Technician Osie Welter permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 11 (1) 6 (0)
Pleasant
 
Skills
Animals 0
Art (Visual Media) 1
Athletics 0
Carouse 1
Drive (Mole) 2
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer (Wing) 1
Gambler 1
Language 0
Medic 0
Pilot 0
Profession (Belter) 1
Profession (Biologicals) 1
Profession (Hydroponics) 1
Recon 0
Science (Philosophy) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scout Explorer 0 1
Citizen Worker Technician 3 8
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Explorer at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 3 Contacts. Gain 2 Enemies.
3Switched to Worker at age 26
3Moved to a new world.
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
4Promoted to rank 1
5Continued as Worker at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
7Continued as Worker at age 42
7Spent time maintaining and using heavy vehicles.
8Continued as Worker at age 46
8Spent time maintaining and using heavy vehicles.
8Promoted to rank 2
8Is now a Technician
9Continued as Worker at age 50
9Injured. Fully recovered. Owe 1,250 for medical bills.
9Promoted to rank 3
10Continued as Worker at age 54
10Hard times caused by a lack of interstellar trade costs you your job.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.