Scout Hampton Alexander permalink

Age Sex Str Dex End Int Edu Soc
56 M 3 (-1) 5 (-1) 5 (-1) 8 (0) 10 (1) 7 (0)
Wild, Leader
 
Skills
Art 0
Astrogation 0
Athletics (Endurance) 1
Deception 2
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Jack-of-all-Trades 2
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Profession 0
Science (Psychology) 1
Steward 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 5
Merchant Broker 0 1
Agent Intelligence Agent 1 1
Prisoner Fixer 0 1
Prisoner Thug 0 1
 
TermHistory
1Became a Courier at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1Psychologically damaged by your time in the scouts.
2Continued as Courier at age 22
2You survey an alien world.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 6 Contacts. Gain 1 Enemies.
3Promoted to rank 2
4Continued as Courier at age 30
4Perform an exemplary service for the scouts.
5Continued as Courier at age 34
5Nearly killed. Owe 35,000 for medical bills.
6Became a Broker at age 38
6Bankrupted by a rival. Gain the other trader as a Rival.
7Became a Intelligence at age 42
7Go undercover to investigate an enemy.
7Arrested
7Promoted to rank 1
7Is now a Agent
8Became a Fixer at age 46
8Attmped but failed to save a guard or prison officer.
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9Switched to Thug at age 50
9Nearly killed. Fully recovered. Owe 25,000 for medical bills.