| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in a feud with a rival criminal organization. |
| 2 | Continued as Enforcer at age 22 |
| 2 | Involved in a feud with a rival criminal organization. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Backstab a fellow rogue for personal gain. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 2 |
| 4 | Continued as Enforcer at age 30 |
| 4 | A job goes wrong, forcing you to flee off-planet. |
| 5 | Became a Colonist at age 34 |
| 5 | Lost eye or limb. Owe 1,250 for medical bills. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | A good deal ensures you are living the high life for a few years. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Imperial trade restrictions force you out of business. |
| 9 | Returned to Enforcer at age 50 |
| 9 | Scarred. |
| 10 | Became a Scientist at age 54 |
| 10 | Refuse to join a cheat in some fashion. |
| 10 | Forced to muster out. |
| 11 | Returned to Colonist at age 58 |
| 11 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Colonist at age 62 |
| 12 | Advanced training in a specialist field. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Voluntarily left Colonist |
| 13 | Retired at age 66 |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Nearly killed. Owe 40,000 for medical bills. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Birth or Death involving a family member or close friend. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |