| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Corporate at age 18 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Continued as Corporate at age 22 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 26 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Pirate at age 30 |
| 5 | Is now a Lackey |
| 5 | You commit a legendary crime. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Continued as Pirate at age 34 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Corporal |
| 7 | Continued as Pirate at age 38 |
| 7 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 8 | Became a Flight at age 42 |
| 8 | Is now a Crewman |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Became a Broker at age 46 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Broker at age 50 |
| 10 | Embroiled in legal trouble. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Broker at age 54 |
| 11 | A good deal ensures you are living the high life for a few years. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |