| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Diplomat at age 22 |
| 2 | Is now a Intern |
| 2 | Gained a contact. |
| 2 | Promoted to rank 1 |
| 2 | Is now a 3rd Secretary |
| 3 | Continued as Diplomat at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Promoted to rank 2 |
| 3 | Is now a 2nd Secretary |
| 4 | Continued as Diplomat at age 30 |
| 4 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 4 | Promoted to rank 3 |
| 4 | Is now a 1st Secretary |
| 5 | Continued as Diplomat at age 34 |
| 5 | Inherit a gift from a rich relative. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Counsellor |
| 6 | Continued as Diplomat at age 38 |
| 6 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 6 | Forced to muster out. |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | Involved in a gambling ring. |
| 8 | Continued as Pirate at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Continued as Pirate at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Corporal |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Pirate at age 54 |
| 10 | A job goes wrong, forcing you to flee off-planet. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |