Crewman Icie Hislop permalink

Age Sex Str Dex End Int Edu Soc
52 F 5 (-1) 6 (0) 1 (-2) 3 (-1) 4 (-1) 8 (0)
Moping, Wishy Washy, Crafty
 
Skills
Athletics (Strength) 1
Broker 1
Deception 1
Electronics 0
Gun Combat 0
Persuade 0
Recon 0
Seafarer 0
Stealth 0
Streetwise 2
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Citizen Colonist 0 1
Entertainer Performer 0 1
Drifter Wanderer 0 1
Merchant Broker 1 3
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Thief at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Became a Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Forced to muster out.
3Became a Performer at age 26
3You are forced out because of censorship or controversy. What truth did you get too close to?
4Became a Wanderer at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Broker at age 34
6Continued as Broker at age 38
6Befriend a useful ally in one sphere. Gain an Ally.
6Promoted to rank 1
7Continued as Broker at age 42
7Bankrupted by a rival. Gain the other trader as a Rival.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.