Agent Zita Clark permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 11 (1) 7 (0)
Open-Minded
 
Skills
Astrogation 0
Athletics 0
Deception 1
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 0
Language 0
Mechanic 0
Pilot (Spacecraft) 1
Profession 0
Recon 1
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Scout Surveyor 0 1
Entertainer Artist 0 1
Scout Courier Scout 1 2
Drifter Wanderer 0 1
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Moved to a new world.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Surveyor at age 26
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Became a Artist at age 30
4Public opinion turns on you.
5Switched to Courier at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Courier at age 38
6Spend several years jumping from world to world in your scout ship.
6Promoted to rank 1
6Is now a Scout
7Voluntarily left Courier
7Became a Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8Good fortune
9Aging Crisis. Owe 20,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 50,000 for medical bills.
11Contact with Government.
12Aging Crisis. Owe 10,000 for medical bills.