| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 2 | Continued as Scientist at age 22 |
| 2 | Win a prestigious prize for your work. |
| 3 | Continued as Scientist at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Scientist at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scientist at age 42 |
| 7 | Win a prestigious prize for your work. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Scientist at age 46 |
| 8 | Assigned to work on a secret project for a patron or organisation. |
| 8 | Forced to muster out. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Lost eye or limb. Fully recovered. |
| 11 | Became a Merchant Marine at age 58 |
| 11 | Is now a Crewman |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | Promoted to rank 1 |
| 12 | Is now a Senior Crewman |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Merchant Marine at age 66 |
| 13 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 13 | Promoted to rank 2 |
| 13 | Is now a 4th Officer |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Merchant Marine at age 70 |
| 14 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 14 | Gain rebels as Enemy |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Retired at age 74 |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |