| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Courier at age 18 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Courier at age 22 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Courier at age 26 |
| 4 | Scarred. Owe 5,000 for medical bills. |
| 5 | Became a Intelligence at age 30 |
| 5 | Given specialist training in vehicles. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 34 |
| 6 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 7 | Became a Artist at age 38 |
| 7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Artist at age 42 |
| 8 | Join homeworld’s celebrity circles |
| 8 | Promoted to rank 2 |
| 9 | Continued as Artist at age 46 |
| 9 | Good fortune |
| 9 | Promoted to rank 3 |
| 10 | Continued as Artist at age 50 |
| 10 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 10 | Promoted to rank 4 |
| 11 | Voluntarily left Artist |
| 11 | Became a Broker at age 54 |
| 11 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 12 | Switched to Free Trader at age 58 |
| 12 | Imperial trade restrictions force you out of business. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |