| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
5 (-1) |
9 (1) |
9 (1) |
5 (-1) |
10 (1) |
7 (0) |
| Overwhelming |
| Skills |
| Astrogation 0 |
| Athletics 0 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Explosives 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Melee (Unarmed) 3 |
| Persuade 0 |
| Pilot 0 |
| Science (Chemistry) 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
4 |
| Prisoner |
Fixer |
|
0 |
2 |
| Prisoner |
Inmate |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Courier at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 30 |
| 4 | Accused of a crime |
| 4 | Forced to muster out. |
| 5 | Became a Fixer at age 34 |
| 5 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 6 | Switched to Inmate at age 38 |
| 6 | You gain a new Rival among the inmates or guards. |
| 7 | Returned to Fixer at age 42 |
| 7 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |