Crewman Orie Ruth permalink

Age Sex Str Dex End Int Edu Soc
56 M 2 (-2) 5 (-1) 3 (-1) 3 (-1) 10 (1) 5 (-1)
Optimistic, Resolute
 
Skills
Animals (Handling) 1
Art 0
Astrogation 1
Athletics (Strength) 1
Gun Combat 2
Gunner (Screen) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 2
Persuade 0
Science (Sophontology) 1
Seafarer 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Drifter Barbarian 1 3
Scholar Field Researcher 0 1
Drifter Scavenger 0 1
Entertainer Journalist 0 1
Citizen Colonist 0 2
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Became a Barbarian at age 22
2Offered job by a patron. Now owe him a favor.
3Became a Field Researcher at age 26
3A disaster or war strikes.
3Scarred. Fully recovered. Owe 10,000 for medical bills.
3The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
4Voluntarily left Field Researcher
4Switched to Scavenger at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Journalist at age 34
5Public opinion turns on you.
6Became a Colonist at age 38
6You are rewarded for your diligence or cunning.
7Continued as Colonist at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Returned to Barbarian at age 46
8Promoted to rank 1
9Continued as Barbarian at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.