| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Join a social movement. |
| 1 | Dropped out of military academy. |
| 2 | Became a Ground Assault at age 18 |
| 2 | Is now a Marine |
| 2 | Lost eye or limb. Fully recovered. |
| 3 | Became a Engineer/Gunner at age 22 |
| 3 | Is now a Crewman |
| 3 | Injured. Fully recovered. |
| 4 | Became a Thief at age 26 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 5 | Continued as Thief at age 30 |
| 5 | A crime lord considers you his protégé. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Thief at age 34 |
| 6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 7 | Became a Barbarian at age 38 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Switched to Wanderer at age 42 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |