Explorer Marvin Smith permalink

Age Sex Str Dex End Int Edu Soc
52 M 6 (0) 6 (0) 3 (-1) 10 (1) 8 (0) 4 (-1)
Dishonest, Uncouth, Filthy
 
Skills
Animals 0
Astrogation 0
Athletics 0
Carouse 1
Diplomat 1
Drive (Track) 1
Drive (Wheel) 1
Gambler 2
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Language 0
Melee (Bludgeon) 1
Navigation 1
Profession 0
Recon 2
Steward 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer 5 6
Scout Surveyor 0 2
 
TermHistory
1Became a Colonist at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Colonist at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 3
4Continued as Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
4Promoted to rank 4
4Is now a Explorer
5Continued as Colonist at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 5
6Continued as Colonist at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Became a Surveyor at age 42
7When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Continued as Surveyor at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 3 Contacts. Gain 2 Enemies.