Able Spacehand Ray Nisbet permalink

Age Sex Str Dex End Int Edu Soc
53 M 2 (-2) 4 (-1) 1 (-2) 10 (1) 2 (-2) 10 (1)
Plain, Sadistic, Disorderly
 
Skills
Astrogation 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat 0
Gun Combat 1
Mechanic 3
Navigation 1
Persuade 1
Pilot (Spacecraft) 2
Science 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 2
Merchant Merchant Marine Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 1
Drifter Scavenger 0 1
Scout Surveyor Scout 1 3
 
TermHistory
1Became a Explorer at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Became a Merchant Marine at age 22
2Is now a Crewman
2A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
2Gain rebels as Enemy
3Became a Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Voluntarily left Engineer/Gunner
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Returned to Explorer at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 1 Contacts. Gain 3 Enemies.
6Switched to Surveyor at age 38
6You spend a great deal of time on the fringes of Charted Space.
6Gain a contact in an alien race.
6Promoted to rank 1
6Is now a Scout
7Continued as Surveyor at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Surveyor at age 46
8Psychologically damaged by your time in the scouts.