Chief Petty Officer Marietta Rule permalink

Age Sex Str Dex End Int Edu Soc
60 F 2 (-2) 4 (-1) 4 (-1) 9 (1) 7 (0) 4 (-1)
Unbiased, Moping, Covetous
 
Skills
Animals 0
Astrogation 1
Athletics 0
Carouse 0
Drive (Mole) 1
Drive (Walker) 1
Electronics (Comms) 2
Electronics (Computers) 1
Engineer (Life Support) 1
Engineer (Power) 1
Flyer 0
Gun Combat (Archaic) 1
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 2
Medic 0
Persuade 0
Pilot (Spacecraft) 2
Recon 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 5
Merchant Broker 0 1
Navy Flight Chief Petty Officer 5 2
 
TermHistory
1Became a Colonist at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Colonist at age 22
2Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Gain a contact.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Engineer/Gunner at age 34
5A new romantic starts. Gain an Ally.
6Continued as Engineer/Gunner at age 38
6Special assignment or duty on board ship.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Lightly injured, no permanent damage. Fully recovered.
7Promoted to Engineer/Gunner rank 3
7Is now a Petty Officer, 2nd class
8Voluntarily left Engineer/Gunner
8Became a Broker at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Switched to Flight at age 50
9Advanced training in a specialist field
9Promoted to Flight rank 4
9Is now a Petty Officer, 1st class
10Continued as Flight at age 54
10Advanced training in a specialist field
10Promoted to Flight rank 5
10Is now a Chief Petty Officer