Settler Elaine Head permalink

Age Sex Str Dex End Int Edu Soc
47 F 1 (-2) 4 (-1) 1 (-2) 10 (1) 5 (-1) 10 (1)
Persuasive
 
Skills
Admin 0
Animals (Veterinary) 1
Art 0
Astrogation 0
Athletics (Dexterity) 1
Drive 0
Engineer (M-drive) 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Pilot 0
Profession 0
Science (Psionicology) 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Citizen Colonist Settler 2 3
Scholar Scientist 0 3
 
TermHistory
1Became a Scavenger at age 18
1Suffer from a life-threatening illness.
2Became a Colonist at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 1
3Continued as Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Forced to muster out.
5Became a Scientist at age 34
5Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Gain an Enemy
6Continued as Scientist at age 38
6Refuse to join a cheat in some fashion.
7Aging Crisis. Owe 30,000 for medical bills.
7Continued as Scientist at age 42
7A disaster or war strikes.
7The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.