| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Voluntarily left Line/Crew |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Befriended by a senior agent. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Rewarded for a successful mission. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Sergeant |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Established a network of contacts. Gain 1 contacts. |
| 5 | Voluntarily left Law Enforcement |
| 5 | Switched to Engineer/Gunner at age 34 |
| 5 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 6 | Returned to Line/Crew at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 7 | Voluntarily left Line/Crew |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | A good deal ensures you are living the high life for a few years. |
| 8 | Promoted to rank 2 |
| 8 | Is now a 4th Officer |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Befriend a useful ally in one sphere. Gain an Ally. |
| 9 | Promoted to rank 3 |
| 9 | Is now a 3rd Officer |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | A good deal ensures you are living the high life for a few years. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |