| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Free Trader at age 26 |
| 3 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Colonist at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Colonist |
| 5 | Became a Wanderer at age 34 |
| 5 | Attempted a risky adventure and was wildly successful. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Became a Performer at age 42 |
| 7 | Gain a patron in the arts. Gain an Ally |
| 7 | Promoted to rank 1 |
| 8 | Continued as Performer at age 46 |
| 8 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 8 | Promoted to rank 2 |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Performer at age 50 |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Voluntarily left Performer |
| 10 | Retired at age 54 |
| 10 | Contact with Government. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |