| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Courier at age 30 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Voluntarily left Courier |
| 5 | Became a Barbarian at age 34 |
| 5 | Attempted a risky adventure and was wildly successful. |
| 6 | Voluntarily left Barbarian |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 7 | Became a Flight at age 42 |
| 7 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 8 | Became a Diplomat at age 46 |
| 8 | Is now a Intern |
| 8 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 8 | Promoted to rank 1 |
| 8 | Is now a 3rd Secretary |
| 9 | Continued as Diplomat at age 50 |
| 9 | An assassin attempts to end your life. |
| 9 | Nearly killed. Owe 10,000 for medical bills. |
| 9 | Promoted to rank 2 |
| 9 | Is now a 2nd Secretary |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Diplomat at age 54 |
| 10 | time as a ruler or playboy gives you a wide range of experiences. |
| 10 | Promoted to rank 3 |
| 10 | Is now a 1st Secretary |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |