Able Spacehand Irl Ellis permalink

Age Sex Str Dex End Int Edu Soc
47 M 4 (-1) 2 (-2) 1 (-2) 8 (0) 3 (-1) 8 (0)
Creepy, Nosy, Merciful
 
Skills
Art 0
Carouse 0
Deception 0
Drive (Walker) 1
Flyer 0
Gun Combat (Slug) 1
Gun Combat 1
Mechanic 1
Melee (Blade) 1
Persuade 0
Pilot (Small Craft) 1
Recon 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Marine Ground Assault Marine 0 2
Entertainer Journalist 0 1
Agent Intelligence 0 1
Drifter Wanderer 0 1
Navy Flight Able Spacehand 1 1
 
TermHistory
1Became a Artist at age 18
1Scarred. Fully recovered. Owe 5,000 for medical bills.
2Became a Ground Assault at age 22
2Is now a Marine
2Gained a contact.
2Attempt at commissioned failed.
3Continued as Ground Assault at age 26
3A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
4Switched to Journalist at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Intelligence at age 34
5Accepted a deal with criminal or other figure under investigation.
6Became a Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Flight at age 42
7Is now a Crewman
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Flight rank 1
7Is now a Able Spacehand