| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain a Rival. |
| 1 | Kicked out of military academy. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Commanding officer takes an interest in your career. |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Abuse your position for profit |
| 5 | Voluntarily left Engineer/Gunner |
| 5 | Became a Surveyor at age 30 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Surveyor at age 34 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 7 | Continued as Surveyor at age 38 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Continued as Surveyor at age 42 |
| 8 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Surveyor at age 46 |
| 9 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |