Crewman Irma Bowman permalink

Age Sex Str Dex End Int Edu Soc
61 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 10 (1)
Scheming, Opinionated, Heart Broken
 
Skills
Admin 1
Advocate 1
Animals 0
Athletics (Strength) 1
Broker 0
Carouse 1
Diplomat 1
Drive 0
Electronics (Sensors) 1
Jack-of-All-Trades 1
Melee (Unarmed) 2
Persuade 0
Science 0
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Prisoner Inmate 1 2
Prisoner Fixer 0 1
Prisoner Thug 0 1
Noble Diplomat Intern 0 2
Retired 0 2
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Spent the college years partying.
1Dropped out of university.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Embroiled in legal trouble.
3Became a Inmate at age 26
3Beaten by a prison gang.
3Lightly injured, no permanent damage. Fully recovered.
4Switched to Fixer at age 30
4Make friends with another inmate; gain them as a Contact.
5Switched to Thug at age 34
5Accused of assaulting a prison guard.
6Returned to Inmate at age 38
6Make friends with another inmate; gain them as a Contact.
6Promoted to rank 1
6Paroled from prison.
7Became a Diplomat at age 42
7Is now a Intern
7Inherit a gift from a rich relative.
8Continued as Diplomat at age 46
8Political manoeuvrings usurp your position. Gain a Rival.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.