Petty Officer, 2nd class Addie Dunn
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
3 (-1) |
3 (-1) |
1 (-2) |
4 (-1) |
10 (1) |
4 (-1) |
| Inactive, Satisfied, Organized |
| Skills |
| Admin 1 |
| Art 0 |
| Athletics 0 |
| Deception 1 |
| Diplomat 1 |
| Drive 0 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Gun Combat 1 |
| Gunner (Screen) 1 |
| Mechanic 1 |
| Medic 0 |
| Recon 1 |
| Science 0 |
| Stealth 0 |
| Streetwise 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
0 |
1 |
| Army |
Cavalry |
Private |
0 |
2 |
| Citizen |
Corporate |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Petty Officer, 2nd class |
3 |
3 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | A job goes wrong, forcing you to flee off-planet. |
| 2 | Became a Cavalry at age 22 |
| 2 | Is now a Private |
| 2 | Advanced training in a specialist field |
| 3 | Continued as Cavalry at age 26 |
| 3 | Assigned to an urbanised planet torn by war. |
| 3 | Forced to muster out. |
| 4 | Became a Corporate at age 30 |
| 4 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Refuse to abuse your position for profit |
| 6 | Promoted to Engineer/Gunner rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Promoted to Engineer/Gunner rank 3 |
| 7 | Is now a Petty Officer, 2nd class |