| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Given advanced training in a specialist field |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Promoted to rank 2 |
| 3 | Is now a 4th Officer |
| 4 | Continued as Merchant Marine at age 30 |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 5 | Gain rebels as Enemy |
| 6 | Became a Journalist at age 38 |
| 6 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 6 | Nearly killed. Fully recovered. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Freelancer |
| 7 | Continued as Journalist at age 42 |
| 7 | Lost eye or limb. Owe 2,500 for medical bills. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Lost eye or limb. Fully recovered. |
| 9 | Became a Worker at age 50 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Continued as Worker at age 54 |
| 10 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 10 | Gain a criminal contact. |
| 10 | Promoted to rank 1 |
| 11 | Voluntarily left Worker |
| 11 | Switched to Line/Crew at age 58 |
| 11 | Vessel participates in a notable military engagement. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Special assignment or duty on board ship. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |