| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Voluntarily left Law Enforcement |
| 2 | Switched to Intelligence at age 22 |
| 2 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Explorer at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Explorer at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Nearly killed. Owe 35,000 for medical bills. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Explorer at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 5 Contacts. Gain 1 Enemies. |
| 6 | Returned to Intelligence at age 38 |
| 6 | Rewarded for a successful mission. |
| 6 | Forced to muster out. |
| 7 | Switched to Corporate Agent at age 42 |
| 7 | Birth or Death involving a family member or close friend. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | You go above and beyond the call of duty. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Accused of a crime |
| 9 | Promoted to rank 3 |
| 10 | Became a Thug at age 54 |
| 10 | Persecuted by a prison gang. |
| 11 | Continued as Thug at age 58 |
| 11 | A guard takes a dislike to you. |
| 12 | Switched to Fixer at age 62 |
| 12 | Disgraced. Word of your criminal past reaches your homeworld. |
| 13 | Switched to Inmate at age 66 |
| 13 | Failed to escaped from prison. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Continued as Inmate at age 70 |
| 14 | Disgraced. Word of your criminal past reaches your homeworld. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |