Alberta Casey permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 10 (1) 8 (0)
Aristocratic
 
Skills
Admin 0
Animals 0
Art (Holography) 1
Deception 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Electronics (Sensors) 1
Engineer (Life Support) 1
Engineer (Power) 1
Flyer 0
Investigate 1
Language (Zdetl (Zhodani)) 2
Medic 1
Persuade 0
Science (Linguistics) 1
Science (Physics) 1
Science (Sophontology) 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 1
Scholar Scientist 4 5
Drifter Wanderer 0 2
Merchant Free Trader 0 1
Citizen Colonist 0 2
Retired 0 4
 
TermHistory
1Became a Field Researcher at age 18
1A rival researcher blackens your name or steals your research. Gain a Rival.
1Promoted to rank 1
2Voluntarily left Field Researcher
2Switched to Scientist at age 22
2Good fortune
2Promoted to rank 1
3Continued as Scientist at age 26
3Assigned to work on a secret project for a patron or organisation.
3Forced to continue current assignment
3Promoted to rank 2
4Continued as Scientist at age 30
4Advanced training in a specialist field.
4Promoted to rank 3
5Continued as Scientist at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 4
6Continued as Scientist at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Forced to muster out.
7Became a Wanderer at age 42
7Survived a risky adventure but gained nothing.
8Continued as Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Free Trader at age 50
9A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
10Became a Colonist at age 54
10Advanced training in a specialist field.
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Colonist at age 58
11Life ruined by a criminal gang. Gain the gang as an Enemy
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 50,000 for medical bills.