Director Clarance Beale permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1) 1 (-2)
Pacifistic
 
Skills
Art 0
Deception 4
Drive 0
Electronics (Computers) 1
Flyer (Airship) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gunner (Screen) 1
Investigate 3
Melee (Bludgeon) 1
Pilot (Small Craft) 1
Profession (Belter) 1
Recon 3
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Director 6 7
Agent Intelligence 0 1
Scout Surveyor 0 1
Drifter Wanderer 0 2
Retired 0 4
 
TermHistory
1Became a Corporate Agent at age 18
1Go undercover to investigate an enemy.
1A job goes wrong, forcing you to flee off-planet.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Corporate Agent at age 26
3Given specialist training in vehicles.
3Promoted to rank 3
4Continued as Corporate Agent at age 30
4Rewarded for a successful mission.
4Promoted to rank 4
4Is now a Special Agent
5Continued as Corporate Agent at age 34
5Go undercover to investigate an enemy.
5Advanced training in a specialist field.
5Promoted to rank 5
5Is now a Assistant Director
6Continued as Corporate Agent at age 38
6Given specialist training in vehicles.
6Promoted to rank 6
6Is now a Director
7Continued as Corporate Agent at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Forced to muster out.
8Switched to Intelligence at age 46
8Hard times caused by a lack of interstellar trade costs you your job.
9Became a Surveyor at age 50
9Psychologically damaged by your time in the scouts.
10Became a Wanderer at age 54
10Attempted a risky adventure and was injured.
10Severely injured. Owe 10,000 for medical bills.
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Wanderer at age 58
11Attempted a risky adventure and was wildly successful.
11Forced to muster out.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 30,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 10,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 40,000 for medical bills.