Mettie Franklin permalink

Age Sex Str Dex End Int Edu Soc
60 F 4 (-1) 2 (-2) 3 (-1) 9 (1) 8 (0) 7 (0)
Unselfish, Likeable, Loud
 
Skills
Admin 0
Astrogation 1
Athletics (Strength) 2
Deception 0
Drive 0
Gun Combat (Energy) 1
Gunner (Capital) 1
Mechanic 1
Recon 1
Science (Chemistry) 1
Science (Economics) 1
Science (Philosophy) 1
Science (Planetology) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Scout Courier 0 6
Scholar Scientist 1 2
Agent Intelligence 0 1
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Courier at age 22
2Spend several years jumping from world to world in your scout ship.
3Continued as Courier at age 26
3You spend a great deal of time on the fringes of Charted Space.
3Gain a contact in an alien race.
4Continued as Courier at age 30
4Good fortune
5Continued as Courier at age 34
5Perform an exemplary service for the scouts.
6Continued as Courier at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 3 Contacts. Gain 3 Enemies.
7Continued as Courier at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Forced to muster out.
8Became a Scientist at age 46
8Work leads to a considerable breakthrough.
8Promoted to rank 1
9Continued as Scientist at age 50
9A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
9Injured. Fully recovered. Owe 1,250 for medical bills.
10Became a Intelligence at age 54
10Refused a deal with criminal or other figure under investigation. Gain an Enemy