Dale Wilson permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 3 (-1) 6 (0) 13 (2) 4 (-1)
Boorish, Bad, Harried
 
Skills
Admin 0
Advocate 1
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Electronics (Comms) 1
Investigate 0
Jack-of-All-Trades 1
Medic 0
Profession 0
Science (Chemistry) 1
Science (Cybernetics) 1
Seafarer 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 0 6
Citizen Colonist 0 2
Retired 0 1
 
TermHistory
1Became a Scientist at age 18
1A new romantic starts. Gain an Ally.
2Continued as Scientist at age 22
2Win a prestigious prize for your work.
3Continued as Scientist at age 26
3Make a breakthrough in your field.
4Continued as Scientist at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
5Continued as Scientist at age 34
5Advanced training in a specialist field.
6Continued as Scientist at age 38
6Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6Your work is sabotaged by unknown parties. You may salvage what you can and give up.
6Gain an Enemy
6Forced to muster out.
7Became a Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Continued as Colonist at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.