Lance Corporal Berry Fleming permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 1 (-2) 4 (-1) 4 (-1) 5 (-1) 8 (0)
Possessive, Moody
 
Skills
Art 0
Astrogation 0
Athletics (Strength) 1
Broker 0
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Mechanic 1
Pilot 0
Profession (Civil Engineering) 1
Recon 1
Science (Psionicology) 1
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 3
Citizen Corporate 0 2
Marine Star Marine Lance Corporal 1 3
Agent Corporate Agent 0 1
 
TermHistory
1Became a Scavenger at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Scavenger at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Scavenger at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Corporate at age 30
4Advanced training in a specialist field.
5Continued as Corporate at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Forced to muster out.
6Became a Star Marine at age 38
6Is now a Marine
6A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
6Cover for the commander and gain an Ally.
6Promoted to Star Marine rank 1
6Is now a Lance Corporal
7Continued as Star Marine at age 42
7Spend time with an alien race. Gain a contact.
8Continued as Star Marine at age 46
8Nearly killed. Fully recovered. Owe 11,250 for medical bills.
9Became a Corporate Agent at age 50
9Accepted a deal with criminal or other figure under investigation.