| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Special assignment or duty on board ship. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Switched to Line/Crew at age 26 |
| 3 | Special assignment or duty on board ship. |
| 4 | Voluntarily left Line/Crew |
| 4 | Became a Surveyor at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Surveyor at age 34 |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Aging Crisis. Owe 20,000 for medical bills. |
| 6 | Retired at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Aging Crisis. Owe 60,000 for medical bills. |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Birth or Death involving a family member or close friend. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |