Able Spacehand Shelton Moody permalink

Age Sex Str Dex End Int Edu Soc
52 M 6 (0) 5 (-1) 1 (-2) 6 (0) 11 (1) 8 (0)
Defeated, Humorous, Thrilled
 
Skills
Athletics (Dexterity) 1
Broker 1
Diplomat 1
Flyer (Airship) 1
Gunner (Capital) 1
Gunner (Turret) 2
Language 0
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 2
Merchant Free Trader 1 3
Drifter Barbarian 0 1
Citizen Colonist 1 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Free Trader at age 26
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Promoted to rank 1
4Continued as Free Trader at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Free Trader at age 34
5Imperial trade restrictions force you out of business.
6Became a Barbarian at age 38
6Suffer from a life-threatening illness.
7Became a Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
7Promoted to rank 1
8Continued as Colonist at age 46
8Refused to co-operate with investigation by the planetary authorities. Gain an Ally