Crewman Maxine Hooligan permalink

Age Sex Str Dex End Int Edu Soc Psi
80 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2) 4 (-1) None
Unconcerned
 
Skills
Admin 1
Art 0
Broker 2
Drive 0
Electronics 0
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Melee (Unarmed) 1
Persuade 1
Profession (Construction) 1
Recon 1
Science 0
Steward 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 1 2
Citizen Worker 0 3
Navy Engineer/Gunner Crewman 0 2
Drifter Wanderer 1 2
Merchant Merchant Marine Crewman 0 1
Retired 0 5
 
TermHistory
1Became a Broker at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Promoted to rank 1
2Continued as Broker at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
3Became a Worker at age 26
3A new romantic starts. Gain an Ally.
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
6Voluntarily left Worker
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Became a Wanderer at age 42
7Encounter a Psionic institute.
7Tested for psionic powers
7Promoted to rank 1
8Continued as Wanderer at age 46
8Suffer from a life-threatening illness.
9Returned to Engineer/Gunner at age 50
9Moved to a new world.
9Forced to muster out.
10Switched to Merchant Marine at age 54
10A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
10Gain rebels as Enemy
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 20,000 for medical bills.