Settler Hilma Palmer permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 2 (-2) 11 (1) 5 (-1) 4 (-1)
Uncaring, Despicable, Uninhibited
 
Skills
Admin 1
Animals 0
Athletics (Endurance) 1
Drive 0
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Language 0
Melee (Unarmed) 2
Persuade 2
Profession (Hydroponics) 1
Recon 0
Stealth 1
Survival 2
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Rogue Pirate Henchman 1 2
Prisoner Fixer 1 3
Prisoner Inmate 0 2
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Colonist at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Pirate at age 30
4Is now a Lackey
4You spend months in the dangerous criminal underworld.
4Promoted to rank 1
4Is now a Henchman
5Continued as Pirate at age 34
5Arrested
6Became a Fixer at age 38
6Joined a prison gang
6Promoted to rank 1
7Switched to Inmate at age 42
7Beaten by a prison gang.
7Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Continued as Inmate at age 46
8A guard takes a dislike to you.
9Returned to Fixer at age 50
9Disgraced. Word of your criminal past reaches your homeworld.
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Fixer at age 54
10Nearly killed. Fully recovered. Owe 35,000 for medical bills.
11Aging Crisis. Owe 60,000 for medical bills.