Term | History |
1 | Became a Merchant Marine at age 18 |
1 | Is now a Crewman |
1 | Given advanced training in a specialist field |
2 | Continued as Merchant Marine at age 22 |
2 | Good fortune |
2 | Promoted to rank 1 |
2 | Is now a Senior Crewman |
3 | Continued as Merchant Marine at age 26 |
3 | Befriend a useful ally in one sphere. Gain an Ally. |
3 | Promoted to rank 2 |
3 | Is now a 4th Officer |
4 | Continued as Merchant Marine at age 30 |
4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
5 | Continued as Merchant Marine at age 34 |
5 | Find an Alien Artifact. |
6 | Continued as Merchant Marine at age 38 |
6 | Given advanced training in a specialist field |
6 | Promoted to rank 3 |
6 | Is now a 3rd Officer |
7 | Continued as Merchant Marine at age 42 |
7 | A good deal ensures you are living the high life for a few years. |
7 | Promoted to rank 4 |
7 | Is now a 2nd Officer |
7 | Forced to muster out. |
8 | Became a Line/Crew at age 46 |
8 | Is now a Crewman |
8 | Abuse your position for profit |
9 | Continued as Line/Crew at age 50 |
9 | Abuse your position for profit |
10 | Continued as Line/Crew at age 54 |
10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 | Promoted to Line/Crew rank 1 |
10 | Is now a Able Spacehand |
11 | Continued as Line/Crew at age 58 |
11 | Special assignment or duty on board ship. |
11 | Promoted to Line/Crew rank 2 |
11 | Is now a Petty Officer, 3rd class |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Continued as Line/Crew at age 62 |
12 | Commanding officer takes an interest in your career. |
12 | Forced to muster out. |
13 | Aging Crisis. Owe 40,000 for medical bills. |