| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Moved to a new world. |
| 1 | Dropped out of military academy. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Voluntarily left Line/Crew |
| 3 | Became a Wanderer at age 22 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Switched to Engineer/Gunner at age 26 |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 5 | Became a Intelligence at age 30 |
| 5 | Accepted a deal with criminal or other figure under investigation. |
| 6 | Switched to Law Enforcement at age 34 |
| 6 | Is now a Rookie |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Aging Crisis. Owe 50,000 for medical bills. |
| 7 | Retired at age 38 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Moved to a new world. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Accused of a crime |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Encounter a Psionic institute. |
| 11 | Tested for psionic powers |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |