Henchman Joseph Risewell permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 5 (-1) 5 (-1) 5 (-1) 5 (-1) 5 (-1)
Forgiving
 
Skills
Astrogation 0
Athletics (Strength) 1
Broker 1
Deception 0
Diplomat 1
Drive 0
Engineer (M-drive) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Gunner (Turret) 1
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 2
Pilot (Spacecraft) 1
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 4
Rogue Pirate Henchman 1 3
Prisoner Fixer 0 2
Prisoner Inmate 0 1
 
TermHistory
1Became a Courier at age 18
1A new romantic starts. Gain an Ally.
2Continued as Courier at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Continued as Courier at age 26
3Perform an exemplary service for the scouts.
4Continued as Courier at age 30
4Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
5Became a Pirate at age 34
5Is now a Lackey
5You spend months in the dangerous criminal underworld.
6Continued as Pirate at age 38
6You spend months in the dangerous criminal underworld.
6Promoted to rank 1
6Is now a Henchman
7Continued as Pirate at age 42
7Accused of a crime
8Became a Fixer at age 46
8Persecuted by a prison gang.
9Continued as Fixer at age 50
9Defeated a prison gang. Gain an Enemy.
10Switched to Inmate at age 54
10Disgraced. Word of your criminal past reaches your homeworld.
11Aging Crisis. Owe 30,000 for medical bills.