| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Corporate at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Imperial trade restrictions force you out of business. |
| 4 | Switched to Worker at age 30 |
| 4 | You rise to a position of power in your colony or corporation. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Worker at age 38 |
| 6 | Spent time maintaining and using heavy vehicles. |
| 7 | Continued as Worker at age 42 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Forced to muster out. |
| 8 | Became a Scavenger at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Scientist at age 50 |
| 9 | Refuse to join a cheat in some fashion. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Scientist at age 54 |
| 10 | Make a breakthrough in your field. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Scientist at age 58 |
| 11 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Scientist at age 62 |
| 12 | Assigned to work on a secret project for a patron or organisation. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Scientist at age 66 |
| 13 | A disaster or war strikes. |
| 13 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |