| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Scientist at age 30 |
| 4 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | Scarred. Owe 2,500 for medical bills. |
| 4 | Gain an Enemy |
| 5 | Continued as Scientist at age 34 |
| 5 | Make a breakthrough in your field. |
| 6 | Continued as Scientist at age 38 |
| 6 | Advanced training in a specialist field. |
| 7 | Continued as Scientist at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Scientist at age 46 |
| 8 | Advanced training in a specialist field. |
| 9 | Continued as Scientist at age 50 |
| 9 | Win a prestigious prize for your work. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scientist at age 54 |
| 10 | Win a prestigious prize for your work. |
| 10 | Forced to muster out. |
| 11 | Became a Corporate Agent at age 58 |
| 11 | An investigation takes on a dangerous turn. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Agent |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Voluntarily left Corporate Agent |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |