Agent Jessie Davis permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 10 (1)
Scruffy
 
Skills
Animals 0
Deception 2
Diplomat 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Investigate 0
Language (Vilani (1st Imperium)) 1
Language (Zdetl (Zhodani)) 1
Leadership 0
Medic 0
Recon 0
Science 0
Stealth 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Merchant Merchant Marine Crewman 0 2
Drifter Scavenger 0 1
Agent Corporate Agent Agent 1 3
Citizen Corporate 1 2
Drifter Wanderer 1 3
Retired 0 3
 
TermHistory
1Became a Scientist at age 18
1A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
1Lightly injured, no permanent damage. Fully recovered.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Contact with Government.
3Continued as Merchant Marine at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Corporate Agent at age 34
5Go undercover to investigate an enemy.
5Hard times caused by a lack of interstellar trade costs you your job.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Rewarded for a successful mission.
7Continued as Corporate Agent at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Forced to muster out.
8Became a Corporate at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
8Promoted to rank 1
9Continued as Corporate at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Switched to Wanderer at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
10Promoted to rank 1
11Continued as Wanderer at age 58
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Wanderer at age 62
12Injured. Fully recovered. Owe 5,000 for medical bills.
13Aging Crisis. Owe 10,000 for medical bills.
13Retired at age 66
13Gained a contact.
14Aging Crisis. Owe 10,000 for medical bills.
14Victim of a crime
15Aging Crisis. Owe 30,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 20,000 for medical bills.