Settler Vertie Raycraft permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 7 (0)
Dismayed
 
Skills
Advocate 1
Animals (Handling) 1
Athletics 0
Drive (Track) 1
Electronics 0
Engineer (M-drive) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee (Blade) 1
Persuade 1
Recon 2
Stealth 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Drifter Wanderer 1 2
Marine Ground Assault Marine 0 1
Merchant Free Trader 1 3
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Colonist at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Forced to muster out.
4Became a Wanderer at age 30
4Promoted to rank 1
5Continued as Wanderer at age 34
5Moved to a new world.
6Voluntarily left Wanderer
6Became a Ground Assault at age 38
6Is now a Marine
6Lightly injured, no permanent damage. Fully recovered.
7Became a Free Trader at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 1
8Continued as Free Trader at age 46
8Embroiled in legal trouble.
9Continued as Free Trader at age 50
9Your ship or starport is destroyed by criminals. Gain them as an Enemy.
10Became a Line/Crew at age 54
10Is now a Crewman
10Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
11Aging Crisis. Owe 10,000 for medical bills.