| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in a gambling ring. |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in a feud with a rival criminal organization. |
| 3 | Continued as Thief at age 26 |
| 3 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Intelligence at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Attempt at commissioned failed. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Line/Crew at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Voluntarily left Line/Crew |
| 8 | Retired at age 46 |
| 8 | Gained a contact. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Contact with Government. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Nearly killed. Owe 40,000 for medical bills. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |