| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Journalist at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Freelancer |
| 3 | Continued as Journalist at age 26 |
| 3 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Crime pays off. Gain victim as Enemy. |
| 5 | Continued as Pirate at age 34 |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Continued as Pirate at age 38 |
| 6 | Arrested |
| 7 | Aging Crisis. Owe 40,000 for medical bills. |
| 7 | Became a Inmate at age 42 |
| 7 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Switched to Fixer at age 46 |
| 8 | Nearly killed. Owe 25,000 for medical bills. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Fixer at age 50 |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | A guard takes a dislike to you. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Returned to Inmate at age 58 |
| 11 | Persecuted by a prison gang. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | Accused of assaulting a prison guard. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Fixer at age 66 |
| 13 | Hire a new lawyer. |
| 13 | Promoted to rank 1 |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |