Able Spacehand Ottis Anderson permalink

Age Sex Str Dex End Int Edu Soc
49 M 4 (-1) 8 (0) 2 (-2) 5 (-1) 5 (-1) 12 (2)
Glum
 
Skills
Art (Instrument) 1
Athletics (Strength) 1
Broker 0
Deception 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Mechanic 1
Medic 0
Persuade 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Entertainer Performer 3 3
Agent Corporate Agent 0 1
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Imperial trade restrictions force you out of business.
2Became a Performer at age 22
2Works is especially well received and popular, making you a minor celebrity
2Promoted to rank 1
3Continued as Performer at age 26
3Gain a patron in the arts. Gain an Ally
3Promoted to rank 2
4Continued as Performer at age 30
4A new romantic starts. Gain an Ally.
4Promoted to rank 3
5Voluntarily left Performer
5Became a Corporate Agent at age 34
5Injured. Fully recovered. Owe 1,250 for medical bills.
6Became a Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Attempt at commissioned failed.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.