Agent Goldia Maiden
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
5 (-1) |
4 (-1) |
6 (0) |
3 (-1) |
7 (0) |
4 (-1) |
| Bored, Giving, Fun Loving |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Carouse 0 |
| Deception 1 |
| Drive (Mole) 1 |
| Electronics 0 |
| Flyer (Rotor) 1 |
| Gun Combat 0 |
| Gunner (Capital) 1 |
| Gunner (Turret) 1 |
| Investigate 0 |
| Mechanic 1 |
| Medic 0 |
| Recon 0 |
| Stealth 1 |
| Streetwise 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
3 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Drifter |
Wanderer |
|
1 |
1 |
| Scout |
Courier |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Advanced training in a specialist field |
| 4 | Continued as Line/Crew at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Advanced training in a specialist field |
| 6 | Voluntarily left Line/Crew |
| 6 | Became a Field Researcher at age 38 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Became a Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Wanderer |
| 8 | Became a Courier at age 46 |
| 8 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |