Scout Earl Obrien permalink

Age Str Dex End Int Edu Soc
69 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 6 (0)
Astrogation 1
Athletics (Dexterity) 1
Diplomat 1
Drive (Mole) 1
Electronics 0
Gun Combat (Energy) 1
Gun Combat 1
Mechanic 0
Medic 0
Navigation 1
Pilot (Spacecraft) 1
Recon 0
Survival 0
Vacc Suit 1
Scout Explorer 0 2
Drifter Wanderer 0 2
Navy Flight Crewman 0 2
Scout Courier Scout 1 2
Retired 0 4
1Became a Explorer at age 18
1Spend several years jumping from world to world in your scout ship.
2Continued as Explorer at age 22
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Became a Wanderer at age 26
3Attempted a risky adventure and was wildly successful.
4Continued as Wanderer at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Flight at age 34
5Is now a Crewman
5Nearly killed
6Switched to Courier at age 38
6You discover a world, item or information of worth to the Imperium.
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 2 Contacts. Gain 1 Enemies.
8Returned to Flight at age 46
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 20,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 60,000 for medical bills.