Crewman Frederick Miller
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
5 (-1) |
5 (-1) |
11 (1) |
7 (0) |
7 (0) |
9 (1) |
| Consistent, Faded, Observant |
| Skills |
| Animals 0 |
| Athletics 0 |
| Drive (Track) 1 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Engineer (J-drive) 1 |
| Flyer (Airship) 1 |
| Gambler 1 |
| Gun Combat 1 |
| Recon 0 |
| Seafarer 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Citizen |
Worker |
|
0 |
4 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 2 | Switched to Worker at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Continued as Worker at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Worker at age 30 |
| 4 | You gain experience in a technical field as a computer operator or surveyor. |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Forced to muster out. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |