| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Dropped out of military academy. |
| 2 | Became a Colonist at age 18 |
| 2 | You befriend a superior in the corporation or the colony. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 22 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Courier at age 26 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 30 |
| 5 | Gained a contact. |
| 6 | Continued as Courier at age 34 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 6 | Forced to muster out. |
| 7 | Became a Marine Support at age 38 |
| 7 | Is now a Marine |
| 7 | Commanding officer takes an interest in your career. |
| 7 | Commissioned in Marine/Marine Support |
| 7 | Is now a Lieutenant |
| 7 | Promoted to Marine Support officer rank 2 |
| 7 | Is now a Captain |
| 8 | Continued as Marine Support at age 42 |
| 8 | Commanding officer takes an interest in your career. |
| 8 | Promoted to Marine Support officer rank 3 |
| 8 | Is now a Force Commander |
| 9 | Voluntarily left Marine Support |
| 9 | Became a Barbarian at age 46 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Switched to Corporate at age 50 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Continued as Corporate at age 54 |
| 11 | You befriend a superior in the corporation or the colony. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Corporate at age 58 |
| 12 | Hard times caused by a lack of interstellar trade costs you your job. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |