| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
3 (-1) |
3 (-1) |
4 (-1) |
9 (1) |
3 (-1) |
8 (0) |
| Cuddly, Sociable |
| Skills |
| Admin 0 |
| Art (Instrument) 1 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Deception 1 |
| Diplomat 1 |
| Drive (Hovercraft) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Engineer (Life Support) 1 |
| Engineer (Power) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 1 |
| Persuade 1 |
| Science (Xenology) 1 |
| Steward 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
1 |
2 |
| Scholar |
Scientist |
|
2 |
5 |
| Rogue |
Enforcer |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Victim of a crime |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Became a Scientist at age 26 |
| 3 | Work leads to a considerable breakthrough. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | Gain an Enemy |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Continued as Scientist at age 38 |
| 6 | Gained a contact. |
| 7 | Continued as Scientist at age 42 |
| 7 | Win a prestigious prize for your work. |
| 7 | Forced to muster out. |
| 8 | Became a Enforcer at age 46 |
| 8 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 9 | Continued as Enforcer at age 50 |
| 9 | Involved in the planning of an impressive heist. |
| 9 | Promoted to rank 1 |