Crewman Nita Romero permalink

Age Sex Str Dex End Int Edu Soc
47 F 9 (1) 2 (-2) 1 (-2) 9 (1) 12 (2) 6 (0)
Furtive, Accommodating
 
Skills
Animals 0
Art 0
Athletics (Endurance) 1
Carouse 0
Drive (Walker) 1
Electronics (Sensors) 1
Gun Combat 0
Jack-of-All-Trades 1
Medic 0
Melee 0
Persuade 1
Science 0
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Navy Flight Crewman 0 2
Merchant Free Trader 1 1
Scout Courier 0 1
Citizen Worker 0 1
 
TermHistory
1Became a Barbarian at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Flight at age 22
2Is now a Crewman
2Injured. Fully recovered.
3Returned to Barbarian at age 26
3Severely injured. Fully recovered. Owe 5,000 for medical bills.
4Became a Free Trader at age 30
4Embroiled in legal trouble.
4Promoted to rank 1
5Voluntarily left Free Trader
5Became a Courier at age 34
5Psychologically damaged by your time in the scouts.
6Returned to Flight at age 38
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Became a Worker at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Aging Crisis. Owe 30,000 for medical bills.