Petty Officer, 2nd class Darrell Fleming permalink

Age Sex Str Dex End Int Edu Soc
48 M 2 (-2) 1 (-2) 6 (0) 5 (-1) 8 (0) 4 (-1)
Playful
 
Skills
Admin 1
Advocate 1
Art 0
Athletics (Strength) 1
Carouse 0
Deception 1
Drive 0
Engineer (Power) 1
Flyer (Rotor) 1
Gambler 1
Gunner (Capital) 1
Mechanic 2
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Seafarer 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Drifter Scavenger 0 1
Navy Line/Crew Petty Officer, 2nd class 3 4
Citizen Colonist 1 1
 
TermHistory
1Became a Performer at age 18
1Expose or are involved in a scandal of some sort.
2Became a Scavenger at age 22
2Suffer from a life-threatening illness.
3Became a Line/Crew at age 26
3Is now a Crewman
3You join a gambling circle on board.
3Attempt at commissioned failed.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to Line/Crew rank 2
4Is now a Petty Officer, 3rd class
5Continued as Line/Crew at age 34
5You join a gambling circle on board.
5Promoted to Line/Crew rank 3
5Is now a Petty Officer, 2nd class
6Continued as Line/Crew at age 38
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Became a Colonist at age 42
7Political upheaval strikes your homeworld, and you are caught up in the revolution.
7Promoted to rank 1
8Aging Crisis. Owe 10,000 for medical bills.