Able Spacehand Addison Russell permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 1 (-2) 3 (-1) 6 (0) 4 (-1) 7 (0)
Kind Hearted, Fidgety, Stolid
 
Skills
Carouse 0
Deception 1
Drive 0
Electronics (Comms) 1
Engineer (Power) 1
Gun Combat 1
Gunner (Capital) 1
Mechanic 2
Recon 0
Science 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 1
Merchant Free Trader 0 2
Navy Engineer/Gunner Able Spacehand 1 4
Navy Flight 1 1
Scholar Field Researcher 0 1
 
TermHistory
1Became a Wanderer at age 18
1Offered job by a patron. Now owe him a favor.
1Promoted to rank 1
2Became a Free Trader at age 22
2Embroiled in legal trouble.
3Continued as Free Trader at age 26
3Bankrupted by a rival. Gain the other trader as a Rival.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Continued as Engineer/Gunner at age 38
6Moved to a new world.
7Continued as Engineer/Gunner at age 42
7During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
8Switched to Flight at age 46
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
9Became a Field Researcher at age 50
9Your work is sabotaged by unknown parties. You start again from scratch.