Able Spacehand Forrest Jack permalink

Age Sex Str Dex End Int Edu Soc
61 M 2 (-2) 5 (-1) 1 (-2) 12 (2) 5 (-1) 4 (-1)
Hurt
 
Skills
Art (Holography) 1
Astrogation 0
Carouse 2
Deception 0
Drive (Hovercraft) 1
Gun Combat 3
Investigate 1
Mechanic 1
Medic 0
Persuade 5
Pilot (Capital Ships) 1
Seafarer 0
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 3
Drifter Scavenger 0 1
Entertainer Artist 4 5
Retired 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Continued as Line/Crew at age 22
2Contact with Government.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Commanding officer takes an interest in your career.
4Voluntarily left Line/Crew
4Became a Scavenger at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Artist at age 34
5Gain a patron in the arts. Gain an Ally
5Promoted to rank 1
6Continued as Artist at age 38
6Amnesia.
6Promoted to rank 2
7Continued as Artist at age 42
7Works is especially well received and popular, making you a minor celebrity
7Promoted to rank 3
8Continued as Artist at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 4
9Continued as Artist at age 50
9An investigation, tour, project or expedition goes wrong, stranding you far from home.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.