1st Secretary Ara McMillan permalink

Age Sex Str Dex End Int Edu Soc Psi
79 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 8 (0) 7 (0)
Defiant
 
Skills
Admin 2
Advocate 1
Animals (Training) 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 2
Clairvoyance 0
Deception 1
Drive (Walker) 1
Electronics 0
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Capital) 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee 0
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 0
Science 0
Stealth 1
Streetwise 1
Survival 1
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Drifter Barbarian 1 3
Noble Diplomat 1st Secretary 3 3
Navy Flight Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 1
Retired 0 5
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Entered Naval Academy at age 18
1Study Science (Planetology) as a hobby.
1Dropped out of military academy.
2Became a Colonist at age 18
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Colonist at age 22
3Scarred. Fully recovered. Owe 2,500 for medical bills.
4Became a Barbarian at age 26
4Encounter a Psionic institute.
4Tested for psionic powers
5Continued as Barbarian at age 30
5Promoted to rank 1
6Continued as Barbarian at age 34
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Became a Diplomat at age 38
7Is now a Intern
7Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
7Promoted to rank 1
7Is now a 3rd Secretary
8Continued as Diplomat at age 42
8Inherit a gift from a rich relative.
8Promoted to rank 2
8Is now a 2nd Secretary
9Continued as Diplomat at age 46
9Nearly killed. Owe 12,500 for medical bills.
9Promoted to rank 3
9Is now a 1st Secretary
10Voluntarily left Diplomat
10Became a Flight at age 50
10Is now a Crewman
10Scarred. Fully recovered.
11Switched to Engineer/Gunner at age 54
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Engineer/Gunner rank 1
11Is now a Able Spacehand
12Aging Crisis. Owe 30,000 for medical bills.
12Voluntarily left Engineer/Gunner
12Retired at age 58
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 30,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 30,000 for medical bills.
16Moved to a new world.
17Aging Crisis. Owe 40,000 for medical bills.