| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Corporate at age 26 |
| 3 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Free Trader at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Free Trader |
| 5 | Became a Field Researcher at age 34 |
| 5 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 6 | Became a Scavenger at age 38 |
| 6 | Lost eye or limb. Owe 5,000 for medical bills. |
| 7 | Switched to Physician at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Continued as Physician at age 46 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Continued as Physician at age 50 |
| 9 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Gain an Enemy |
| 9 | Forced to muster out. |
| 10 | Switched to Wanderer at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Became a Line/Crew at age 58 |
| 11 | Is now a Crewman |
| 11 | Vessel participates in a diplomatic mission. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | You join a gambling circle on board. |
| 12 | Promoted to Line/Crew rank 1 |
| 12 | Is now a Able Spacehand |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |