Settler Rufus Fitget permalink

Age Sex Str Dex End Int Edu Soc
61 M 3 (-1) 1 (-2) 9 (1) 9 (1) 7 (0) 6 (0)
Inimitable, Organized, Abrasive
 
Skills
Animals (Training) 1
Athletics (Strength) 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Gun Combat 2
Investigate 1
Jack-of-all-Trades 1
Language 0
Mechanic 2
Recon 0
Science (Chemistry) 2
Science (Linguistics) 1
Science (Planetology) 1
Survival 1
Vacc Suit 4
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 2
Scholar Scientist 3 6
Citizen Colonist Settler 2 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Gained a contact.
2Continued as Line/Crew at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Voluntarily left Line/Crew
3Became a Scientist at age 26
3Advanced training in a specialist field.
4Continued as Scientist at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Scientist at age 34
5Refuse to join a cheat in some fashion.
5Promoted to rank 1
6Continued as Scientist at age 38
6Win a prestigious prize for your work.
6Promoted to rank 2
7Continued as Scientist at age 42
7Advanced training in a specialist field.
7Promoted to rank 3
8Continued as Scientist at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
8Forced to muster out.
9Became a Colonist at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Gain a criminal contact.
9Promoted to rank 1
10Continued as Colonist at age 54
10Advanced training in a specialist field.
10Promoted to rank 2
10Is now a Settler