| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attacked by enemies that you easily defeat. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 4 | Switched to Flight at age 30 |
| 4 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Army Support at age 34 |
| 5 | Is now a Private |
| 5 | Scarred. Fully recovered. |
| 6 | Returned to Line/Crew at age 38 |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Gain a contact. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Line/Crew at age 42 |
| 7 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 8 | Switched to Engineer/Gunner at age 46 |
| 8 | Advanced training in a specialist field |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Severely injured. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |