Able Spacehand Emery Sapping permalink

Age Sex Str Dex End Int Edu Soc
51 M 6 (0) 3 (-1) 2 (-2) 5 (-1) 5 (-1) 4 (-1)
Beautiful, Harmonious, Insecure
 
Skills
Art (Instrument) 1
Athletics 0
Broker 1
Carouse 1
Drive 0
Electronics 0
Flyer (Rotor) 1
Gun Combat 1
Mechanic 2
Medic 0
Persuade 1
Pilot (Spacecraft) 1
Profession (Construction) 1
Steward 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Navy Flight Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Scavenger 0 1
Entertainer Artist 2 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2Risk your fortune on a possibility lucrative deal and win.
2Forced to muster out.
3Became a Flight at age 26
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Switched to Engineer/Gunner at age 30
4Commanding officer takes an interest in your career.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Became a Scavenger at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Artist at age 42
7Works is especially well received and popular, making you a minor celebrity
7Promoted to rank 1
8Continued as Artist at age 46
8Join homeworld’s celebrity circles
8Promoted to rank 2