Senior Scout Zita McGhee permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 4 (-1)
Rugged, Foolish, Warlike
 
Skills
Art 0
Astrogation 1
Carouse 0
Drive 0
Electronics (Sensors) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Explosives 1
Gambler 1
Gun Combat (Archaic) 1
Mechanic 1
Melee (Blade) 1
Navigation 1
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Recon 0
Science (Chemistry) 1
Science (Xenology) 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Rogue Enforcer 0 2
Scout Explorer Senior Scout 5 6
Retired 0 5
 
TermHistory
1Became a Courier at age 18
1Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
2Became a Enforcer at age 22
2Moved to a new world.
3Continued as Enforcer at age 26
3You spend months in the dangerous criminal underworld.
4Voluntarily left Enforcer
4Switched to Explorer at age 30
4You spend a great deal of time on the fringes of Charted Space.
4Gain a contact in an alien race.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Promoted to rank 2
6Continued as Explorer at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6Severely injured. Fully recovered. Owe 5,000 for medical bills.
6Promoted to rank 3
6Is now a Senior Scout
7Continued as Explorer at age 42
7Spend several years jumping from world to world in your scout ship.
7Forced to continue current assignment
7Promoted to rank 4
8Continued as Explorer at age 46
8Your ship is ambushed by enemy vessels. You successfully ran to the jump point.
8Promoted to rank 5
9Continued as Explorer at age 50
9You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.