| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
7 (0) |
1 (-2) |
3 (-1) |
6 (0) |
6 (0) |
5 (-1) |
| Hard, Jittery |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Deception 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Investigate 1 |
| Mechanic 0 |
| Medic 0 |
| Persuade 0 |
| Science (Cybernetics) 1 |
| Science (Psychology) 1 |
| Steward 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
0 |
1 |
| Scholar |
Field Researcher |
|
3 |
4 |
| Scout |
Courier |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Nearly killed. |
| 2 | Became a Field Researcher at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Gain an Enemy |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Win a prestigious prize for your work. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Work leads to a considerable breakthrough. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Became a Courier at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |