Lieutenant Terry Clubb permalink

Age Sex Str Dex End Int Edu Soc
47 M 3 (-1) 7 (0) 5 (-1) 10 (1) 5 (-1) 9 (1)
Savage, Educated, Flustered
 
Skills
Astrogation 1
Athletics (Endurance) 1
Electronics (Computers) 1
Gun Combat 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Profession 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 3
Navy Line/Crew Lieutenant 3 / 0 4
 
TermHistory
1Became a Scavenger at age 18
1Find Ancient Technology.
1Promoted to rank 1
2Continued as Scavenger at age 22
2Attacked by enemies and injured.
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Gain Enemy if you don't already have one.
3Continued as Scavenger at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Line/Crew at age 30
4Is now a Crewman
4Betrayal. Convert an Ally into a Rival or Enemy.
4Commissioned in Navy/Line/Crew
4Is now a Ensign
5Continued as Line/Crew at age 34
5Special assignment or duty on board ship.
5Promoted to Line/Crew officer rank 2
5Is now a Sublieutenant
6Continued as Line/Crew at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Continued as Line/Crew at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to Line/Crew officer rank 3
7Is now a Lieutenant