| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Promoted to rank 3 |
| 4 | Continued as Colonist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Forced to muster out. |
| 5 | Became a Surveyor at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Corporal |
| 7 | Aging Crisis. Owe 40,000 for medical bills. |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Rewarded for a successful mission. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Sergeant |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | You go above and beyond the call of duty. |
| 8 | Promoted to rank 3 |
| 8 | Is now a Detective |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | An investigation takes on a dangerous turn. |
| 9 | Promoted to rank 4 |
| 9 | Is now a Lieutenant |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Law Enforcement at age 54 |
| 10 | Go undercover to investigate an enemy. |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Promoted to rank 5 |
| 10 | Is now a Chief |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |