| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Physician at age 26 |
| 3 | Refuse to join a cheat in some fashion. |
| 4 | Continued as Physician at age 30 |
| 4 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 5 | Continued as Physician at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Physician at age 38 |
| 6 | Good fortune |
| 7 | Continued as Physician at age 42 |
| 7 | Win a prestigious prize for your work. |
| 7 | Forced to muster out. |
| 8 | Switched to Flight at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Voluntarily left Merchant Marine |
| 10 | Switched to Engineer/Gunner at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Switched to Barbarian at age 58 |
| 11 | Attempted a risky adventure and was sent to prison. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Became a Inmate at age 62 |
| 12 | Attmped but failed to save a guard or prison officer. |
| 12 | Severely injured. Owe 15,000 for medical bills. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |