Staff Writer Connie Stoker permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 3 (-1)
Haughty, Responsive, Strident
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Investigate 2
Jack-of-All-Trades 1
Language 0
Medic 0
Melee (Unarmed) 1
Pilot 0
Profession (Biologicals) 1
Profession (Civil Engineering) 1
Recon 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Marine Star Marine Lance Corporal 1 1
Navy Flight Crewman 0 1
Entertainer Journalist Staff Writer 2 2
Rogue Pirate Lackey 0 2
Drifter Scavenger 1 2
Retired 0 4
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
2Continued as Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Star Marine at age 26
3Is now a Marine
3Assigned to the security staff of a space station.
3Promoted to Star Marine rank 1
3Is now a Lance Corporal
4Voluntarily left Star Marine
4Became a Flight at age 30
4Is now a Crewman
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Journalist at age 34
5Gain a patron in the arts. Gain an Ally
5Promoted to rank 1
5Is now a Freelancer
6Continued as Journalist at age 38
6One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
6Promoted to rank 2
6Is now a Staff Writer
7Voluntarily left Journalist
7Became a Pirate at age 42
7Is now a Lackey
7Involved in a gambling ring.
8Continued as Pirate at age 46
8You spend months in the dangerous criminal underworld.
9Voluntarily left Pirate
9Switched to Scavenger at age 50
9Survived a risky adventure but gained nothing.
9Promoted to rank 1
10Continued as Scavenger at age 54
10Offered job by a patron. Now owe him a favor.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.