Crewman Vida Johnston
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 32 |
F |
10 (1) |
7 (0) |
8 (0) |
2 (-2) |
4 (-1) |
6 (0) |
| Composed, Innocent, Frightened |
| Skills |
| Broker 0 |
| Deception 0 |
| Drive 0 |
| Electronics 0 |
| Medic 0 |
| Persuade 0 |
| Pilot (Capital Ships) 1 |
| Steward 0 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Rogue |
Pirate |
Lackey |
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Pirate at age 26 |
| 3 | Is now a Lackey |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |