Crewman Hazel Stone permalink

Age Sex Str Dex End Int Edu Soc
61 F 6 (0) 5 (-1) 3 (-1) 9 (1) 11 (1) 5 (-1)
Callous, Aloof, Inactive
 
Skills
Admin 0
Advocate 1
Athletics 0
Deception 1
Drive (Track) 1
Flyer 0
Gun Combat 0
Gun Combat 1
Investigate 0
Medic 0
Recon 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Barbarian 1 2
Merchant Broker 0 4
Navy Flight Crewman 0 1
Citizen Colonist 1 2
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Barbarian at age 22
2Survived a risky adventure but gained nothing.
2Promoted to rank 1
3Continued as Barbarian at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Broker at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
5Continued as Broker at age 34
5Good fortune
6Continued as Broker at age 38
6A new romantic starts. Gain an Ally.
7Continued as Broker at age 42
7A new romantic starts. Gain an Ally.
7Forced to muster out.
8Became a Flight at age 46
8Is now a Crewman
8You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
9Became a Colonist at age 50
9Your business expands, your corporation grows, or the colony thrives.
9Promoted to rank 1
10Continued as Colonist at age 54
10Hard times caused by a lack of interstellar trade costs you your job.