Scout Andre Gordon permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 6 (0)
Nurturing, Direct, Glum
 
Skills
Admin 1
Astrogation 0
Athletics (Endurance) 1
Carouse 0
Drive (Walker) 1
Electronics (Comms) 1
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 1
Investigate 0
Leadership 0
Mechanic 0
Pilot (Small craft) 1
Profession 0
Recon 2
Science (Chemistry) 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 5
Scholar Physician 0 2
Merchant Merchant Marine Crewman 0 1
Citizen Colonist 1 2
Citizen Corporate 0 1
Retired 0 4
 
TermHistory
1Became a Explorer at age 18
1Perform an exemplary service for the scouts.
2Continued as Explorer at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
3Continued as Explorer at age 26
3You discover a world, item or information of worth to the Imperium.
3Promoted to rank 1
3Is now a Scout
4Continued as Explorer at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Nearly killed. Fully recovered. Owe 30,000 for medical bills.
5Continued as Explorer at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 5 Contacts. Gain 3 Enemies.
6Became a Physician at age 38
6Advanced training in a specialist field.
7Continued as Physician at age 42
7Refused to perform research that goes against your conscience.
8Voluntarily left Physician
8Became a Merchant Marine at age 46
8Is now a Crewman
8Severely injured. Owe 10,000 for medical bills.
9Became a Colonist at age 50
9Advanced training in a specialist field.
9Promoted to rank 1
10Continued as Colonist at age 54
10Refused to co-operate with investigation by the planetary authorities. Gain an Ally
11Switched to Corporate at age 58
11A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 50,000 for medical bills.
15Victim of a crime
16Aging Crisis. Owe 10,000 for medical bills.