Leader Christine Saxon permalink

Age Sex Str Dex End Int Edu Soc
57 F 3 (-1) 4 (-1) 3 (-1) 7 (0) 11 (1) 6 (0)
Concerned, Dangerous, Deliberate
 
Skills
Advocate 2
Art 0
Astrogation 2
Athletics 0
Carouse 1
Deception 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Mechanic 0
Melee (Blade) 1
Melee (Natural) 1
Navigation 1
Pilot (Capital Ships) 1
Science (History) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Rogue Pirate Leader 5 7
Scout Explorer 0 1
 
TermHistory
1Became a Courier at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 3 Contacts. Gain 2 Enemies.
2Became a Pirate at age 22
2Is now a Lackey
2You spend months in the dangerous criminal underworld.
2Promoted to rank 1
2Is now a Henchman
3Continued as Pirate at age 26
3Backstab a fellow rogue for personal gain.
3Promoted to rank 2
3Is now a Corporal
4Continued as Pirate at age 30
4Refuse to backstab a fellow rogue for personal gain. Gain an Ally
4Promoted to rank 3
4Is now a Sergeant
5Continued as Pirate at age 34
5Gained a contact.
6Continued as Pirate at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Promoted to rank 4
6Is now a Lieutenant
7Continued as Pirate at age 42
7Involved in the planning of an impressive heist.
7Promoted to rank 5
7Is now a Leader
8Continued as Pirate at age 46
8Crime pays off. Gain victim as Enemy.
8Forced to muster out.
9Switched to Explorer at age 50
9Psychologically damaged by your time in the scouts.