Private Amber Campbell permalink

Age Sex Str Dex End Int Edu Soc
55 F 9 (1) 4 (-1) 1 (-2) 4 (-1) 8 (0) 4 (-1)
Thoughtless
 
Skills
Astrogation 2
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Engineer 0
Gun Combat (Energy) 1
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Mechanic 1
Melee (Natural) 2
Melee (Unarmed) 1
Recon 1
Science 0
Seafarer 0
Streetwise 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Rogue Enforcer 0 1
Citizen Worker 0 1
Navy Line/Crew Crewman 0 1
Scout Explorer 0 1
Drifter Wanderer 2 3
Drifter Scavenger 0 1
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
2Became a Enforcer at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Worker at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Line/Crew at age 30
4Is now a Crewman
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Explorer at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 6 Contacts. Gain 2 Enemies.
6Became a Wanderer at age 38
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Switched to Scavenger at age 42
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8Returned to Wanderer at age 46
8Promoted to rank 1
9Continued as Wanderer at age 50
9Promoted to rank 2