Scout Marcus Gregory permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 9 (1) 1 (-2) 5 (-1) 4 (-1) 8 (0)
Wasteful, Agnostic
 
Skills
Animals 0
Art (Instrument) 1
Astrogation 0
Athletics 0
Carouse 0
Diplomat 0
Electronics (Sensors) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Medic 2
Melee (Blade) 1
Profession (Polymers) 1
Seafarer 0
Stealth 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 2
Citizen Colonist 0 2
Scout Courier Scout 1 2
Scholar Physician 1 1
Entertainer Artist 1 1
 
TermHistory
1Became a Barbarian at age 18
1Scarred. Fully recovered. Owe 10,000 for medical bills.
2Continued as Barbarian at age 22
2Offered job by a patron. Now owe him a favor.
2Promoted to rank 1
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
4Continued as Colonist at age 30
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Became a Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Psychologically damaged by your time in the scouts.
6Continued as Courier at age 38
6You discover a world, item or information of worth to the Imperium.
6Promoted to rank 1
6Is now a Scout
7Voluntarily left Courier
7Became a Physician at age 42
7Make a breakthrough in your field.
7Promoted to rank 1
8Voluntarily left Physician
8Became a Artist at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
8Promoted to rank 1
9Aging Crisis. Owe 20,000 for medical bills.