| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Moved to a new world. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Refuse to join a cheat in some fashion. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Became a Infantry at age 34 |
| 5 | Is now a Private |
| 5 | Thrown into a brutal ground war |
| 6 | Continued as Infantry at age 38 |
| 6 | Spend time with an alien race. Gain a contact. |
| 6 | Commissioned in Army/Infantry |
| 6 | Is now a Lieutenant |
| 6 | Promoted to Infantry officer rank 2 |
| 6 | Is now a Captain |
| 7 | Continued as Infantry at age 42 |
| 7 | Lost eye or limb. Fully recovered. |
| 8 | Became a Worker at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Worker at age 50 |
| 9 | You are rewarded for your diligence or cunning. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Technician |
| 10 | Continued as Worker at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 12 | Became a Wanderer at age 62 |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Wanderer at age 66 |
| 13 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |