Crewman Margie Evans permalink

Age Sex Str Dex End Int Edu Soc
51 F 5 (-1) 3 (-1) 3 (-1) 10 (1) 9 (1) 9 (1)
Lean
 
Skills
Athletics 0
Broker 0
Carouse 0
Deception 0
Electronics 0
Gambler 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 2 3
Entertainer Journalist 0 1
Merchant Free Trader 0 1
Navy Flight Crewman 0 1
Agent Corporate Agent 0 1
Scout Explorer 0 1
 
TermHistory
1Became a Enforcer at age 18
1Involved in a gambling ring.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Involved in a feud with a rival criminal organization.
2Lightly injured, no permanent damage. Fully recovered.
2Promoted to rank 2
3Continued as Enforcer at age 26
3A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
4Became a Journalist at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Free Trader at age 34
5Your ship or starport is destroyed by criminals. Gain them as an Enemy.
6Became a Flight at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Became a Corporate Agent at age 42
7Injured. Fully recovered. Owe 1,250 for medical bills.
8Became a Explorer at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 1 Contacts. Gain 2 Enemies.