| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Nearly killed. Owe 17,500 for medical bills. |
| 2 | Became a Cavalry at age 22 |
| 2 | Is now a Private |
| 2 | Commanding officer takes an interest in your career. |
| 2 | Commissioned in Army/Cavalry |
| 2 | Is now a Lieutenant |
| 2 | Promoted to Cavalry officer rank 2 |
| 2 | Is now a Captain |
| 3 | Continued as Cavalry at age 26 |
| 3 | Lost eye or limb. Fully recovered. |
| 4 | Became a Scavenger at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Explorer at age 38 |
| 6 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 6 | Promoted to rank 2 |
| 7 | Switched to Worker at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Continued as Worker at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Continued as Worker at age 50 |
| 9 | Hard times caused by a lack of interstellar trade costs you your job. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Find an Alien Artifact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Contact with Government. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |