| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Switched to Wanderer at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 3 | Became a Journalist at age 26 |
| 3 | Public opinion turns on you. |
| 4 | Became a Free Trader at age 30 |
| 4 | A good deal ensures you are living the high life for a few years. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 34 |
| 5 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 5 | Gain rebels as Enemy |
| 6 | Returned to Wanderer at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 1 |
| 7 | Aging Crisis. Owe 60,000 for medical bills. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Drafted into Army |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Became a Cavalry at age 46 |
| 8 | Is now a Private |
| 8 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 8 | Gain rebels as Enemy |
| 9 | Retired at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Contact with Government. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |