Settler Elaine Enright permalink

Age Sex Str Dex End Int Edu Soc
52 F 2 (-2) 4 (-1) 1 (-2) 5 (-1) 10 (1) 6 (0)
Self-Confident, Deliberate, Jovial
 
Skills
Animals 0
Astrogation 0
Athletics (Strength) 1
Drive (Hovercraft) 1
Electronics 0
Explosives 1
Flyer (Airship) 1
Gambler 1
Gun Combat 0
Investigate 0
Mechanic 0
Pilot 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 1
Drifter Barbarian 0 1
Citizen Colonist Settler 3 4
Agent Corporate Agent 0 1
Scout Explorer 0 1
 
TermHistory
1Became a Courier at age 18
1Gained a contact.
1Promoted to rank 1
1Is now a Scout
2Voluntarily left Courier
2Became a Barbarian at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Continued as Colonist at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 1
5Continued as Colonist at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 3
7Voluntarily left Colonist
7Became a Corporate Agent at age 42
7Accepted a deal with criminal or other figure under investigation.
8Switched to Explorer at age 46
8Psychologically damaged by your time in the scouts.
9Aging Crisis. Owe 10,000 for medical bills.