Crewman Harry George permalink

Age Sex Str Dex End Int Edu Soc
48 M 9 (1) 7 (0) 4 (-1) 6 (0) 5 (-1) 9 (1)
Direct, Inimitable, Fine
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Deception 2
Drive 0
Electronics 0
Mechanic 1
Persuade 1
Recon 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Merchant Free Trader 1 2
Rogue Thief 3 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Severely injured. Fully recovered. Owe 12,500 for medical bills.
2Switched to Free Trader at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 1
3Continued as Free Trader at age 26
3A new romantic starts. Gain an Ally.
3Forced to muster out.
4Became a Thief at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 1
5Continued as Thief at age 34
5Involved in a feud with a rival criminal organization.
5Promoted to rank 2
6Continued as Thief at age 38
6Refuse to backstab a fellow rogue for personal gain. Gain an Ally
6Promoted to rank 3
7Continued as Thief at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.