| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Worker |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Smuggle illegal items onto a planet. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Given advanced training in a specialist field |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Imperial trade restrictions force you out of business. |
| 6 | Returned to Worker at age 38 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 7 | Continued as Worker at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Technician |
| 8 | Continued as Worker at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Promoted to rank 3 |
| 9 | Continued as Worker at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Forced to muster out. |
| 10 | Became a Thief at age 54 |
| 10 | You commit a legendary crime. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Thief at age 58 |
| 11 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 11 | Promoted to rank 2 |
| 12 | Continued as Thief at age 62 |
| 12 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 13 | Became a Wanderer at age 66 |
| 13 | Suffer from a life-threatening illness. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |