| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Became a Free Trader at age 22 |
| 3 | Embroiled in legal trouble. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 26 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Courier at age 30 |
| 5 | Perform an exemplary service for the scouts. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 34 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Became a Performer at age 38 |
| 7 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Performer at age 42 |
| 8 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 8 | Promoted to rank 2 |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Performer at age 46 |
| 9 | Works is especially well received and popular, making you a minor celebrity |
| 9 | Promoted to rank 3 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Performer at age 50 |
| 10 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Performer at age 54 |
| 11 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 11 | Promoted to rank 4 |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Performer at age 58 |
| 12 | A new romantic starts. Gain an Ally. |
| 12 | Promoted to rank 5 |
| 12 | Is now a Famous Performer |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |