| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Go undercover to investigate an enemy. |
| 1 | Scarred. Owe 2,500 for medical bills. |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Imperial trade restrictions force you out of business. |
| 4 | Became a Field Researcher at age 30 |
| 4 | Win a prestigious prize for your work. |
| 5 | Continued as Field Researcher at age 34 |
| 5 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Administrator at age 38 |
| 6 | Is now a Assistant |
| 6 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Clerk |
| 7 | Continued as Administrator at age 42 |
| 7 | Inherit a gift from a rich relative. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 2 |
| 7 | Is now a Supervisor |
| 8 | Continued as Administrator at age 46 |
| 8 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 8 | Promoted to rank 3 |
| 8 | Is now a Manager |
| 9 | Continued as Administrator at age 50 |
| 9 | Join a successful conspiracy of nobles. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |