Crewman Irma Bowman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
F |
1 (-2) |
1 (-2) |
1 (-2) |
2 (-2) |
8 (0) |
10 (1) |
| Scheming, Opinionated, Heart Broken |
| Skills |
| Admin 1 |
| Advocate 1 |
| Animals 0 |
| Athletics (Strength) 1 |
| Broker 0 |
| Carouse 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Jack-of-All-Trades 1 |
| Melee (Unarmed) 2 |
| Persuade 0 |
| Science 0 |
| Seafarer 0 |
| Steward 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Prisoner |
Inmate |
|
1 |
2 |
| Prisoner |
Fixer |
|
0 |
1 |
| Prisoner |
Thug |
|
0 |
1 |
| Noble |
Diplomat |
Intern |
0 |
2 |
| Retired |
|
|
0 |
2 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Spent the college years partying. |
| 1 | Dropped out of university. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Embroiled in legal trouble. |
| 3 | Became a Inmate at age 26 |
| 3 | Beaten by a prison gang. |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Switched to Fixer at age 30 |
| 4 | Make friends with another inmate; gain them as a Contact. |
| 5 | Switched to Thug at age 34 |
| 5 | Accused of assaulting a prison guard. |
| 6 | Returned to Inmate at age 38 |
| 6 | Make friends with another inmate; gain them as a Contact. |
| 6 | Promoted to rank 1 |
| 6 | Paroled from prison. |
| 7 | Became a Diplomat at age 42 |
| 7 | Is now a Intern |
| 7 | Inherit a gift from a rich relative. |
| 8 | Continued as Diplomat at age 46 |
| 8 | Political manoeuvrings usurp your position. Gain a Rival. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |