Settler Arline Barry permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 7 (0)
Dorky, Warlike, Intimidating
 
Skills
Animals 0
Athletics 0
Carouse 1
Deception 2
Drive 0
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Archaic) 1
Language 0
Recon 3
Stealth 2
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 4
Rogue Thief 2 4
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Colonist at age 22
2Advanced training in a specialist field.
3Continued as Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Lost eye or limb. Owe 1,250 for medical bills.
5Became a Thief at age 34
5Involved in a feud with a rival criminal organization.
5Promoted to rank 1
6Continued as Thief at age 38
6Refuse to backstab a fellow rogue for personal gain. Gain an Ally
6Promoted to rank 2
7Aging Crisis. Owe 40,000 for medical bills.
7Continued as Thief at age 42
7You spend months in the dangerous criminal underworld.
8Aging Crisis. Owe 10,000 for medical bills.
8Continued as Thief at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Good fortune
10Aging Crisis. Owe 20,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.