Crewman Philip Credge permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 8 (0)
Discreet, Dreary, Simple
 
Skills
Admin 0
Art (Holography) 1
Astrogation 0
Deception 1
Gun Combat 0
Gunner (Turret) 1
Mechanic 1
Pilot 0
Profession 0
Recon 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 2
Agent Corporate Agent 0 3
Entertainer Performer 0 3
Navy Line/Crew Crewman 0 1
Agent Law Enforcement Rookie 0 1
Retired 0 4
 
TermHistory
1Became a Scavenger at age 18
1Find Ancient Technology.
1Promoted to rank 1
2Continued as Scavenger at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Corporate Agent at age 26
3Injured. Fully recovered. Owe 1,250 for medical bills.
4Continued as Corporate Agent at age 30
4Accepted a deal with criminal or other figure under investigation.
5Continued as Corporate Agent at age 34
5Injured. Fully recovered. Owe 1,250 for medical bills.
6Became a Performer at age 38
6Gain a patron in the arts. Gain an Ally
7Continued as Performer at age 42
7Works is especially well received and popular, making you a minor celebrity
8Continued as Performer at age 46
8Nearly killed. Fully recovered. Owe 15,000 for medical bills.
9Became a Line/Crew at age 50
9Is now a Crewman
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
10Switched to Law Enforcement at age 54
10Is now a Rookie
10Nearly killed. Owe 10,000 for medical bills.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 50,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 50,000 for medical bills.