Crewman Frederick Miller permalink

Age Sex Str Dex End Int Edu Soc
44 M 5 (-1) 5 (-1) 11 (1) 7 (0) 7 (0) 9 (1)
Consistent, Faded, Observant
 
Skills
Animals 0
Athletics 0
Drive (Track) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Flyer (Airship) 1
Gambler 1
Gun Combat 1
Recon 0
Seafarer 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Citizen Worker 0 4
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Colonist at age 18
1Nearly killed. Fully recovered. Owe 12,500 for medical bills.
2Switched to Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Worker at age 26
3Advanced training in a specialist field.
4Continued as Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
5Continued as Worker at age 34
5Advanced training in a specialist field.
5Forced to muster out.
6Became a Line/Crew at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.