Crewman Sol McDonaugh permalink

Age Sex Str Dex End Int Edu Soc
49 M 5 (-1) 7 (0) 1 (-2) 6 (0) 5 (-1) 8 (0)
Sensual
 
Skills
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gunner (Turret) 1
Investigate 1
Medic 0
Science (Biology) 1
Science (Cybernetics) 1
Science (Economics) 1
Science (Planetology) 1
CareerAssignmentTitleRankTerms
Scholar Scientist 2 5
Navy Flight Crewman 0 1
Agent Intelligence 0 1
 
TermHistory
1Became a Scientist at age 18
1Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
1A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
1Nearly killed. Owe 10,000 for medical bills.
1Gain an Enemy
1Promoted to rank 1
2Continued as Scientist at age 22
2Severely injured. Fully recovered. Owe 2,500 for medical bills.
3Became a Flight at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Returned to Scientist at age 30
4Moved to a new world.
5Continued as Scientist at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
5Promoted to rank 2
6Continued as Scientist at age 38
6A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
6Lightly injured, no permanent damage. Fully recovered.
7Became a Intelligence at age 42
7Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.