Crewman Bennie Carroll
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
6 (0) |
2 (-2) |
2 (-2) |
7 (0) |
8 (0) |
2 (-2) |
| Zany, Abrasive, Classy |
| Skills |
| Art (Visual Media) 1 |
| Athletics (Strength) 2 |
| Carouse 1 |
| Deception 1 |
| Drive (Walker) 1 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Mechanic 3 |
| Melee (Blade) 1 |
| Persuade 1 |
| Profession 0 |
| Recon 0 |
| Science 0 |
| Steward 1 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
2 |
| Army |
Infantry |
Private |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Entertainer |
Performer |
|
3 |
4 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 2 | Continued as Flight at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 4 | Became a Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Performer at age 34 |
| 5 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Performer at age 38 |
| 6 | Join homeworld’s celebrity circles |
| 6 | Promoted to rank 2 |
| 7 | Continued as Performer at age 42 |
| 7 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Performer at age 46 |
| 8 | Join homeworld’s celebrity circles |