Field Agent Lyle Gilbert permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 8 (0)
Defeated, Persuasive
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Deception 1
Drive (Walker) 1
Electronics 0
Gun Combat 0
Gunner (Capital) 2
Investigate 3
Mechanic 1
Medic 0
Persuade 1
Pilot 0
Profession (Biologicals) 1
Recon 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 4
Agent Intelligence Field Agent 2 2
Navy Line/Crew Able Spacehand 1 1
Scout Courier 0 2
Retired 0 3
 
TermHistory
1Became a Scavenger at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Scavenger at age 22
2Find an Alien Artifact.
3Continued as Scavenger at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
4Continued as Scavenger at age 30
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Became a Intelligence at age 34
5Befriended by a senior agent.
5Promoted to rank 1
5Is now a Agent
6Continued as Intelligence at age 38
6Befriended by a senior agent.
6Promoted to rank 2
6Is now a Field Agent
7Voluntarily left Intelligence
7Became a Line/Crew at age 42
7Is now a Crewman
7Vessel participates in a diplomatic mission.
7Gain a contact.
7Attempt at commissioned failed.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Voluntarily left Line/Crew
8Became a Courier at age 46
8Find an Alien Artifact.
9Continued as Courier at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 1 Contacts. Gain 1 Enemies.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 50,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.