| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Intelligence at age 30 |
| 4 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Switched to Worker at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Worker at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Became a Barbarian at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Drafted into Navy |
| 8 | Promoted to rank 1 |
| 9 | Switched to Flight at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Promoted to Flight rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Flight at age 54 |
| 10 | Accused of a crime |
| 10 | Promoted to Flight rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Became a Fixer at age 58 |
| 11 | Beaten by a prison gang. |
| 11 | Scarred. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Fixer at age 62 |
| 12 | A guard takes a dislike to you. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |