Crewman Myrl Hennessy permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 4 (-1) 5 (-1) 7 (0) 6 (0) 7 (0)
Fidgety, Vigorous
 
Skills
Admin 0
Advocate 1
Art (Instrument) 1
Broker 0
Carouse 1
Deception 1
Diplomat 0
Drive (Track) 1
Electronics (Computer) 1
Jack-of-all-Trades 1
Language 0
Leadership 0
Mechanic 1
Persuade 1
Steward 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 3
Entertainer Artist 1 1
Navy Flight Crewman 0 1
Scout Surveyor 0 1
Merchant Free Trader 1 2
 
TermHistory
1Became a Corporate at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Continued as Corporate at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Continued as Corporate at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Artist at age 30
4Join homeworld’s celebrity circles
4Promoted to rank 1
5Voluntarily left Artist
5Became a Flight at age 34
5Is now a Crewman
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Surveyor at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Became a Free Trader at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Continued as Free Trader at age 46
8Befriend a useful ally in one sphere. Gain an Ally.
8Promoted to rank 1