| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Accepted a deal with criminal or other figure under investigation. |
| 2 | Became a Wanderer at age 22 |
| 2 | Survived a risky adventure but gained nothing. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Switched to Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Befriended by a senior agent. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Courier at age 42 |
| 7 | Nearly killed. Owe 20,000 for medical bills. |
| 8 | Became a Corporate at age 46 |
| 8 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 9 | Continued as Corporate at age 50 |
| 9 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 10 | Switched to Explorer at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 3 Contacts. Gain 2 Enemies. |
| 11 | Returned to Wanderer at age 58 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |