Scout Gay Archer permalink

Age Sex Str Dex End Int Edu Soc Psi
51 F 1 (-2) 8 (0) 4 (-1) 10 (1) 3 (-1) 2 (-2) 8 (0)
Fortunate
 
Skills
Animals 0
Awareness 0
Carouse 0
Clairvoyance 0
Drive (Hovercraft) 1
Electronics (Computers) 1
Investigate 0
Language 0
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Spacecraft) 1
Profession 0
Seafarer 0
Stealth 0
Survival 0
Telepathy 0
Teleportation 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Scout Courier Scout 1 1
Entertainer Artist 0 1
Scholar Scientist 0 1
Merchant Merchant Marine Senior Crewman 1 3
 
TermHistory
1Became a Barbarian at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Barbarian at age 22
2Encounter a Psionic institute.
2Tested for psionic powers
3Voluntarily left Barbarian
3Became a Courier at age 26
3Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
3Promoted to rank 1
3Is now a Scout
4Became a Artist at age 30
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Became a Scientist at age 34
5Your work is sabotaged by unknown parties. You may salvage what you can and give up.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Betrayal. Convert an Ally into a Rival or Enemy.
7Continued as Merchant Marine at age 42
7Befriend a useful ally in one sphere. Gain an Ally.
7Promoted to rank 1
7Is now a Senior Crewman
8Aging Crisis. Owe 30,000 for medical bills.
8Continued as Merchant Marine at age 46
8Embroiled in legal trouble.
9Aging Crisis. Owe 20,000 for medical bills.