Crewman Kirk Walsh permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 8 (0) 5 (-1) 2 (-2) 6 (0) 3 (-1)
Insincere, Sedate, Overweight
 
Skills
Animals (Training) 1
Art 0
Deception 0
Drive 0
Engineer (M-drive) 1
Gunner (Ortillery) 1
Language 0
Mechanic 0
Melee (Unarmed) 2
Pilot 0
Recon 0
Science (Genetics) 1
Science (Xenology) 1
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Agent Intelligence 0 1
Drifter Scavenger 0 2
Navy Line/Crew Crewman 0 1
Citizen Worker 0 2
Drifter Barbarian 0 1
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies and injured.
1Injured. Fully recovered. Owe 5,000 for medical bills.
1Gain Enemy if you don't already have one.
2Continued as Wanderer at age 22
2Suffer from a life-threatening illness.
3Became a Intelligence at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Switched to Scavenger at age 30
4Spend time with an alien race. Gain a contact.
5Continued as Scavenger at age 34
5Spend time with an alien race. Gain a contact.
5Forced to muster out.
6Became a Line/Crew at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Worker at age 42
7Advanced training in a specialist field.
8Continued as Worker at age 46
8Hard times caused by a lack of interstellar trade costs you your job.
9Switched to Barbarian at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 30,000 for medical bills.