| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Thief at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 6 | Continued as Scientist at age 38 |
| 6 | Moved to a new world. |
| 7 | Continued as Scientist at age 42 |
| 7 | Refuse to join a cheat in some fashion. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 46 |
| 8 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
| 9 | Continued as Scientist at age 50 |
| 9 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Voluntarily left Scientist |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |