Able Spacehand Clementine Holland permalink

Age Sex Str Dex End Int Edu Soc
56 F 3 (-1) 3 (-1) 5 (-1) 9 (1) 5 (-1) 6 (0)
Miserly, Tired
 
Skills
Astrogation 1
Athletics (Endurance) 1
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Engineer (Power) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Language 0
Mechanic 2
Pilot (Capital Ships) 1
Pilot (Small craft) 1
Profession (Civil Engineering) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand 1 2
Scout Surveyor Scout 1 2
Citizen Worker 0 4
Drifter Scavenger 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Flight rank 1
1Is now a Able Spacehand
2Continued as Flight at age 22
2Severely injured. Owe 5,000 for medical bills.
3Became a Surveyor at age 26
3Psychologically damaged by your time in the scouts.
3Promoted to rank 1
3Is now a Scout
4Continued as Surveyor at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 3 Contacts. Gain 3 Enemies.
5Became a Worker at age 34
5Your business expands, your corporation grows, or the colony thrives.
6Continued as Worker at age 38
6Advanced training in a specialist field.
7Continued as Worker at age 42
7Spent time maintaining and using heavy vehicles.
8Continued as Worker at age 46
8Moved to a new world.
8Forced to muster out.
9Became a Scavenger at age 50
9Lightly injured, no permanent damage. Fully recovered.