| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
5 (-1) |
4 (-1) |
10 (1) |
7 (0) |
9 (1) |
3 (-1) |
| Passionate |
| Skills |
| Admin 0 |
| Animals 0 |
| Carouse 0 |
| Deception 1 |
| Drive (Mole) 1 |
| Electronics 0 |
| Flyer 0 |
| Language 0 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Melee (Natural) 1 |
| Recon 1 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
1 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
| Citizen |
Worker |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Survived a risky adventure but gained nothing. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Barbarian at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Switched to Wanderer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Birth or Death involving a family member or close friend. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Worker at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Continued as Worker at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |