Petty Officer, 3rd class Verna Barnett
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
2 (-2) |
3 (-1) |
6 (0) |
7 (0) |
12 (2) |
8 (0) |
| No Purpose, Negative |
| Skills |
| Admin 1 |
| Athletics (Strength) 1 |
| Carouse 0 |
| Deception 0 |
| Drive (Track) 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Engineer (Life Support) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Heavy Weapons (Artillery) 1 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Recon 2 |
| Stealth 0 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Cavalry |
Private |
0 |
1 |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
3 |
| Drifter |
Scavenger |
|
0 |
1 |
| Entertainer |
Journalist |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Citizen |
Corporate |
|
1 |
1 |
| Education | Graduated |
| Army Academy |
Graduated |
|
| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 3 Allies. |
| 1 | Graduated at age 18. |
| 2 | Became a Cavalry at age 18 |
| 2 | Is now a Private |
| 2 | Nearly killed. |
| 3 | Became a Engineer/Gunner at age 22 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 6 | Became a Scavenger at age 34 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Became a Journalist at age 38 |
| 7 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 8 | Switched to Barbarian at age 42 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Corporate at age 46 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Gain a criminal contact. |
| 9 | Promoted to rank 1 |