Crewman Terrance Green permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 4 (-1) 6 (0) 3 (-1) 5 (-1) 7 (0)
Professional
 
Skills
Admin 0
Art (Write) 1
Athletics (Endurance) 1
Carouse 0
Deception 1
Diplomat 0
Drive (Mole) 1
Electronics (Remote Ops) 1
Gunner (Capital) 1
Investigate 2
Medic 1
Persuade 0
Profession (Belter) 1
Science (Sophontology) 1
Stealth 1
Streetwise 1
Survival 3
CareerAssignmentTitleRankTerms
Scholar Physician 2 2
Drifter Wanderer 2 4
Entertainer Artist 1 1
Entertainer Journalist 0 1
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Physician at age 18
1Make a breakthrough in your field.
1Promoted to rank 1
2Continued as Physician at age 22
2Make a breakthrough in your field.
2Promoted to rank 2
3Voluntarily left Physician
3Became a Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Artist at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
4Promoted to rank 1
5Voluntarily left Artist
5Switched to Journalist at age 34
5An investigation, tour, project or expedition goes wrong, stranding you far from home.
6Became a Line/Crew at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Returned to Wanderer at age 42
7Spend time with an alien race. Gain a contact.
7Promoted to rank 1
8Continued as Wanderer at age 46
8Find valuable salvage.
8Promoted to rank 2
9Aging Crisis. Owe 40,000 for medical bills.
9Continued as Wanderer at age 50
9Find an Alien Artifact.
9Forced to muster out.
10Aging Crisis. Owe 10,000 for medical bills.