Crewman Wash Anderson permalink

Age Sex Str Dex End Int Edu Soc
48 M 4 (-1) 3 (-1) 8 (0) 3 (-1) 2 (-2) 6 (0)
Light-Hearted, Conscientious, Hardy
 
Skills
Astrogation 0
Broker 0
Drive 0
Gun Combat 0
Gunner (Turret) 1
Language (Oynprith (Droyne)) 1
Mechanic 0
Melee (Natural) 1
Pilot (Capital Ships) 1
Pilot (Small craft) 2
Recon 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Agent Intelligence 0 1
Navy Flight Crewman 0 1
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 0 2
Drifter Scavenger 0 1
 
TermHistory
1Became a Surveyor at age 18
1Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
2Became a Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Flight at age 26
3Is now a Crewman
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
4Became a Merchant Marine at age 30
4A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
4Gain rebels as Enemy
5Became a Wanderer at age 34
6Continued as Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Switched to Scavenger at age 42