Able Spacehand Gustave Holmes permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 7 (0) 6 (0) 7 (0) 10 (1) 9 (1)
Tiresome, Glum, Conversational
 
Skills
Athletics (Dexterity) 1
Deception 0
Electronics (Sensors) 1
Gambler 1
Gun Combat 0
Investigate 1
Language 0
Mechanic 1
Medic 0
Melee (Unarmed) 2
Recon 2
Science 0
Seafarer 0
Stealth 3
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Rogue Thief 2 3
Prisoner Fixer 1 1
Drifter Barbarian 0 1
Drifter Wanderer 1 3
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Thief at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
2Continued as Thief at age 22
2Involved in the planning of an impressive heist.
2Promoted to rank 2
3Continued as Thief at age 26
3Arrested
4Became a Fixer at age 30
4The warden takes an interest in your case.
4Promoted to rank 1
4Paroled from prison.
5Became a Barbarian at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Switched to Wanderer at age 38
6Attacked by enemies that you easily defeat.
6Gain Enemy if you don't already have one.
7Continued as Wanderer at age 42
7Find valuable salvage.
7Promoted to rank 1
8Continued as Wanderer at age 46
8Forced to muster out.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9You join a gambling circle on board.
9Attempt at commissioned failed.
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand