Crewman John Tucker permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 4 (-1)
Pushy, Fretful, Scarred
 
Skills
Astrogation 0
Carouse 0
Diplomat 1
Drive 0
Electronics 0
Engineer (Power) 1
Gun Combat 0
Gunner (Turret) 1
Mechanic 0
Medic 0
Persuade 1
Pilot (Spacecraft) 2
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Navy Line/Crew Crewman 0 1
Entertainer Artist 0 1
Drifter Wanderer 0 1
Merchant Free Trader 1 3
Navy Flight 0 1
Retired 0 1
 
TermHistory
1Became a Courier at age 18
1Serve as the courier for an important message from the Imperium.
2Continued as Courier at age 22
2Nearly killed. Owe 45,000 for medical bills.
3Became a Line/Crew at age 26
3Is now a Crewman
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Artist at age 30
4Expose or are involved in a scandal of some sort.
5Became a Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Free Trader at age 38
6Promoted to rank 1
7Continued as Free Trader at age 42
7Embroiled in legal trouble.
8Continued as Free Trader at age 46
8Your ship or starport is destroyed by criminals. Gain them as an Enemy.
9Switched to Flight at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.