| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Gained a contact. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 3 | Continued as Courier at age 26 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Continued as Courier at age 38 |
| 6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 4 Contacts. Gain 3 Enemies. |
| 6 | Forced to muster out. |
| 7 | Became a Administrator at age 42 |
| 7 | Is now a Assistant |
| 7 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Clerk |
| 8 | Continued as Administrator at age 46 |
| 8 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 9 | Continued as Administrator at age 50 |
| 9 | time as a ruler or playboy gives you a wide range of experiences. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Supervisor |