Crewman Gust Bell permalink

Age Sex Str Dex End Int Edu Soc
52 M 5 (-1) 1 (-2) 6 (0) 5 (-1) 7 (0) 6 (0)
Cold, Pleasant, Vigorous
 
Skills
Animals 0
Carouse 1
Diplomat 0
Drive (Mole) 1
Drive (Track) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Investigate 0
Language 0
Medic 0
Pilot 0
Science (Genetics) 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Drifter Barbarian 1 1
Scout Courier 0 1
Merchant Merchant Marine Crewman 0 4
 
TermHistory
1Became a Scientist at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Scientist at age 22
2Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Lightly injured, no permanent damage. Fully recovered.
2Gain an Enemy
2Forced to muster out.
3Became a Barbarian at age 26
3Amnesia.
3Promoted to rank 1
4Voluntarily left Barbarian
4Became a Courier at age 30
4Spend several years jumping from world to world in your scout ship.
5Voluntarily left Courier
5Became a Merchant Marine at age 34
5Is now a Crewman
5Embroiled in legal trouble.
6Continued as Merchant Marine at age 38
6Given advanced training in a specialist field
7Continued as Merchant Marine at age 42
7Befriend a useful ally in one sphere. Gain an Ally.
8Continued as Merchant Marine at age 46
8Given advanced training in a specialist field