Crewman Wilma Janson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
F |
5 (-1) |
6 (0) |
4 (-1) |
2 (-2) |
7 (0) |
9 (1) |
| Snob, Apathetic |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Flyer 0 |
| Gambler 1 |
| Gunner (Capital) 1 |
| Mechanic 1 |
| Persuade 0 |
| Profession 0 |
| Steward 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
1 |
2 |
| Merchant |
Free Trader |
|
0 |
2 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
4 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Refused to criticise a questionable political leader on your homeworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | Expose or are involved in a scandal of some sort. |
| 3 | Became a Free Trader at age 26 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Given advanced training in a specialist field |
| 4 | Forced to muster out. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Colonist at age 38 |
| 6 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 7 | Switched to Merchant Marine at age 42 |
| 7 | Good fortune |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Victim of a crime |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |