Intern Dianne Wagner permalink

Age Sex Str Dex End Int Edu Soc Psi
61 F 1 (-2) 1 (-2) 3 (-1) 5 (-1) 5 (-1) 3 (-1) None
Dependable, Fabulous, Inefficient
 
Skills
Admin 0
Advocate 0
Carouse 0
Diplomat 0
Electronics 0
Flyer 0
Investigate 0
Mechanic 1
Melee (Blade) 1
Persuade 1
Profession (Hydroponics) 1
Recon 0
Stealth 0
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Noble Diplomat Intern 0 2
Navy Line/Crew Crewman 0 1
Merchant Free Trader 0 3
Citizen Colonist 0 1
Drifter Wanderer 0 2
Drifter Barbarian 0 1
 
TermHistory
1Became a Diplomat at age 18
1Is now a Intern
1Inherit a gift from a rich relative.
2Continued as Diplomat at age 22
2Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
2Forced to muster out.
3Became a Line/Crew at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Free Trader at age 30
5Continued as Free Trader at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Continued as Free Trader at age 38
6Imperial trade restrictions force you out of business.
7Became a Colonist at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Became a Wanderer at age 46
8Encounter a Psionic institute.
8Tested for psionic powers
9Continued as Wanderer at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Switched to Barbarian at age 54
10Forced to muster out.
11Aging Crisis. Owe 60,000 for medical bills.