Field Agent Filomena McNamara
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
1 (-2) |
5 (-1) |
5 (-1) |
4 (-1) |
7 (0) |
6 (0) |
| Foolish |
| Skills |
| Art 0 |
| Carouse 3 |
| Deception 1 |
| Drive 0 |
| Gun Combat (Archaic) 1 |
| Investigate 1 |
| Language 0 |
| Persuade 1 |
| Seafarer 0 |
| Steward 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
0 |
2 |
| Agent |
Corporate Agent |
Field Agent |
2 |
4 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Gain a patron in the arts. Gain an Ally |
| 2 | Continued as Performer at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Good fortune |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | An investigation takes on a dangerous turn. |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Forced to muster out. |
| 7 | Aging Crisis. Owe 50,000 for medical bills. |