| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 5 Contacts. Gain 1 Enemies. |
| 2 | Continued as Surveyor at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Continued as Surveyor at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 3 | Forced to muster out. |
| 4 | Became a Broker at age 30 |
| 4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Switched to Explorer at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 7 | Continued as Explorer at age 42 |
| 7 | Nearly killed. Owe 20,000 for medical bills. |
| 8 | Became a Scavenger at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Severely injured. Owe 5,000 for medical bills. |
| 10 | Switched to Barbarian at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Voluntarily left Barbarian |
| 11 | Returned to Scavenger at age 58 |
| 11 | Find valuable salvage. |
| 11 | Forced to continue current assignment |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Scavenger at age 62 |
| 12 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |