Agent Elizabeth Medina permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 1 (-2) 3 (-1)
Eccentric, Indifferent, Kenderish
 
Skills
Animals 0
Deception 3
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Investigate 0
Melee (Natural) 1
Pilot (Small Craft) 1
Profession (Civil Engineering) 1
Recon 0
Science 0
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Navy Engineer/Gunner Crewman 0 1
Agent Corporate Agent 0 1
Merchant Broker 0 2
Drifter Wanderer 0 1
Citizen Worker 1 3
 
TermHistory
1Became a Intelligence at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Severely injured. Fully recovered. Owe 7,500 for medical bills.
4Switched to Corporate Agent at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Broker at age 34
6Continued as Broker at age 38
6A good deal ensures you are living the high life for a few years.
6Forced to muster out.
7Became a Wanderer at age 42
7Severely injured. Fully recovered. Owe 5,000 for medical bills.
8Became a Worker at age 46
8You are rewarded for your diligence or cunning.
8Promoted to rank 1
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Worker at age 50
9You befriend a superior in the corporation or the colony.
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Worker at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Aging Crisis. Owe 20,000 for medical bills.