Scout Arnaud Sirko permalink

Age Str Dex End Int Edu Soc
67 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 8 (0)
 
Skills
Admin 0
Art (Perform) 1
Carouse 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Gambler 1
Investigate 0
Jack-of-all-Trades 1
Mechanic 0
Medic 0
Melee (Blade) 1
Pilot (Capital Ships) 1
Profession 0
Recon 1
Science 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 2
Scout Explorer Scout 1 1
Citizen Colonist 1 3
Citizen Worker 0 1
Navy Engineer/Gunner Crewman 0 2
Retired 0 3
 
TermHistory
1Became a Field Researcher at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
2Continued as Field Researcher at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Became a Explorer at age 26
3Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
3Promoted to rank 1
3Is now a Scout
4Became a Colonist at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Colonist at age 34
5Advanced training in a specialist field.
6Continued as Colonist at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Switched to Worker at age 42
7Refused to co-operate with investigation by the planetary authorities. Gain an Ally
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 60,000 for medical bills.
9Continued as Engineer/Gunner at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 50,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.