| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 1 Contacts. Gain 2 Enemies. |
| 2 | Became a Thief at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | You commit a legendary crime. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 30 |
| 4 | Backstab a fellow rogue for personal gain. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Thief at age 34 |
| 5 | Arrested |
| 6 | Became a Inmate at age 38 |
| 6 | The warden takes an interest in your case. |
| 7 | Continued as Inmate at age 42 |
| 7 | Parole hearing. |
| 8 | Switched to Fixer at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Returned to Inmate at age 50 |
| 9 | A guard takes a dislike to you. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Returned to Fixer at age 54 |
| 10 | Disgraced. Word of your criminal past reaches your homeworld. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Switched to Thug at age 58 |
| 11 | Persecuted by a prison gang. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | A guard takes a dislike to you. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Fixer at age 66 |
| 13 | Disgraced. Word of your criminal past reaches your homeworld. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Continued as Fixer at age 70 |
| 14 | A riot engulfs the prison. |
| 14 | Nearly killed. Owe 35,000 for medical bills. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |