Agent Glennie Mccoy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
4 (-1) |
7 (0) |
9 (1) |
7 (0) |
4 (-1) |
6 (0) |
| Petty, Babbling, Lonely |
| Skills |
| Athletics (Dexterity) 1 |
| Carouse 1 |
| Deception 1 |
| Drive (Walker) 1 |
| Electronics (Computers) 2 |
| Electronics (Sensors) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Investigate 1 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Recon 1 |
| Stealth 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
0 |
3 |
| Army |
Cavalry |
Private |
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | You spend months in the dangerous criminal underworld. |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in a gambling ring. |
| 3 | Continued as Thief at age 26 |
| 3 | Involved in the planning of an impressive heist. |
| 3 | Forced to muster out. |
| 4 | Became a Cavalry at age 30 |
| 4 | Is now a Private |
| 4 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 4 | Gain rebels as Enemy |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Advanced training in a specialist field. |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Injured. Fully recovered. Owe 2,500 for medical bills. |