4th Officer Connor Saxon permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 5 (-1)
Gloomy, Carefree, Cocky
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Drive (Walker) 1
Electronics (Computers) 1
Engineer 0
Flyer 0
Gun Combat 0
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Polymers) 1
Recon 1
Science (Xenology) 1
Stealth 0
Steward 1
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Marine Ground Assault Marine 0 1
Agent Law Enforcement Rookie 0 1
Drifter Barbarian 1 3
Navy Flight Crewman 0 1
Merchant Merchant Marine 4th Officer 2 3
Retired 0 5
 
EducationGraduated
Marine Academy Graduated
 
TermHistory
1Became a Worker at age 18
1You are rewarded for your diligence or cunning.
2Voluntarily left Worker
2Entered Marine Academy at age 22
2Study Flyer (Grav) as a hobby.
2Graduated at age 22.
3Became a Ground Assault at age 22
3Is now a Marine
3Injured.
4Became a Law Enforcement at age 26
4Is now a Rookie
4Severely injured.
5Became a Barbarian at age 30
5You do not know what happened to you. There is a gap in your memory.
6Became a Flight at age 34
6Is now a Crewman
6Vessel participates in a diplomatic mission.
7Voluntarily left Flight
7Returned to Barbarian at age 38
7Find valuable salvage.
7Promoted to rank 1
8Continued as Barbarian at age 42
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Merchant Marine at age 46
9Embroiled in legal trouble.
9Promoted to rank 1
9Is now a Senior Crewman
10Continued as Merchant Marine at age 50
10Spend time with an alien race. Gain a contact.
10Promoted to rank 2
10Is now a 4th Officer
11Continued as Merchant Marine at age 54
11Make an unexpected connection outside your normal circles. Gain a Contact.
11Forced to muster out.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 58
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 30,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 20,000 for medical bills.
16A romantic relationship ends badly. Gain a Rival or Enemy.
17Aging Crisis. Owe 30,000 for medical bills.