Lance Corporal Alfreda Miller permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 4 (-1)
Excited
 
Skills
Animals (Veterinary) 1
Art (Holography) 1
Art (Perform) 1
Athletics (Dexterity) 1
Carouse 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics 0
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-all-Trades 1
Mechanic 2
Melee 0
Persuade 1
Pilot (Small Craft) 1
Profession 0
Recon 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Army Cavalry Lance Corporal 1 2
Entertainer Performer 1 2
Entertainer Artist 3 4
Merchant Merchant Marine Senior Crewman 1 2
Citizen Colonist 0 1
Retired 0 2
 
TermHistory
1Became a Barbarian at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Cavalry at age 22
2Is now a Private
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to Cavalry rank 1
2Is now a Lance Corporal
3Continued as Cavalry at age 26
3Nearly killed.
4Became a Performer at age 30
4Refused to criticise a questionable political leader on your homeworld.
4Promoted to rank 1
5Continued as Performer at age 34
5An investigation, tour, project or expedition goes wrong, stranding you far from home.
6Switched to Artist at age 38
6Severely injured. Fully recovered. Owe 7,500 for medical bills.
6Promoted to rank 1
7Continued as Artist at age 42
7Win a prestigious prize.
7Promoted to rank 2
8Continued as Artist at age 46
8One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
8Promoted to rank 3
9Continued as Artist at age 50
9Severely injured. Fully recovered.
10Became a Merchant Marine at age 54
10Is now a Crewman
10Given advanced training in a specialist field
10Promoted to rank 1
10Is now a Senior Crewman
11Continued as Merchant Marine at age 58
11Lost eye or limb. Fully recovered.
12Returned to Barbarian at age 62
12Attempted a risky adventure and was wildly successful.
13Voluntarily left Barbarian
13Became a Colonist at age 66
13Life ruined by a criminal gang. Gain the gang as an Enemy
14Aging Crisis. Owe 10,000 for medical bills.
14Retired at age 70
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 30,000 for medical bills.