Able Spacehand Martin Johnson permalink

Age Sex Str Dex End Int Edu Soc
48 M 7 (0) 9 (1) 4 (-1) 5 (-1) 5 (-1) 7 (0)
Annoyed, Smooth
 
Skills
Athletics (Strength) 2
Deception 1
Electronics (Sensors) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Mechanic 5
Pilot (Capital Ships) 1
Seafarer 0
Stealth 2
Streetwise 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 3
Rogue Thief 3 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1A new romantic starts. Gain an Ally.
2Continued as Line/Crew at age 22
2Refuse to abuse your position for profit
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
3Forced to muster out.
4Became a Thief at age 30
4Involved in a gambling ring.
4Promoted to rank 1
5Continued as Thief at age 34
5Good fortune
5Promoted to rank 2
6Continued as Thief at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 3
7Continued as Thief at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.