| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Commissioned in Navy/Engineer/Gunner |
| 1 | Is now a Ensign |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Performer at age 26 |
| 3 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 4 | Continued as Performer at age 30 |
| 4 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 4 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 4 | Promoted to rank 1 |
| 5 | Continued as Performer at age 34 |
| 5 | Invited to take part in a controversial event or exhibition that improves your social standing. |
| 5 | Promoted to rank 2 |
| 6 | Voluntarily left Performer |
| 6 | Became a Explorer at age 38 |
| 6 | You survey an alien world. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Explorer at age 42 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 6 Contacts. Gain 3 Enemies. |
| 8 | Became a Intelligence at age 46 |
| 8 | Advanced training in a specialist field. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Intelligence at age 50 |
| 9 | Established a network of contacts. Gain 2 contacts. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Intelligence at age 54 |
| 10 | Rewarded for a successful mission. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Field Agent |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |