Crewman Sumner Foster permalink

Age Sex Str Dex End Int Edu Soc
51 M 9 (1) 8 (0) 3 (-1) 4 (-1) 7 (0) 5 (-1)
Tacky, Troubled
 
Skills
Admin 0
Advocate 0
Art (Write) 1
Athletics 0
Broker 0
Carouse 2
Deception 0
Diplomat 0
Drive (Walker) 1
Electronics 0
Gun Combat 1
Language 0
Leadership 0
Mechanic 1
Profession (Civil Engineering) 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
Rogue Enforcer 0 1
Entertainer Artist 1 1
Drifter Barbarian 0 1
Navy Engineer/Gunner 0 1
 
TermHistory
1Became a Corporate at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Corporate at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Flight at age 26
3Is now a Crewman
3Scarred. Owe 1,250 for medical bills.
4Became a Wanderer at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Became a Enforcer at age 34
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Became a Artist at age 38
6Gain a patron in the arts. Gain an Ally
6Promoted to rank 1
7Voluntarily left Artist
7Switched to Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Switched to Engineer/Gunner at age 46
8Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.