| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Continued as Surveyor at age 22 |
| 2 | Serve as the courier for an important message from the Imperium. |
| 3 | Continued as Surveyor at age 26 |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 5 | Continued as Worker at age 34 |
| 5 | Spent time maintaining and using heavy vehicles. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Thief at age 42 |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Thief at age 46 |
| 8 | You spend months in the dangerous criminal underworld. |
| 9 | Continued as Thief at age 50 |
| 9 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 10 | Continued as Thief at age 54 |
| 10 | Crime pays off. Gain victim as Enemy. |
| 10 | Forced to muster out. |
| 11 | Became a Artist at age 58 |
| 11 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Artist at age 62 |
| 12 | Expose or are involved in a scandal of some sort. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |