Crewman Tracy Butler permalink

Age Sex Str Dex End Int Edu Soc
55 M 2 (-2) 6 (0) 5 (-1) 10 (1) 3 (-1) 5 (-1)
Small-Minded, Unpredictable, Easygoing
 
Skills
Admin 1
Broker 0
Deception 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Investigate 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Civil Engineering) 1
Science (Biology) 1
Science (Linguistics) 1
Science (Physics) 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scholar Scientist 3 6
Navy Line/Crew Crewman 0 1
Prisoner Thug 1 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Scientist at age 22
2Refuse to join a cheat in some fashion.
2Promoted to rank 1
3Continued as Scientist at age 26
3Work for an eccentric but brilliant mentor, who becomes an Ally.
3Promoted to rank 2
4Continued as Scientist at age 30
4Assigned to work on a secret project for a patron or organisation.
5Continued as Scientist at age 34
5Make a breakthrough in your field.
5Promoted to rank 3
6Continued as Scientist at age 38
6Gained a contact.
7Continued as Scientist at age 42
7Nearly killed. Owe 12,500 for medical bills.
8Became a Line/Crew at age 46
8Accused of a crime
9Became a Thug at age 50
9Make friends with another inmate; gain them as a Contact.
9Promoted to rank 1