Able Spacehand Jenny Arthur permalink

Age Sex Str Dex End Int Edu Soc Psi
64 F 3 (-1) 1 (-2) 1 (-2) 6 (0) 5 (-1) 8 (0) 6 (0)
Bored, Prudent, Furious
 
Skills
Admin 0
Clairvoyance 0
Deception 1
Diplomat 0
Drive (Track) 1
Electronics 0
Engineer (J-drive) 1
Mechanic 1
Pilot (Capital Ships) 2
Recon 4
Stealth 1
Steward 1
Streetwise 2
Survival 1
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 4 5
Navy Engineer/Gunner Able Spacehand 1 2
Citizen Corporate 0 2
Drifter Barbarian 0 1
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1Encounter a Psionic institute.
1Tested for psionic powers
1Promoted to rank 1
2Continued as Wanderer at age 22
2Find valuable salvage.
2Promoted to rank 2
3Continued as Wanderer at age 26
3Contact with Government.
3Forced to continue current assignment
3Promoted to rank 3
4Continued as Wanderer at age 30
4Attacked by enemies that you easily defeat.
4Gain Enemy if you don't already have one.
4Forced to continue current assignment
4Promoted to rank 4
5Continued as Wanderer at age 34
5Suffer from a life-threatening illness.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Vessel participates in a notable military engagement.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Became a Corporate at age 46
8Advanced training in a specialist field.
9Continued as Corporate at age 50
9Co-operate with investigation by the planetary authorities. The business or colony is shut down.
10Switched to Barbarian at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.