Field Agent Lee Coleman permalink

Age Sex Str Dex End Int Edu Soc
55 F 4 (-1) 8 (0) 3 (-1) 6 (0) 9 (1) 6 (0)
Detailed, Panicky
 
Skills
Animals 0
Athletics 0
Deception 2
Drive (Wheel) 1
Electronics (Sensors) 1
Flyer 0
Gambler 1
Gun Combat 0
Investigate 1
Persuade 1
Pilot 0
Recon 0
Seafarer 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 2 2
Scout Explorer 0 3
Rogue Pirate Lackey 0 1
Merchant Free Trader 0 1
Rogue Enforcer 1 2
 
TermHistory
1Became a Corporate Agent at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Rewarded for a successful mission.
2Promoted to rank 2
2Is now a Field Agent
3Voluntarily left Corporate Agent
3Became a Explorer at age 26
3Perform an exemplary service for the scouts.
4Continued as Explorer at age 30
4You spend a great deal of time on the fringes of Charted Space.
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Continued as Explorer at age 34
5Psychologically damaged by your time in the scouts.
6Became a Pirate at age 38
6Is now a Lackey
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Free Trader at age 42
7Bankrupted by a rival. Gain the other trader as a Rival.
8Switched to Enforcer at age 46
8Crime pays off. Gain victim as Enemy.
9Continued as Enforcer at age 50
9Refuse to backstab a fellow rogue for personal gain. Gain an Ally
9Promoted to rank 1