Crewman Carey Medina
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
5 (-1) |
6 (0) |
3 (-1) |
9 (1) |
5 (-1) |
10 (1) |
| Petulant, Noisy, Brainy |
| Skills |
| Art 0 |
| Athletics (Endurance) 1 |
| Diplomat 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Language (Anglic (3rd Imperium)) 1 |
| Medic 0 |
| Profession (Polymers) 1 |
| Science (Psionicology) 1 |
| Stealth 1 |
| Streetwise 2 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
1 |
3 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Scout |
Courier |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Drifter |
Wanderer |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Refuse to join a cheat in some fashion. |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Courier at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Switched to Explorer at age 38 |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Became a Wanderer at age 42 |
| 7 | Amnesia. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Offered job by a patron. Now owe him a favor. |
| 8 | Promoted to rank 2 |