Able Spacehand Versie Young permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 2 (-2)
Erratic
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Gun Combat 2
Gunner (Ortillery) 1
Heavy Weapons 0
Mechanic 2
Medic 1
Melee (Blade) 1
Melee (Bludgeon) 1
Pilot (Spacecraft) 1
Science (Archaeology) 1
Science (Cybernetics) 1
Science (Genetics) 1
Stealth 0
Streetwise 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 2
Citizen Worker 1 4
Drifter Barbarian 0 1
Scholar Field Researcher 2 2
Retired 0 6
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Entered Marine Academy at age 22
2Good fortune
2Dropped out of military academy.
3Continued as Line/Crew at age 22
3You join a gambling circle on board.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Voluntarily left Line/Crew
4Became a Worker at age 26
4Gained a contact.
5Continued as Worker at age 30
5You rise to a position of power in your colony or corporation.
5Promoted to rank 1
6Continued as Worker at age 34
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Continued as Worker at age 38
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Barbarian at age 42
8Suffer from a life-threatening illness.
9Became a Field Researcher at age 46
9Advanced training in a specialist field.
9Promoted to rank 1
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Field Researcher at age 50
10Work for an eccentric but brilliant mentor, who becomes an Ally.
10Promoted to rank 2
11Aging Crisis. Owe 30,000 for medical bills.
11Voluntarily left Field Researcher
11Retired at age 54
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 50,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 60,000 for medical bills.
16Gained a contact.
17Aging Crisis. Owe 40,000 for medical bills.