| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Entered Marine Academy at age 22 |
| 2 | A prank goes horribly wrong. |
| 2 | Gain a Rival. |
| 2 | Graduated at age 22. |
| 3 | Became a Ground Assault at age 22 |
| 3 | Is now a Marine |
| 3 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 3 | Report commander and gain an Enemy. |
| 3 | Promoted to Ground Assault rank 1 |
| 3 | Is now a Lance Corporal |
| 4 | Continued as Ground Assault at age 26 |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Ground Assault at age 30 |
| 5 | Assigned to an assault on an enemy fortress. |
| 5 | Forced to muster out. |
| 6 | Became a Barbarian at age 34 |
| 6 | A new romantic starts. Gain an Ally. |
| 7 | Continued as Barbarian at age 38 |
| 7 | Attacked by enemies and injured. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Forced to muster out. |
| 8 | Became a Explorer at age 42 |
| 8 | Moved to a new world. |
| 9 | Continued as Explorer at age 46 |
| 9 | Perform an exemplary service for the scouts. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Explorer at age 50 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 5 Contacts. Gain 1 Enemies. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Explorer at age 54 |
| 11 | Psychologically damaged by your time in the scouts. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |