Technician Nevada Kirkham permalink

Age Sex Str Dex End Int Edu Soc
53 F 7 (0) 4 (-1) 6 (0) 11 (1) 9 (1) 9 (1)
Healthy, Bright
 
Skills
Astrogation 0
Carouse 0
Deception 1
Diplomat 1
Drive (Wheel) 1
Electronics (Sensors) 1
Engineer 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Profession (Belter) 1
Profession (Construction) 1
Recon 0
Science 0
Steward 1
Streetwise 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 4
Rogue Enforcer 0 1
Merchant Free Trader 0 2
Scout Courier Scout 1 1
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Continued as Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 1
4Continued as Worker at age 30
4You befriend a superior in the corporation or the colony.
4Promoted to rank 2
4Is now a Technician
5Voluntarily left Worker
5Became a Enforcer at age 34
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Became a Free Trader at age 38
6Embroiled in legal trouble.
7Continued as Free Trader at age 42
7Imperial trade restrictions force you out of business.
8Became a Courier at age 46
8Serve as the courier for an important message from the Imperium.
8Promoted to rank 1
8Is now a Scout