Crewman Jason Palmer
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
4 (-1) |
2 (-2) |
2 (-2) |
7 (0) |
8 (0) |
7 (0) |
| Direct, Grouchy |
| Skills |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Gun Combat 1 |
| Investigate 0 |
| Language 0 |
| Medic 0 |
| Pilot (Small craft) 1 |
| Recon 1 |
| Science (Cybernetics) 1 |
| Science (Psionicology) 1 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
| Scout |
Surveyor |
|
0 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 2 | Became a Colonist at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Surveyor at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Surveyor at age 34 |
| 5 | You survey an alien world. |
| 5 | Forced to muster out. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Gain a contact. |