Scout Mack Lord permalink

Age Sex Str Dex End Int Edu Soc
65 M 3 (-1) 1 (-2) 2 (-2) 8 (0) 10 (1) 2 (-2)
Artistic, Pleasing
 
Skills
Admin 0
Animals 0
Astrogation 1
Athletics (Endurance) 1
Deception 0
Diplomat 1
Electronics 0
Gun Combat 0
Pilot (Spacecraft) 2
Recon 0
Science 0
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Scout Courier Scout 1 7
Retired 0 3
 
TermHistory
1Became a Thief at age 18
1Refuse to backstab a fellow rogue for personal gain. Gain an Ally
2Voluntarily left Thief
2Became a Courier at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 6 Contacts. Gain 3 Enemies.
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Continued as Courier at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 6 Contacts. Gain 3 Enemies.
5Continued as Courier at age 34
5When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
5Nearly killed. Fully recovered. Owe 25,000 for medical bills.
6Continued as Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Continued as Courier at age 42
7Serve as the courier for an important message from the Imperium.
7Promoted to rank 1
7Is now a Scout
8Continued as Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 3 Contacts. Gain 1 Enemies.
8Forced to muster out.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 50,000 for medical bills.