Able Spacehand Albertha Mccoy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 57 |
F |
5 (-1) |
1 (-2) |
3 (-1) |
7 (0) |
6 (0) |
4 (-1) |
8 (0) |
| Mysterious, Leader, Critical |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Broker 1 |
| Clairvoyance 0 |
| Deception 0 |
| Drive (Track) 1 |
| Flyer 0 |
| Gun Combat (Archaic) 2 |
| Gun Combat (Slug) 1 |
| Heavy Weapons 0 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Medic 0 |
| Melee (Natural) 1 |
| Recon 4 |
| Steward 0 |
| Streetwise 2 |
| Telekinesis 0 |
| Teleportation 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Cavalry |
Private |
0 |
1 |
| Psion |
Psi-Warrrior |
Marine |
0 |
1 |
| Merchant |
Broker |
|
1 |
2 |
| Drifter |
Wanderer |
|
1 |
3 |
| Scout |
Courier |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
1 |
| Education | Graduated |
| Army Academy |
Graduated |
|
| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Contacted by an underground psionic group |
| 1 | Graduated at age 18. |
| 1 | Tested for psionic powers |
| 2 | Became a Cavalry at age 18 |
| 2 | Is now a Private |
| 2 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
| 3 | Became a Psi-Warrrior at age 22 |
| 3 | Is now a Marine |
| 3 | An anti-psi cult or gang attempts to expose or attack you. |
| 4 | Became a Broker at age 26 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Broker at age 30 |
| 5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Became a Wanderer at age 34 |
| 6 | Survived a risky adventure but gained nothing. |
| 7 | Continued as Wanderer at age 38 |
| 7 | Survived a risky adventure but gained nothing. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 42 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Became a Courier at age 46 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 1 Contacts. Gain 2 Enemies. |
| 10 | Became a Engineer/Gunner at age 50 |
| 10 | Is now a Crewman |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |