| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Agreed to perform research that goes against your conscience. Gain 1 Enemies. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Moved to a new world. |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Forced to muster out. |
| 7 | Became a Free Trader at age 42 |
| 7 | Moved to a new world. |
| 8 | Voluntarily left Free Trader |
| 8 | Became a Corporate Agent at age 46 |
| 8 | Rewarded for a successful mission. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Find Ancient Technology. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Forced to muster out. |
| 11 | Became a Surveyor at age 58 |
| 11 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 11 | Gain 4 Contacts. Gain 1 Enemies. |
| 12 | Became a Wanderer at age 62 |
| 12 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |