Field Agent Atha Hicks
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
50 |
F |
3 (-1) |
8 (0) |
6 (0) |
5 (-1) |
8 (0) |
9 (1) |
Vain |
Skills |
Athletics 0 |
Carouse 1 |
Deception 1 |
Drive 0 |
Electronics (Comms) 1 |
Explosives 1 |
Flyer 0 |
Gambler 1 |
Gun Combat 0 |
Gunner (Capital) 1 |
Investigate 3 |
Melee (Natural) 1 |
Recon 0 |
Stealth 1 |
Streetwise 1 |
Tactics 1 |
Vacc Suit 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Agent |
Corporate Agent |
Field Agent |
3 |
6 |
Navy |
Flight |
Crewman |
0 |
1 |
Rogue |
Thief |
|
1 |
1 |
|
Term | History |
1 | Became a Corporate Agent at age 18 |
1 | Advanced training in a specialist field. |
2 | Continued as Corporate Agent at age 22 |
2 | Go undercover to investigate an enemy. |
2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
3 | Continued as Corporate Agent at age 26 |
3 | An investigation takes on a dangerous turn. |
3 | Promoted to rank 1 |
3 | Is now a Agent |
4 | Continued as Corporate Agent at age 30 |
4 | Given specialist training in vehicles. |
4 | Promoted to rank 2 |
4 | Is now a Field Agent |
5 | Continued as Corporate Agent at age 34 |
5 | Uncover a major conspiracy against your employers. |
5 | Promoted to rank 3 |
6 | Continued as Corporate Agent at age 38 |
6 | Hard times caused by a lack of interstellar trade costs you your job. |
7 | Became a Flight at age 42 |
7 | Is now a Crewman |
7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 | Became a Thief at age 46 |
8 | Crime pays off. Gain victim as Enemy. |
8 | Promoted to rank 1 |