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Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 10 (1)
Energetic
 
Skills
Admin 1
Advocate 1
Animals 0
Astrogation 1
Athletics (Strength) 1
Diplomat 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-all-Trades 1
Leadership 1
Mechanic 3
Melee (Unarmed) 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Profession 0
Science (Archaeology) 1
Stealth 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 2 2
Noble Diplomat Intern 0 1
Noble Administrator Clerk 1 2
Navy Line/Crew Crewman 0 2
Scout Courier Scout 2 6
Retired 0 2
 
TermHistory
1Became a Scavenger at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
2Continued as Scavenger at age 22
2Offered job by a patron. Now owe him a favor.
2Promoted to rank 2
3Became a Diplomat at age 26
3Is now a Intern
3Political manoeuvrings usurp your position. Gain a Rival.
4Switched to Administrator at age 30
4Is now a Assistant
4Inherit a gift from a rich relative.
4Promoted to rank 1
4Is now a Clerk
5Continued as Administrator at age 34
5Moved to a new world.
5Forced to muster out.
6Became a Line/Crew at age 38
6Is now a Crewman
6A new romantic starts. Gain an Ally.
7Continued as Line/Crew at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9Continued as Courier at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
9Severely injured. Fully recovered. Owe 30,000 for medical bills.
10Continued as Courier at age 54
10Spend several years jumping from world to world in your scout ship.
11Continued as Courier at age 58
11When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
11Forced to continue current assignment
11Promoted to rank 1
11Is now a Scout
12Continued as Courier at age 62
12You survey an alien world.
12Promoted to rank 2
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Courier at age 66
13Lost eye or limb. Owe 2,500 for medical bills.
14Aging Crisis. Owe 60,000 for medical bills.
14Retired at age 70
14Good fortune
15Aging Crisis. Owe 20,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 20,000 for medical bills.