Crewman Josiah Parker permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 5 (-1)
Plucky, Cutthroat, Paces
 
Skills
Athletics (Dexterity) 1
Broker 0
Deception 1
Drive 0
Electronics 0
Flyer (Ornithopter) 1
Jack-of-All-Trades 1
Persuade 0
Stealth 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Citizen Corporate 1 2
Rogue Enforcer 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 1 2
Retired 0 7
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Gained a contact.
2Voluntarily left Merchant Marine
2Became a Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Corporate at age 26
3Severely injured. Fully recovered. Owe 5,000 for medical bills.
4Became a Enforcer at age 30
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Became a Engineer/Gunner at age 34
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Became a Wanderer at age 38
6Survived a risky adventure but gained nothing.
6Promoted to rank 1
7Continued as Wanderer at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8Birth or Death involving a family member or close friend.
9Good fortune
10Aging Crisis. Owe 60,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 60,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 10,000 for medical bills.