Chieftain Colonel Roan permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 3 (-1)
Manipulative, Plucky, Pleasing
 
Skills
Animals (Training) 1
Animals (Veterinary) 1
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Drive (Walker) 1
Electronics (Comms) 1
Engineer (M-drive) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 2
Leadership 1
Medic 1
Melee (Blade) 1
Melee (Natural) 1
Profession (Belter) 1
Recon 6
Seafarer (Personal) 1
Stealth 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal 1 2
Drifter Barbarian Chieftain 4 6
Scout Explorer Scout 2 3
Retired 0 4
 
EducationGraduated
Army Academy Graduated
 
TermHistory
1Entered Army Academy at age 18
1Made lifelong friends. Gain 2 Allies.
1Graduated at age 18.
2Became a Infantry at age 18
2Is now a Private
2Birth or Death involving a family member or close friend.
2Attempt at commissioned failed.
2Promoted to Infantry rank 1
2Is now a Lance Corporal
3Continued as Infantry at age 22
3Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
4Became a Barbarian at age 26
4Birth or Death involving a family member or close friend.
4Promoted to rank 1
5Continued as Barbarian at age 30
5Good fortune
5Promoted to rank 2
5Is now a Warrior
6Continued as Barbarian at age 34
7Continued as Barbarian at age 38
7Amnesia.
7Promoted to rank 3
8Continued as Barbarian at age 42
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
8Promoted to rank 4
8Is now a Chieftain
9Continued as Barbarian at age 46
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Became a Explorer at age 50
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Promoted to rank 1
10Is now a Scout
11Continued as Explorer at age 54
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11Psychologically damaged by your time in the scouts.
11Promoted to rank 2
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Explorer at age 58
12Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
12Gain 3 Contacts. Gain 2 Enemies.
13Aging Crisis. Owe 30,000 for medical bills.
13Retired at age 62
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 40,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 20,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 40,000 for medical bills.
16A new romantic starts. Gain an Ally.
17Aging Crisis. Owe 40,000 for medical bills.