Field Agent Herbert Alexander permalink

Age Sex Str Dex End Int Edu Soc
59 M 2 (-2) 1 (-2) 3 (-1) 7 (0) 4 (-1) 8 (0)
Demanding, Xenophobic
 
Skills
Athletics (Strength) 1
Deception 1
Drive (Mole) 1
Drive (Walker) 1
Engineer (Life Support) 1
Flyer (Rotor) 1
Gun Combat (Energy) 1
Investigate 1
Mechanic 1
Medic 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 2 3
Army Army Support Private 0 1
Navy Line/Crew Able Spacehand 1 4
Rogue Enforcer 0 1
Merchant Free Trader 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Gained a contact.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Befriended by a senior agent.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Corporate Agent at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Army Support at age 30
4Is now a Private
4Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
5Became a Line/Crew at age 34
5Is now a Crewman
5Vessel participates in a notable military engagement.
6Continued as Line/Crew at age 38
6Vessel participates in a notable military engagement.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 42
7Gained a contact.
7Forced to muster out.
8Became a Enforcer at age 46
8Nearly killed. Fully recovered. Owe 40,000 for medical bills.
9Became a Free Trader at age 50
9Bankrupted by a rival. Gain the other trader as a Rival.
10Returned to Line/Crew at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.