Crewman William Jones permalink

Age Sex Str Dex End Int Edu Soc
45 M 9 (1) 4 (-1) 7 (0) 8 (0) 12 (2) 4 (-1)
Persistent
 
Skills
Art (Write) 1
Astrogation 0
Broker 0
Carouse 0
Deception 1
Drive 0
Electronics (Remote Ops) 1
Medic 1
Persuade 0
Science (Cosmology) 1
Stealth 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Entertainer Artist 2 2
Scholar Field Researcher 0 1
Drifter Scavenger 1 1
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Dropped out of university.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Given advanced training in a specialist field
3Voluntarily left Merchant Marine
3Became a Artist at age 26
3Refused to criticise a questionable political leader on your homeworld.
3Promoted to rank 1
4Continued as Artist at age 30
4Gain a patron in the arts. Gain an Ally
4Promoted to rank 2
5Voluntarily left Artist
5Became a Field Researcher at age 34
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Became a Scavenger at age 38
6Attacked by enemies and injured.
6Lost eye or limb. Owe 5,000 for medical bills.
6Gain Enemy if you don't already have one.
6Promoted to rank 1