Crewman Jo Dixon permalink

Age Sex Str Dex End Int Edu Soc
60 F 6 (0) 2 (-2) 4 (-1) 2 (-2) 4 (-1) 7 (0)
Sociable, Sociable
 
Skills
Advocate 2
Animals 0
Carouse 0
Gun Combat (Slug) 1
Investigate 0
Language (Anglic (3rd Imperium)) 1
Mechanic 0
Melee 0
Persuade 0
Recon 0
Science (Economics) 1
Seafarer 0
Stealth 0
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 2
Citizen Colonist 0 1
Merchant Merchant Marine Crewman 0 2
Scholar Scientist 0 4
Merchant Broker 0 1
 
TermHistory
1Became a Barbarian at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to rank 1
2Continued as Barbarian at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Colonist at age 26
3Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4Became a Merchant Marine at age 30
4Is now a Crewman
4Scarred. Fully recovered. Owe 5,000 for medical bills.
5Became a Scientist at age 34
5Advanced training in a specialist field.
6Continued as Scientist at age 38
6Advanced training in a specialist field.
7Continued as Scientist at age 42
7A new romantic starts. Gain an Ally.
8Continued as Scientist at age 46
8Entangled in a bureaucratic or legal morass that distracts you from your work.
8Forced to muster out.
9Switched to Broker at age 50
9Your ship or starport is destroyed by criminals. Gain them as an Enemy.
10Returned to Merchant Marine at age 54
10A series of bad deals and decisions force you into bankruptcy. You salvage what you can.