Nellie Hall permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 5 (-1)
Warm Hearted
 
Skills
Athletics 0
Broker 0
Drive (Mole) 1
Electronics (Comms) 1
Engineer 0
Mechanic 0
Melee (Bludgeon) 1
Melee (Unarmed) 2
Persuade 1
Pilot (Small Craft) 1
Profession (Hydroponics) 2
Science 0
Seafarer 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Worker 1 5
Merchant Free Trader 1 1
Drifter Scavenger 0 2
Drifter Wanderer 0 2
Retired 0 5
 
TermHistory
1Became a Worker at age 18
1You are rewarded for your diligence or cunning.
2Continued as Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Worker at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Continued as Worker at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Worker at age 34
5Nearly killed. Owe 17,500 for medical bills.
6Became a Free Trader at age 38
6Embroiled in legal trouble.
6Promoted to rank 1
7Voluntarily left Free Trader
7Became a Scavenger at age 42
8Continued as Scavenger at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Switched to Wanderer at age 50
10Continued as Wanderer at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13Amnesia.
14Aging Crisis. Owe 60,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 50,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 50,000 for medical bills.