| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Commissioned in Navy/Flight |
| 1 | Is now a Ensign |
| 1 | Promoted to Flight officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Flight at age 22 |
| 2 | Nearly killed. Owe 11,250 for medical bills. |
| 3 | Became a Explorer at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Continued as Explorer at age 30 |
| 4 | Moved to a new world. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Explorer at age 34 |
| 5 | Birth or Death involving a family member or close friend. |
| 5 | Forced to muster out. |
| 6 | Became a Broker at age 38 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 7 | Became a Artist at age 42 |
| 7 | Gain a patron in the arts. Gain an Ally |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 8 | Continued as Artist at age 46 |
| 8 | Public opinion turns on you. |
| 9 | Switched to Journalist at age 50 |
| 9 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 10 | Became a Wanderer at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |