Scout Marcus Gregory
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
1 (-2) |
9 (1) |
1 (-2) |
5 (-1) |
4 (-1) |
8 (0) |
| Wasteful, Agnostic |
| Skills |
| Animals 0 |
| Art (Instrument) 1 |
| Astrogation 0 |
| Athletics 0 |
| Carouse 0 |
| Diplomat 0 |
| Electronics (Sensors) 1 |
| Gun Combat (Energy) 1 |
| Jack-of-All-Trades 1 |
| Medic 2 |
| Melee (Blade) 1 |
| Profession (Polymers) 1 |
| Seafarer 0 |
| Stealth 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
1 |
2 |
| Citizen |
Colonist |
|
0 |
2 |
| Scout |
Courier |
Scout |
1 |
2 |
| Scholar |
Physician |
|
1 |
1 |
| Entertainer |
Artist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Continued as Barbarian at age 22 |
| 2 | Offered job by a patron. Now owe him a favor. |
| 2 | Promoted to rank 1 |
| 3 | Became a Colonist at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 4 | Continued as Colonist at age 30 |
| 4 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 5 | Became a Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Continued as Courier at age 38 |
| 6 | You discover a world, item or information of worth to the Imperium. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Voluntarily left Courier |
| 7 | Became a Physician at age 42 |
| 7 | Make a breakthrough in your field. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Physician |
| 8 | Became a Artist at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |