Crewman Mat Boyd permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 4 (-1) 1 (-2) 3 (-1) 8 (0) 3 (-1)
Bad
 
Skills
Animals 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Diplomat 1
Electronics 0
Gambler 1
Gun Combat 1
Gunner (Turret) 1
Mechanic 1
Melee (Unarmed) 1
Pilot 0
Science 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scholar Field Researcher 0 1
Citizen Corporate 1 3
Scout Explorer 0 1
Retired 0 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
2Became a Field Researcher at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Became a Corporate at age 26
3You befriend a superior in the corporation or the colony.
3Promoted to rank 1
4Continued as Corporate at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Corporate at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Explorer at age 38
6Psychologically damaged by your time in the scouts.
7Aging Crisis. Owe 10,000 for medical bills.
7Retired at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Aging Crisis. Owe 60,000 for medical bills.
8Gained a contact.
9Good fortune
10Aging Crisis. Owe 10,000 for medical bills.