| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 2 | Became a Infantry at age 22 |
| 2 | Is now a Private |
| 2 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 3 | Became a Star Marine at age 26 |
| 3 | Is now a Marine |
| 3 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 4 | Became a Courier at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Courier at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 6 | Promoted to rank 3 |
| 6 | Is now a Senior Scout |
| 7 | Continued as Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Continued as Courier at age 46 |
| 8 | You spend a great deal of time on the fringes of Charted Space. |
| 8 | Gain a contact in an alien race. |
| 9 | Continued as Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Forced to muster out. |
| 10 | Returned to Wanderer at age 54 |
| 10 | Attempted a risky adventure and was wildly successful. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Wanderer at age 58 |
| 11 | Suffer from a life-threatening illness. |
| 12 | Became a Corporate at age 62 |
| 12 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |