| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 65 |
F |
2 (-2) |
1 (-2) |
2 (-2) |
6 (0) |
6 (0) |
2 (-2) |
| Gregarious, Excellent, Obstinate |
| Skills |
| Admin 1 |
| Art 0 |
| Astrogation 1 |
| Athletics (Dexterity) 1 |
| Carouse 1 |
| Deception 1 |
| Drive (Walker) 1 |
| Engineer (Life Support) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Gunner (Screen) 1 |
| Melee (Unarmed) 2 |
| Persuade 2 |
| Recon 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
1 |
2 |
| Scout |
Courier |
|
0 |
3 |
| Prisoner |
Fixer |
|
1 |
3 |
| Prisoner |
Thug |
|
1 |
2 |
| Prisoner |
Inmate |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | A job goes wrong, forcing you to flee off-planet. |
| 3 | Became a Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 5 | Continued as Courier at age 34 |
| 5 | Accused of a crime |
| 5 | Forced to muster out. |
| 6 | Became a Fixer at age 38 |
| 6 | Special Duty. |
| 6 | Promoted to rank 1 |
| 7 | Switched to Thug at age 42 |
| 7 | Persecuted by a prison gang. |
| 8 | Continued as Thug at age 46 |
| 8 | Assigned to difficult or backbreaking labour. |
| 8 | Promoted to rank 1 |
| 9 | Returned to Fixer at age 50 |
| 9 | Persecuted by a prison gang. |
| 10 | Switched to Inmate at age 54 |
| 10 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 11 | Returned to Fixer at age 58 |
| 11 | Disgraced. Word of your criminal past reaches your homeworld. |