| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Switched to Scavenger at age 22 |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Survived a risky adventure but gained nothing. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scavenger at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Performer at age 34 |
| 5 | Find an Alien Artifact. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Performer at age 38 |
| 6 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Performer at age 42 |
| 7 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | A good deal ensures you are living the high life for a few years. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | A good deal ensures you are living the high life for a few years. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 11 | Returned to Wanderer at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |