Crewman Hunter Morgan permalink

Age Str Dex End Int Edu Soc
56 3 (-1) 1 (-2) 2 (-2) 8 (0) 8 (0) 6 (0)
 
Skills
Advocate 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Investigate 0
Language 0
Medic 1
Pilot (Capital Ships) 1
Science (Genetics) 1
Science (Physics) 1
Science (Psychology) 1
Science (Xenology) 1
Streetwise 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 2 5
Navy Flight Crewman 0 1
Scout Explorer 0 1
Citizen Corporate 0 1
Scholar Scientist 1 1
 
TermHistory
1Became a Field Researcher at age 18
1A rival researcher blackens your name or steals your research. Gain a Rival.
2Continued as Field Researcher at age 22
2A new romantic starts. Gain an Ally.
3Continued as Field Researcher at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Win a prestigious prize for your work.
4Promoted to rank 2
5Continued as Field Researcher at age 34
5An expedition or voyage goes wrong, leaving you stranded in the wilderness.
6Became a Flight at age 38
6Is now a Crewman
6Injured
7Became a Explorer at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 2 Contacts. Gain 1 Enemies.
8Became a Corporate at age 46
8Hard times caused by a lack of interstellar trade costs you your job.
9Switched to Scientist at age 50
9Moved to a new world.
9Promoted to rank 1
10Aging Crisis. Owe 20,000 for medical bills.