Able Spacehand Freddie Moore
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
1 (-2) |
6 (0) |
5 (-1) |
10 (1) |
3 (-1) |
6 (0) |
| Giving, Tentative |
| Skills |
| Admin 0 |
| Electronics (Sensors) 2 |
| Flyer (Grav) 1 |
| Gun Combat 2 |
| Gunner (Capital) 1 |
| Mechanic 2 |
| Persuade 1 |
| Pilot (Capital Ships) 1 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Navy |
Line/Crew |
|
1 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Merchant |
Free Trader |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Amnesia. |
| 2 | Forced to muster out. |
| 3 | Switched to Line/Crew at age 26 |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Intelligence at age 30 |
| 4 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Free Trader at age 34 |
| 5 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 6 | Continued as Free Trader at age 38 |
| 6 | Embroiled in legal trouble. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Free Trader at age 42 |
| 7 | Imperial trade restrictions force you out of business. |