Able Spacehand Lou Dickman permalink

Age Sex Str Dex End Int Edu Soc
51 M 9 (1) 9 (1) 5 (-1) 6 (0) 5 (-1) 8 (0)
Envious
 
Skills
Animals 0
Athletics (Dexterity) 1
Engineer (J-drive) 1
Flyer (Airship) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Language 0
Mechanic 2
Recon 2
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 4
Citizen Colonist 1 2
Army Cavalry Private 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Nearly killed.
2Became a Colonist at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 1
3Continued as Colonist at age 26
3Advanced training in a specialist field.
4Voluntarily left Colonist
4Became a Cavalry at age 30
4Is now a Private
4Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
5Returned to Engineer/Gunner at age 34
5Scarred. Fully recovered. Owe 2,500 for medical bills.
6Became a Wanderer at age 38
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Returned to Engineer/Gunner at age 42
7Commanding officer takes an interest in your career.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.