Term | History |
1 | Entered Army Academy at age 18 |
1 | Suffered a deep tragedy. |
1 | Dropped out of military academy. |
2 | Became a Wanderer at age 18 |
2 | Promoted to rank 1 |
3 | Continued as Wanderer at age 22 |
3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
4 | Became a Flight at age 26 |
4 | Is now a Crewman |
4 | Moved to a new world. |
4 | Promoted to Flight rank 1 |
4 | Is now a Able Spacehand |
5 | Continued as Flight at age 30 |
5 | You join a gambling circle on board. |
5 | Promoted to Flight rank 2 |
5 | Is now a Petty Officer, 3rd class |
6 | Continued as Flight at age 34 |
6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 | Promoted to Flight rank 3 |
6 | Is now a Petty Officer, 2nd class |
7 | Continued as Flight at age 38 |
7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 | Promoted to Flight rank 4 |
7 | Is now a Petty Officer, 1st class |
8 | Aging Crisis. Owe 40,000 for medical bills. |
8 | Continued as Flight at age 42 |
8 | Vessel participates in a notable military engagement. |
8 | Promoted to Flight rank 5 |
8 | Is now a Chief Petty Officer |
9 | Aging Crisis. Owe 60,000 for medical bills. |
9 | Continued as Flight at age 46 |
9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
10 | Retired at age 50 |
10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | Good fortune |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
14 | Aging Crisis. Owe 50,000 for medical bills. |