| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Free Trader at age 22 |
| 2 | Given advanced training in a specialist field |
| 3 | Continued as Free Trader at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Surveyor at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Surveyor at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 1 Contacts. Gain 3 Enemies. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Lost eye or limb. Owe 1,250 for medical bills. |
| 7 | Became a Field Researcher at age 42 |
| 7 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Assigned to work on a secret project for a patron or organisation. |
| 8 | Forced to muster out. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Special assignment or duty on board ship. |
| 11 | Promoted to Engineer/Gunner rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 12 | Commissioned in Navy/Engineer/Gunner |
| 12 | Is now a Ensign |
| 12 | Promoted to Engineer/Gunner officer rank 2 |
| 12 | Is now a Sublieutenant |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | Vessel participates in a diplomatic mission. |
| 13 | Gain a contact. |
| 13 | Promoted to Engineer/Gunner officer rank 3 |
| 13 | Is now a Lieutenant |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Continued as Engineer/Gunner at age 70 |
| 14 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 14 | Promoted to Engineer/Gunner officer rank 4 |
| 14 | Is now a Commander |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Continued as Engineer/Gunner at age 74 |
| 15 | Special assignment or duty on board ship. |
| 15 | Forced to muster out. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |