Field Agent Raul Askew
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
6 (0) |
6 (0) |
3 (-1) |
| Callous |
| Skills |
| Admin 0 |
| Animals 0 |
| Art 0 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Broker 0 |
| Carouse 0 |
| Deception 1 |
| Flyer (Airship) 1 |
| Flyer (Rotor) 1 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Investigate 1 |
| Melee 0 |
| Persuade 2 |
| Profession (Biologicals) 1 |
| Profession (Civil Engineering) 1 |
| Seafarer 0 |
| Stealth 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
2 |
| Agent |
Intelligence |
Field Agent |
3 |
4 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Nearly killed. Owe 20,000 for medical bills. |
| 2 | Became a Intelligence at age 22 |
| 2 | Befriended by a senior agent. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Rewarded for a successful mission. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Rewarded for a successful mission. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Intelligence at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Forced to muster out. |
| 6 | Returned to Barbarian at age 38 |
| 6 | Drafted into Merchant Marine |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Continued as Merchant Marine at age 46 |