Zelia Farrell permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 7 (0)
Performer
 
Skills
Athletics (Dexterity) 1
Broker 0
Carouse 0
Deception 1
Diplomat 0
Drive (Wheel) 1
Flyer (Grav) 1
Gun Combat (Slug) 1
Investigate 0
Medic 1
Melee (Bludgeon) 1
Recon 0
Science (Linguistics) 1
Science (Psychology) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Scholar Scientist 1 2
Drifter Wanderer 1 3
Rogue Enforcer 0 2
Merchant Free Trader 0 1
Retired 0 5
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Scientist at age 22
2Refuse to join a cheat in some fashion.
2Promoted to rank 1
3Continued as Scientist at age 26
3Advanced training in a specialist field.
4Voluntarily left Scientist
4Became a Wanderer at age 30
5Continued as Wanderer at age 34
5Find valuable salvage.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Offered job by a patron. Now owe him a favor.
7Became a Enforcer at age 42
7You spend months in the dangerous criminal underworld.
8Continued as Enforcer at age 46
8Scarred. Fully recovered. Owe 10,000 for medical bills.
9Became a Free Trader at age 50
9Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.