Term | History |
1 | Became a Merchant Marine at age 18 |
1 | Is now a Crewman |
1 | Your business or ship thrives. |
1 | Promoted to rank 1 |
1 | Is now a Senior Crewman |
2 | Voluntarily left Merchant Marine |
2 | Became a Line/Crew at age 22 |
2 | Is now a Crewman |
2 | Gained a contact. |
2 | Promoted to Line/Crew rank 1 |
2 | Is now a Able Spacehand |
3 | Continued as Line/Crew at age 26 |
3 | Vessel participates in a notable military engagement. |
3 | Promoted to Line/Crew rank 2 |
3 | Is now a Petty Officer, 3rd class |
4 | Continued as Line/Crew at age 30 |
4 | You join a gambling circle on board. |
4 | Promoted to Line/Crew rank 3 |
4 | Is now a Petty Officer, 2nd class |
5 | Continued as Line/Crew at age 34 |
5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 | Promoted to Line/Crew rank 4 |
5 | Is now a Petty Officer, 1st class |
6 | Continued as Line/Crew at age 38 |
6 | Commanding officer takes an interest in your career. |
7 | Continued as Line/Crew at age 42 |
7 | Advanced training in a specialist field |
7 | Forced to muster out. |
8 | Became a Courier at age 46 |
8 | Spend several years jumping from world to world in your scout ship. |
9 | Continued as Courier at age 50 |
9 | You discover a world, item or information of worth to the Imperium. |
9 | Promoted to rank 1 |
9 | Is now a Scout |
10 | Aging Crisis. Owe 30,000 for medical bills. |
10 | Continued as Courier at age 54 |
10 | Serve as the courier for an important message from the Imperium. |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Continued as Courier at age 58 |
11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
11 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
11 | Promoted to rank 2 |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Continued as Courier at age 62 |
12 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
12 | Gain 6 Contacts. Gain 2 Enemies. |
13 | Aging Crisis. Owe 10,000 for medical bills. |
13 | Retired at age 66 |
13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | Gained a contact. |
15 | Aging Crisis. Owe 20,000 for medical bills. |
15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 | Aging Crisis. Owe 40,000 for medical bills. |