Explorer Ray Taylor permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 4 (-1)
Graceful, Abusive, Supportive
 
Skills
Admin 0
Animals (Veterinary) 1
Broker 1
Deception 1
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Walker) 1
Flyer (Airship) 1
Flyer (Grav) 1
Flyer (Ornithopter) 1
Flyer (Rotor) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 1
Navigation 1
Profession 0
Recon 0
Science (Genetics) 1
Stealth 0
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Merchant Merchant Marine Senior Crewman 1 1
Citizen Colonist Explorer 6 6
Retired 0 7
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Promoted to rank 1
2Is now a Senior Crewman
3Voluntarily left Merchant Marine
3Became a Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 3
6Continued as Colonist at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 4
6Is now a Explorer
7Continued as Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
7Promoted to rank 5
8Aging Crisis. Owe 10,000 for medical bills.
8Continued as Colonist at age 46
8A new romantic starts. Gain an Ally.
8Promoted to rank 6
8Forced to muster out.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 60,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 40,000 for medical bills.
14Lightly injured, no permanent damage. Fully recovered.
15Aging Crisis. Owe 30,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.