Craftsman Belle Fletcher permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 9 (1)
Refined
 
Skills
Admin 0
Art (Instrument) 1
Astrogation 0
Athletics 0
Deception 1
Drive (Walker) 1
Electronics (Sensors) 1
Engineer (J-drive) 2
Flyer (Airship) 1
Flyer (Wing) 1
Gambler 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Leadership 0
Mechanic 1
Pilot 0
Profession (Biologicals) 1
Profession (Civil Engineering) 2
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 1
Agent Corporate Agent 0 1
Citizen Corporate 0 1
Citizen Worker Craftsman 5 5
Entertainer Artist 0 1
Retired 0 6
 
TermHistory
1Became a Explorer at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Psychologically damaged by your time in the scouts.
1Promoted to rank 1
1Is now a Scout
2Voluntarily left Explorer
2Became a Corporate Agent at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Corporate at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Switched to Worker at age 30
4You befriend a superior in the corporation or the colony.
4Promoted to rank 1
5Continued as Worker at age 34
5You rise to a position of power in your colony or corporation.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 3
7Continued as Worker at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Promoted to rank 4
7Is now a Craftsman
8Continued as Worker at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Promoted to rank 5
9Voluntarily left Worker
9Became a Artist at age 50
9Severely injured. Fully recovered.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 30,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 50,000 for medical bills.
15Victim of a crime
16Aging Crisis. Owe 40,000 for medical bills.