Term | History |
1 | Became a Intelligence at age 18 |
1 | An investigation takes on a dangerous turn. |
1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 | Promoted to rank 1 |
1 | Is now a Agent |
2 | Continued as Intelligence at age 22 |
2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 | Became a Performer at age 26 |
3 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
4 | Continued as Performer at age 30 |
4 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
5 | Continued as Performer at age 34 |
5 | Gain a patron in the arts. Gain an Ally |
5 | Promoted to rank 1 |
6 | Voluntarily left Performer |
6 | Became a Wanderer at age 38 |
6 | Suffer from a life-threatening illness. |
7 | Became a Line/Crew at age 42 |
7 | Is now a Crewman |
7 | You join a gambling circle on board. |
7 | Attempt at commissioned failed. |
7 | Promoted to Line/Crew rank 1 |
7 | Is now a Able Spacehand |
8 | Continued as Line/Crew at age 46 |
8 | Betrayal. Convert an Ally into a Rival or Enemy. |
8 | Promoted to Line/Crew rank 2 |
8 | Is now a Petty Officer, 3rd class |
9 | Continued as Line/Crew at age 50 |
9 | You join a gambling circle on board. |
9 | Forced to muster out. |
10 | Became a Courier at age 54 |
10 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
11 | Switched to Scavenger at age 58 |
11 | Attacked by enemies that you easily defeat. |
11 | Gain Enemy if you don't already have one. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | Continued as Scavenger at age 62 |
12 | Attacked by enemies and injured. |
12 | Nearly killed. Owe 40,000 for medical bills. |
12 | Gain Enemy if you don't already have one. |
12 | Forced to continue current assignment |
12 | Promoted to rank 1 |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Continued as Scavenger at age 66 |
13 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | Retired at age 70 |
14 | Betrayal. Convert an Ally into a Rival or Enemy. |
15 | Aging Crisis. Owe 10,000 for medical bills. |