Term | History |
1 | Became a Intelligence at age 18 |
1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 | Became a Barbarian at age 22 |
2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 | Became a Explorer at age 26 |
3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
4 | Switched to Wanderer at age 30 |
4 | Severely injured. Owe 25,000 for medical bills. |
5 | Became a Engineer/Gunner at age 34 |
5 | Is now a Crewman |
5 | You join a gambling circle on board. |
5 | Commissioned in Navy/Engineer/Gunner |
5 | Is now a Ensign |
5 | Promoted to Engineer/Gunner officer rank 2 |
5 | Is now a Sublieutenant |
6 | Continued as Engineer/Gunner at age 38 |
6 | Advanced training in a specialist field |
6 | Forced to continue current assignment |
6 | Promoted to Engineer/Gunner officer rank 3 |
6 | Is now a Lieutenant |
7 | Continued as Engineer/Gunner at age 42 |
7 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 | Promoted to Engineer/Gunner officer rank 4 |
7 | Is now a Commander |
8 | Continued as Engineer/Gunner at age 46 |
8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 | Promoted to Engineer/Gunner officer rank 5 |
8 | Is now a Captain |
9 | Voluntarily left Engineer/Gunner |
9 | Became a Dilettante at age 50 |
9 | Is now a Wastrel |
9 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
10 | Aging Crisis. Owe 40,000 for medical bills. |