Crewman Opal Gardiner permalink

Age Sex Str Dex End Int Edu Soc
63 F 2 (-2) 1 (-2) 2 (-2) 5 (-1) 9 (1) 4 (-1)
Annoyed, Flirty, Deceiving
 
Skills
Admin 0
Animals 0
Athletics (Strength) 1
Broker 1
Drive (Mole) 1
Electronics 0
Engineer (Power) 1
Gun Combat (Archaic) 1
Investigate 0
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 4
Stealth 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Agent Intelligence 0 1
Rogue Enforcer 3 3
Prisoner Thug 0 1
Prisoner Fixer 0 1
Prisoner Inmate 1 1
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Free Trader at age 18
1Your business or ship thrives.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Embroiled in legal trouble.
2Forced to muster out.
3Became a Intelligence at age 26
3Accepted a deal with criminal or other figure under investigation.
4Became a Enforcer at age 30
4Backstab a fellow rogue for personal gain.
4Promoted to rank 1
5Continued as Enforcer at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 2
6Continued as Enforcer at age 38
6Arrested and charged.
6Failed to defend self. Gain an Enemy and go to prison.
6Promoted to rank 3
7Became a Thug at age 42
7A guard takes a dislike to you.
8Switched to Fixer at age 46
8A guard takes a dislike to you.
9Switched to Inmate at age 50
9Parole hearing.
9Promoted to rank 1
9Paroled from prison.
10Switched to Merchant Marine at age 54
10Is now a Crewman
10Embroiled in legal trouble.
11Voluntarily left Merchant Marine
11Became a Wanderer at age 58
11You do not know what happened to you. There is a gap in your memory.