Rush Holland permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 2 (-2)
Amiable, Aristocratic
 
Skills
Athletics (Endurance) 1
Deception 1
Gambler 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Profession 0
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Prisoner Fixer 0 5
Prisoner Thug 0 5
Prisoner Inmate 0 4
 
TermHistory
1Became a Fixer at age 18
1Persecuted by a prison gang.
2Continued as Fixer at age 22
2Disgraced. Word of your criminal past reaches your homeworld.
3Switched to Thug at age 26
3Persecuted by a prison gang.
4Switched to Inmate at age 30
4Accused of assaulting a prison guard.
5Returned to Thug at age 34
5A guard takes a dislike to you.
6Returned to Fixer at age 38
6Disgraced. Word of your criminal past reaches your homeworld.
7Continued as Fixer at age 42
7Disgraced. Word of your criminal past reaches your homeworld.
8Returned to Thug at age 46
8Lost eye or limb
9Returned to Inmate at age 50
9Injured
10Returned to Thug at age 54
10The warden takes an interest in your case.
11Returned to Inmate at age 58
11Hire a new lawyer.
12Aging Crisis. Owe 20,000 for medical bills.
12Returned to Fixer at age 62
12Lightly injured, no permanent damage,
13Aging Crisis. Owe 10,000 for medical bills.
13Returned to Thug at age 66
13Joined a prison gang
14Aging Crisis. Owe 20,000 for medical bills.
14Returned to Inmate at age 70
14Lost eye or limb
15Aging Crisis. Owe 40,000 for medical bills.