| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Attempt at commissioned failed. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 3 | Entered Army Academy at age 26 |
| 3 | Expand the field of Athletics, but gain a Rival in your former tutor. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Flight at age 26 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Intelligence at age 30 |
| 5 | Established a network of contacts. Gain 3 contacts. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 34 |
| 6 | Rewarded for a successful mission. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Intelligence at age 38 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Courier at age 42 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Forced to muster out. |
| 9 | Became a Free Trader at age 46 |
| 9 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 9 | Gain rebels as Enemy |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |