| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Explorer at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Entered Marine Academy at age 26 |
| 3 | Good fortune |
| 3 | Dropped out of military academy. |
| 4 | Continued as Explorer at age 26 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Switched to Army Support at age 30 |
| 5 | Assigned to an urbanised planet torn by war. |
| 5 | Promoted to Army Support rank 1 |
| 5 | Is now a Lance Corporal |
| 6 | Continued as Army Support at age 34 |
| 6 | Advanced training in a specialist field |
| 6 | Forced to continue current assignment |
| 6 | Promoted to Army Support rank 2 |
| 6 | Is now a Corporal |
| 7 | Continued as Army Support at age 38 |
| 7 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 7 | Gain rebels as Enemy |
| 8 | Became a Broker at age 42 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Broker |
| 9 | Became a Wanderer at age 46 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |