Able Spacehand Ernestine Ruth permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 7 (0)
Sharp, Distraught, Poor
 
Skills
Art 0
Athletics (Endurance) 1
Deception 0
Drive 0
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Ortillery) 1
Mechanic 2
Profession 0
Recon 1
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Navy Line/Crew Able Spacehand 1 3
Navy Flight 0 1
Army Army Support Private 0 1
Navy Engineer/Gunner 1 3
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Line/Crew at age 26
3Is now a Crewman
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
4Switched to Flight at age 30
4Scarred. Fully recovered. Owe 2,500 for medical bills.
5Became a Army Support at age 34
5Is now a Private
5Scarred. Fully recovered.
6Returned to Line/Crew at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 42
7You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
8Switched to Engineer/Gunner at age 46
8Advanced training in a specialist field
9Continued as Engineer/Gunner at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Engineer/Gunner at age 54
10Severely injured.
11Aging Crisis. Owe 40,000 for medical bills.