| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Explorer at age 22 |
| 2 | You survey an alien world. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Explorer |
| 4 | Became a Worker at age 30 |
| 4 | Good fortune |
| 5 | Continued as Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Voluntarily left Worker |
| 6 | Became a Ground Assault at age 38 |
| 6 | Is now a Marine |
| 6 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Good fortune |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 8 | Gain rebels as Enemy |
| 9 | Became a Wanderer at age 50 |
| 9 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Switched to Barbarian at age 54 |
| 10 | Promoted to rank 1 |
| 11 | Continued as Barbarian at age 58 |
| 11 | Survived a risky adventure but gained nothing. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Warrior |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Barbarian at age 62 |
| 12 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |