Chief Ken Christie permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 4 (-1) 5 (-1)
Serious
 
Skills
Admin 1
Advocate 1
Animals (Handling) 1
Art 0
Athletics 0
Drive (Walker) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 3
Recon 2
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 4
Scout Surveyor 0 1
Agent Law Enforcement Chief 5 5
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Colonist at age 22
2Refused to co-operate with investigation by the planetary authorities. Gain an Ally
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
3Promoted to rank 3
4Continued as Colonist at age 30
4Advanced training in a specialist field.
4Forced to muster out.
5Became a Surveyor at age 34
5Psychologically damaged by your time in the scouts.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 1
6Is now a Corporal
7Aging Crisis. Owe 40,000 for medical bills.
7Continued as Law Enforcement at age 42
7Rewarded for a successful mission.
7Promoted to rank 2
7Is now a Sergeant
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Law Enforcement at age 46
8You go above and beyond the call of duty.
8Promoted to rank 3
8Is now a Detective
9Continued as Law Enforcement at age 50
9An investigation takes on a dangerous turn.
9Promoted to rank 4
9Is now a Lieutenant
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Law Enforcement at age 54
10Go undercover to investigate an enemy.
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Promoted to rank 5
10Is now a Chief
11Aging Crisis. Owe 20,000 for medical bills.