| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Graduated at age 18. |
| 2 | Became a Infantry at age 18 |
| 2 | Is now a Private |
| 2 | Birth or Death involving a family member or close friend. |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Infantry rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Continued as Infantry at age 22 |
| 3 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 4 | Became a Barbarian at age 26 |
| 4 | Birth or Death involving a family member or close friend. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Barbarian at age 30 |
| 5 | Good fortune |
| 5 | Promoted to rank 2 |
| 5 | Is now a Warrior |
| 6 | Continued as Barbarian at age 34 |
| 7 | Continued as Barbarian at age 38 |
| 7 | Amnesia. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Barbarian at age 42 |
| 8 | Attacked by enemies that you easily defeat. |
| 8 | Gain Enemy if you don't already have one. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Chieftain |
| 9 | Continued as Barbarian at age 46 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Became a Explorer at age 50 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Continued as Explorer at age 54 |
| 11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 11 | Psychologically damaged by your time in the scouts. |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Explorer at age 58 |
| 12 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 12 | Gain 3 Contacts. Gain 2 Enemies. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |
| 16 | A new romantic starts. Gain an Ally. |
| 17 | Aging Crisis. Owe 40,000 for medical bills. |