Commander Minnie Kuhn permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 9 (1)
Flighty
 
Skills
Animals 0
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Electronics (Sensors) 2
Engineer (M-drive) 1
Flyer (Airship) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 2
Heavy Weapons (Vehicle) 2
Leadership 1
Mechanic 2
Melee (Blade) 1
Melee (Unarmed) 2
Science (Planetology) 1
Streetwise 1
Survival 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Merchant Free Trader 0 2
Scout Surveyor 0 2
Agent Corporate Agent 0 1
Scholar Field Researcher 0 2
Navy Engineer/Gunner Commander 4 / 2 7
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Became a Free Trader at age 22
2Given advanced training in a specialist field
3Continued as Free Trader at age 26
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Surveyor at age 30
4Spend several years jumping from world to world in your scout ship.
5Continued as Surveyor at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 1 Contacts. Gain 3 Enemies.
6Became a Corporate Agent at age 38
6Lost eye or limb. Owe 1,250 for medical bills.
7Became a Field Researcher at age 42
7A rival researcher blackens your name or steals your research. Gain a Rival.
8Continued as Field Researcher at age 46
8Assigned to work on a secret project for a patron or organisation.
8Forced to muster out.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Vessel participates in a diplomatic mission.
9Gain a contact.
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Continued as Engineer/Gunner at age 54
10Good fortune
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11Special assignment or duty on board ship.
11Promoted to Engineer/Gunner rank 2
11Is now a Petty Officer, 3rd class
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Commissioned in Navy/Engineer/Gunner
12Is now a Ensign
12Promoted to Engineer/Gunner officer rank 2
12Is now a Sublieutenant
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13Vessel participates in a diplomatic mission.
13Gain a contact.
13Promoted to Engineer/Gunner officer rank 3
13Is now a Lieutenant
14Aging Crisis. Owe 30,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
14Promoted to Engineer/Gunner officer rank 4
14Is now a Commander
15Aging Crisis. Owe 20,000 for medical bills.
15Continued as Engineer/Gunner at age 74
15Special assignment or duty on board ship.
15Forced to muster out.
16Aging Crisis. Owe 50,000 for medical bills.