Petty Officer, 1st class Theodore Coleman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
4 (-1) |
6 (0) |
8 (0) |
5 (-1) |
10 (1) |
10 (1) |
| Vague |
| Skills |
| Advocate 1 |
| Art (Holography) 1 |
| Athletics 0 |
| Carouse 0 |
| Deception 1 |
| Electronics (Computers) 1 |
| Engineer (J-drive) 1 |
| Engineer (Life Support) 1 |
| Engineer (M-drive) 1 |
| Flyer 0 |
| Gun Combat 1 |
| Gunner (Ortillery) 1 |
| Gunner (Screen) 1 |
| Gunner (Turret) 2 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Profession (Civil Engineering) 1 |
| Science 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Petty Officer, 1st class |
4 |
4 |
| Citizen |
Worker |
Technician |
2 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Special assignment or duty on board ship. |
| 3 | Attempt at commissioned failed. |
| 3 | Promoted to Engineer/Gunner rank 3 |
| 3 | Is now a Petty Officer, 2nd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 4 | Promoted to Engineer/Gunner rank 4 |
| 4 | Is now a Petty Officer, 1st class |
| 5 | Voluntarily left Engineer/Gunner |
| 5 | Became a Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Technician |