| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Moved to a new world. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Worker at age 22 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Worker |
| 4 | Became a Journalist at age 26 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Became a Enforcer at age 30 |
| 5 | Arrested and charged. |
| 5 | Hired a lawyer to beat the charges. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Enforcer at age 34 |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 7 | Returned to Wanderer at age 38 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Switched to Pirate at age 42 |
| 8 | Is now a Lackey |
| 8 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Pirate at age 46 |
| 9 | Nearly killed. Owe 15,000 for medical bills. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |