Settler Milo Cain permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 8 (0)
Refined, Dramatic
 
Skills
Athletics (Strength) 1
Deception 0
Drive 0
Gun Combat 0
Jack-of-All-Trades 1
Melee (Unarmed) 1
Persuade 0
Profession 0
Recon 0
Seafarer 0
Stealth 0
Steward 2
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Citizen Colonist Settler 2 3
Navy Line/Crew Crewman 0 1
Noble Administrator Assistant 0 1
Drifter Wanderer 0 3
Retired 0 4
 
TermHistory
1Became a Thief at age 18
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Became a Colonist at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Promoted to rank 1
3Continued as Colonist at age 26
3Good fortune
3Promoted to rank 2
3Is now a Settler
4Voluntarily left Colonist
4Became a Line/Crew at age 30
4Is now a Crewman
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Returned to Colonist at age 34
5Severely injured. Fully recovered. Owe 7,500 for medical bills.
6Became a Administrator at age 38
6Is now a Assistant
6Refuse to join a conspiracy of nobles. Gain an Enemy.
6Forced to muster out.
7Became a Wanderer at age 42
7Gained a contact.
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Wanderer at age 46
8A new romantic starts. Gain an Ally.
9Continued as Wanderer at age 50
9Severely injured. Fully recovered. Owe 20,000 for medical bills.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.