Settler Matthew Lambert
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
4 (-1) |
2 (-2) |
8 (0) |
10 (1) |
9 (1) |
8 (0) |
| Undependable, Sympathetic, Night Owl |
| Skills |
| Animals 0 |
| Astrogation 0 |
| Athletics (Strength) 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Flyer (Grav) 1 |
| Recon 1 |
| Science 0 |
| Seafarer 0 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
Settler |
2 |
2 |
| Scout |
Courier |
Scout |
2 |
3 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Voluntarily left Colonist |
| 3 | Became a Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Nearly killed. Owe 7,500 for medical bills. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Courier at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |