Merton Fleming permalink

Age Sex Str Dex End Int Edu Soc
56 M 5 (-1) 5 (-1) 4 (-1) 3 (-1) 5 (-1) 4 (-1)
Glorious
 
Skills
Admin 1
Advocate 1
Animals 0
Deception 0
Diplomat 0
Drive 0
Electronics (Comms) 2
Electronics (Computers) 1
Engineer (Life Support) 1
Investigate 0
Medic 0
Persuade 1
Science (Chemistry) 1
Science (Linguistics) 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Scholar Scientist 2 6
Drifter Barbarian 0 1
Merchant Free Trader 0 1
Rogue Thief 0 1
 
TermHistory
1Became a Scientist at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
2Continued as Scientist at age 22
2Refuse to join a cheat in some fashion.
3Continued as Scientist at age 26
3Assigned to work on a secret project for a patron or organisation.
3Forced to continue current assignment
3Promoted to rank 1
4Continued as Scientist at age 30
4Refuse to join a cheat in some fashion.
5Continued as Scientist at age 34
5A new romantic starts. Gain an Ally.
5Forced to continue current assignment
5Promoted to rank 2
6Continued as Scientist at age 38
6Entangled in a bureaucratic or legal morass that distracts you from your work.
6Forced to muster out.
7Became a Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Free Trader at age 46
8Imperial trade restrictions force you out of business.
9Became a Thief at age 50
9Arrested and charged.
9Hired a lawyer to beat the charges.