Crewman Mayme Rule permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 5 (-1) 1 (-2) 6 (0) 8 (0) 10 (1)
Virtuous, Reasonable
 
Skills
Animals 0
Broker 0
Drive 0
Electronics 0
Language 0
Persuade 0
Science (Biology) 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 4
Citizen Colonist 0 1
Merchant Broker 0 2
Retired 0 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Merchant Marine at age 22
2Given advanced training in a specialist field
3Continued as Merchant Marine at age 26
3Embroiled in legal trouble.
4Continued as Merchant Marine at age 30
5Voluntarily left Merchant Marine
5Became a Colonist at age 34
5Scarred. Fully recovered. Owe 2,500 for medical bills.
6Switched to Broker at age 38
6Embroiled in legal trouble.
7Continued as Broker at age 42
7Imperial trade restrictions force you out of business.
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8Gained a contact.
9Moved to a new world.
10Aging Crisis. Owe 30,000 for medical bills.