| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A good deal ensures you are living the high life for a few years. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Scavenger at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 4 | Switched to Wanderer at age 30 |
| 4 | Gained a contact. |
| 5 | Continued as Wanderer at age 34 |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Returned to Scavenger at age 38 |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Drafted into Scout |
| 8 | Became a Explorer at age 46 |
| 8 | Severely injured. Owe 20,000 for medical bills. |
| 9 | Returned to Scavenger at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Contact with Government. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |