| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attacked by enemies that you easily defeat. |
| 1 | Gain Enemy if you don't already have one. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Suffer from a life-threatening illness. |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Enforcer at age 30 |
| 4 | Arrested |
| 5 | Became a Inmate at age 34 |
| 5 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 6 | Switched to Fixer at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Aging Crisis. Owe 20,000 for medical bills. |
| 7 | Continued as Fixer at age 42 |
| 7 | Disgraced. Word of your criminal past reaches your homeworld. |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Fixer at age 46 |
| 8 | Persecuted by a prison gang. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Fixer at age 50 |
| 9 | Disgraced. Word of your criminal past reaches your homeworld. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |