Craftsman Osa Robins permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 11 (1)
Punctual, Persuasive, Inimitable
 
Skills
Admin 1
Advocate 1
Art 0
Broker 0
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Flyer (Ornithopter) 1
Gambler 1
Mechanic 2
Persuade 1
Pilot (Spacecraft) 1
Profession (Biologicals) 1
Profession (Civil Engineering) 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer 2 3
Citizen Worker Craftsman 4 7
Retired 0 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Befriend a useful ally in one sphere. Gain an Ally.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 2
2Is now a 4th Officer
3Continued as Merchant Marine at age 26
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 1
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Advanced training in a specialist field.
7Continued as Worker at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Continued as Worker at age 46
8Spent time maintaining and using heavy vehicles.
8Promoted to rank 3
9Continued as Worker at age 50
9Your business expands, your corporation grows, or the colony thrives.
9Promoted to rank 4
9Is now a Craftsman
10Continued as Worker at age 54
10Political upheaval strikes your homeworld, and you are caught up in the revolution.
10Forced to muster out.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 20,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.