Term | History |
1 | Became a Pirate at age 18 |
1 | Is now a Lackey |
1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
2 | Became a Journalist at age 22 |
2 | Gain a patron in the arts. Gain an Ally |
2 | Promoted to rank 1 |
2 | Is now a Freelancer |
3 | Continued as Journalist at age 26 |
3 | Nearly killed. Owe 15,000 for medical bills. |
4 | Became a Flight at age 30 |
4 | Is now a Crewman |
4 | Lightly injured, no permanent damage. Fully recovered. |
4 | Attempt at commissioned failed. |
4 | Promoted to Flight rank 1 |
4 | Is now a Able Spacehand |
5 | Voluntarily left Flight |
5 | Became a Courier at age 34 |
5 | Gained a contact. |
6 | Continued as Courier at age 38 |
6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
6 | Gain 2 Contacts. Gain 2 Enemies. |
7 | Aging Crisis. Owe 10,000 for medical bills. |
7 | Retired at age 42 |
7 | Victim of a crime |
8 | Aging Crisis. Owe 10,000 for medical bills. |
8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 | Aging Crisis. Owe 60,000 for medical bills. |
9 | Good fortune |
10 | Victim of a crime |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Gained a contact. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Good fortune |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | Birth or Death involving a family member or close friend. |
14 | Aging Crisis. Owe 60,000 for medical bills. |
14 | Birth or Death involving a family member or close friend. |
15 | Aging Crisis. Owe 60,000 for medical bills. |