| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Injured. Fully recovered. |
| 2 | Became a Free Trader at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Continued as Free Trader at age 26 |
| 4 | Continued as Free Trader at age 30 |
| 4 | A good deal ensures you are living the high life for a few years. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Promoted to rank 2 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Imperial trade restrictions force you out of business. |
| 7 | Became a Scavenger at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Became a Scientist at age 46 |
| 8 | Win a prestigious prize for your work. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scientist at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Forced to muster out. |
| 10 | Became a Courier at age 54 |
| 10 | Spend several years jumping from world to world in your scout ship. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Continued as Courier at age 58 |
| 11 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Courier at age 62 |
| 12 | Perform an exemplary service for the scouts. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Courier at age 66 |
| 13 | You spend a great deal of time on the fringes of Charted Space. |
| 13 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |