| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Wanderer at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Nearly killed. Owe 5,000 for medical bills. |
| 4 | Became a Artist at age 30 |
| 4 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 5 | Switched to Performer at age 34 |
| 5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Continued as Performer at age 38 |
| 6 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Performer at age 42 |
| 7 | Refused to criticise a questionable political leader on your homeworld. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Continued as Performer at age 46 |
| 8 | Public opinion turns on you. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Good fortune |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |