Sublieutenant Madie Ross permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 10 (1)
Tall
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat (Archaic) 1
Gunner (Screen) 1
Gunner (Turret) 2
Heavy Weapons 0
Language (Anglic (3rd Imperium)) 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Persuade 1
Pilot (Small Craft) 3
Stealth 0
Tactics 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Sublieutenant 2 / 1 3
Merchant Merchant Marine 3rd Officer 3 6
Retired 0 4
 
EducationGraduated
Marine Academy
 
TermHistory
1Entered Marine Academy at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
1Kicked out of military academy.
2Became a Line/Crew at age 18
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 22
3You join a gambling circle on board.
3Commissioned in Navy/Line/Crew
3Is now a Ensign
4Continued as Line/Crew at age 26
4Advanced training in a specialist field
4Promoted to Line/Crew officer rank 2
4Is now a Sublieutenant
5Voluntarily left Line/Crew
5Became a Merchant Marine at age 30
5Is now a Crewman
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Merchant Marine at age 34
6Make an unexpected connection outside your normal circles. Gain a Contact.
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 38
7Promoted to rank 2
7Is now a 4th Officer
8Continued as Merchant Marine at age 42
8Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9Continued as Merchant Marine at age 46
9Embroiled in legal trouble.
9Promoted to rank 3
9Is now a 3rd Officer
10Continued as Merchant Marine at age 50
10Make an unexpected connection outside your normal circles. Gain a Contact.
10Forced to muster out.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 54
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 20,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.