Experienced Trader Myrtle Kelley permalink

Age Sex Str Dex End Int Edu Soc
56 M 3 (-1) 6 (0) 1 (-2) 7 (0) 10 (1) 5 (-1)
Closed
 
Skills
Advocate 1
Animals 0
Athletics 0
Drive (Mole) 1
Drive (Track) 1
Drive (Walker) 1
Electronics (Sensors) 1
Gunner (Turret) 1
Jack-of-all-Trades 1
Language 0
Mechanic 0
Navigation 1
Persuade 1
Recon 0
Science 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Merchant Free Trader Experienced Trader 4 5
Scout Courier Scout 1 3
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Free Trader at age 22
2Good fortune
2Promoted to rank 1
3Continued as Free Trader at age 26
3Embroiled in legal trouble.
3Promoted to rank 2
4Continued as Free Trader at age 30
4Smuggle illegal items onto a planet.
4Promoted to rank 3
4Is now a Experienced Trader
5Continued as Free Trader at age 34
5Your business or ship thrives.
5Forced to continue current assignment
5Promoted to rank 4
6Continued as Free Trader at age 38
6Embroiled in legal trouble.
6Forced to muster out.
7Became a Courier at age 42
7You spend a great deal of time on the fringes of Charted Space.
7Injured. Fully recovered. Owe 2,500 for medical bills.
7Promoted to rank 1
7Is now a Scout
8Continued as Courier at age 46
8When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9Continued as Courier at age 50
9Psychologically damaged by your time in the scouts.
10Aging Crisis. Owe 60,000 for medical bills.