Admiral Lamar Remmington permalink

Age Sex Str Dex End Int Edu Soc
52 M 2 (-2) 7 (0) 7 (0) 2 (-2) 12 (2) 12 (2)
Indiscrete
 
Skills
Admin 0
Astrogation 0
Deception 1
Diplomat 1
Drive 0
Engineer (Power) 1
Flyer (Wing) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Leadership 2
Mechanic 0
Melee (Blade) 2
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession 0
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Merchant Merchant Marine Crewman 0 1
Navy Line/Crew Admiral 7 / 0 6
 
TermHistory
1Became a Courier at age 18
1Psychologically damaged by your time in the scouts.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Given advanced training in a specialist field
3Voluntarily left Merchant Marine
3Became a Line/Crew at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Commissioned in Navy/Line/Crew
3Is now a Ensign
3Promoted to Line/Crew officer rank 2
3Is now a Sublieutenant
4Continued as Line/Crew at age 30
4Vessel participates in a diplomatic mission.
4Promoted to Line/Crew officer rank 3
4Is now a Lieutenant
5Continued as Line/Crew at age 34
5Moved to a new world.
5Promoted to Line/Crew officer rank 4
5Is now a Commander
6Continued as Line/Crew at age 38
6Commanding officer takes an interest in your career.
6Promoted to Line/Crew officer rank 5
6Is now a Captain
7Continued as Line/Crew at age 42
7You join a gambling circle on board.
7Promoted to Line/Crew officer rank 6
7Is now a Admiral
8Continued as Line/Crew at age 46
8Good fortune
8Promoted to Line/Crew officer rank 7