| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 2 | Continued as Courier at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Wanderer at age 26 |
| 3 | Find valuable salvage. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Gained a contact. |
| 5 | Continued as Wanderer at age 34 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Birth or Death involving a family member or close friend. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Find an Alien Artifact. |
| 8 | Forced to muster out. |
| 9 | Became a Enforcer at age 50 |
| 9 | Involved in the planning of an impressive heist. |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Enforcer |
| 10 | Switched to Pirate at age 54 |
| 10 | Is now a Lackey |
| 10 | Crime pays off. Gain victim as Enemy. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Henchman |
| 11 | Voluntarily left Pirate |
| 11 | Became a Flight at age 58 |
| 11 | Is now a Crewman |
| 11 | Commanding officer takes an interest in your career. |
| 11 | Promoted to Flight rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Continued as Flight at age 62 |
| 12 | Vessel participates in a diplomatic mission. |
| 12 | Gain a contact. |
| 12 | Forced to continue current assignment |
| 12 | Promoted to Flight rank 2 |
| 12 | Is now a Petty Officer, 3rd class |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |