Field Agent Newman Desmond permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 4 (-1) 1 (-2) 7 (0) 8 (0) 4 (-1)
Rejects Change, Domineering, Disorderly
 
Skills
Admin 0
Advocate 0
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Deception 1
Diplomat 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Computers) 1
Gun Combat (Energy) 2
Investigate 2
Leadership 0
Mechanic 1
Navigation 1
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Agent Corporate Agent Field Agent 2 3
Navy Line/Crew Able Spacehand 1 2
Scholar Field Researcher 0 2
 
TermHistory
1Became a Corporate at age 18
1Lost eye or limb. Fully recovered.
2Became a Corporate Agent at age 22
2Rewarded for a successful mission.
2Forced to continue current assignment
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Given specialist training in vehicles.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Corporate Agent at age 30
4Befriended by a senior agent.
4Forced to muster out.
5Became a Line/Crew at age 34
5Is now a Crewman
5Vessel participates in a diplomatic mission.
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Continued as Line/Crew at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Field Researcher at age 42
7Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7Gain an Enemy
8Continued as Field Researcher at age 46
8A rival researcher blackens your name or steals your research. Gain a Rival.