Henchman Abner Ward permalink

Age Sex Str Dex End Int Edu Soc
49 M 5 (-1) 7 (0) 9 (1) 8 (0) 4 (-1) 6 (0)
Savage, Pushy
 
Skills
Astrogation 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gunner (Capital) 1
Gunner (Turret) 1
Investigate 0
Mechanic 0
Medic 0
Recon 0
Science (Genetics) 1
Science (Philosophy) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 4
Rogue Pirate Henchman 1 2
Agent Intelligence 0 1
 
TermHistory
1Became a Field Researcher at age 18
1Advanced training in a specialist field.
2Continued as Field Researcher at age 22
2A rival researcher blackens your name or steals your research. Gain a Rival.
3Continued as Field Researcher at age 26
3Assigned to work on a secret project for a patron or organisation.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Birth or Death involving a family member or close friend.
4Forced to muster out.
5Became a Pirate at age 34
5Is now a Lackey
5You commit a legendary crime.
5Promoted to rank 1
5Is now a Henchman
6Continued as Pirate at age 38
6Severely injured. Fully recovered. Owe 10,000 for medical bills.
7Became a Intelligence at age 42
7Rewarded for a successful mission.