Sterling Walsh permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 8 (0) 9 (1) 5 (-1) 10 (1) 8 (0)
Brave, Demanding
 
Skills
Admin 1
Art (Visual Media) 1
Broker 1
Carouse 0
Deception 0
Diplomat 0
Drive (Wheel) 1
Electronics (Computers) 1
Language 0
Medic 1
Melee (Natural) 1
Recon 1
Science (Biology) 1
Science (Economics) 1
Science (Sophontology) 1
Stealth 0
Steward 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Citizen Colonist 0 1
Scholar Scientist 2 5
Citizen Corporate 1 1
 
TermHistory
1Became a Wanderer at age 18
1Forced to muster out.
2Became a Colonist at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Scientist at age 26
3Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3Gain an Enemy
4Continued as Scientist at age 30
4Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4A rival researcher blackens your name or steals your research. Gain a Rival.
4Gain an Enemy
4Promoted to rank 1
5Continued as Scientist at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 2
6Continued as Scientist at age 38
6Make a breakthrough in your field.
7Continued as Scientist at age 42
7Win a prestigious prize for your work.
7Forced to muster out.
8Switched to Corporate at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
8Promoted to rank 1
9Aging Crisis. Owe 40,000 for medical bills.