at age 46 |
| 9 | Lost eye or limb. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |