| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
1 (-2) |
1 (-2) |
3 (-1) |
3 (-1) |
13 (2) |
7 (0) |
| Deceitful, Concerned |
| Skills |
| Animals 0 |
| Art 0 |
| Astrogation 1 |
| Athletics (Dexterity) 2 |
| Deception 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Gun Combat 2 |
| Gunner (Capital) 1 |
| Gunner (Turret) 2 |
| Mechanic 6 |
| Medic 0 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Seafarer 0 |
| Steward 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
| Merchant |
Free Trader |
|
1 |
2 |
| Scout |
Surveyor |
Scout |
1 |
2 |
| Retired |
|
|
0 |
1 |
| Education | Graduated |
| Naval Academy |
Graduated |
|
| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Moved to a new world. |
| 1 | Graduated at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Colonist at age 22 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Free Trader at age 26 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 30 |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Became a Surveyor at age 34 |
| 6 | You discover a world, item or information of worth to the Imperium. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Aging Crisis. Owe 20,000 for medical bills. |
| 7 | Continued as Surveyor at age 38 |
| 7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Retired at age 42 |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |