Crewman Nat Stanway permalink

Age Sex Str Dex End Int Edu Soc
55 M 10 (1) 4 (-1) 3 (-1) 6 (0) 4 (-1) 5 (-1)
Scrawny, Opinionated, Abusive
 
Skills
Astrogation 0
Broker 1
Deception 1
Drive 0
Gambler 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Language (Anglic (3rd Imperium)) 1
Mechanic 0
Pilot 0
Profession 0
Recon 0
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Navy Line/Crew Crewman 0 1
Entertainer Journalist 0 1
Merchant Free Trader 0 3
Rogue Pirate Lackey 0 3
 
TermHistory
1Became a Scavenger at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Line/Crew at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Journalist at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Free Trader at age 30
4A good deal ensures you are living the high life for a few years.
5Continued as Free Trader at age 34
6Continued as Free Trader at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Became a Pirate at age 42
7Is now a Lackey
7Involved in a gambling ring.
8Continued as Pirate at age 46
8Involved in a gambling ring.
9Continued as Pirate at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.