Crewman Hazel Stone
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
F |
6 (0) |
5 (-1) |
3 (-1) |
9 (1) |
11 (1) |
5 (-1) |
| Callous, Aloof, Inactive |
| Skills |
| Admin 0 |
| Advocate 1 |
| Athletics 0 |
| Deception 1 |
| Drive (Track) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Gun Combat 1 |
| Investigate 0 |
| Medic 0 |
| Recon 0 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Drifter |
Barbarian |
|
1 |
2 |
| Merchant |
Broker |
|
0 |
4 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Barbarian at age 22 |
| 2 | Survived a risky adventure but gained nothing. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Broker at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Continued as Broker at age 34 |
| 5 | Good fortune |
| 6 | Continued as Broker at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 7 | Continued as Broker at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Forced to muster out. |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 9 | Became a Colonist at age 50 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Colonist at age 54 |
| 10 | Hard times caused by a lack of interstellar trade costs you your job. |