Settler Emelia McNab permalink

Age Sex Str Dex End Int Edu Soc
52 F 3 (-1) 2 (-2) 5 (-1) 6 (0) 10 (1) 4 (-1)
Lacking, Likeable
 
Skills
Animals (Training) 1
Athletics 0
Carouse 1
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Mole) 2
Flyer 0
Gunner (Capital) 1
Language 0
Medic 1
Profession (Hydroponics) 1
Profession (Polymers) 1
Recon 0
Steward 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 4
Citizen Corporate 1 3
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Colonist at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 3
4Voluntarily left Colonist
4Switched to Corporate at age 30
4Severely injured.
5Continued as Corporate at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 1
6Continued as Corporate at age 38
6Refused to co-operate with investigation by the planetary authorities. Gain an Ally
7Returned to Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Forced to muster out.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.