| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Gained a contact. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Befriended by a senior agent. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Forced to muster out. |
| 4 | Became a Barbarian at age 30 |
| 4 | Attempted a risky adventure and was injured. |
| 4 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Barbarian at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Commanding officer takes an interest in your career. |
| 7 | Promoted to Engineer/Gunner rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |