Technician Garnet Neal permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 4 (-1) 1 (-2) 9 (1) 8 (0) 7 (0)
Goal Orientated, Light-Hearted, Embarrassed
 
Skills
Admin 0
Art 0
Broker 2
Carouse 0
Drive (Mole) 1
Drive (Walker) 1
Electronics 0
Explosives 1
Flyer (Airship) 1
Gambler 2
Gunner (Turret) 1
Jack-of-All-Trades 1
Persuade 0
Profession (Hydroponics) 1
Science (Archaeology) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Citizen Worker Technician 3 5
Navy Engineer/Gunner Crewman 0 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
2Continued as Merchant Marine at age 22
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Worker at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 1
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 3
6Continued as Worker at age 38
6You are rewarded for your diligence or cunning.
7Continued as Worker at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Betrayal. Convert an Ally into a Rival or Enemy.
9Continued as Engineer/Gunner at age 50
9During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
10Aging Crisis. Owe 60,000 for medical bills.