Settler Birtha Dunn
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
3 (-1) |
2 (-2) |
6 (0) |
10 (1) |
2 (-2) |
5 (-1) |
| Disparaging, Lunatic |
| Skills |
| Athletics (Endurance) 1 |
| Carouse 1 |
| Deception 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Investigate 0 |
| Medic 0 |
| Melee (Unarmed) 2 |
| Persuade 1 |
| Profession (Belter) 1 |
| Recon 1 |
| Science (Biology) 1 |
| Stealth 1 |
| Streetwise 1 |
| Survival 2 |
| Tactics (Military) 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
2 |
3 |
| Citizen |
Colonist |
Settler |
2 |
2 |
| Prisoner |
Inmate |
|
0 |
1 |
| Prisoner |
Fixer |
|
0 |
1 |
| Prisoner |
Thug |
|
1 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Became a Colonist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Accused of a crime |
| 3 | Promoted to rank 2 |
| 3 | Is now a Settler |
| 4 | Became a Inmate at age 30 |
| 4 | Joined a prison gang |
| 5 | Switched to Fixer at age 34 |
| 5 | Persecuted by a prison gang. |
| 6 | Switched to Thug at age 38 |
| 6 | You gain a new Rival among the inmates or guards. |
| 6 | Promoted to rank 1 |
| 6 | Paroled from prison. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Commanding officer takes an interest in your career. |
| 7 | Attempt at commissioned failed. |
| 7 | Forced to muster out. |
| 8 | Returned to Field Researcher at age 46 |
| 8 | Refuse to join a cheat in some fashion. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Promoted to rank 2 |