Able Spacehand Jeanne Fitzsimons permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 4 (-1) 1 (-2) 8 (0) 5 (-1) 9 (1)
Decorous, Matter-Of-Fact, Bashful
 
Skills
Animals 0
Diplomat 1
Drive 0
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Gun Combat 1
Investigate 0
Mechanic 2
Medic 0
Melee (Unarmed) 1
Persuade 1
Science (Economics) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 0 3
Army Cavalry Private 0 1
Navy Line/Crew Able Spacehand 1 5
Retired 0 1
 
TermHistory
1Became a Physician at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
2Continued as Physician at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
3Continued as Physician at age 26
3Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Gain an Enemy
3Forced to muster out.
4Became a Cavalry at age 30
4Is now a Private
4Lost eye or limb. Owe 5,000 for medical bills.
5Became a Line/Crew at age 34
5Is now a Crewman
5Moved to a new world.
5Attempt at commissioned failed.
6Continued as Line/Crew at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Line/Crew at age 46
8You join a gambling circle on board.
9Continued as Line/Crew at age 50
9Advanced training in a specialist field
9Forced to muster out.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.