Crewman Drucilla Robinson permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 5 (-1) 2 (-2) 9 (1) 7 (0) 7 (0)
Inventive, Hostile
 
Skills
Animals 0
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 1
Deception 1
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Capital) 1
Language (Anglic (3rd Imperium)) 2
Mechanic 1
Persuade 0
Pilot (Spacecraft) 1
Stealth 1
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Rogue Thief 1 5
Merchant Broker 2 3
Citizen Corporate 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
2Became a Thief at age 22
2Crime pays off. Gain victim as Enemy.
3Continued as Thief at age 26
3Birth or Death involving a family member or close friend.
4Continued as Thief at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Thief at age 34
5Gained a contact.
5Promoted to rank 1
6Continued as Thief at age 38
6A job goes wrong, forcing you to flee off-planet.
7Became a Broker at age 42
7Embroiled in legal trouble.
7Promoted to rank 1
8Continued as Broker at age 46
8Given advanced training in a specialist field
8Promoted to rank 2
9Continued as Broker at age 50
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy
10Became a Corporate at age 54
10Severely injured. Fully recovered. Owe 7,500 for medical bills.