| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Find an Alien Artifact. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Find valuable salvage. |
| 3 | Continued as Wanderer at age 26 |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Spend time with an alien race. Gain a contact. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Given specialist training in vehicles. |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | An investigation takes on a dangerous turn. |
| 7 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | An investigation takes on a dangerous turn. |
| 8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Forced to muster out. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |