Able Spacehand Lewis Steeves permalink

Age Sex Str Dex End Int Edu Soc
51 M 4 (-1) 1 (-2) 5 (-1) 4 (-1) 8 (0) 7 (0)
Safe, Pathetic
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Engineer (Power) 2
Flyer 0
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Turret) 1
Mechanic 1
Profession 0
Recon 0
Science 0
Steward 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 3
Agent Intelligence 0 1
Rogue Thief 0 2
Drifter Wanderer 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Switched to Engineer/Gunner at age 22
2Vessel participates in a notable military engagement.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Vessel participates in a diplomatic mission.
4Continued as Engineer/Gunner at age 30
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Became a Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Thief at age 38
6Involved in a feud with a rival criminal organization.
7Continued as Thief at age 42
7Involved in the planning of an impressive heist.
7Forced to muster out.
8Became a Wanderer at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.