| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Dilettante at age 22 |
| 2 | Is now a Wastrel |
| 2 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Dilettante at age 26 |
| 3 | A disaster or war strikes. |
| 3 | Injured. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Ingrate |
| 4 | Continued as Dilettante at age 30 |
| 4 | Inherit a gift from a rich relative. |
| 5 | Continued as Dilettante at age 34 |
| 5 | Join a conspiracy of nobles that were caught. |
| 5 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Continued as Dilettante at age 38 |
| 6 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 6 | Forced to muster out. |
| 7 | Became a Intelligence at age 42 |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Intelligence at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Intelligence at age 50 |
| 9 | Established a network of contacts. Gain 2 contacts. |
| 9 | Forced to muster out. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |