Crewman Bettie Andrew permalink

Age Sex Str Dex End Int Edu Soc
49 F 3 (-1) 7 (0) 1 (-2) 6 (0) 7 (0) 4 (-1)
Easygoing, Formal
 
Skills
Astrogation 1
Diplomat 0
Drive 0
Electronics 0
Engineer (Power) 1
Investigate 0
Medic 0
Melee 0
Profession 0
Science (Linguistics) 1
Science (Physics) 1
Science (Robotics) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 3
Drifter Barbarian 0 1
Drifter Scavenger 0 1
Entertainer Artist 0 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Field Researcher at age 18
1A disaster or war strikes.
1Lightly injured, no permanent damage. Fully recovered.
1The planetary government interferes with your research for political or religious reasons. You continue working secretely.
2Continued as Field Researcher at age 22
2Assigned to work on a secret project for a patron or organisation.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
3Severely injured. Fully recovered. Owe 10,000 for medical bills.
4Became a Barbarian at age 30
4Suffer from a life-threatening illness.
5Switched to Scavenger at age 34
5Suffer from a life-threatening illness.
6Became a Artist at age 38
6Nearly killed. Owe 6,250 for medical bills.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Betrayal. Convert an Ally into a Rival or Enemy.
7Attempt at commissioned failed.