Crewman Marcella Ross permalink

Age Sex Str Dex End Int Edu Soc
59 F 2 (-2) 8 (0) 1 (-2) 6 (0) 4 (-1) 5 (-1)
Available, No Purpose
 
Skills
Athletics (Endurance) 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Gun Combat 1
Investigate 1
Melee (Natural) 1
Pilot (Spacecraft) 1
Profession (Polymers) 1
Recon 0
Seafarer 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Engineer/Gunner Crewman 0 2
Agent Corporate Agent 0 1
Drifter Barbarian 1 4
Navy Line/Crew 0 2
 
TermHistory
1Became a Intelligence at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
3Continued as Engineer/Gunner at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Switched to Corporate Agent at age 30
4Nearly killed. Owe 8,750 for medical bills.
5Became a Barbarian at age 34
5Promoted to rank 1
6Continued as Barbarian at age 38
6Find Ancient Technology.
7Continued as Barbarian at age 42
7Survived a risky adventure but gained nothing.
8Continued as Barbarian at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Switched to Line/Crew at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Line/Crew at age 54
10A new romantic starts. Gain an Ally.
10Forced to muster out.
11Aging Crisis. Owe 40,000 for medical bills.