Petty Officer, 3rd class Nicole Rogers permalink

Age Sex Str Dex End Int Edu Soc
48 F 10 (1) 5 (-1) 3 (-1) 12 (2) 10 (1) 8 (0)
Contrarian, Messy
 
Skills
Admin 0
Advocate 1
Animals 0
Art (Write) 1
Athletics (Dexterity) 1
Deception 1
Diplomat 1
Drive (Track) 1
Drive (Walker) 1
Electronics 0
Engineer (M-drive) 1
Mechanic 2
Persuade 1
Profession 0
Science 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 1 1
Scout Courier 0 1
Drifter Scavenger 0 1
Citizen Colonist 1 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Voluntarily left Worker
2Became a Courier at age 22
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Became a Scavenger at age 26
3Suffer from a life-threatening illness.
4Switched to Colonist at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 1
5Continued as Colonist at age 34
5You are rewarded for your diligence or cunning.
6Voluntarily left Colonist
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7You join a gambling circle on board.
7Promoted to Engineer/Gunner rank 2
7Is now a Petty Officer, 3rd class