Able Spacehand Freddie Moore permalink

Age Sex Str Dex End Int Edu Soc
49 M 1 (-2) 6 (0) 5 (-1) 10 (1) 3 (-1) 6 (0)
Giving, Tentative
 
Skills
Admin 0
Electronics (Sensors) 2
Flyer (Grav) 1
Gun Combat 2
Gunner (Capital) 1
Mechanic 2
Persuade 1
Pilot (Capital Ships) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Navy Line/Crew 1 1
Agent Intelligence 0 1
Merchant Free Trader 1 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Amnesia.
2Forced to muster out.
3Switched to Line/Crew at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Intelligence at age 30
4Scarred. Fully recovered. Owe 2,500 for medical bills.
5Became a Free Trader at age 34
5Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6Continued as Free Trader at age 38
6Embroiled in legal trouble.
6Promoted to rank 1
7Continued as Free Trader at age 42
7Imperial trade restrictions force you out of business.