Petty Officer, 3rd class Francisco Mathew permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 8 (0)
Reliable, Astonished
 
Skills
Animals (Training) 1
Art 0
Athletics (Endurance) 1
Deception 2
Drive (Mole) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Gun Combat 1
Investigate 0
Jack-of-all-Trades 1
Mechanic 1
Pilot (Capital Ships) 1
Recon 0
Science (Philosophy) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Agent Intelligence Agent 1 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
Scout Courier Scout 1 5
Retired 0 5
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Intelligence at age 22
2You go above and beyond the call of duty.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Special assignment or duty on board ship.
5Attempt at commissioned failed.
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Voluntarily left Engineer/Gunner
6Became a Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 3 Contacts. Gain 1 Enemies.
8Continued as Courier at age 46
8You spend a great deal of time on the fringes of Charted Space.
8Gain a contact in an alien race.
9Continued as Courier at age 50
9You survey an alien world.
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Courier at age 54
10Psychologically damaged by your time in the scouts.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 30,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 10,000 for medical bills.
15Accused of a crime
16Aging Crisis. Owe 30,000 for medical bills.