Crewman Albertha Moynihan permalink

Age Sex Str Dex End Int Edu Soc
52 F 4 (-1) 1 (-2) 1 (-2) 2 (-2) 7 (0) 6 (0)
Rude, Impulsive, Self-Conscious
 
Skills
Admin 0
Astrogation 0
Athletics (Strength) 1
Broker 0
Drive (Hovercraft) 1
Electronics (Comms) 1
Flyer (Rotor) 1
Leadership 1
Persuade 0
Science 0
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Navy Line/Crew Crewman 0 2
Drifter Barbarian 0 1
Drifter Scavenger 0 1
Citizen Corporate 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Line/Crew at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Barbarian at age 26
3Scarred. Fully recovered. Owe 10,000 for medical bills.
4Returned to Line/Crew at age 30
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Switched to Scavenger at age 34
5Severely injured.
6Returned to Merchant Marine at age 38
6A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
7Became a Corporate at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Promoted to rank 1
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Corporate at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Forced to muster out.
9Aging Crisis. Owe 30,000 for medical bills.