| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
4 (-1) |
8 (0) |
5 (-1) |
8 (0) |
9 (1) |
7 (0) |
| Ill-Bred, Creepy |
| Skills |
| Admin 1 |
| Athletics 0 |
| Carouse 0 |
| Deception 0 |
| Drive (Walker) 2 |
| Electronics 0 |
| Engineer (Power) 1 |
| Gun Combat 0 |
| Profession 0 |
| Recon 0 |
| Science (Cosmology) 1 |
| Stealth 2 |
| Steward 1 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
0 |
1 |
| Citizen |
Colonist |
|
1 |
3 |
| Drifter |
Scavenger |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Colonist at age 22 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 3 | Continued as Colonist at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Scavenger at age 34 |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scavenger at age 38 |
| 6 | Spend time with an alien race. Gain a contact. |