Crewman Joseph Curtis permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 4 (-1)
Introverted
 
Skills
Drive 0
Electronics (Computers) 1
Engineer (Power) 1
Gun Combat (Slug) 1
Gun Combat 2
Gunner (Capital) 1
Gunner (Ortillery) 1
Mechanic 1
Pilot (Capital Ships) 1
Recon 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 2
Citizen Colonist 0 1
Army Cavalry Private 0 1
Scout Courier 0 2
Navy Line/Crew 0 1
Retired 0 2
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
2Continued as Flight at age 22
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
3Became a Colonist at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Cavalry at age 30
4Is now a Private
4Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
5Became a Courier at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Courier at age 38
6Scarred. Fully recovered. Owe 10,000 for medical bills.
7Switched to Line/Crew at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 10,000 for medical bills.
9Contact with Government.
10Aging Crisis. Owe 10,000 for medical bills.