Petty Officer, 2nd class Price Batt permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 5 (-1) 1 (-2) 6 (0) 9 (1) 6 (0)
Ferocious, Frugal
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Explosives 1
Flyer (Ornithopter) 1
Language 0
Mechanic 2
Navigation 1
Recon 0
Science 0
Seafarer 0
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Agent Corporate Agent 0 3
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Scout Courier 0 2
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Corporate Agent at age 22
2Birth or Death involving a family member or close friend.
3Continued as Corporate Agent at age 26
3Rewarded for a successful mission.
4Continued as Corporate Agent at age 30
4Nearly killed. Owe 12,500 for medical bills.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6A romantic relationship ends badly. Gain a Rival or Enemy.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Commanding officer takes an interest in your career.
7Promoted to Engineer/Gunner rank 3
7Is now a Petty Officer, 2nd class
8Continued as Engineer/Gunner at age 46
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
9Became a Courier at age 50
9You spend a great deal of time on the fringes of Charted Space.
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 5 Contacts. Gain 2 Enemies.
10Continued as Courier at age 54
10Perform an exemplary service for the scouts.