Petty Officer, 2nd class Ira Oneil
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
2 (-2) |
4 (-1) |
4 (-1) |
3 (-1) |
7 (0) |
6 (0) |
| Positive, Dashing |
| Skills |
| Art 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Electronics (Comms) 2 |
| Engineer (J-drive) 1 |
| Engineer (M-drive) 1 |
| Gunner (Turret) 2 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Capital Ships) 1 |
| Steward 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Petty Officer, 2nd class |
3 |
4 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 3 | Attempt at commissioned failed. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Engineer/Gunner rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Engineer/Gunner rank 3 |
| 6 | Is now a Petty Officer, 2nd class |