| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
7 (0) |
8 (0) |
6 (0) |
6 (0) |
7 (0) |
4 (-1) |
| Pleasant |
| Skills |
| Carouse 0 |
| Deception 2 |
| Drive (Mole) 1 |
| Electronics (Comms) 1 |
| Electronics (Sensors) 1 |
| Engineer (M-drive) 1 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Gun Combat 1 |
| Gunner (Capital) 2 |
| Mechanic 1 |
| Melee (Bludgeon) 1 |
| Pilot (Small craft) 1 |
| Pilot (Small Craft) 1 |
| Streetwise 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Able Spacehand |
1 |
2 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Citizen |
Colonist |
|
0 |
1 |
| Rogue |
Pirate |
Corporal |
2 |
3 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 3 | Became a Intelligence at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Colonist at age 34 |
| 5 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Henchman |
| 7 | Continued as Pirate at age 42 |
| 7 | Involved in a gambling ring. |
| 8 | Continued as Pirate at age 46 |
| 8 | Backstab a fellow rogue for personal gain. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Corporal |