Sublieutenant Sally Martin
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 45 |
F |
2 (-2) |
3 (-1) |
4 (-1) |
7 (0) |
6 (0) |
11 (1) |
5 (-1) |
| Daring |
| Skills |
| Broker 0 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Language 0 |
| Leadership 1 |
| Melee (Blade) 2 |
| Melee (Unarmed) 1 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 2 |
| Seafarer 0 |
| Stealth 1 |
| Steward 0 |
| Telepathy 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Drifter |
Scavenger |
|
1 |
2 |
| Navy |
Line/Crew |
Sublieutenant |
2 / 0 |
2 |
| Drifter |
Barbarian |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Scavenger at age 22 |
| 2 | Encounter a Psionic institute. |
| 2 | Tested for psionic powers |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Line/Crew at age 30 |
| 4 | You join a gambling circle on board. |
| 4 | Commissioned in Navy/Line/Crew |
| 4 | Is now a Ensign |
| 4 | Promoted to Line/Crew officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Line/Crew at age 34 |
| 5 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 6 | Switched to Barbarian at age 38 |
| 6 | Find valuable salvage. |