| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Ground Assault at age 26 |
| 3 | Is now a Marine |
| 3 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
| 4 | Became a Scavenger at age 30 |
| 4 | Good fortune |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Spend time with an alien race. Gain a contact. |
| 6 | Continued as Scavenger at age 38 |
| 6 | Survived a risky adventure but gained nothing. |
| 7 | Continued as Scavenger at age 42 |
| 7 | Attempted a risky adventure and was wildly successful. |
| 8 | Continued as Scavenger at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Scavenger at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Became a Field Researcher at age 54 |
| 10 | Advanced training in a specialist field. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Field Researcher at age 58 |
| 11 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |