| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Infantry at age 22 |
| 2 | Is now a Private |
| 2 | Severely injured. |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Victim of a crime |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Sergeant |
| 5 | Voluntarily left Law Enforcement |
| 5 | Became a Artist at age 34 |
| 5 | Works is especially well received and popular, making you a minor celebrity |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 6 | Continued as Artist at age 38 |
| 6 | Join homeworld’s celebrity circles |
| 7 | Continued as Artist at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Continued as Artist at age 46 |
| 8 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Artist at age 50 |
| 9 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 9 | Promoted to rank 3 |
| 10 | Continued as Artist at age 54 |
| 10 | Invited to take part in a controversial event or exhibition that improves your social standing. |
| 10 | Promoted to rank 4 |
| 11 | Voluntarily left Artist |
| 11 | Became a Wanderer at age 58 |
| 11 | Moved to a new world. |
| 12 | Continued as Wanderer at age 62 |
| 12 | Drafted into Army |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Switched to Army Support at age 66 |
| 13 | Thrown into a brutal ground war |
| 13 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 13 | Commissioned in Army/Army Support |
| 13 | Is now a Lieutenant |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |