Crewman Admiral Paterson permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 1 (-2)
Heartless, Bashful
Art 0
Astrogation 0
Carouse 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Mechanic 0
Navigation 0
Pilot (Small Craft) 1
Profession (Construction) 1
Steward 0
Survival 0
Vacc Suit 0
Scout Explorer 0 3
Merchant Free Trader 0 1
Navy Flight Crewman 0 1
Retired 0 7
University Failed
1Became a Explorer at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 6 Contacts. Gain 1 Enemies.
2Continued as Explorer at age 22
2Nearly killed
3Entered University at age 26
3Made lifelong friends. Gain 1 Allies.
3Dropped out of university.
4Continued as Explorer at age 30
4Psychologically damaged by your time in the scouts.
5Became a Free Trader at age 34
5Imperial trade restrictions force you out of business.
6Became a Flight at age 38
6Is now a Crewman
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Aging Crisis. Owe 10,000 for medical bills.
7Retired at age 42
7Moved to a new world.
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 20,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 30,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.