| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Befriend a useful ally in one sphere. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A good deal ensures you are living the high life for a few years. |
| 2 | Promoted to rank 2 |
| 2 | Is now a 4th Officer |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A good deal ensures you are living the high life for a few years. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Promoted to rank 3 |
| 4 | Is now a 3rd Officer |
| 5 | Voluntarily left Merchant Marine |
| 5 | Became a Scavenger at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scavenger at age 38 |
| 6 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Switched to Barbarian at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Returned to Merchant Marine at age 50 |
| 9 | Given advanced training in a specialist field |
| 9 | Forced to muster out. |
| 10 | Became a Law Enforcement at age 54 |
| 10 | Is now a Rookie |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Switched to Wanderer at age 58 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Became a Line/Crew at age 62 |
| 12 | Is now a Crewman |
| 12 | Advanced training in a specialist field |
| 12 | Attempt at commissioned failed. |
| 12 | Promoted to Line/Crew rank 1 |
| 12 | Is now a Able Spacehand |
| 13 | Continued as Line/Crew at age 66 |
| 13 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |