| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Scarred. Owe 5,000 for medical bills. |
| 2 | Became a Scavenger at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Switched to Barbarian at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Switched to Wanderer at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 5 | Continued as Wanderer at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Journalist at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Returned to Scavenger at age 42 |
| 7 | Find valuable salvage. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Continued as Scavenger at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |