| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Enforcer at age 30 |
| 4 | A job goes wrong, forcing you to flee off-planet. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Voluntarily left Engineer/Gunner |
| 6 | Became a Star Marine at age 38 |
| 6 | Is now a Marine |
| 6 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 6 | Cover for the commander and gain an Ally. |
| 6 | Promoted to Star Marine rank 1 |
| 6 | Is now a Lance Corporal |
| 7 | Continued as Star Marine at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 8 | Switched to Flight at age 46 |
| 8 | Advanced training in a specialist field |
| 8 | Promoted to Flight rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Flight at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 9 | Promoted to Flight rank 3 |
| 9 | Is now a Petty Officer, 2nd class |