Term | History |
1 | Became a Intelligence at age 18 |
1 | Rewarded for a successful mission. |
1 | Promoted to rank 1 |
1 | Is now a Agent |
2 | Continued as Intelligence at age 22 |
2 | Nearly killed. Owe 15,000 for medical bills. |
3 | Became a Barbarian at age 26 |
3 | Attacked by enemies and injured. |
3 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 | Gain Enemy if you don't already have one. |
3 | Promoted to rank 1 |
4 | Continued as Barbarian at age 30 |
4 | Contact with Government. |
5 | Continued as Barbarian at age 34 |
5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
6 | Became a Field Researcher at age 38 |
6 | Gained a contact. |
7 | Continued as Field Researcher at age 42 |
7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
7 | Severely injured. |
8 | Switched to Wanderer at age 46 |
8 | Birth or Death involving a family member or close friend. |
8 | Promoted to rank 1 |
9 | Aging Crisis. Owe 30,000 for medical bills. |
9 | Voluntarily left Wanderer |
9 | Retired at age 50 |
9 | Good fortune |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Gained a contact. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Betrayal. Convert an Ally into a Rival or Enemy. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Betrayal. Convert an Ally into a Rival or Enemy. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 20,000 for medical bills. |