Agent Myrle Hughes permalink

Age Sex Str Dex End Int Edu Soc
61 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 8 (0)
Fine
 
Skills
Admin 1
Athletics (Endurance) 1
Deception 2
Drive 0
Electronics 0
Flyer (Wing) 1
Pilot (Small craft) 1
Recon 0
Science 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Intelligence Agent 1 2
Scholar Field Researcher 0 1
Scout Explorer Scout 1 3
Retired 0 3
 
TermHistory
1Became a Wanderer at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Intelligence at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Field Researcher at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Became a Explorer at age 34
5Spend several years jumping from world to world in your scout ship.
5Promoted to rank 1
5Is now a Scout
6Continued as Explorer at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 4 Contacts. Gain 1 Enemies.
7Continued as Explorer at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 20,000 for medical bills.
9Good fortune
10Aging Crisis. Owe 60,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.