| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 3 | Became a Scavenger at age 26 |
| 3 | Attempted a risky adventure and was wildly successful. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Courier at age 34 |
| 5 | You survey an alien world. |
| 6 | Continued as Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 7 | Continued as Courier at age 42 |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Courier at age 46 |
| 8 | Perform an exemplary service for the scouts. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |