Crewman Vesta Hopkins permalink

Age Sex Str Dex End Int Edu Soc
61 F 1 (-2) 3 (-1) 1 (-2) 3 (-1) 5 (-1) 6 (0)
Vain
 
Skills
Admin 1
Art (Instrument) 1
Athletics 0
Drive 0
Electronics (Comms) 1
Gun Combat 1
Gunner (Screen) 1
Gunner (Turret) 1
Pilot (Small Craft) 2
Profession (Hydroponics) 1
Science 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Merchant Broker 0 2
Agent Intelligence 0 1
Entertainer Artist 1 1
Citizen Worker 1 2
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Broker at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Intelligence at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Artist at age 30
4Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
4Promoted to rank 1
5Voluntarily left Artist
5Returned to Engineer/Gunner at age 34
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Returned to Broker at age 38
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.
7Became a Worker at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 1
8Continued as Worker at age 46
8A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.