| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 2 Contacts. Gain 3 Enemies. |
| 2 | Continued as Courier at age 22 |
| 2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Artist at age 26 |
| 3 | Severely injured. |
| 4 | Became a Corporate at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 6 | Continued as Corporate at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Switched to Colonist at age 42 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Colonist at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Colonist at age 50 |
| 9 | Spent time maintaining and using heavy vehicles. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Settler |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Voluntarily left Colonist |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Find Ancient Technology. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |