Petty Officer, 2nd class Ira Oneil permalink

Age Sex Str Dex End Int Edu Soc
44 M 2 (-2) 4 (-1) 4 (-1) 3 (-1) 7 (0) 6 (0)
Positive, Dashing
 
Skills
Art 0
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 2
Engineer (J-drive) 1
Engineer (M-drive) 1
Gunner (Turret) 2
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Agent Corporate Agent 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
 
TermHistory
1Became a Artist at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Corporate Agent at age 22
2Scarred. Fully recovered. Owe 5,000 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Gain a contact.
3Attempt at commissioned failed.
4Continued as Engineer/Gunner at age 30
4Advanced training in a specialist field
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
6Promoted to Engineer/Gunner rank 3
6Is now a Petty Officer, 2nd class