| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Find Ancient Technology. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You join a gambling circle on board. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to Engineer/Gunner rank 3 |
| 4 | Is now a Petty Officer, 2nd class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Abuse your position for profit |
| 5 | Promoted to Engineer/Gunner rank 4 |
| 5 | Is now a Petty Officer, 1st class |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Lost eye or limb. Fully recovered. |
| 7 | Became a Thief at age 42 |
| 7 | Involved in a gambling ring. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Thief at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Promoted to rank 2 |
| 9 | Voluntarily left Thief |
| 9 | Returned to Engineer/Gunner at age 50 |
| 9 | Advanced training in a specialist field |
| 9 | Promoted to Engineer/Gunner rank 5 |
| 9 | Is now a Chief Petty Officer |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Vessel participates in a diplomatic mission. |
| 10 | Gain a contact. |
| 10 | Forced to muster out. |
| 11 | Became a Corporate at age 58 |
| 11 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Corporate at age 62 |
| 12 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |