| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Dropped out of military academy. |
| 2 | Became a Courier at age 18 |
| 2 | Gained a contact. |
| 3 | Continued as Courier at age 22 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 26 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Courier at age 30 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Continued as Courier at age 34 |
| 6 | You spend a great deal of time on the fringes of Charted Space. |
| 6 | Psychologically damaged by your time in the scouts. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 3 |
| 6 | Is now a Senior Scout |
| 7 | Continued as Courier at age 38 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 7 | Forced to muster out. |
| 8 | Became a Army Support at age 42 |
| 8 | Is now a Private |
| 8 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 8 | Gain rebels as Enemy |
| 9 | Became a Engineer/Gunner at age 46 |
| 9 | Is now a Crewman |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Switched to Explorer at age 50 |
| 10 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 11 | Returned to Courier at age 54 |
| 11 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Scarred. Owe 5,000 for medical bills. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |