4th Officer Arther Byrd
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
8 (0) |
5 (-1) |
1 (-2) |
7 (0) |
6 (0) |
2 (-2) |
| Odd, Dainty, Sly |
| Skills |
| Admin 0 |
| Art 0 |
| Deception 0 |
| Drive 0 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Mechanic 2 |
| Recon 0 |
| Streetwise 3 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Drifter |
Wanderer |
|
2 |
3 |
| Merchant |
Merchant Marine |
4th Officer |
2 |
3 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Wanderer at age 22 |
| 2 | Find valuable salvage. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Scarred. Owe 5,000 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Gained a contact. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Your business or ship thrives. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Given advanced training in a specialist field |
| 7 | Promoted to rank 2 |
| 7 | Is now a 4th Officer |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Voluntarily left Merchant Marine |
| 8 | Retired at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |