| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Performer at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 3 | Continued as Performer at age 26 |
| 3 | Refused to criticise a questionable political leader on your homeworld. |
| 4 | Continued as Performer at age 30 |
| 4 | Gain a patron in the arts. Gain an Ally |
| 5 | Continued as Performer at age 34 |
| 5 | Join homeworld’s celebrity circles |
| 5 | Promoted to rank 1 |
| 6 | Continued as Performer at age 38 |
| 6 | Expose or are involved in a scandal of some sort. |
| 7 | Switched to Journalist at age 42 |
| 7 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Line/Crew rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Nearly killed. Owe 7,500 for medical bills. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |