Crewman Manda Carnall permalink

Age Sex Str Dex End Int Edu Soc
45 F 4 (-1) 5 (-1) 4 (-1) 5 (-1) 6 (0) 4 (-1)
Cautious, Unsure, Frightened
 
Skills
Broker 0
Drive 0
Electronics 0
Flyer 0
Language (Vilani (1st Imperium)) 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Entertainer Journalist 0 2
Navy Engineer/Gunner Crewman 0 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Imperial trade restrictions force you out of business.
2Became a Journalist at age 22
2Join homeworld’s celebrity circles
2Forced to muster out.
3Became a Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Continued as Engineer/Gunner at age 30
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Returned to Journalist at age 34
5An investigation, tour, project or expedition goes wrong, stranding you far from home.
6Returned to Engineer/Gunner at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.