| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 2 | Voluntarily left Field Researcher |
| 2 | Became a Wanderer at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Commissioned in Navy/Flight |
| 3 | Is now a Ensign |
| 3 | Promoted to Flight officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Flight at age 30 |
| 4 | You join a gambling circle on board. |
| 4 | Promoted to Flight officer rank 3 |
| 4 | Is now a Lieutenant |
| 5 | Continued as Flight at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Intelligence at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Switched to Barbarian at age 42 |
| 7 | Find valuable salvage. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Continued as Barbarian at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Contact with Government. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |