4th Officer Arther Byrd permalink

Age Sex Str Dex End Int Edu Soc
55 M 8 (0) 5 (-1) 1 (-2) 7 (0) 6 (0) 2 (-2)
Odd, Dainty, Sly
 
Skills
Admin 0
Art 0
Deception 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 2
Recon 0
Streetwise 3
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Wanderer 2 3
Merchant Merchant Marine 4th Officer 2 3
Retired 0 2
 
TermHistory
1Became a Intelligence at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Became a Wanderer at age 22
2Find valuable salvage.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Attacked by enemies and injured.
3Scarred. Owe 5,000 for medical bills.
3Gain Enemy if you don't already have one.
3Promoted to rank 2
4Continued as Wanderer at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Gained a contact.
6Continued as Merchant Marine at age 38
6Your business or ship thrives.
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7Given advanced training in a specialist field
7Promoted to rank 2
7Is now a 4th Officer
8Aging Crisis. Owe 30,000 for medical bills.
8Voluntarily left Merchant Marine
8Retired at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 50,000 for medical bills.
9Gained a contact.
10Aging Crisis. Owe 10,000 for medical bills.