| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Make a breakthrough in your field. |
| 2 | Continued as Scientist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Forced to muster out. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Corporate at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Forced to muster out. |
| 5 | Returned to Engineer/Gunner at age 34 |
| 5 | Advanced training in a specialist field |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Refuse to abuse your position for profit |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 8 | Became a Wanderer at age 46 |
| 8 | Attacked by enemies and injured. |
| 8 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Gain Enemy if you don't already have one. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Drafted into Army |
| 9 | Promoted to rank 1 |
| 10 | Became a Army Support at age 54 |
| 10 | Is now a Private |
| 10 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 10 | Gain rebels as Enemy |
| 11 | Returned to Engineer/Gunner at age 58 |
| 11 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 12 | Returned to Wanderer at age 62 |
| 12 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Switched to Line/Crew at age 66 |
| 13 | You join a gambling circle on board. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Continued as Line/Crew at age 70 |
| 14 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 14 | Promoted to Line/Crew rank 2 |
| 14 | Is now a Petty Officer, 3rd class |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Continued as Line/Crew at age 74 |
| 15 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 15 | Promoted to Line/Crew rank 3 |
| 15 | Is now a Petty Officer, 2nd class |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |