Crewman Kirk Walsh
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
1 (-2) |
8 (0) |
5 (-1) |
2 (-2) |
6 (0) |
3 (-1) |
| Insincere, Sedate, Overweight |
| Skills |
| Animals (Training) 1 |
| Art 0 |
| Deception 0 |
| Drive 0 |
| Engineer (M-drive) 1 |
| Gunner (Ortillery) 1 |
| Language 0 |
| Mechanic 0 |
| Melee (Unarmed) 2 |
| Pilot 0 |
| Recon 0 |
| Science (Genetics) 1 |
| Science (Xenology) 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
2 |
| Agent |
Intelligence |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
2 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Citizen |
Worker |
|
0 |
2 |
| Drifter |
Barbarian |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 1 | Gain Enemy if you don't already have one. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Suffer from a life-threatening illness. |
| 3 | Became a Intelligence at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Switched to Scavenger at age 30 |
| 4 | Spend time with an alien race. Gain a contact. |
| 5 | Continued as Scavenger at age 34 |
| 5 | Spend time with an alien race. Gain a contact. |
| 5 | Forced to muster out. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Became a Worker at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Worker at age 46 |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |
| 9 | Switched to Barbarian at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |