Agent Elbert McIntire permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 5 (-1) 5 (-1) 10 (1) 6 (0) 2 (-2)
Trusting, Nosy
 
Skills
Animals 0
Art 0
Athletics (Strength) 1
Carouse 2
Deception 1
Drive (Track) 1
Drive (Wheel) 1
Gambler 1
Investigate 1
Jack-of-All-Trades 1
Melee (Unarmed) 1
Persuade 1
Pilot 0
Recon 1
Science 0
Seafarer 0
Steward 0
CareerAssignmentTitleRankTerms
Entertainer Performer 2 4
Drifter Barbarian 0 2
Agent Corporate Agent Agent 1 1
Prisoner Fixer 1 2
Prisoner Thug 0 1
Scout Courier 0 1
 
TermHistory
1Became a Performer at age 18
1Refused to criticise a questionable political leader on your homeworld.
2Continued as Performer at age 22
2Join homeworld’s celebrity circles
2Promoted to rank 1
3Continued as Performer at age 26
3One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
3Promoted to rank 2
4Continued as Performer at age 30
4Severely injured.
5Became a Barbarian at age 34
5Suffer from a life-threatening illness.
6Became a Corporate Agent at age 38
6Go undercover to investigate an enemy.
6Arrested
6Promoted to rank 1
6Is now a Agent
7Became a Fixer at age 42
7A guard takes a dislike to you.
8Switched to Thug at age 46
8Persecuted by a prison gang.
9Returned to Fixer at age 50
9Make friends with another inmate; gain them as a Contact.
9Promoted to rank 1
9Paroled from prison.
10Returned to Barbarian at age 54
10Drafted into Scout
11Became a Courier at age 58
11Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
11Gain 4 Contacts. Gain 2 Enemies.
12Aging Crisis. Owe 10,000 for medical bills.