Crewman Johnie Mccoy permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 7 (0)
Paranoid, Shrewd
 
Skills
Animals (Training) 1
Carouse 1
Drive 0
Electronics 0
Engineer 0
Explosives 1
Gun Combat 1
Gunner (Turret) 1
Mechanic 0
Profession (Belter) 1
Profession (Civil Engineering) 1
Science 0
Stealth 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker 0 3
Drifter Barbarian 1 2
Navy Line/Crew Crewman 0 2
Drifter Scavenger 0 1
Navy Engineer/Gunner 0 1
Retired 0 4
 
TermHistory
1Became a Worker at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Worker at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Continued as Worker at age 26
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4Became a Barbarian at age 30
4Attacked by enemies and injured.
4Nearly killed. Fully recovered. Owe 11,250 for medical bills.
4Gain Enemy if you don't already have one.
4Promoted to rank 1
5Continued as Barbarian at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Line/Crew at age 38
6Is now a Crewman
6Special assignment or duty on board ship.
7Continued as Line/Crew at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Switched to Scavenger at age 46
8Suffer from a life-threatening illness.
9Switched to Engineer/Gunner at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Severely injured. Owe 20,000 for medical bills.
11Aging Crisis. Owe 50,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.