Able Spacehand Scott Holland permalink

Age Sex Str Dex End Int Edu Soc
51 M 6 (0) 1 (-2) 5 (-1) 2 (-2) 7 (0) 6 (0)
Insecure, Able
 
Skills
Animals (Training) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Drive 0
Engineer (M-drive) 1
Leadership 1
Mechanic 1
Melee (Unarmed) 1
Science 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 3
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 2
Agent Intelligence 0 1
Navy Flight Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 1
Citizen Colonist 0 1
Drifter Wanderer 2 2
 
TermHistory
1Became a Barbarian at age 18
1Find valuable salvage.
1Promoted to rank 1
2Voluntarily left Barbarian
2Became a Intelligence at age 22
2Refused a deal with criminal or other figure under investigation. Gain an Enemy
3Became a Flight at age 26
3Is now a Crewman
3Injured.
4Switched to Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Voluntarily left Engineer/Gunner
5Returned to Barbarian at age 34
5Injured. Fully recovered. Owe 5,000 for medical bills.
6Became a Colonist at age 38
6Scarred. Fully recovered. Owe 10,000 for medical bills.
7Switched to Wanderer at age 42
7Survived a risky adventure but gained nothing.
7Promoted to rank 1
8Aging Crisis. Owe 50,000 for medical bills.
8Continued as Wanderer at age 46
8Attacked by enemies and injured.
8Injured. Fully recovered. Owe 2,500 for medical bills.
8Gain Enemy if you don't already have one.
8Promoted to rank 2