| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Surveyor at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 2 Contacts. Gain 2 Enemies. |
| 3 | Switched to Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Returned to Barbarian at age 30 |
| 4 | Offered job by a patron. Now owe him a favor. |
| 5 | Became a Performer at age 34 |
| 5 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Performer at age 38 |
| 6 | Works is especially well received and popular, making you a minor celebrity |
| 6 | Promoted to rank 2 |
| 7 | Continued as Performer at age 42 |
| 7 | Gain a patron in the arts. Gain an Ally |
| 8 | Continued as Performer at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Returned to Barbarian at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Amnesia. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |