| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Established a network of contacts. Gain 3 contacts. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Forced to muster out. |
| 4 | Became a Colonist at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Scientist at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Continued as Scientist at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Scientist at age 46 |
| 8 | Win a prestigious prize for your work. |
| 9 | Voluntarily left Scientist |
| 9 | Became a Flight at age 50 |
| 9 | Is now a Crewman |
| 9 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Commissioned in Navy/Flight |
| 9 | Is now a Ensign |
| 9 | Promoted to Flight officer rank 2 |
| 9 | Is now a Sublieutenant |
| 10 | Continued as Flight at age 54 |
| 10 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 11 | Became a Wanderer at age 58 |
| 11 | Survived a risky adventure but gained nothing. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |