| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 3 Contacts. Gain 2 Enemies. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Explorer at age 26 |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Became a Corporate at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Switched to Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Gain a criminal contact. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | You are rewarded for your diligence or cunning. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Technician |
| 7 | Continued as Worker at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Worker at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Gain a criminal contact. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Craftsman |
| 9 | Continued as Worker at age 50 |
| 9 | You befriend a superior in the corporation or the colony. |
| 9 | Promoted to rank 5 |
| 10 | Continued as Worker at age 54 |
| 10 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 10 | Promoted to rank 6 |
| 10 | Is now a Master Technician |
| 11 | Continued as Worker at age 58 |
| 11 | You rise to a position of power in your colony or corporation. |
| 11 | Promoted to rank 7 |
| 12 | Continued as Worker at age 62 |
| 12 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |