| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Entered Army Academy at age 22 |
| 2 | Made lifelong friends. Gain 1 Allies. |
| 2 | Graduated with honors at age 22. |
| 3 | Became a Infantry at age 22 |
| 3 | Is now a Private |
| 3 | Commissioned in Army/Infantry |
| 3 | Is now a Lieutenant |
| 3 | Advanced training in a specialist field |
| 4 | Continued as Infantry at age 26 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to Infantry officer rank 2 |
| 4 | Is now a Captain |
| 5 | Continued as Infantry at age 30 |
| 5 | Assigned to a planet with a hostile or wild environment. |
| 6 | Continued as Infantry at age 34 |
| 6 | Thrown into a brutal ground war |
| 6 | Forced to muster out. |
| 7 | Became a Colonist at age 38 |
| 7 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Merchant Marine at age 42 |
| 8 | Is now a Crewman |
| 8 | Your business or ship thrives. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Continued as Merchant Marine at age 46 |
| 10 | Continued as Merchant Marine at age 50 |
| 10 | A new romantic starts. Gain an Ally. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to rank 2 |
| 10 | Is now a 4th Officer |
| 11 | Continued as Merchant Marine at age 54 |
| 11 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 11 | Gain rebels as Enemy |
| 12 | Became a Scavenger at age 58 |
| 12 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |