Crewman Edmond McNamara permalink

Age Sex Str Dex End Int Edu Soc
51 M 2 (-2) 1 (-2) 6 (0) 2 (-2) 8 (0) 6 (0)
Enduring
 
Skills
Athletics 0
Broker 1
Carouse 1
Deception 1
Electronics (Remote Ops) 1
Gun Combat 2
Gunner (Ortillery) 1
Pilot (Small Craft) 1
Science 0
Seafarer 0
Streetwise 3
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Merchant Merchant Marine Crewman 0 2
Citizen Worker 1 4
Drifter Barbarian 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Scarred. Fully recovered.
2Became a Merchant Marine at age 22
3Continued as Merchant Marine at age 26
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 1
5Continued as Worker at age 34
5Your business expands, your corporation grows, or the colony thrives.
6Voluntarily left Worker
6Became a Barbarian at age 38
6Suffer from a life-threatening illness.
7Returned to Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Continued as Worker at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Aging Crisis. Owe 50,000 for medical bills.