Crewman Wash Anderson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
4 (-1) |
3 (-1) |
8 (0) |
3 (-1) |
2 (-2) |
6 (0) |
| Light-Hearted, Conscientious, Hardy |
| Skills |
| Astrogation 0 |
| Broker 0 |
| Drive 0 |
| Gun Combat 0 |
| Gunner (Turret) 1 |
| Language (Oynprith (Droyne)) 1 |
| Mechanic 0 |
| Melee (Natural) 1 |
| Pilot (Capital Ships) 1 |
| Pilot (Small craft) 2 |
| Recon 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Surveyor |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 2 | Became a Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 4 | Gain rebels as Enemy |
| 5 | Became a Wanderer at age 34 |
| 6 | Continued as Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Switched to Scavenger at age 42 |