Crewman Roland Spencer permalink

Age Sex Str Dex End Int Edu Soc
55 M 8 (0) 7 (0) 1 (-2) 6 (0) 4 (-1) 6 (0)
Trivial
 
Skills
Carouse 0
Deception 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Investigate 0
Mechanic 1
Medic 1
Persuade 0
Pilot (Capital Ships) 1
Science (Archaeology) 1
Seafarer 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Scientist 1 2
Navy Engineer/Gunner Crewman 0 2
Navy Line/Crew 0 1
Drifter Wanderer 0 2
Merchant Merchant Marine Crewman 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Scientist at age 18
1Assigned to work on a secret project for a patron or organisation.
2Continued as Scientist at age 22
2Win a prestigious prize for your work.
2Promoted to rank 1
3Voluntarily left Scientist
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Nearly killed. Owe 11,250 for medical bills.
4Switched to Line/Crew at age 30
4During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
5Voluntarily left Line/Crew
5Became a Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Returned to Engineer/Gunner at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Merchant Marine at age 42
7A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
7Gain rebels as Enemy
8Switched to Barbarian at age 46
8You do not know what happened to you. There is a gap in your memory.
9Returned to Wanderer at age 50
9Suffer from a life-threatening illness.