| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
2 (-2) |
10 (1) |
8 (0) |
11 (1) |
10 (1) |
8 (0) |
| Xenophobic |
| Skills |
| Animals 0 |
| Astrogation 0 |
| Diplomat 1 |
| Drive (Walker) 2 |
| Electronics (Computers) 1 |
| Engineer (M-drive) 1 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 0 |
| Persuade 0 |
| Pilot 0 |
| Profession 0 |
| Science (Economics) 1 |
| Science (Physics) 1 |
| Science (Planetology) 2 |
| Science (Sophontology) 1 |
| Science (Xenology) 1 |
| Survival 2 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
Scout |
1 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Scholar |
Field Researcher |
|
5 |
5 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Voluntarily left Explorer |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 3 | Became a Field Researcher at age 26 |
| 3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Moved to a new world. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Make a breakthrough in your field. |
| 6 | Promoted to rank 4 |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Promoted to rank 5 |