Agent Erma Holland permalink

Age Sex Str Dex End Int Edu Soc
56 F 2 (-2) 1 (-2) 2 (-2) 3 (-1) 2 (-2) 9 (1)
Tall, Defeated
 
Skills
Animals 0
Athletics 0
Deception 1
Drive 0
Gun Combat 0
Jack-of-All-Trades 1
Melee (Natural) 1
Melee (Unarmed) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Drifter Barbarian 0 1
Drifter Wanderer 1 2
Agent Corporate Agent Agent 1 1
Drifter Scavenger 0 1
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Lost eye or limb. Owe 2,500 for medical bills.
2Became a Barbarian at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Switched to Wanderer at age 26
3Promoted to rank 1
4Continued as Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Corporate Agent at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 1
5Is now a Agent
6Voluntarily left Corporate Agent
6Switched to Scavenger at age 38
6Suffer from a life-threatening illness.
7Aging Crisis. Owe 40,000 for medical bills.
7Retired at age 42
7Good fortune
8Accused of a crime
9Aging Crisis. Owe 10,000 for medical bills.
9Gained a contact.
10Aging Crisis. Owe 40,000 for medical bills.