| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
9 (1) |
8 (0) |
2 (-2) |
5 (-1) |
11 (1) |
7 (0) |
| Rough |
| Skills |
| Animals 0 |
| Carouse 0 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Melee 0 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Science (Economics) 1 |
| Science (Genetics) 1 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
1 |
| Scholar |
Scientist |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Scientist at age 26 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Scientist at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |