| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
1 (-2) |
4 (-1) |
1 (-2) |
3 (-1) |
8 (0) |
3 (-1) |
| Bad |
| Skills |
| Animals 1 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Athletics (Strength) 1 |
| Broker 0 |
| Diplomat 1 |
| Electronics 0 |
| Gambler 1 |
| Gun Combat 1 |
| Gunner (Turret) 1 |
| Mechanic 1 |
| Melee (Unarmed) 1 |
| Pilot 0 |
| Science 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Citizen |
Corporate |
|
1 |
3 |
| Scout |
Explorer |
|
0 |
1 |
| Retired |
|
|
0 |
3 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 2 | Became a Field Researcher at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Became a Corporate at age 26 |
| 3 | You befriend a superior in the corporation or the colony. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Continued as Corporate at age 34 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Became a Explorer at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Gained a contact. |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |