| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Colonist at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 4 | Became a Intelligence at age 30 |
| 4 | Uncover a major conspiracy against your employers. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Line/Crew at age 46 |
| 8 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |