| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | Public opinion turns on you. |
| 3 | Became a Enforcer at age 26 |
| 3 | Arrested and charged. |
| 3 | Hired a lawyer to beat the charges. |
| 4 | Voluntarily left Enforcer |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Moved to a new world. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Accepted a deal with criminal or other figure under investigation. |
| 8 | Returned to Enforcer at age 46 |
| 8 | Backstab a fellow rogue for personal gain. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Enforcer at age 50 |
| 9 | You commit a legendary crime. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Enforcer at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |