| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | A good deal ensures you are living the high life for a few years. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Given advanced training in a specialist field |
| 5 | Promoted to rank 3 |
| 5 | Is now a 3rd Officer |
| 6 | Voluntarily left Merchant Marine |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Lost eye or limb. |
| 7 | Switched to Flight at age 42 |
| 7 | Lost eye or limb. Owe 1,250 for medical bills. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Birth or Death involving a family member or close friend. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |