Crewman Judy McGhee permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 1 (-2)
Strict, Childish, Knowledgeable
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 0
Carouse 0
Deception 0
Drive 0
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Mechanic 1
Persuade 0
Pilot (Small craft) 1
Pilot (Small Craft) 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Army Cavalry Private 0 1
Scout Surveyor 0 1
Entertainer Artist 0 1
Scout Courier 0 3
Entertainer Journalist 0 1
Drifter Wanderer 0 1
Navy Line/Crew Crewman 0 2
Retired 0 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Cavalry at age 22
2Is now a Private
2You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3Became a Surveyor at age 26
3Psychologically damaged by your time in the scouts.
4Became a Artist at age 30
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Switched to Courier at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Courier at age 38
6Scarred. Fully recovered. Owe 5,000 for medical bills.
7Continued as Courier at age 42
7When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
7Psychologically damaged by your time in the scouts.
7Forced to muster out.
8Switched to Journalist at age 46
8Public opinion turns on you.
9Became a Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Line/Crew at age 54
10Is now a Crewman
10Advanced training in a specialist field
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Line/Crew at age 58
11You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 30,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.