Sergeant Elie Skidd
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
5 (-1) |
7 (0) |
4 (-1) |
7 (0) |
5 (-1) |
4 (-1) |
| Touchy, Faith In Self |
| Skills |
| Admin 0 |
| Deception 1 |
| Drive (Track) 1 |
| Drive (Wheel) 1 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Gunner (Turret) 1 |
| Investigate 0 |
| Mechanic 2 |
| Melee (Blade) 1 |
| Recon 0 |
| Science (Biology) 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Sergeant |
2 |
4 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
3 |
| Entertainer |
Artist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Accepted a deal with criminal or other figure under investigation. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Established a network of contacts. Gain 3 contacts. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Sergeant |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 6 | Became a Artist at age 38 |
| 6 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 7 | Returned to Engineer/Gunner at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | You join a gambling circle on board. |
| 8 | Forced to muster out. |