| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Lost eye or limb. |
| 2 | Became a Scavenger at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Nearly killed. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Amnesia. |
| 7 | Promoted to rank 2 |
| 8 | Voluntarily left Wanderer |
| 8 | Returned to Flight at age 46 |
| 8 | Special assignment or duty on board ship. |
| 8 | Promoted to Flight rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Flight at age 50 |
| 9 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 10 | Switched to Barbarian at age 54 |
| 10 | Find valuable salvage. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Barbarian at age 58 |
| 12 | Continued as Barbarian at age 62 |
| 12 | Attempted a risky adventure and was sent to prison. |
| 13 | Became a Fixer at age 66 |
| 13 | A guard takes a dislike to you. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Switched to Inmate at age 70 |
| 14 | A guard takes a dislike to you. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Returned to Fixer at age 74 |
| 15 | Disgraced. Word of your criminal past reaches your homeworld. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |