Senior Crewman Philip Johnson permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2) 7 (0)
Prudent, Disrespectful, Tactful
 
Skills
Athletics 0
Deception 0
Drive (Track) 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Persuade 0
Pilot 0
Recon 1
Stealth 2
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Drifter Barbarian 0 2
Drifter Wanderer 1 4
Merchant Merchant Marine Senior Crewman 1 2
Rogue Enforcer 0 1
Drifter Scavenger 0 3
Retired 0 2
 
TermHistory
1Became a Thief at age 18
1Nearly killed. Fully recovered. Owe 45,000 for medical bills.
2Became a Barbarian at age 22
2Find valuable salvage.
3Continued as Barbarian at age 26
3You do not know what happened to you. There is a gap in your memory.
4Switched to Wanderer at age 30
4Find valuable salvage.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Good fortune
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7Imperial trade restrictions force you out of business.
8Switched to Enforcer at age 46
8Involved in the planning of an impressive heist.
9Voluntarily left Enforcer
9Returned to Wanderer at age 50
9Severely injured. Fully recovered. Owe 15,000 for medical bills.
10Switched to Scavenger at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Continued as Scavenger at age 58
11Attacked by enemies and injured.
11Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11Gain Enemy if you don't already have one.
12Continued as Scavenger at age 62
12Attacked by enemies that you easily defeat.
12Gain Enemy if you don't already have one.
12Forced to muster out.
13Returned to Wanderer at age 66
13Find valuable salvage.
13Forced to muster out.
14Aging Crisis. Owe 20,000 for medical bills.
14Retired at age 70
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 20,000 for medical bills.