Able Spacehand Tyler Arthur permalink

Age Sex Str Dex End Int Edu Soc
61 M 4 (-1) 3 (-1) 1 (-2) 3 (-1) 7 (0) 4 (-1)
Worldly, Steadfast, Clean
 
Skills
Admin 1
Advocate 1
Astrogation 0
Athletics (Strength) 1
Broker 0
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Gun Combat 1
Jack-of-All-Trades 1
Leadership 0
Mechanic 1
Profession 0
Steward 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 4
Entertainer Performer 0 1
Navy Flight Crewman 0 1
Merchant Free Trader 0 1
Drifter Scavenger 0 1
Navy Line/Crew Able Spacehand 1 2
 
TermHistory
1Became a Corporate at age 18
1Gained a contact.
2Continued as Corporate at age 22
2You rise to a position of power in your colony or corporation.
2Promoted to rank 1
3Continued as Corporate at age 26
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Became a Performer at age 30
4You are forced out because of censorship or controversy. What truth did you get too close to?
5Became a Flight at age 34
5Is now a Crewman
5Nearly killed. Owe 6,250 for medical bills.
6Became a Free Trader at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Returned to Corporate at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Forced to muster out.
8Became a Scavenger at age 46
8Suffer from a life-threatening illness.
9Switched to Line/Crew at age 50
9You join a gambling circle on board.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Continued as Line/Crew at age 54
10During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.