Master Chief Jacqueline Moore permalink

Age Sex Str Dex End Int Edu Soc
53 F 1 (-2) 2 (-2) 8 (0) 13 (2) 10 (1) 10 (1)
Promiscuous
 
Skills
Animals 0
Art (Instrument) 1
Athletics (Dexterity) 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Engineer (Power) 1
Gambler 1
Gun Combat 2
Gunner (Ortillery) 2
Mechanic 1
Navigation 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 2
Navy Engineer/Gunner Master Chief 6 6
 
TermHistory
1Became a Colonist at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Continued as Colonist at age 22
2Gained a contact.
2Promoted to rank 2
2Is now a Settler
3Voluntarily left Colonist
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Moved to a new world.
3Attempt at commissioned failed.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Vessel participates in a notable military engagement.
4Attempt at commissioned failed.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5You join a gambling circle on board.
5Promoted to Engineer/Gunner rank 3
5Is now a Petty Officer, 2nd class
6Continued as Engineer/Gunner at age 38
6A new romantic starts. Gain an Ally.
6Attempt at commissioned failed.
6Promoted to Engineer/Gunner rank 4
6Is now a Petty Officer, 1st class
7Continued as Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Attempt at commissioned failed.
7Promoted to Engineer/Gunner rank 5
7Is now a Chief Petty Officer
8Continued as Engineer/Gunner at age 46
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Attempt at commissioned failed.
8Promoted to Engineer/Gunner rank 6
8Is now a Master Chief