Senior Crewman Arnold Collins permalink

Age Sex Str Dex End Int Edu Soc
57 M 3 (-1) 7 (0) 5 (-1) 5 (-1) 5 (-1) 3 (-1)
Unrestrained, Tight, Overwhelming
 
Skills
Broker 0
Carouse 1
Deception 1
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Investigate 0
Language 0
Mechanic 1
Persuade 0
Recon 1
Science (Economics) 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 2
Agent Corporate Agent Agent 1 4
Entertainer Artist 0 1
Drifter Wanderer 0 1
Scout Surveyor 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
3Became a Corporate Agent at age 26
3You go above and beyond the call of duty.
4Continued as Corporate Agent at age 30
4Rewarded for a successful mission.
4Promoted to rank 1
4Is now a Agent
5Continued as Corporate Agent at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
6Continued as Corporate Agent at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Artist at age 42
7An investigation, tour, project or expedition goes wrong, stranding you far from home.
8Became a Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Surveyor at age 50
9Your ship is ambushed by enemy vessels. You successfully bargain with them.