| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Explorer at age 22 |
| 2 | Serve as the courier for an important message from the Imperium. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | Serve as the courier for an important message from the Imperium. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Explorer at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 3 |
| 4 | Is now a Senior Scout |
| 5 | Continued as Explorer at age 34 |
| 5 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Corporate at age 38 |
| 6 | Lost eye or limb. Owe 1,250 for medical bills. |
| 7 | Switched to Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Corporal |
| 8 | Voluntarily left Law Enforcement |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | Moved to a new world. |
| 8 | Promoted to Flight rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Flight at age 50 |
| 9 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |