Agent Hattie Howlett permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 2 (-2) 1 (-2) 5 (-1) 5 (-1) 11 (1)
Critical, Unassuming
 
Skills
Animals (Handling) 1
Astrogation 0
Athletics (Dexterity) 1
Deception 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 0
Mechanic 0
Pilot 0
Recon 2
Science 0
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 3
Agent Intelligence Agent 1 4
Noble Diplomat Intern 0 1
Drifter Wanderer 0 1
Drifter Barbarian 0 1
Retired 0 2
 
TermHistory
1Became a Courier at age 18
1Gained a contact.
2Continued as Courier at age 22
2Serve as the courier for an important message from the Imperium.
3Continued as Courier at age 26
3Perform an exemplary service for the scouts.
3Forced to muster out.
4Became a Intelligence at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Diplomat at age 38
6Is now a Intern
6time as a ruler or playboy gives you a wide range of experiences.
7Voluntarily left Diplomat
7Returned to Intelligence at age 42
7Rewarded for a successful mission.
8Continued as Intelligence at age 46
8Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9Became a Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Switched to Barbarian at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.