Henchman Ferdinand Batt permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 8 (0)
Contrite, Disloyal, Annoyed
 
Skills
Animals 0
Athletics 0
Broker 1
Carouse 1
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 2
Explosives 1
Gambler 1
Gun Combat 0
Mechanic 1
Melee (Bludgeon) 1
Pilot (Small Craft) 1
Profession (Civil Engineering) 1
Recon 0
Science (Robotics) 1
Stealth 0
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 2
Entertainer Artist 0 1
Citizen Worker 0 2
Scout Surveyor 0 1
Merchant Merchant Marine Senior Crewman 1 4
Retired 0 1
 
EducationGraduated
University Graduated
 
TermHistory
1Entered University at age 18
1Spent the college years partying.
1Graduated at age 22.
2Became a Pirate at age 22
2Is now a Lackey
2Backstab a fellow rogue for personal gain.
2Promoted to rank 1
2Is now a Henchman
3Continued as Pirate at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Artist at age 30
4You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
5Became a Worker at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
7Voluntarily left Worker
7Became a Surveyor at age 42
7Perform an exemplary service for the scouts.
8Voluntarily left Surveyor
8Became a Merchant Marine at age 46
8Is now a Crewman
8Make an unexpected connection outside your normal circles. Gain a Contact.
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Merchant Marine at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
9Promoted to rank 1
9Is now a Senior Crewman
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Merchant Marine at age 54
10Given advanced training in a specialist field
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Merchant Marine at age 58
11Your ship or starport is destroyed by criminals. Gain them as an Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.