Settler Geneva Fergusson permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 8 (0)
Trusting
 
Skills
Animals (Handling) 1
Art 0
Astrogation 1
Athletics (Dexterity) 2
Athletics (Strength) 1
Drive (Walker) 1
Electronics (Comms) 1
Engineer (M-drive) 1
Flyer (Grav) 1
Gunner (Ortillery) 1
Jack-of-all-Trades 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 4
Scout Courier Senior Scout 3 7
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Colonist at age 22
2You gain experience in a technical field as a computer operator or surveyor.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Gained a contact.
3Promoted to rank 3
4Continued as Colonist at age 30
4Advanced training in a specialist field.
4Forced to muster out.
5Became a Courier at age 34
5When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 2 Contacts. Gain 3 Enemies.
5Forced to continue current assignment
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6Gained a contact.
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Courier at age 46
8Spend several years jumping from world to world in your scout ship.
9Continued as Courier at age 50
9Lightly injured, no permanent damage. Fully recovered.
9Promoted to rank 2
10Continued as Courier at age 54
10You discover a world, item or information of worth to the Imperium.
10Promoted to rank 3
10Is now a Senior Scout
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Courier at age 58
11Moved to a new world.
11Forced to muster out.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 40,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 60,000 for medical bills.