| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Nearly killed. Owe 11,250 for medical bills. |
| 2 | Entered Army Academy at age 22 |
| 2 | Become leader in social movement. |
| 2 | Gain an Ally and an Enemy. |
| 2 | Graduated with honors at age 22. |
| 3 | Became a Cavalry at age 22 |
| 3 | Is now a Private |
| 3 | Commissioned in Army/Cavalry |
| 3 | Is now a Lieutenant |
| 3 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
| 4 | Became a Explorer at age 26 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 6 Contacts. Gain 2 Enemies. |
| 5 | Became a Line/Crew at age 30 |
| 5 | Is now a Crewman |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 34 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Line/Crew rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Line/Crew at age 38 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Continued as Line/Crew at age 42 |
| 8 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 9 | Became a Broker at age 46 |
| 9 | Embroiled in legal trouble. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Became a Fixer at age 50 |
| 10 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Fixer at age 54 |
| 11 | Persecuted by a prison gang. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |