Petty Officer, 3rd class Hayes Carr
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
3 (-1) |
5 (-1) |
2 (-2) |
5 (-1) |
6 (0) |
5 (-1) |
| Energetic, Rambunctious, Reclusive |
| Skills |
| Admin 0 |
| Astrogation 1 |
| Athletics 0 |
| Broker 0 |
| Carouse 0 |
| Deception 0 |
| Drive (Hovercraft) 1 |
| Electronics (Comms) 1 |
| Electronics (Computer) 1 |
| Engineer (Life Support) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Gunner (Screen) 1 |
| Gunner (Turret) 1 |
| Language 0 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Pilot (Small Craft) 1 |
| Recon 0 |
| Stealth 0 |
| Steward 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Pirate |
Henchman |
1 |
2 |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
3 |
| Citizen |
Corporate |
|
1 |
2 |
| Entertainer |
Artist |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Involved in the planning of an impressive heist. |
| 2 | Continued as Pirate at age 22 |
| 2 | Moved to a new world. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Voluntarily left Pirate |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | You join a gambling circle on board. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Special assignment or duty on board ship. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 6 | Became a Corporate at age 38 |
| 6 | You are rewarded for your diligence or cunning. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Artist at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Became a Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |