Crewman Manda Carnall
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
4 (-1) |
5 (-1) |
4 (-1) |
5 (-1) |
6 (0) |
4 (-1) |
| Cautious, Unsure, Frightened |
| Skills |
| Broker 0 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Language (Vilani (1st Imperium)) 1 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Steward 1 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Entertainer |
Journalist |
|
0 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
3 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Journalist at age 22 |
| 2 | Join homeworld’s celebrity circles |
| 2 | Forced to muster out. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 5 | Returned to Journalist at age 34 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Returned to Engineer/Gunner at age 38 |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |