Crewman Elijah Walker permalink

Age Sex Str Dex End Int Edu Soc
56 M 4 (-1) 1 (-2) 1 (-2) 3 (-1) 7 (0) 7 (0)
Optimistic, Lunatic
 
Skills
Art 0
Athletics (Dexterity) 1
Broker 1
Carouse 0
Deception 0
Drive (Wheel) 1
Jack-of-All-Trades 1
Medic 0
Melee (Unarmed) 1
Persuade 0
Profession 0
Seafarer 0
Steward 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Scholar Physician 0 2
Navy Flight Crewman 0 1
Citizen Worker 0 1
Drifter Wanderer 0 1
Drifter Barbarian 1 2
Merchant Broker 1 1
 
TermHistory
1Became a Artist at age 18
1Public opinion turns on you.
2Became a Physician at age 22
2Win a prestigious prize for your work.
3Continued as Physician at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Flight at age 30
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Worker at age 34
5Scarred. Fully recovered. Owe 2,500 for medical bills.
6Became a Wanderer at age 38
6Suffer from a life-threatening illness.
7Switched to Barbarian at age 42
7Find valuable salvage.
7Promoted to rank 1
8Voluntarily left Barbarian
8Became a Broker at age 46
8Given advanced training in a specialist field
8Promoted to rank 1
9Voluntarily left Broker
9Returned to Barbarian at age 50
9Lost eye or limb. Owe 2,500 for medical bills.
10Aging Crisis. Owe 40,000 for medical bills.