| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
5 (-1) |
1 (-2) |
6 (0) |
5 (-1) |
7 (0) |
6 (0) |
| Cold, Pleasant, Vigorous |
| Skills |
| Animals 0 |
| Carouse 1 |
| Diplomat 0 |
| Drive (Mole) 1 |
| Drive (Track) 1 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Investigate 0 |
| Language 0 |
| Medic 0 |
| Pilot 0 |
| Science (Genetics) 1 |
| Steward 0 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
0 |
2 |
| Drifter |
Barbarian |
|
1 |
1 |
| Scout |
Courier |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
4 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Continued as Scientist at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Gain an Enemy |
| 2 | Forced to muster out. |
| 3 | Became a Barbarian at age 26 |
| 3 | Amnesia. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Barbarian |
| 4 | Became a Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Voluntarily left Courier |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Embroiled in legal trouble. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Given advanced training in a specialist field |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Befriend a useful ally in one sphere. Gain an Ally. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Given advanced training in a specialist field |