| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Nearly killed. |
| 3 | Became a Intelligence at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 4 | Became a Barbarian at age 30 |
| 4 | Attempted a risky adventure and was wildly successful. |
| 5 | Continued as Barbarian at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Returned to Corporate at age 38 |
| 6 | Spent time maintaining and using heavy vehicles. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 8 | Became a Courier at age 46 |
| 8 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 9 | Continued as Courier at age 50 |
| 9 | You spend a great deal of time on the fringes of Charted Space. |
| 9 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | Gained a contact. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Spend several years jumping from world to world in your scout ship. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Courier at age 62 |
| 12 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 12 | Gain 2 Contacts. Gain 2 Enemies. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |