Herminia Dickman permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 1 (-2) 3 (-1) 11 (1) 4 (-1) 6 (0)
Abrasive, Noisy
 
Skills
Animals 0
Astrogation 0
Carouse 1
Deception 1
Electronics (Computers) 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Mechanic 0
Pilot (Spacecraft) 1
Profession 0
Science 0
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Scholar Physician 0 1
Rogue Thief 3 5
Drifter Scavenger 0 1
Agent Corporate Agent 0 1
 
TermHistory
1Became a Explorer at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 5 Contacts. Gain 2 Enemies.
2Became a Physician at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Became a Thief at age 26
3Backstab a fellow rogue for personal gain.
3Promoted to rank 1
4Continued as Thief at age 30
4Crime pays off. Gain victim as Enemy.
5Continued as Thief at age 34
5Arrested and charged.
5Hired a lawyer to beat the charges.
5Promoted to rank 2
6Continued as Thief at age 38
6Good fortune
6Promoted to rank 3
7Continued as Thief at age 42
7A job goes wrong, forcing you to flee off-planet.
8Became a Scavenger at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Corporate Agent at age 50
9Go undercover to investigate an enemy.
9Involved in a feud with a rival criminal organization.
9Lightly injured, no permanent damage. Fully recovered.