Able Spacehand Warren Dickman permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 9 (1)
Pathetic, Dainty, Splendid
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Broker 2
Carouse 1
Drive (Wheel) 1
Electronics (Sensors) 1
Gun Combat 1
Mechanic 2
Persuade 0
Profession (Biologicals) 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 1 1
Citizen Worker 1 3
Navy Flight Able Spacehand 1 3
Merchant Merchant Marine Crewman 0 1
Retired 0 2
 
TermHistory
1Became a Broker at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Promoted to rank 1
2Voluntarily left Broker
2Became a Worker at age 22
2Spent time maintaining and using heavy vehicles.
3Continued as Worker at age 26
3You befriend a superior in the corporation or the colony.
3Promoted to rank 1
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Forced to muster out.
5Became a Flight at age 34
5Is now a Crewman
5Advanced training in a specialist field
6Continued as Flight at age 38
6Refuse to abuse your position for profit
6Promoted to Flight rank 1
6Is now a Able Spacehand
7Continued as Flight at age 42
7Nearly killed. Owe 11,250 for medical bills.
8Switched to Merchant Marine at age 46
8Is now a Crewman
8Imperial trade restrictions force you out of business.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 60,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.