Crewman Benedict Weakman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
3 (-1) |
8 (0) |
5 (-1) |
2 (-2) |
6 (0) |
2 (-2) |
| Nurturing, Thankless |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Broker 2 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Gunner (Screen) 1 |
| Investigate 0 |
| Language (Oynprith (Droyne)) 1 |
| Medic 0 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Science (Philosophy) 1 |
| Seafarer 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
0 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
4 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Entertainer |
Performer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Assigned to work on a secret project for a patron or organisation. |
| 2 | Continued as Scientist at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Moved to a new world. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Embroiled in legal trouble. |
| 6 | Forced to muster out. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Became a Performer at age 46 |
| 8 | You are forced out because of censorship or controversy. What truth did you get too close to? |