| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Encounter a Psionic institute. |
| 1 | Tested for psionic powers |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Find valuable salvage. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Contact with Government. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 3 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 4 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 8 | Became a Corporate at age 46 |
| 8 | Advanced training in a specialist field. |
| 9 | Continued as Corporate at age 50 |
| 9 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 10 | Switched to Barbarian at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |