Settler Waldo Walker permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 6 (0)
Trustworthy, Changeable, Compliant
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Carouse 0
Drive 0
Electronics (Comms) 1
Flyer (Ornithopter) 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 3
Melee (Blade) 1
Recon 1
Steward 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Entertainer Journalist Freelancer 1 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Citizen Corporate 0 1
Citizen Colonist Settler 3 4
Retired 0 3
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Journalist at age 22
2Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
2Promoted to rank 1
2Is now a Freelancer
3Continued as Journalist at age 26
3Public opinion turns on you.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Advanced training in a specialist field
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 38
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Became a Corporate at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Switched to Colonist at age 46
8You are rewarded for your diligence or cunning.
8Promoted to rank 1
9Continued as Colonist at age 50
9Advanced training in a specialist field.
9Promoted to rank 2
9Is now a Settler
10Continued as Colonist at age 54
10You are rewarded for your diligence or cunning.
10Promoted to rank 3
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Colonist at age 58
11You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
11Forced to muster out.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.