| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
F |
2 (-2) |
9 (1) |
1 (-2) |
12 (2) |
7 (0) |
8 (0) |
| Embraces Change, Crude, Irresponsible |
| Skills |
| Animals 0 |
| Athletics 0 |
| Deception 1 |
| Drive (Mole) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Investigate 1 |
| Melee (Unarmed) 1 |
| Recon 1 |
| Science (Cosmology) 1 |
| Science (Economics) 1 |
| Science (History) 1 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
2 |
4 |
| Citizen |
Colonist |
|
0 |
1 |
| Scholar |
Scientist |
|
3 |
5 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in a feud with a rival criminal organization. |
| 1 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 4 | Continued as Thief at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Colonist at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Scientist at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scientist at age 42 |
| 7 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
| 8 | Continued as Scientist at age 46 |
| 8 | Birth or Death involving a family member or close friend. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Scientist at age 50 |
| 9 | Make a breakthrough in your field. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Scientist at age 54 |
| 10 | Gained a contact. |
| 10 | Forced to muster out. |