| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 3 | Entered Marine Academy at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Kicked out of military academy. |
| 4 | Continued as Ground Assault at age 26 |
| 4 | Scarred. Owe 5,000 for medical bills. |
| 4 | Forced to muster out. |
| 5 | Became a Flight at age 30 |
| 5 | Is now a Crewman |
| 5 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 6 | Became a Intelligence at age 34 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Became a Barbarian at age 38 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Returned to Flight at age 42 |
| 8 | Vessel participates in a notable military engagement. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Flight at age 46 |
| 9 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |