Technician Cyril Treadway permalink

Age Sex Str Dex End Int Edu Soc
52 M 1 (-2) 6 (0) 1 (-2) 8 (0) 11 (1) 5 (-1)
Unfriendly, Decisive
 
Skills
Admin 1
Advocate 1
Broker 0
Carouse 1
Diplomat 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Flyer 0
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Language 0
Leadership 0
Mechanic 1
Melee (Natural) 1
Profession (Biologicals) 1
Profession (Construction) 1
Science (Archaeology) 1
Seafarer 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Merchant Free Trader 0 1
Citizen Worker Technician 2 3
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Corporate at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Free Trader at age 22
2Scarred. Fully recovered. Owe 10,000 for medical bills.
3Switched to Worker at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Advanced training in a specialist field
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
8Returned to Corporate at age 46
8You are rewarded for your diligence or cunning.
8Promoted to rank 1