Crewman Hildred Mcdonalid permalink

Age Sex Str Dex End Int Edu Soc
59 F 2 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 10 (1)
Volatile, Disciplined, Persevering
 
Skills
Art (Holography) 1
Art (Perform) 1
Broker 0
Carouse 1
Deception 1
Drive 0
Electronics 1
Electronics (Comms) 1
Engineer 0
Flyer (Rotor) 1
Gun Combat (Slug) 1
Medic 0
Persuade 0
Profession (Construction) 1
Steward 0
Streetwise 2
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Agent Intelligence 0 3
Citizen Worker 0 2
Merchant Merchant Marine Crewman 0 1
Merchant Free Trader 0 1
Entertainer Artist 2 2
 
TermHistory
1Became a Journalist at age 18
1You are forced out because of censorship or controversy. What truth did you get too close to?
2Became a Intelligence at age 22
2Moved to a new world.
3Continued as Intelligence at age 26
3Given specialist training in vehicles.
4Continued as Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Worker at age 34
5Advanced training in a specialist field.
6Continued as Worker at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Merchant Marine at age 42
7Is now a Crewman
7A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
7Gain rebels as Enemy
8Switched to Free Trader at age 46
8Bankrupted by a rival. Gain the other trader as a Rival.
9Switched to Artist at age 50
9Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
9Promoted to rank 1
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Artist at age 54
10Gain a patron in the arts. Gain an Ally
10Promoted to rank 2
11Aging Crisis. Owe 30,000 for medical bills.