Able Spacehand Katrina Douglas permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 5 (-1) 3 (-1) 7 (0) 8 (0) 4 (-1)
Intelligent
 
Skills
Admin 2
Animals 0
Broker 0
Drive 0
Electronics (Comms) 1
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Language 0
Mechanic 2
Navigation 1
Persuade 1
Pilot (Capital Ships) 1
Profession 0
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Navy Line/Crew Crewman 0 2
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Barbarian 0 1
Scout Surveyor Scout 1 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Given advanced training in a specialist field
2Voluntarily left Merchant Marine
2Became a Line/Crew at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Attempt at commissioned failed.
3Continued as Line/Crew at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Switched to Engineer/Gunner at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Became a Barbarian at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Surveyor at age 42
7You spend a great deal of time on the fringes of Charted Space.
7Gain a contact in an alien race.
7Promoted to rank 1
7Is now a Scout
8Continued as Surveyor at age 46
8Perform an exemplary service for the scouts.
9Continued as Surveyor at age 50
9Spend several years jumping from world to world in your scout ship.