Petty Officer, 3rd class Raleigh Mar permalink

Age Sex Str Dex End Int Edu Soc
48 M 9 (1) 5 (-1) 3 (-1) 4 (-1) 5 (-1) 1 (-2)
Suspicious, Negative
 
Skills
Admin 0
Art 0
Athletics (Endurance) 1
Athletics (Strength) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 2
Gun Combat 2
Gunner (Turret) 1
Jack-of-all-Trades 1
Mechanic 2
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Stealth 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Free Trader 0 1
Navy Line/Crew Petty Officer, 3rd class 2 2
Scout Explorer Scout 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Betrayal. Convert an Ally into a Rival or Enemy.
1Attempt at commissioned failed.
2Continued as Engineer/Gunner at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Voluntarily left Engineer/Gunner
3Became a Free Trader at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Switched to Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Line/Crew rank 2
4Is now a Petty Officer, 3rd class
5Continued as Line/Crew at age 34
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Became a Explorer at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Psychologically damaged by your time in the scouts.
6Promoted to rank 1
6Is now a Scout
7Continued as Explorer at age 42
7Spend several years jumping from world to world in your scout ship.