Crewman Marion Taylor permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 2 (-2) 6 (0) 5 (-1) 7 (0) 6 (0)
Honest
 
Skills
Astrogation 0
Athletics (Dexterity) 2
Broker 0
Deception 1
Diplomat 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Language 0
Mechanic 0
Medic 1
Persuade 1
Pilot 0
Profession 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Merchant Free Trader 1 3
Agent Corporate Agent 0 1
Navy Engineer/Gunner Crewman 0 1
Scholar Physician 1 1
 
TermHistory
1Became a Scavenger at age 18
1Attacked by enemies and injured.
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
1Gain Enemy if you don't already have one.
2Continued as Scavenger at age 22
2Injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Free Trader at age 26
3Embroiled in legal trouble.
3Promoted to rank 1
4Continued as Free Trader at age 30
4Find Ancient Technology.
5Continued as Free Trader at age 34
5A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
6Became a Corporate Agent at age 38
6Advanced training in a specialist field.
6Forced to muster out.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Became a Physician at age 46
8A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
8Injured.
8Promoted to rank 1