| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Voluntarily left Engineer/Gunner |
| 3 | Became a Performer at age 26 |
| 3 | Works is especially well received and popular, making you a minor celebrity |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 30 |
| 4 | Refused to criticise a questionable political leader on your homeworld. |
| 5 | Continued as Performer at age 34 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 2 |
| 6 | Continued as Performer at age 38 |
| 6 | Refused to criticise a questionable political leader on your homeworld. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Performer at age 42 |
| 7 | Works is especially well received and popular, making you a minor celebrity |
| 7 | Promoted to rank 4 |
| 8 | Voluntarily left Performer |
| 8 | Became a Courier at age 46 |
| 8 | Serve as the courier for an important message from the Imperium. |
| 9 | Continued as Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 6 Contacts. Gain 1 Enemies. |
| 10 | Continued as Courier at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 5 Contacts. Gain 3 Enemies. |
| 11 | Switched to Flight at age 58 |
| 11 | Display heroism in battle, saving the whole ship. |
| 11 | Commissioned in Navy/Flight |
| 11 | Is now a Ensign |
| 11 | Promoted to Flight officer rank 2 |
| 11 | Is now a Sublieutenant |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |