| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Gain a contact. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 4 | Became a Scavenger at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Became a Enforcer at age 34 |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Voluntarily left Enforcer |
| 6 | Switched to Wanderer at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Returned to Scavenger at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Became a Colonist at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Gain a criminal contact. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Colonist at age 54 |
| 10 | You gain experience in a technical field as a computer operator or surveyor. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Colonist at age 58 |
| 11 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |