Agent Wilma Carr permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 2 (-2) 1 (-2) 7 (0) 6 (0) 7 (0)
Mistrusting, Action Oriented, Courteous
 
Skills
Athletics (Endurance) 2
Deception 1
Electronics (Comms) 1
Gambler 1
Gun Combat (Archaic) 1
Investigate 1
Melee (Blade) 1
Melee (Unarmed) 2
Persuade 0
Recon 0
Stealth 1
Streetwise 1
Tactics (Naval) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 2
Marine Ground Assault Marine 0 1
Agent Intelligence Agent 1 2
Drifter Barbarian 0 1
Rogue Thief 1 2
Prisoner Fixer 0 2
 
TermHistory
1Became a Enforcer at age 18
1Involved in a gambling ring.
2Continued as Enforcer at age 22
2Scarred. Fully recovered. Owe 5,000 for medical bills.
3Became a Ground Assault at age 26
3Is now a Marine
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Intelligence at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Barbarian at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Switched to Thief at age 42
7Involved in a gambling ring.
7Promoted to rank 1
8Continued as Thief at age 46
8Arrested
9Became a Fixer at age 50
9Severely injured. Fully recovered. Owe 5,000 for medical bills.
10Continued as Fixer at age 54
10Injured. Fully recovered. Owe 5,000 for medical bills.
11Aging Crisis. Owe 40,000 for medical bills.