| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Continued as Corporate at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Forced to muster out. |
| 3 | Became a Explorer at age 26 |
| 3 | You survey an alien world. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Voluntarily left Explorer |
| 4 | Became a Thief at age 30 |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Thief at age 34 |
| 5 | Involved in a gambling ring. |
| 5 | Forced to muster out. |
| 6 | Switched to Colonist at age 38 |
| 6 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 7 | Became a Wanderer at age 42 |
| 7 | Attacked by enemies that you easily defeat. |
| 7 | Gain Enemy if you don't already have one. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Find Ancient Technology. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Wanderer at age 50 |
| 9 | Find valuable salvage. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Wanderer at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Continued as Wanderer at age 62 |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Wanderer at age 66 |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |