Crewman Hamilton Day permalink

Age Sex Str Dex End Int Edu Soc
70 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 6 (0)
Needy, Kittenish, Indolent
 
Skills
Animals 0
Athletics (Endurance) 1
Deception 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Investigate 0
Jack-of-All-Trades 1
Medic 1
Melee (Blade) 1
Melee (Natural) 1
Pilot (Capital Ships) 1
Science (Economics) 1
Science (Planetology) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 2 3
Drifter Barbarian 0 2
Navy Engineer/Gunner Crewman 0 1
Merchant Free Trader 0 1
Drifter Scavenger 0 1
Drifter Wanderer 0 1
Retired 0 4
 
TermHistory
1Became a Field Researcher at age 18
1Make a breakthrough in your field.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Make a breakthrough in your field.
2Promoted to rank 2
3Continued as Field Researcher at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Barbarian at age 30
5Continued as Barbarian at age 34
5Drafted into Navy
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Vessel participates in a notable military engagement.
7Voluntarily left Engineer/Gunner
7Became a Free Trader at age 42
7Bankrupted by a rival. Gain the other trader as a Rival.
8Switched to Scavenger at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Switched to Wanderer at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Moved to a new world.
12Aging Crisis. Owe 10,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 20,000 for medical bills.
13Accused of a crime
14Aging Crisis. Owe 10,000 for medical bills.