| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attempted a risky adventure and was wildly successful. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Became a Enforcer at age 26 |
| 3 | Involved in the planning of an impressive heist. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Enforcer |
| 4 | Became a Army Support at age 30 |
| 4 | Is now a Private |
| 4 | Thrown into a brutal ground war |
| 4 | Promoted to Army Support rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Army Support at age 34 |
| 5 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 6 | Became a Scientist at age 38 |
| 6 | Accused of a crime |
| 6 | Promoted to rank 1 |
| 7 | Became a Fixer at age 42 |
| 7 | A riot engulfs the prison. |
| 7 | Loot the guards/other prisoners. |
| 8 | Switched to Thug at age 46 |
| 8 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Continued as Thug at age 50 |
| 9 | Disgraced. Word of your criminal past reaches your homeworld. |
| 10 | Continued as Thug at age 54 |
| 10 | Beaten by a prison gang. |
| 10 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Continued as Thug at age 58 |
| 11 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 12 | Switched to Inmate at age 62 |
| 12 | You gain a new Rival among the inmates or guards. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Returned to Thug at age 66 |
| 13 | A guard takes a dislike to you. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |