Crewman Carey Medina permalink

Age Sex Str Dex End Int Edu Soc
51 M 5 (-1) 6 (0) 3 (-1) 9 (1) 5 (-1) 10 (1)
Petulant, Noisy, Brainy
 
Skills
Art 0
Athletics (Endurance) 1
Diplomat 1
Drive (Walker) 1
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Language (Anglic (3rd Imperium)) 1
Medic 0
Profession (Polymers) 1
Science (Psionicology) 1
Stealth 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 3
Merchant Merchant Marine Crewman 0 1
Scout Courier 0 1
Scout Explorer 0 1
Drifter Wanderer 2 2
 
TermHistory
1Became a Field Researcher at age 18
1Refuse to join a cheat in some fashion.
2Continued as Field Researcher at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Severely injured. Fully recovered. Owe 12,500 for medical bills.
4Became a Merchant Marine at age 30
4Is now a Crewman
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Courier at age 34
5Psychologically damaged by your time in the scouts.
6Switched to Explorer at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Became a Wanderer at age 42
7Amnesia.
7Promoted to rank 1
8Continued as Wanderer at age 46
8Offered job by a patron. Now owe him a favor.
8Promoted to rank 2