Crewman Clyde Kinghead permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 7 (0)
Rhetorical
 
Skills
Athletics 0
Deception 0
Drive 0
Engineer (M-drive) 1
Flyer 0
Gambler 1
Mechanic 0
Persuade 1
Recon 0
Stealth 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Merchant Merchant Marine Crewman 0 4
Retired 0 4
 
TermHistory
1Became a Wanderer at age 18
1Drafted into Merchant Marine
2Became a Merchant Marine at age 22
2Is now a Crewman
2Make an unexpected connection outside your normal circles. Gain a Contact.
3Continued as Merchant Marine at age 26
4Continued as Merchant Marine at age 30
4Your ship or starport is destroyed by criminals. Gain them as an Enemy.
5Continued as Merchant Marine at age 34
5Imperial trade restrictions force you out of business.
6Returned to Wanderer at age 38
6Nearly killed. Fully recovered. Owe 50,000 for medical bills.
7Aging Crisis. Owe 40,000 for medical bills.
7Retired at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Aging Crisis. Owe 50,000 for medical bills.
8Gained a contact.
9Aging Crisis. Owe 10,000 for medical bills.
9Birth or Death involving a family member or close friend.
10Aging Crisis. Owe 40,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 30,000 for medical bills.