Settler Birtha Dunn permalink

Age Sex Str Dex End Int Edu Soc
56 F 3 (-1) 2 (-2) 6 (0) 10 (1) 2 (-2) 5 (-1)
Disparaging, Lunatic
 
Skills
Athletics (Endurance) 1
Carouse 1
Deception 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Investigate 0
Medic 0
Melee (Unarmed) 2
Persuade 1
Profession (Belter) 1
Recon 1
Science (Biology) 1
Stealth 1
Streetwise 1
Survival 2
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 2 3
Citizen Colonist Settler 2 2
Prisoner Inmate 0 1
Prisoner Fixer 0 1
Prisoner Thug 1 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Field Researcher at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Became a Colonist at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Continued as Colonist at age 26
3Accused of a crime
3Promoted to rank 2
3Is now a Settler
4Became a Inmate at age 30
4Joined a prison gang
5Switched to Fixer at age 34
5Persecuted by a prison gang.
6Switched to Thug at age 38
6You gain a new Rival among the inmates or guards.
6Promoted to rank 1
6Paroled from prison.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Commanding officer takes an interest in your career.
7Attempt at commissioned failed.
7Forced to muster out.
8Returned to Field Researcher at age 46
8Refuse to join a cheat in some fashion.
8Promoted to rank 1
9Continued as Field Researcher at age 50
9Entangled in a bureaucratic or legal morass that distracts you from your work.
9Promoted to rank 2