Sergeant Elie Skidd permalink

Age Sex Str Dex End Int Edu Soc
51 M 5 (-1) 7 (0) 4 (-1) 7 (0) 5 (-1) 4 (-1)
Touchy, Faith In Self
 
Skills
Admin 0
Deception 1
Drive (Track) 1
Drive (Wheel) 1
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Gunner (Turret) 1
Investigate 0
Mechanic 2
Melee (Blade) 1
Recon 0
Science (Biology) 1
Seafarer 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant 2 4
Navy Engineer/Gunner Able Spacehand 1 3
Entertainer Artist 0 1
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Advanced training in a specialist field.
2Continued as Law Enforcement at age 22
2An investigation takes on a dangerous turn.
2Accepted a deal with criminal or other figure under investigation.
2Promoted to rank 1
2Is now a Corporal
3Continued as Law Enforcement at age 26
3Established a network of contacts. Gain 3 contacts.
3Promoted to rank 2
3Is now a Sergeant
4Continued as Law Enforcement at age 30
4Refused a deal with criminal or other figure under investigation. Gain an Enemy
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Became a Artist at age 38
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7Returned to Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8You join a gambling circle on board.
8Forced to muster out.