Crewman Bruce Roberts permalink

Age Sex Str Dex End Int Edu Soc
53 M 7 (0) 9 (1) 5 (-1) 9 (1) 6 (0) 9 (1)
Furtive
 
Skills
Advocate 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Power) 1
Investigate 0
Language 0
Mechanic 0
Medic 1
Profession 0
Science (Cosmology) 2
Science (Cybernetics) 1
Science (Psychology) 1
Steward 0
CareerAssignmentTitleRankTerms
Scholar Scientist 2 6
Scout Explorer 0 1
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Scientist at age 18
1Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
1A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
1Injured. Fully recovered. Owe 2,500 for medical bills.
1Gain an Enemy
1Promoted to rank 1
2Continued as Scientist at age 22
2A new romantic starts. Gain an Ally.
3Continued as Scientist at age 26
3Entangled in a bureaucratic or legal morass that distracts you from your work.
4Continued as Scientist at age 30
4A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
4Nearly killed. Owe 11,250 for medical bills.
5Became a Explorer at age 34
5Nearly killed. Fully recovered. Owe 40,000 for medical bills.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Nearly killed. Fully recovered. Owe 12,500 for medical bills.
7Returned to Scientist at age 42
7Birth or Death involving a family member or close friend.
8Continued as Scientist at age 46
8Assigned to work on a secret project for a patron or organisation.
8Promoted to rank 2