4th Officer Berdie Keating permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 6 (0)
Rejects Change
 
Skills
Admin 1
Advocate 1
Broker 1
Drive (Hovercraft) 1
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gun Combat 0
Language 0
Mechanic 2
Navigation 2
Persuade 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 1 1
Scout Surveyor 0 3
Agent Intelligence 0 1
Merchant Merchant Marine 4th Officer 2 5
Retired 0 4
 
TermHistory
1Became a Broker at age 18
1Risk your fortune on a possibility lucrative deal and win.
1Promoted to rank 1
2Voluntarily left Broker
2Became a Surveyor at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 3 Contacts. Gain 1 Enemies.
3Continued as Surveyor at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Surveyor at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 3 Contacts. Gain 2 Enemies.
5Became a Intelligence at age 34
5Injured. Fully recovered. Owe 1,250 for medical bills.
6Switched to Merchant Marine at age 38
6Is now a Crewman
6A good deal ensures you are living the high life for a few years.
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 2
7Is now a 4th Officer
8Continued as Merchant Marine at age 46
8Given advanced training in a specialist field
9Continued as Merchant Marine at age 50
9Given advanced training in a specialist field
10Continued as Merchant Marine at age 54
10Embroiled in legal trouble.
10Forced to muster out.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 20,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.