Crewman Sullivan Wilson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
M |
9 (1) |
8 (0) |
6 (0) |
5 (-1) |
6 (0) |
6 (0) |
| Selfless |
| Skills |
| Animals 0 |
| Athletics (Endurance) 1 |
| Broker 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Investigate 1 |
| Medic 0 |
| Science (Chemistry) 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
1 |
3 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Refuse to join a cheat in some fashion. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 3 | Continued as Field Researcher at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |