Sublieutenant Marjorie Ward permalink

Age Sex Str Dex End Int Edu Soc
55 F 8 (0) 2 (-2) 3 (-1) 6 (0) 6 (0) 12 (2)
Civilised
 
Skills
Art (Holography) 1
Athletics (Dexterity) 1
Carouse 0
Drive 0
Engineer (M-drive) 1
Gun Combat 2
Gunner (Capital) 1
Gunner (Turret) 3
Leadership 1
Mechanic 2
Medic 0
Melee (Blade) 1
Persuade 1
Science (Economics) 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant 2 / 2 5
Drifter Wanderer 0 1
Entertainer Performer 0 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Continued as Engineer/Gunner at age 22
2Advanced training in a specialist field
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Attempt at commissioned failed.
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4Refuse to abuse your position for profit
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
4Promoted to Engineer/Gunner officer rank 2
4Is now a Sublieutenant
5Continued as Engineer/Gunner at age 34
5Special assignment or duty on board ship.
5Forced to muster out.
6Became a Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Performer at age 42
7Spend time with an alien race. Gain a contact.
8Continued as Performer at age 46
8Works is especially well received and popular, making you a minor celebrity
9Continued as Performer at age 50
9An investigation, tour, project or expedition goes wrong, stranding you far from home.