Scout Bertram Fabble permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 5 (-1) 2 (-2) 10 (1) 9 (1) 6 (0)
Abrupt, Composed
 
Skills
Admin 1
Astrogation 1
Athletics (Strength) 1
Carouse 0
Diplomat 1
Gun Combat 4
Gunner (Turret) 1
Mechanic 2
Medic 0
Navigation 1
Pilot (Small Craft) 2
Seafarer 0
Tactics 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 2
Scout Courier Scout 1 4
Retired 0 4
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Entered Naval Academy at age 22
2Study Tactics (Naval) as a hobby.
2Dropped out of military academy.
3Continued as Flight at age 22
3Scarred.
4Became a Courier at age 26
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Psychologically damaged by your time in the scouts.
5Continued as Courier at age 30
5You spend a great deal of time on the fringes of Charted Space.
5Gain a contact in an alien race.
6Continued as Courier at age 34
6Nearly killed. Fully recovered. Owe 22,500 for medical bills.
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 38
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 42
8Gained a contact.
9Aging Crisis. Owe 60,000 for medical bills.
9Victim of a crime
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 20,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.