| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Involved in a gambling ring. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 3 | Continued as Pirate at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Voluntarily left Pirate |
| 4 | Became a Explorer at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Explorer at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 7 | Became a Corporate at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Continued as Corporate at age 46 |
| 8 | You are rewarded for your diligence or cunning. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Corporate at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Manager |
| 10 | Continued as Corporate at age 54 |
| 10 | You rise to a position of power in your colony or corporation. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Corporate at age 58 |
| 11 | You befriend a superior in the corporation or the colony. |
| 11 | Forced to continue current assignment |
| 11 | Promoted to rank 4 |
| 11 | Is now a Senior Manager |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Corporate at age 62 |
| 12 | You are rewarded for your diligence or cunning. |
| 12 | Promoted to rank 5 |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |