| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 2 | Voluntarily left Worker |
| 2 | Entered Marine Academy at age 22 |
| 2 | Study Flyer (Grav) as a hobby. |
| 2 | Graduated at age 22. |
| 3 | Became a Ground Assault at age 22 |
| 3 | Is now a Marine |
| 3 | Injured. |
| 4 | Became a Law Enforcement at age 26 |
| 4 | Is now a Rookie |
| 4 | Severely injured. |
| 5 | Became a Barbarian at age 30 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Flight at age 34 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a diplomatic mission. |
| 7 | Voluntarily left Flight |
| 7 | Returned to Barbarian at age 38 |
| 7 | Find valuable salvage. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Barbarian at age 42 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Merchant Marine at age 46 |
| 9 | Embroiled in legal trouble. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Senior Crewman |
| 10 | Continued as Merchant Marine at age 50 |
| 10 | Spend time with an alien race. Gain a contact. |
| 10 | Promoted to rank 2 |
| 10 | Is now a 4th Officer |
| 11 | Continued as Merchant Marine at age 54 |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |
| 16 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 17 | Aging Crisis. Owe 30,000 for medical bills. |