Technician Julius Barnes permalink

Age Sex Str Dex End Int Edu Soc
64 M 2 (-2) 4 (-1) 4 (-1) 5 (-1) 11 (1) 6 (0)
Debonair
 
Skills
Admin 1
Animals 0
Art 0
Broker 1
Deception 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer (Airship) 1
Language (Oynprith (Droyne)) 1
Mechanic 2
Medic 0
Melee (Blade) 1
Persuade 0
Profession (Construction) 1
Profession (Polymers) 1
Science (Biology) 1
Stealth 0
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 3
Citizen Worker Technician 3 4
Citizen Colonist 0 1
Drifter Barbarian 0 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A good deal ensures you are living the high life for a few years.
2Continued as Merchant Marine at age 22
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
4Promoted to rank 1
5Continued as Worker at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Good fortune
6Promoted to rank 3
7Continued as Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Forced to muster out.
8Switched to Colonist at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Became a Barbarian at age 50
10Continued as Barbarian at age 54
10Find an Alien Artifact.
11Continued as Barbarian at age 58
11Attacked by enemies that you easily defeat.
11Gain Enemy if you don't already have one.