Lieutenant Burrell Greerson permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 12 (2)
Discreet, Matronly
 
Skills
Admin 1
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Deception 3
Diplomacy 2
Diplomat 2
Drive (Hovercraft) 2
Drive (Wheel) 1
Electronics (Comms) 2
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Screen) 1
Heavy Weapons (Artillery) 1
Leadership 1
Melee (Blade) 1
Recon 0
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Drifter Scavenger 1 2
Navy Line/Crew Lieutenant 3 / 0 2
Noble Diplomat 2nd Secretary 2 3
Agent Intelligence 0 1
Citizen Colonist 1 3
Retired 0 1
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
2Became a Scavenger at age 22
2Find Ancient Technology.
2Promoted to rank 1
3Continued as Scavenger at age 26
3Suffer from a life-threatening illness.
4Became a Line/Crew at age 30
4Is now a Crewman
4Abuse your position for profit
4Commissioned in Navy/Line/Crew
4Is now a Ensign
4Forced to continue current assignment
4Promoted to Line/Crew officer rank 2
4Is now a Sublieutenant
5Continued as Line/Crew at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Promoted to Line/Crew officer rank 3
5Is now a Lieutenant
6Voluntarily left Line/Crew
6Became a Diplomat at age 38
6Is now a Intern
6Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
6Promoted to rank 1
6Is now a 3rd Secretary
7Continued as Diplomat at age 42
7Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
7Promoted to rank 2
7Is now a 2nd Secretary
8Continued as Diplomat at age 46
8Political manoeuvrings usurp your position. Gain a Rival.
9Became a Intelligence at age 50
9Scarred. Fully recovered. Owe 2,500 for medical bills.
10Became a Colonist at age 54
10You are rewarded for your diligence or cunning.
10Promoted to rank 1
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Colonist at age 58
11Spent time maintaining and using heavy vehicles.
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Colonist at age 62
12Life ruined by a criminal gang. Gain the gang as an Enemy
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 66
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 60,000 for medical bills.