Crewman Jessie Ward permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 1 (-2) 1 (-2) 13 (2) 2 (-2) 9 (1)
Rejects Change, Approachable
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 0
Deception 1
Drive 0
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Melee (Unarmed) 1
Persuade 1
Profession (Civil Engineering) 1
Science 0
Seafarer 0
Steward 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Scholar Field Researcher 0 1
Agent Law Enforcement Rookie 0 1
Drifter Scavenger 0 1
Prisoner Thug 0 1
Prisoner Inmate 0 1
Prisoner Fixer 1 1
Drifter Barbarian 0 1
Retired 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Moved to a new world.
2Continued as Merchant Marine at age 22
2A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
2Gain rebels as Enemy
3Became a Field Researcher at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Law Enforcement at age 30
4Is now a Rookie
4Scarred. Owe 1,250 for medical bills.
5Became a Scavenger at age 34
5Attempted a risky adventure and was sent to prison.
6Became a Thug at age 38
6Defeated a prison gang. Gain an Enemy.
7Switched to Inmate at age 42
7Assigned to difficult or backbreaking labour.
8Switched to Fixer at age 46
8Saved a guard or prison officer. Gain an Ally.
8Promoted to rank 1
8Paroled from prison.
9Switched to Barbarian at age 50
9You do not know what happened to you. There is a gap in your memory.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.