| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Corporate at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Manager |
| 5 | Continued as Corporate at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Switched to Colonist at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Became a Broker at age 42 |
| 7 | Gained a contact. |
| 8 | Continued as Broker at age 46 |
| 8 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 9 | Became a Intelligence at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Continued as Intelligence at age 54 |
| 10 | Hard times caused by a lack of interstellar trade costs you your job. |
| 11 | Became a Scavenger at age 58 |
| 11 | Injured. |
| 12 | Became a Line/Crew at age 62 |
| 12 | Is now a Crewman |
| 12 | Vessel participates in a diplomatic mission. |
| 13 | Continued as Line/Crew at age 66 |
| 13 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 14 | Became a Scientist at age 70 |
| 14 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |