| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | An investigation takes on a dangerous turn. |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Voluntarily left Law Enforcement |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Attempt at commissioned failed. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Injured. Fully recovered. |
| 5 | Became a Free Trader at age 34 |
| 5 | Given advanced training in a specialist field |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Given advanced training in a specialist field |
| 6 | Promoted to rank 2 |
| 7 | Continued as Free Trader at age 42 |
| 7 | Good fortune |
| 8 | Continued as Free Trader at age 46 |
| 8 | Embroiled in legal trouble. |
| 8 | Promoted to rank 3 |
| 8 | Is now a Experienced Trader |
| 9 | Continued as Free Trader at age 50 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Forced to muster out. |
| 10 | Switched to Merchant Marine at age 54 |
| 10 | Is now a Crewman |
| 10 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 11 | Became a Scavenger at age 58 |
| 11 | Nearly killed. Owe 12,500 for medical bills. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |