| Term | History |
| 1 | Became a Dilettante at age 18 |
| 1 | Is now a Wastrel |
| 1 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 2 | Continued as Dilettante at age 22 |
| 2 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Dilettante at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Ingrate |
| 4 | Voluntarily left Dilettante |
| 4 | Became a Cavalry at age 30 |
| 4 | Is now a Private |
| 4 | Assigned to a peacekeeping role. |
| 4 | Commissioned in Army/Cavalry |
| 4 | Is now a Lieutenant |
| 4 | Promoted to Cavalry officer rank 2 |
| 4 | Is now a Captain |
| 5 | Continued as Cavalry at age 34 |
| 5 | Thrown into a brutal ground war |
| 5 | Lost eye or limb. |
| 5 | Promoted to Cavalry officer rank 3 |
| 5 | Is now a Major |
| 6 | Continued as Cavalry at age 38 |
| 6 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 6 | Gain rebels as Enemy |
| 7 | Became a Corporate at age 42 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Continued as Corporate at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Forced to muster out. |
| 9 | Retired at age 50 |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Birth or Death involving a family member or close friend. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |