Crewman Jacob Kennedy permalink

Age Sex Str Dex End Int Edu Soc
56 M 5 (-1) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 6 (0)
Genial
 
Skills
Art 0
Astrogation 0
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Gunner (Ortillery) 1
Persuade 0
Pilot (Spacecraft) 1
Science 0
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Scout Courier 0 3
Navy Engineer/Gunner Crewman 0 2
Drifter Wanderer 0 2
Retired 0 1
 
TermHistory
1Became a Free Trader at age 18
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Continued as Courier at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Continued as Courier at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Special assignment or duty on board ship.
6Continued as Engineer/Gunner at age 38
6Scarred. Fully recovered. Owe 2,500 for medical bills.
7Became a Wanderer at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Continued as Wanderer at age 46
8Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.