Field Agent Seth Maynard
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
M |
6 (0) |
4 (-1) |
2 (-2) |
9 (1) |
5 (-1) |
6 (0) |
| Condescending, Dangerous, Vacant |
| Skills |
| Animals 0 |
| Athletics 0 |
| Deception 1 |
| Diplomat 1 |
| Drive 0 |
| Flyer (Ornithopter) 1 |
| Investigate 2 |
| Mechanic 0 |
| Medic 1 |
| Persuade 2 |
| Profession 0 |
| Recon 1 |
| Science (Biology) 1 |
| Science (Economics) 1 |
| Science (Planetology) 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Scout |
Surveyor |
|
0 |
1 |
| Agent |
Intelligence |
Field Agent |
2 |
4 |
| Scholar |
Physician |
|
1 |
4 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Surveyor at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 2 Contacts. Gain 2 Enemies. |
| 3 | Became a Intelligence at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Continued as Intelligence at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Became a Physician at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Physician at age 46 |
| 8 | A disaster or war strikes. |
| 8 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 9 | Continued as Physician at age 50 |
| 9 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 10 | Continued as Physician at age 54 |
| 10 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 10 | Gain an Enemy |