Private Richmond Holland permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 4 (-1) 2 (-2) 6 (0) 6 (0)
Impractical
 
Skills
Animals 0
Athletics 0
Carouse 0
Deception 1
Drive 0
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Recon 0
Science (Economics) 1
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Army Infantry Private 0 1
Drifter Wanderer 3 4
Agent Corporate Agent 0 1
Merchant Merchant Marine Crewman 0 2
Navy Flight Crewman 0 1
 
TermHistory
1Became a Colonist at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Infantry at age 22
2Is now a Private
2You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3Became a Wanderer at age 26
3Suffer from a life-threatening illness.
4Became a Corporate Agent at age 30
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Returned to Wanderer at age 34
5Spend time with an alien race. Gain a contact.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Find Ancient Technology.
6Promoted to rank 2
7Continued as Wanderer at age 42
7Promoted to rank 3
8Voluntarily left Wanderer
8Became a Merchant Marine at age 46
8Is now a Crewman
8Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9Continued as Merchant Marine at age 50
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy
10Became a Flight at age 54
10Injured. Fully recovered.
11Aging Crisis. Owe 60,000 for medical bills.