Able Spacehand Bonnie Middlemiss permalink

Age Sex Str Dex End Int Edu Soc
44 F 4 (-1) 10 (1) 6 (0) 5 (-1) 9 (1) 7 (0)
Malicious, Rawboned
 
Skills
Animals 0
Drive 0
Flyer 0
Gun Combat 0
Gunner (Turret) 1
Investigate 0
Mechanic 1
Pilot (Spacecraft) 1
Profession (Belter) 1
Recon 0
Science 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Worker 1 2
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Wanderer 0 1
 
TermHistory
1Became a Intelligence at age 18
1Injured. Fully recovered. Owe 5,000 for medical bills.
2Became a Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 1
4Voluntarily left Worker
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Attempt at commissioned failed.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.