Scout Jonas Halpine permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 3 (-1)
No Purpose, Worthless, Unselfish
 
Skills
Art 0
Athletics 0
Deception 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Comms) 2
Gun Combat 0
Mechanic 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 4
Recon 1
Science (Philosophy) 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 4
Scout Explorer Scout 1 4
Scout Courier 0 5
Retired 0 2
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Attempted a risky adventure and was wildly successful.
3Continued as Wanderer at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
4Continued as Wanderer at age 30
4A new romantic starts. Gain an Ally.
4Forced to muster out.
5Became a Explorer at age 34
5You spend a great deal of time on the fringes of Charted Space.
5Gain a contact in an alien race.
6Continued as Explorer at age 38
6When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7Continued as Explorer at age 42
7You survey an alien world.
7Promoted to rank 1
7Is now a Scout
8Continued as Explorer at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 5 Contacts. Gain 2 Enemies.
9Switched to Courier at age 50
9When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 1 Contacts. Gain 3 Enemies.
10Continued as Courier at age 54
10When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 4 Contacts. Gain 3 Enemies.
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Courier at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11Scarred. Fully recovered. Owe 10,000 for medical bills.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Courier at age 62
12Spend several years jumping from world to world in your scout ship.
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Courier at age 66
13Psychologically damaged by your time in the scouts.
14Aging Crisis. Owe 60,000 for medical bills.
14Retired at age 70
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 40,000 for medical bills.