Able Spacehand Cecelia Wood permalink

Age Sex Str Dex End Int Edu Soc
56 F 2 (-2) 4 (-1) 2 (-2) 6 (0) 6 (0) 6 (0)
Light-Hearted, Mannerly
 
Skills
Admin 0
Animals 0
Art 0
Drive (Hovercraft) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Investigate 0
Mechanic 1
Pilot (Capital Ships) 1
Profession (Polymers) 1
Recon 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Entertainer Performer 1 2
Drifter Scavenger 1 2
Drifter Wanderer 0 1
Navy Engineer/Gunner Able Spacehand 1 3
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Nearly killed. Fully recovered. Owe 20,000 for medical bills.
2Became a Performer at age 22
2Gain a patron in the arts. Gain an Ally
2Promoted to rank 1
3Continued as Performer at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Scavenger at age 30
4Nearly killed. Fully recovered. Owe 15,000 for medical bills.
5Switched to Wanderer at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Abuse your position for profit
7Continued as Engineer/Gunner at age 42
7Advanced training in a specialist field
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Returned to Scavenger at age 50
9Find valuable salvage.
9Promoted to rank 1