2nd Officer Alvis Clements permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 7 (0)
Level, Surly
 
Skills
Animals (Handling) 1
Astrogation 2
Athletics (Strength) 1
Broker 0
Deception 0
Drive 0
Electronics 0
Gun Combat 0
Language (Anglic (3rd Imperium)) 2
Mechanic 1
Medic 2
Persuade 1
Pilot (Spacecraft) 2
Profession (Civil Engineering) 1
Recon 0
Science (Biology) 1
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Merchant Merchant Marine 2nd Officer 4 7
Scout Courier Scout 1 3
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
1Promoted to rank 1
2Continued as Wanderer at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
3Continued as Wanderer at age 26
3Drafted into Merchant Marine
4Became a Merchant Marine at age 30
4Is now a Crewman
4A good deal ensures you are living the high life for a few years.
5Continued as Merchant Marine at age 34
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 2
6Is now a 4th Officer
7Continued as Merchant Marine at age 42
7Embroiled in legal trouble.
8Continued as Merchant Marine at age 46
8Your business or ship thrives.
8Promoted to rank 3
8Is now a 3rd Officer
9Continued as Merchant Marine at age 50
9Smuggle illegal items onto a planet.
9Promoted to rank 4
9Is now a 2nd Officer
10Continued as Merchant Marine at age 54
10Forced to muster out.
11Became a Courier at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Continued as Courier at age 62
12Spend several years jumping from world to world in your scout ship.
12Promoted to rank 1
12Is now a Scout
13Continued as Courier at age 66
13Psychologically damaged by your time in the scouts.
14Aging Crisis. Owe 10,000 for medical bills.
14Retired at age 70
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.