| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Explorer at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Entered Army Academy at age 26 |
| 3 | Contacted by an underground psionic group |
| 3 | Graduated at age 26. |
| 3 | Tested for psionic powers |
| 4 | Became a Cavalry at age 26 |
| 4 | Is now a Private |
| 4 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 4 | Promoted to Cavalry rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Cavalry at age 30 |
| 5 | Scarred. Fully recovered. |
| 6 | Became a Barbarian at age 34 |
| 6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Corporate at age 38 |
| 7 | You are rewarded for your diligence or cunning. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Corporate at age 42 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Gain a criminal contact. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Manager |
| 9 | Voluntarily left Corporate |
| 9 | Switched to Wanderer at age 46 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Returned to Barbarian at age 50 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Returned to Wanderer at age 54 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |