| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Moved to a new world. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Cavalry at age 18 |
| 2 | Is now a Private |
| 2 | Commissioned in Army/Cavalry |
| 2 | Is now a Lieutenant |
| 2 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 3 | Became a Law Enforcement at age 22 |
| 3 | Is now a Rookie |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Explorer at age 26 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Field Researcher at age 30 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Field Researcher at age 34 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Continued as Field Researcher at age 38 |
| 7 | Lost eye or limb. Owe 2,500 for medical bills. |
| 8 | Returned to Law Enforcement at age 42 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Corporal |
| 9 | Continued as Law Enforcement at age 46 |
| 9 | Moved to a new world. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Sergeant |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Law Enforcement at age 50 |
| 10 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |