| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Manager |
| 3 | Continued as Corporate at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Corporate at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Continued as Corporate at age 34 |
| 5 | You gain experience in a technical field as a computer operator or surveyor. |
| 5 | Forced to muster out. |
| 6 | Became a Explorer at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Continued as Explorer at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |