Able Spacehand Alvis Whitlock permalink

Age Sex Str Dex End Int Edu Soc
60 M 7 (0) 1 (-2) 1 (-2) 7 (0) 7 (0) 5 (-1)
Ornery, Tall, Scheming
 
Skills
Art 0
Athletics (Endurance) 1
Deception 0
Diplomat 0
Drive (Mole) 1
Electronics 0
Gambler 1
Gunner (Screen) 1
Investigate 0
Mechanic 1
Medic 0
Science (Cosmology) 1
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Scout Surveyor 0 1
Drifter Wanderer 1 2
Entertainer Performer 0 1
Citizen Worker 0 2
Navy Engineer/Gunner Able Spacehand 1 2
Retired 0 1
 
TermHistory
1Became a Field Researcher at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Became a Surveyor at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 2 Contacts. Gain 1 Enemies.
3Became a Wanderer at age 26
3Spend time with an alien race. Gain a contact.
3Promoted to rank 1
4Continued as Wanderer at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Performer at age 34
5Public opinion turns on you.
6Became a Worker at age 38
6You are rewarded for your diligence or cunning.
7Continued as Worker at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You join a gambling circle on board.
8Promoted to rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Scarred
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 20,000 for medical bills.