Field Agent Seth Maynard permalink

Age Sex Str Dex End Int Edu Soc
60 M 6 (0) 4 (-1) 2 (-2) 9 (1) 5 (-1) 6 (0)
Condescending, Dangerous, Vacant
 
Skills
Animals 0
Athletics 0
Deception 1
Diplomat 1
Drive 0
Flyer (Ornithopter) 1
Investigate 2
Mechanic 0
Medic 1
Persuade 2
Profession 0
Recon 1
Science (Biology) 1
Science (Economics) 1
Science (Planetology) 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scout Surveyor 0 1
Agent Intelligence Field Agent 2 4
Scholar Physician 1 4
 
TermHistory
1Became a Colonist at age 18
1Injured. Fully recovered. Owe 2,500 for medical bills.
2Became a Surveyor at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 2 Contacts. Gain 2 Enemies.
3Became a Intelligence at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Continued as Intelligence at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Intelligence at age 38
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7Became a Physician at age 42
7Gained a contact.
7Promoted to rank 1
8Continued as Physician at age 46
8A disaster or war strikes.
8The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
9Continued as Physician at age 50
9Entangled in a bureaucratic or legal morass that distracts you from your work.
10Continued as Physician at age 54
10Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
10Gain an Enemy