| Term | History |
| 1 | Entered University at age 18 |
| 1 | Made lifelong friends. Gain 3 Allies. |
| 1 | Dropped out of university. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Display heroism in battle, saving the whole ship. |
| 2 | Commissioned in Navy/Flight |
| 2 | Is now a Ensign |
| 2 | Promoted to Flight officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Flight at age 26 |
| 3 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 5 | Continued as Courier at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Continued as Courier at age 38 |
| 6 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 7 | Became a Wanderer at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Became a Corporate at age 46 |
| 8 | Advanced training in a specialist field. |
| 9 | Continued as Corporate at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Continued as Corporate at age 54 |
| 10 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |