Agent Julie Lee permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 4 (-1)
Motherly
 
Skills
Athletics (Strength) 1
Deception 1
Drive 0
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Profession 0
Recon 0
Stealth 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 4
Merchant Broker 0 1
Agent Corporate Agent Agent 1 2
Retired 0 4
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Became a Wanderer at age 18
1Find an Alien Artifact.
2Continued as Wanderer at age 22
2Suffer from a life-threatening illness.
3Entered Naval Academy at age 26
3Gained a contact.
3Dropped out of military academy.
4Continued as Wanderer at age 26
4Lightly injured, no permanent damage. Fully recovered.
5Became a Broker at age 30
5Severely injured.
6Became a Corporate Agent at age 34
6Befriended by a senior agent.
6Promoted to rank 1
6Is now a Agent
7Continued as Corporate Agent at age 38
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Returned to Wanderer at age 42
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 46
9Scarred. Fully recovered. Owe 10,000 for medical bills.
10Aging Crisis. Owe 40,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 10,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 10,000 for medical bills.