| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Display heroism in battle, saving the whole ship. |
| 1 | Commissioned in Navy/Engineer/Gunner |
| 1 | Is now a Ensign |
| 1 | Promoted to Engineer/Gunner officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Promoted to Engineer/Gunner officer rank 3 |
| 2 | Is now a Lieutenant |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner officer rank 4 |
| 3 | Is now a Commander |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 5 | Became a Army Support at age 34 |
| 5 | Is now a Private |
| 5 | Thrown into a brutal ground war |
| 5 | Promoted to Army Support rank 1 |
| 5 | Is now a Lance Corporal |
| 6 | Continued as Army Support at age 38 |
| 6 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 6 | Promoted to Army Support rank 2 |
| 6 | Is now a Corporal |
| 7 | Continued as Army Support at age 42 |
| 7 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 7 | Gain rebels as Enemy |
| 8 | Became a Artist at age 46 |
| 8 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 9 | Continued as Artist at age 50 |
| 9 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 10 | Switched to Infantry at age 54 |
| 10 | Advanced training in a specialist field |
| 10 | Promoted to Infantry rank 3 |
| 10 | Is now a Lance Sergeant |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |