| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You join a gambling circle on board. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You join a gambling circle on board. |
| 2 | Promoted to Line/Crew rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Line/Crew rank 3 |
| 3 | Is now a Petty Officer, 2nd class |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Refuse to abuse your position for profit |
| 4 | Promoted to Line/Crew rank 4 |
| 4 | Is now a Petty Officer, 1st class |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Special assignment or duty on board ship. |
| 5 | Promoted to Line/Crew rank 5 |
| 5 | Is now a Chief Petty Officer |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Line/Crew rank 6 |
| 6 | Is now a Master Chief |
| 7 | Continued as Line/Crew at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Promoted to Line/Crew rank 7 |
| 7 | Forced to muster out. |
| 8 | Became a Scientist at age 46 |
| 8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scientist at age 50 |
| 9 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Scientist at age 54 |
| 10 | Refuse to join a cheat in some fashion. |
| 10 | Promoted to rank 3 |
| 11 | Voluntarily left Scientist |
| 11 | Became a Pirate at age 58 |
| 11 | Is now a Lackey |
| 11 | Crime pays off. Gain victim as Enemy. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Henchman |
| 12 | Continued as Pirate at age 62 |
| 12 | Accused of a crime |
| 12 | Promoted to rank 2 |
| 12 | Is now a Corporal |