Settler Emile Fabble permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 5 (-1) 1 (-2) 11 (1) 6 (0) 3 (-1)
Hilarious, Bright, Moody
 
Skills
Animals 0
Athletics 0
Carouse 1
Deception 1
Drive (Walker) 1
Drive (Wheel) 1
Engineer (Life Support) 1
Flyer 0
Gambler 1
Gun Combat 0
Jack-of-all-Trades 2
Melee (Unarmed) 1
Profession 0
Recon 1
Stealth 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 6
Rogue Enforcer 0 1
Scout Courier 0 1
Agent Corporate Agent Agent 1 1
Prisoner Fixer 0 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Colonist at age 22
2You gain experience in a technical field as a computer operator or surveyor.
3Continued as Colonist at age 26
3You are rewarded for your diligence or cunning.
4Continued as Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 3
6Continued as Colonist at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Enforcer at age 42
7Birth or Death involving a family member or close friend.
8Voluntarily left Enforcer
8Became a Courier at age 46
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
9Became a Corporate Agent at age 50
9Go undercover to investigate an enemy.
9Arrested
9Promoted to rank 1
9Is now a Agent
10Aging Crisis. Owe 40,000 for medical bills.
10Became a Fixer at age 54
10Disgraced. Word of your criminal past reaches your homeworld.
11Aging Crisis. Owe 10,000 for medical bills.