Able Spacehand Sophia Mcarthy permalink

Age Sex Str Dex End Int Edu Soc
55 F 6 (0) 6 (0) 1 (-2) 4 (-1) 3 (-1) 5 (-1)
Attentive, Aloof, Primitive
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 1
Diplomat 1
Drive 0
Gambler 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Turret) 1
Mechanic 4
Medic 0
Recon 0
Science 0
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 4
Citizen Colonist 0 1
Scholar Scientist 0 1
Entertainer Artist 0 2
Rogue Pirate Lackey 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
2Continued as Line/Crew at age 22
2Advanced training in a specialist field
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Vessel participates in a diplomatic mission.
4Continued as Line/Crew at age 30
4You join a gambling circle on board.
4Forced to muster out.
5Became a Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Scientist at age 38
6Your work is sabotaged by unknown parties. You may salvage what you can and give up.
7Became a Artist at age 42
7Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
8Continued as Artist at age 46
8You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
9Became a Pirate at age 50
9Is now a Lackey
9Refuse to backstab a fellow rogue for personal gain. Gain an Ally
10Aging Crisis. Owe 20,000 for medical bills.