Sergeant Albert Hall permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 10 (1)
Unforgiving, Lovely, Disrespectful
 
Skills
Admin 0
Advocate 1
Art 0
Broker 1
Deception 0
Diplomat 0
Electronics 0
Explosives 1
Gun Combat (Energy) 1
Language (Vilani (1st Imperium)) 1
Leadership 0
Science (History) 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 1
Drifter Wanderer 0 1
Rogue Thief 0 1
Noble Diplomat Intern 0 1
Scout Explorer 0 1
Agent Law Enforcement Sergeant 2 4
Retired 0 4
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Dropped out of university.
2Became a Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 1
3Voluntarily left Corporate
3Became a Wanderer at age 26
3Offered job by a patron. Now owe him a favor.
4Became a Thief at age 30
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Became a Diplomat at age 34
5Is now a Intern
5A disaster or war strikes.
5Severely injured. Owe 3,750 for medical bills.
6Became a Explorer at age 38
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Became a Law Enforcement at age 42
7Is now a Rookie
7Go undercover to investigate an enemy.
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Promoted to rank 1
7Is now a Corporal
8Continued as Law Enforcement at age 46
8Rewarded for a successful mission.
8Promoted to rank 2
8Is now a Sergeant
9Continued as Law Enforcement at age 50
9Go undercover to investigate an enemy.
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Law Enforcement at age 54
10Refused a deal with criminal or other figure under investigation. Gain an Enemy
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 10,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.