| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Explorer at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 3 Contacts. Gain 2 Enemies. |
| 3 | Switched to Worker at age 26 |
| 3 | Moved to a new world. |
| 4 | Continued as Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Continued as Worker at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Continued as Worker at age 42 |
| 7 | Spent time maintaining and using heavy vehicles. |
| 8 | Continued as Worker at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Technician |
| 9 | Continued as Worker at age 50 |
| 9 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Worker at age 54 |
| 10 | Hard times caused by a lack of interstellar trade costs you your job. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |