| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You join a gambling circle on board. |
| 1 | Commissioned in Navy/Line/Crew |
| 1 | Is now a Ensign |
| 2 | Voluntarily left Line/Crew |
| 2 | Became a Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | Nearly killed. Owe 30,000 for medical bills. |
| 5 | Became a Field Researcher at age 34 |
| 5 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 6 | Became a Corporate at age 38 |
| 6 | Spent time maintaining and using heavy vehicles. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | You rise to a position of power in your colony or corporation. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Manager |
| 8 | Voluntarily left Corporate |
| 8 | Switched to Explorer at age 46 |
| 8 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 9 | Became a Enforcer at age 50 |
| 9 | A job goes wrong, forcing you to flee off-planet. |
| 10 | Switched to Engineer/Gunner at age 54 |
| 10 | Advanced training in a specialist field |
| 10 | Forced to continue current assignment |
| 10 | Promoted to Engineer/Gunner officer rank 2 |
| 10 | Is now a Sublieutenant |