Master Chief Booker Campbell permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 11 (1) 6 (0)
Boring, Clean, Taciturn
 
Skills
Animals 0
Astrogation 2
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat 2
Gunner (Capital) 2
Gunner (Ortillery) 1
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 3
Navigation 2
Pilot (Capital Ships) 2
Science 0
Steward 1
Streetwise 0
Tactics (Military) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Master Chief 10 10
Scout Courier 0 2
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Commanding officer takes an interest in your career.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Vessel participates in a diplomatic mission.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Continued as Engineer/Gunner at age 26
3Commanding officer takes an interest in your career.
3Promoted to Engineer/Gunner rank 3
3Is now a Petty Officer, 2nd class
4Continued as Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 4
4Is now a Petty Officer, 1st class
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner rank 5
5Is now a Chief Petty Officer
6Continued as Engineer/Gunner at age 38
6You join a gambling circle on board.
6Promoted to Engineer/Gunner rank 6
6Is now a Master Chief
7Continued as Engineer/Gunner at age 42
7You join a gambling circle on board.
7Promoted to Engineer/Gunner rank 7
8Continued as Engineer/Gunner at age 46
8Gained a contact.
8Promoted to Engineer/Gunner rank 8
9Continued as Engineer/Gunner at age 50
9Vessel participates in a notable military engagement.
9Forced to continue current assignment
9Promoted to Engineer/Gunner rank 9
10Continued as Engineer/Gunner at age 54
10Special assignment or duty on board ship.
10Promoted to Engineer/Gunner rank 10
10Forced to muster out.
11Became a Courier at age 58
11Spend several years jumping from world to world in your scout ship.
12Continued as Courier at age 62
12Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
12Gain 3 Contacts. Gain 1 Enemies.
13Aging Crisis. Owe 40,000 for medical bills.
13Retired at age 66
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 10,000 for medical bills.