| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Switched to Free Trader at age 26 |
| 3 | Severely injured. Owe 2,500 for medical bills. |
| 4 | Became a Army Support at age 30 |
| 4 | Is now a Private |
| 4 | Thrown into a brutal ground war |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Commissioned in Army/Army Support |
| 4 | Is now a Lieutenant |
| 5 | Continued as Army Support at age 34 |
| 5 | Given a special assignment or duty in your unit. |
| 6 | Continued as Army Support at age 38 |
| 6 | Birth or Death involving a family member or close friend. |
| 6 | Promoted to Army Support officer rank 2 |
| 6 | Is now a Captain |
| 7 | Continued as Army Support at age 42 |
| 7 | Assigned to an urbanised planet torn by war. |
| 7 | Forced to muster out. |
| 8 | Became a Scavenger at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Find an Alien Artifact. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Scavenger at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Became a Line/Crew at age 58 |
| 11 | Is now a Crewman |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 12 | Commissioned in Navy/Line/Crew |
| 12 | Is now a Ensign |
| 12 | Promoted to Line/Crew officer rank 2 |
| 12 | Is now a Sublieutenant |