Lance Corporal Daryl Sim permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 4 (-1)
Composed, Punctilious, Shiftless
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Flyer (Airship) 1
Flyer (Grav) 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Jack-of-all-Trades 1
Medic 1
Navigation 2
Recon 1
Science 0
Seafarer (Personal) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Lance Corporal 1 2
Agent Law Enforcement Corporal 1 3
Drifter Wanderer 0 2
Scout Courier Scout 1 4
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to Ground Assault rank 1
1Is now a Lance Corporal
2Continued as Ground Assault at age 22
2A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
3Became a Law Enforcement at age 26
3Is now a Rookie
3Given specialist training in vehicles.
4Continued as Law Enforcement at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
4Is now a Corporal
5Continued as Law Enforcement at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Wanderer at age 38
6Attacked by enemies that you easily defeat.
6Gain Enemy if you don't already have one.
7Continued as Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Courier at age 46
8When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9Continued as Courier at age 50
9Spend several years jumping from world to world in your scout ship.
9Promoted to rank 1
9Is now a Scout
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Courier at age 54
10Spend several years jumping from world to world in your scout ship.
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Courier at age 58
11Psychologically damaged by your time in the scouts.
12Aging Crisis. Owe 30,000 for medical bills.