Field Agent Ervin Cowen permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 4 (-1)
Amusing
 
Skills
Animals 0
Athletics 0
Carouse 0
Deception 1
Drive 0
Electronics 0
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gunner (Capital) 1
Investigate 1
Jack-of-all-Trades 1
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 1
Pilot (Small Craft) 1
Recon 1
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Merchant Merchant Marine Crewman 0 1
Agent Intelligence Field Agent 2 3
Navy Line/Crew Able Spacehand 1 2
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
2Continued as Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Merchant Marine at age 26
3Is now a Crewman
3Bankrupted by a rival. Gain the other trader as a Rival.
4Became a Intelligence at age 30
4Uncover a major conspiracy against your employers.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Go undercover to investigate an enemy.
5You spend months in the dangerous criminal underworld.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Intelligence at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Became a Line/Crew at age 42
7Is now a Crewman
7Vessel participates in a diplomatic mission.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 46
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Good fortune
10Aging Crisis. Owe 50,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.