Crewman Nina Howard permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 1 (-2)
Evil, Miserly
 
Skills
Astrogation 2
Broker 0
Carouse 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Jack-of-all-Trades 2
Mechanic 0
Medic 1
Persuade 0
Pilot 0
Profession 0
Science (Genetics) 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Scout Courier 0 4
Scout Surveyor 0 2
Retired 0 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Befriend a useful ally in one sphere. Gain an Ally.
2Continued as Merchant Marine at age 22
3Continued as Merchant Marine at age 26
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Became a Courier at age 30
4Spend several years jumping from world to world in your scout ship.
5Continued as Courier at age 34
5Perform an exemplary service for the scouts.
6Continued as Courier at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.
7Forced to muster out.
8Switched to Surveyor at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8Psychologically damaged by your time in the scouts.
9Continued as Surveyor at age 50
9You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.