Crewman Clayton Porter permalink

Age Sex Str Dex End Int Edu Soc
55 M 7 (0) 3 (-1) 4 (-1) 8 (0) 6 (0) 4 (-1)
Fun Loving, Voracious
 
Skills
Admin 0
Animals 0
Art 0
Broker 0
Carouse 1
Drive 0
Electronics (Computers) 2
Electronics (Sensors) 1
Explosives 1
Flyer (Ornithopter) 1
Flyer (Rotor) 1
Gun Combat 0
Jack-of-all-Trades 1
Melee 0
Persuade 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scout Courier 0 2
Drifter Barbarian 0 1
Citizen Worker 0 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Bankrupted by a rival. Gain the other trader as a Rival.
2Became a Courier at age 22
2Psychologically damaged by your time in the scouts.
3Continued as Courier at age 26
3Perform an exemplary service for the scouts.
4Voluntarily left Courier
4Became a Barbarian at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Worker at age 34
5Moved to a new world.
6Continued as Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.
7Continued as Worker at age 42
7You gain experience in a technical field as a computer operator or surveyor.
8Continued as Worker at age 46
8Your business expands, your corporation grows, or the colony thrives.
9Continued as Worker at age 50
9Political upheaval strikes your homeworld, and you are caught up in the revolution.