| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Courier at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Continued as Courier at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 2 Contacts. Gain 3 Enemies. |
| 4 | Continued as Courier at age 30 |
| 4 | Gained a contact. |
| 5 | Continued as Courier at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Switched to Barbarian at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Barbarian at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Worker at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Continued as Worker at age 54 |
| 10 | You befriend a superior in the corporation or the colony. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Worker at age 62 |
| 12 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 12 | Promoted to rank 2 |
| 12 | Is now a Technician |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Worker at age 66 |
| 13 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |