Crewman Benedict Weakman permalink

Age Sex Str Dex End Int Edu Soc
51 M 3 (-1) 8 (0) 5 (-1) 2 (-2) 6 (0) 2 (-2)
Nurturing, Thankless
 
Skills
Art 0
Athletics (Dexterity) 1
Broker 2
Diplomat 0
Drive 0
Electronics (Computers) 1
Gunner (Screen) 1
Investigate 0
Language (Oynprith (Droyne)) 1
Medic 0
Persuade 0
Pilot (Small Craft) 1
Science (Philosophy) 1
Seafarer 0
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Merchant Merchant Marine Crewman 0 4
Navy Engineer/Gunner Crewman 0 1
Entertainer Performer 0 1
 
TermHistory
1Became a Scientist at age 18
1Assigned to work on a secret project for a patron or organisation.
2Continued as Scientist at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Became a Merchant Marine at age 26
3Is now a Crewman
4Continued as Merchant Marine at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
5Continued as Merchant Marine at age 34
5Moved to a new world.
6Continued as Merchant Marine at age 38
6Embroiled in legal trouble.
6Forced to muster out.
7Became a Engineer/Gunner at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Performer at age 46
8You are forced out because of censorship or controversy. What truth did you get too close to?