1st Officer Arie Priest permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 9 (1)
Greedy
 
Skills
Admin 0
Animals (Veterinary) 1
Astrogation 0
Athletics (Dexterity) 1
Broker 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Flyer 0
Gun Combat 0
Language 0
Mechanic 3
Navigation 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 5
Merchant Merchant Marine 1st Officer 5 7
Noble Diplomat Intern 0 1
Retired 0 1
 
TermHistory
1Became a Courier at age 18
1Serve as the courier for an important message from the Imperium.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Became a Merchant Marine at age 26
3Is now a Crewman
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Forced to continue current assignment
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
6Continued as Merchant Marine at age 38
6Given advanced training in a specialist field
6Promoted to rank 3
6Is now a 3rd Officer
7Continued as Merchant Marine at age 42
7Promoted to rank 4
7Is now a 2nd Officer
8Continued as Merchant Marine at age 46
8Embroiled in legal trouble.
8Promoted to rank 5
8Is now a 1st Officer
9Continued as Merchant Marine at age 50
9Your ship or starport is destroyed by criminals. Gain them as an Enemy.
10Became a Diplomat at age 54
10Is now a Intern
10Gained a contact.
11Voluntarily left Diplomat
11Returned to Courier at age 58
11Spend several years jumping from world to world in your scout ship.
11Promoted to rank 2
11Is now a Scout
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Courier at age 62
12When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
12Psychologically damaged by your time in the scouts.
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Courier at age 66
13Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
13Gain 1 Contacts. Gain 1 Enemies.
14Aging Crisis. Owe 50,000 for medical bills.
14Retired at age 70
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 40,000 for medical bills.