Scout Norbert Holmes
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
3 (-1) |
2 (-2) |
7 (0) |
9 (1) |
9 (1) |
5 (-1) |
| Encouraging, Cowardly, Irreverent |
| Skills |
| Animals 0 |
| Astrogation 1 |
| Athletics (Strength) 1 |
| Carouse 1 |
| Deception 0 |
| Electronics (Sensors) 1 |
| Engineer (J-drive) 2 |
| Flyer (Rotor) 1 |
| Gun Combat 0 |
| Mechanic 2 |
| Medic 1 |
| Pilot 0 |
| Profession 0 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
2 |
7 |
| Entertainer |
Performer |
|
1 |
1 |
| Rogue |
Enforcer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Continued as Courier at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Courier at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Courier at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Courier at age 34 |
| 5 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Courier at age 38 |
| 6 | Good fortune |
| 7 | Continued as Courier at age 42 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 2 Contacts. Gain 1 Enemies. |
| 8 | Became a Performer at age 46 |
| 8 | Gain a patron in the arts. Gain an Ally |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Performer |
| 9 | Became a Enforcer at age 50 |
| 9 | Crime pays off. Gain victim as Enemy. |