Able Spacehand Marshall Hart permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 5 (-1)
Hilarious, Orderly, Fierce
 
Skills
Admin 1
Advocate 1
Athletics (Dexterity) 1
Athletics (Endurance) 2
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Power) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Heavy Weapons (Man Portable) 1
Investigate 0
Mechanic 2
Navigation 1
Pilot (Capital Ships) 1
Profession 0
Recon 1
Science (History) 1
Science (Psionicology) 1
Science (Sophontology) 1
Science (Xenology) 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand 1 2
Army Infantry Lance Corporal 1 2
Citizen Worker 1 3
Scholar Field Researcher 2 3
Navy Engineer/Gunner 1 1
Scout Explorer Scout 1 2
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to Flight rank 1
1Is now a Able Spacehand
2Voluntarily left Flight
2Became a Infantry at age 22
2Is now a Private
2Commanding officer takes an interest in your career.
2Promoted to Infantry rank 1
2Is now a Lance Corporal
3Continued as Infantry at age 26
3Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
4Became a Worker at age 30
4You are rewarded for your diligence or cunning.
5Continued as Worker at age 34
5Advanced training in a specialist field.
6Continued as Worker at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 1
7Voluntarily left Worker
7Returned to Flight at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Became a Field Researcher at age 46
8Make a breakthrough in your field.
8Promoted to rank 1
9Continued as Field Researcher at age 50
9A new romantic starts. Gain an Ally.
9Promoted to rank 2
10Continued as Field Researcher at age 54
10An expedition or voyage goes wrong, leaving you stranded in the wilderness.
11Switched to Engineer/Gunner at age 58
11Lost eye or limb. Fully recovered.
12Became a Explorer at age 62
12Spend several years jumping from world to world in your scout ship.
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Explorer at age 66
13Spend several years jumping from world to world in your scout ship.
13Promoted to rank 1
13Is now a Scout
14Aging Crisis. Owe 30,000 for medical bills.