| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Attempt at commissioned failed. |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Line/Crew rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Nearly killed. Fully recovered. |
| 5 | Switched to Engineer/Gunner at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Intelligence at age 38 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 8 | Became a Physician at age 46 |
| 8 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 9 | Voluntarily left Physician |
| 9 | Switched to Corporate Agent at age 50 |
| 9 | Established a network of contacts. Gain 1 contacts. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Advanced training in a specialist field. |