| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Performer at age 22 |
| 2 | Win a prestigious prize. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Performer at age 26 |
| 3 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 4 | Continued as Performer at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Continued as Performer at age 34 |
| 5 | Win a prestigious prize. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Performer at age 38 |
| 6 | Join homeworld’s celebrity circles |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 3 |
| 7 | Continued as Performer at age 42 |
| 7 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Abuse your position for profit |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |