Term | History |
1 | Became a Broker at age 18 |
1 | A good deal ensures you are living the high life for a few years. |
2 | Continued as Broker at age 22 |
2 | Given advanced training in a specialist field |
2 | Forced to muster out. |
3 | Became a Engineer/Gunner at age 26 |
3 | Is now a Crewman |
3 | Commanding officer takes an interest in your career. |
4 | Continued as Engineer/Gunner at age 30 |
4 | Special assignment or duty on board ship. |
5 | Continued as Engineer/Gunner at age 34 |
5 | Special assignment or duty on board ship. |
5 | Promoted to Engineer/Gunner rank 1 |
5 | Is now a Able Spacehand |
6 | Continued as Engineer/Gunner at age 38 |
6 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
7 | Became a Worker at age 42 |
7 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 | Became a Wanderer at age 46 |
8 | Lightly injured, no permanent damage. Fully recovered. |
9 | Switched to Scavenger at age 50 |
9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
10 | Returned to Wanderer at age 54 |
10 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
11 | Returned to Scavenger at age 58 |
11 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 | Aging Crisis. Owe 40,000 for medical bills. |
12 | Retired at age 62 |
12 | Gained a contact. |
13 | Aging Crisis. Owe 10,000 for medical bills. |