Petty Officer, 3rd class Arie Carr permalink

Age Sex Str Dex End Int Edu Soc
52 F 9 (1) 9 (1) 5 (-1) 8 (0) 7 (0) 7 (0)
Sad
 
Skills
Athletics (Dexterity) 2
Athletics (Endurance) 1
Drive 1
Electronics (Sensors) 1
Flyer (Wing) 1
Gun Combat 0
Gun Combat 4
Gunner (Ortillery) 1
Language (Oynprith (Droyne)) 1
Mechanic 3
Pilot (Small Craft) 1
Recon 1
Science (Cybernetics) 1
Stealth 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
Agent Law Enforcement Corporal 1 2
Drifter Wanderer 1 1
Merchant Merchant Marine Senior Crewman 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Engineer/Gunner at age 26
3Advanced training in a specialist field
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
5Became a Law Enforcement at age 34
5Is now a Rookie
5Established a network of contacts. Gain 1 contacts.
5Promoted to rank 1
5Is now a Corporal
6Continued as Law Enforcement at age 38
6Refused a deal with criminal or other figure under investigation. Gain an Enemy
7Became a Wanderer at age 42
7Drafted into Merchant Marine
7Promoted to rank 1
8Became a Merchant Marine at age 46
8Is now a Crewman
8Embroiled in legal trouble.
8Promoted to rank 1
8Is now a Senior Crewman