Settler Karl Welch permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 4 (-1) 4 (-1) 6 (0) 10 (1) 2 (-2)
Matronly
 
Skills
Animals 0
Athletics 0
Carouse 0
Deception 1
Diplomat 1
Drive 0
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Gunner (Capital) 1
Medic 1
Pilot 0
Recon 1
Stealth 2
Steward 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Drifter Wanderer 1 2
Drifter Scavenger 0 2
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Colonist at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Wanderer at age 30
4Attacked by enemies that you easily defeat.
4Gain Enemy if you don't already have one.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Find Ancient Technology.
6Voluntarily left Wanderer
6Switched to Scavenger at age 38
6Attempted a risky adventure and was wildly successful.
7Continued as Scavenger at age 42
7Scarred. Owe 2,500 for medical bills.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You join a gambling circle on board.
9Aging Crisis. Owe 60,000 for medical bills.