Able Spacehand Lincoln Campbell permalink

Age Sex Str Dex End Int Edu Soc
43 M 11 (1) 6 (0) 12 (2) 8 (0) 9 (1) 8 (0)
Expert, Solitary
 
Skills
Astrogation 1
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Drive 0
Electronics 0
Explosives 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Mechanic 1
Melee (Blade) 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Belter) 1
Seafarer 0
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Navy Line/Crew Crewman 0 2
Navy Engineer/Gunner Able Spacehand 1 2
Marine Ground Assault Lance Corporal 1 1
 
TermHistory
1Became a Free Trader at age 18
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Line/Crew at age 22
2Is now a Crewman
2Advanced training in a specialist field
3Continued as Line/Crew at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Switched to Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Became a Ground Assault at age 38
6Is now a Marine
6Advanced training in a specialist field
6Promoted to Ground Assault rank 1
6Is now a Lance Corporal