Private Christ Fabble permalink

Age Sex Str Dex End Int Edu Soc
47 M 3 (-1) 6 (0) 1 (-2) 7 (0) 7 (0) 4 (-1)
Fearful, Succinct, Sanctimonious
 
Skills
Animals 0
Athletics 0
Diplomat 0
Drive (Track) 1
Engineer (J-drive) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Medic 0
Recon 0
Science 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Army Army Support Private 0 1
Agent Corporate Agent 0 1
Citizen Corporate 0 1
 
EducationGraduated
University Failed
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Entered University at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Dropped out of university.
3Continued as Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
3Promoted to rank 1
4Continued as Colonist at age 30
4You are rewarded for your diligence or cunning.
4Forced to muster out.
5Became a Army Support at age 34
5Is now a Private
5Injured. Fully recovered. Owe 1,250 for medical bills.
6Became a Corporate Agent at age 38
6Severely injured. Fully recovered. Owe 2,500 for medical bills.
7Voluntarily left Corporate Agent
7Switched to Corporate at age 42
7Your business expands, your corporation grows, or the colony thrives.