Crewman Ulysses Marshall permalink

Age Sex Str Dex End Int Edu Soc
67 M 2 (-2) 4 (-1) 2 (-2) 9 (1) 8 (0) 6 (0)
Sterile, Ambiguous, High
 
Skills
Art (Instrument) 1
Athletics (Dexterity) 1
Athletics (Endurance) 2
Carouse 1
Deception 1
Drive (Walker) 1
Electronics (Sensors) 1
Engineer 0
Explosives 1
Gun Combat (Energy) 1
Investigate 1
Language 0
Mechanic 0
Medic 0
Persuade 1
Profession 0
Science (Psionicology) 1
Steward 1
CareerAssignmentTitleRankTerms
Citizen Worker 1 2
Merchant Merchant Marine Crewman 0 1
Scout Explorer 0 3
Entertainer Performer 4 6
 
TermHistory
1Became a Worker at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Worker at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Merchant Marine at age 26
3Is now a Crewman
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Explorer at age 30
4You survey an alien world.
5Continued as Explorer at age 34
5Severely injured. Fully recovered. Owe 15,000 for medical bills.
6Became a Performer at age 38
6Contact with Government.
6Promoted to rank 1
7Continued as Performer at age 42
7Join homeworld’s celebrity circles
7Promoted to rank 2
8Continued as Performer at age 46
8Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
9Continued as Performer at age 50
9One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
9Promoted to rank 3
10Continued as Performer at age 54
10Good fortune
10Promoted to rank 4
11Continued as Performer at age 58
11Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
11Forced to muster out.
12Returned to Explorer at age 62
12Perform an exemplary service for the scouts.