| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Cavalry rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Voluntarily left Cavalry |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Became a Wanderer at age 26 |
| 3 | Offered job by a patron. Now owe him a favor. |
| 3 | Promoted to rank 1 |
| 4 | Returned to Merchant Marine at age 30 |
| 4 | Accused of a crime |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Became a Fixer at age 34 |
| 5 | Defeated a prison gang. Gain an Enemy. |
| 6 | Continued as Fixer at age 38 |
| 6 | Disgraced. Word of your criminal past reaches your homeworld. |
| 7 | Switched to Thug at age 42 |
| 7 | Scarred. Owe 5,000 for medical bills. |
| 8 | Switched to Inmate at age 46 |
| 8 | Escaped from prison. |
| 8 | Promoted to rank 1 |
| 9 | Became a Worker at age 50 |
| 9 | You are rewarded for your diligence or cunning. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Worker at age 54 |
| 10 | Your business expands, your corporation grows, or the colony thrives. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |