| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | War breaks out, triggering a mandatory draft. |
| 1 | Dropped out of military academy. |
| 2 | Became a Cavalry at age 18 |
| 2 | Is now a Private |
| 2 | Given a special assignment or duty in your unit. |
| 2 | Promoted to Cavalry rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Continued as Cavalry at age 22 |
| 3 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 4 | Became a Explorer at age 26 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 4 Contacts. Gain 2 Enemies. |
| 5 | Became a Colonist at age 30 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Colonist at age 34 |
| 6 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 7 | Became a Field Researcher at age 38 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Field Researcher at age 42 |
| 8 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |