| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Given advanced training in a specialist field |
| 5 | Promoted to rank 3 |
| 5 | Is now a 3rd Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Forced to muster out. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Became a Journalist at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Freelancer |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Journalist at age 54 |
| 10 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |