| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 3 Contacts. Gain 1 Enemies. |
| 2 | Became a Barbarian at age 22 |
| 2 | Offered job by a patron. Now owe him a favor. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Marine Support at age 30 |
| 4 | Is now a Marine |
| 4 | Trapped behind enemy lines. |
| 5 | Continued as Marine Support at age 34 |
| 5 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 6 | Returned to Barbarian at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Became a Colonist at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Returned to Wanderer at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Switched to Scavenger at age 54 |
| 10 | Attempted a risky adventure and was wildly successful. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Scavenger at age 58 |
| 11 | Attempted a risky adventure and was sent to prison. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Became a Inmate at age 62 |
| 12 | Accused of assaulting a prison guard. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Switched to Fixer at age 66 |
| 13 | Disgraced. Word of your criminal past reaches your homeworld. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Continued as Fixer at age 70 |
| 14 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |