Commander George Fabble permalink

Age Sex Str Dex End Int Edu Soc
48 M 5 (-1) 1 (-2) 3 (-1) 5 (-1) 8 (0) 7 (0)
Self-Controlling
 
Skills
Animals 0
Diplomat 1
Electronics (Sensors) 1
Gambler 1
Gun Combat 2
Gunner (Turret) 1
Jack-of-all-Trades 1
Leadership 1
Mechanic 2
Medic 0
Melee (Blade) 1
Navigation 1
Pilot (Capital Ships) 3
Pilot (Small Craft) 1
Profession (Construction) 1
Recon 0
Survival 1
Tactics (Military) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Commander 4 / 0 5
Citizen Colonist Settler 2 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Special assignment or duty on board ship.
1Commissioned in Navy/Line/Crew
1Is now a Ensign
1Promoted to Line/Crew officer rank 2
1Is now a Sublieutenant
2Continued as Line/Crew at age 22
2Refuse to abuse your position for profit
2Promoted to Line/Crew officer rank 3
2Is now a Lieutenant
3Continued as Line/Crew at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Line/Crew at age 30
4Vessel participates in a diplomatic mission.
4Promoted to Line/Crew officer rank 4
4Is now a Commander
5Continued as Line/Crew at age 34
5Advanced training in a specialist field
5Forced to muster out.
6Became a Colonist at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 1
7Continued as Colonist at age 42
7Advanced training in a specialist field.
7Promoted to rank 2
7Is now a Settler
8Aging Crisis. Owe 60,000 for medical bills.