| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 1 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 1 | Gain an Enemy |
| 2 | Continued as Physician at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Continued as Physician at age 26 |
| 3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Continued as Physician at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Forced to muster out. |
| 5 | Became a Worker at age 34 |
| 5 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Explorer at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Explorer at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Explorer at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 6 Contacts. Gain 3 Enemies. |
| 9 | Switched to Courier at age 50 |
| 9 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 10 | Continued as Courier at age 54 |
| 10 | Spend several years jumping from world to world in your scout ship. |
| 10 | Forced to muster out. |
| 11 | Became a Performer at age 58 |
| 11 | Public opinion turns on you. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |