Crewman Russell Clark permalink

Age Sex Str Dex End Int Edu Soc
55 M 5 (-1) 3 (-1) 1 (-2) 3 (-1) 6 (0) 10 (1)
Leader, Flirty, Brazen
 
Skills
Animals 0
Deception 0
Drive 0
Electronics 0
Language (Vilani (1st Imperium)) 1
Language (Zdetl (Zhodani)) 1
Persuade 1
Profession (Belter) 1
Recon 0
Science (Chemistry) 2
Science (Economics) 1
Science (Psionicology) 1
Science (Xenology) 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Scholar Scientist 1 6
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Wanderer at age 18
1Spend time with an alien race. Gain a contact.
2Continued as Wanderer at age 22
2Offered job by a patron. Now owe him a favor.
2Promoted to rank 1
3Became a Scientist at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Scientist at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
5Continued as Scientist at age 34
5Moved to a new world.
5Promoted to rank 1
6Continued as Scientist at age 38
6Make a breakthrough in your field.
7Continued as Scientist at age 42
7Win a prestigious prize for your work.
8Continued as Scientist at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
8Forced to muster out.
9Became a Merchant Marine at age 50
9Is now a Crewman
9A series of bad deals and decisions force you into bankruptcy. You salvage what you can.