| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Advanced training in a specialist field |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 5 | Became a Artist at age 34 |
| 5 | Lost eye or limb. Fully recovered. |
| 6 | Continued as Artist at age 38 |
| 6 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | Arrested |
| 8 | Became a Fixer at age 46 |
| 8 | Beaten by a prison gang. |
| 8 | Lost eye or limb. Owe 5,000 for medical bills. |
| 9 | Switched to Thug at age 50 |
| 9 | Disgraced. Word of your criminal past reaches your homeworld. |
| 10 | Continued as Thug at age 54 |
| 10 | A guard takes a dislike to you. |
| 11 | Switched to Inmate at age 58 |
| 11 | Special Duty. |
| 11 | Promoted to rank 1 |
| 11 | Paroled from prison. |
| 12 | Became a Wanderer at age 62 |
| 12 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |