| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | Involved in a gambling ring. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Thief at age 30 |
| 4 | Involved in a gambling ring. |
| 5 | Voluntarily left Thief |
| 5 | Became a Intelligence at age 34 |
| 5 | You go above and beyond the call of duty. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | You go above and beyond the call of duty. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Intelligence at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Special Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 5 |
| 9 | Is now a Assistant Director |
| 10 | Voluntarily left Intelligence |
| 10 | Became a Explorer at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 5 Contacts. Gain 1 Enemies. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |