| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | An investigation takes on a dangerous turn. |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a notable military engagement. |
| 4 | Continued as Flight at age 30 |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Flight at age 34 |
| 5 | Lost eye or limb. Owe 1,250 for medical bills. |
| 6 | Became a Surveyor at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 7 | Continued as Surveyor at age 42 |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Switched to Engineer/Gunner at age 46 |
| 8 | You join a gambling circle on board. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Abuse your position for profit |
| 9 | Promoted to Engineer/Gunner rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Advanced training in a specialist field |
| 10 | Promoted to Engineer/Gunner rank 3 |
| 10 | Is now a Petty Officer, 2nd class |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Lost eye or limb. Fully recovered. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |