| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 1 | Gain Enemy if you don't already have one. |
| 2 | Continued as Barbarian at age 22 |
| 2 | Suffer from a life-threatening illness. |
| 3 | Switched to Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Scientist at age 30 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 5 | Continued as Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 6 | Continued as Scientist at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 7 | Became a Enforcer at age 42 |
| 7 | Arrested |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Became a Fixer at age 46 |
| 8 | Persecuted by a prison gang. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Fixer at age 50 |
| 9 | A guard takes a dislike to you. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | Escaped from prison. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |