| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Manager |
| 3 | Continued as Corporate at age 26 |
| 3 | Nearly killed. Owe 12,500 for medical bills. |
| 4 | Switched to Colonist at age 30 |
| 4 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Free Trader at age 34 |
| 5 | A good deal ensures you are living the high life for a few years. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 7 | Became a Barbarian at age 42 |
| 7 | Survived a risky adventure but gained nothing. |
| 8 | Continued as Barbarian at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | Abuse your position for profit |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Advanced training in a specialist field |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Special assignment or duty on board ship. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Advanced training in a specialist field |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Spend time with an alien race. Gain a contact. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |