Crewman Bruce Roberts
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
7 (0) |
9 (1) |
5 (-1) |
9 (1) |
6 (0) |
9 (1) |
| Furtive |
| Skills |
| Advocate 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Engineer (Power) 1 |
| Investigate 0 |
| Language 0 |
| Mechanic 0 |
| Medic 1 |
| Profession 0 |
| Science (Cosmology) 2 |
| Science (Cybernetics) 1 |
| Science (Psychology) 1 |
| Steward 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
2 |
6 |
| Scout |
Explorer |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 1 | Gain an Enemy |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 3 | Continued as Scientist at age 26 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Continued as Scientist at age 30 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Nearly killed. Owe 11,250 for medical bills. |
| 5 | Became a Explorer at age 34 |
| 5 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 7 | Returned to Scientist at age 42 |
| 7 | Birth or Death involving a family member or close friend. |
| 8 | Continued as Scientist at age 46 |
| 8 | Assigned to work on a secret project for a patron or organisation. |
| 8 | Promoted to rank 2 |