| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Study Tactics (Military) as a hobby. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Voluntarily left Engineer/Gunner |
| 3 | Became a Thief at age 22 |
| 3 | Involved in a feud with a rival criminal organization. |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 26 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Thief |
| 5 | Became a Corporate Agent at age 30 |
| 5 | Go undercover to investigate an enemy. |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 34 |
| 6 | An investigation takes on a dangerous turn. |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Voluntarily left Corporate Agent |
| 7 | Became a Journalist at age 38 |
| 7 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Freelancer |
| 8 | Continued as Journalist at age 42 |
| 8 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Staff Writer |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Journalist at age 46 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Promoted to rank 3 |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Voluntarily left Journalist |
| 10 | Retired at age 50 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |
| 16 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 17 | Aging Crisis. Owe 10,000 for medical bills. |