Crewman Alex Mar permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 3 (-1) 1 (-2) 4 (-1) 7 (0) 2 (-2)
Orcish, Irresolute, Average
 
Skills
Art (Instrument) 1
Art (Write) 1
Athletics (Endurance) 1
Drive (Track) 1
Drive (Walker) 1
Electronics 0
Engineer (J-drive) 1
Gunner (Screen) 1
Gunner (Turret) 1
Language 0
Mechanic 2
Melee (Unarmed) 2
Persuade 0
Pilot (Small Craft) 1
Profession 0
Science 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Merchant Broker 0 1
Navy Flight 0 1
Drifter Wanderer 0 3
Entertainer Artist 1 1
Drifter Scavenger 0 2
Scholar Physician 0 1
Retired 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Broker at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Switched to Flight at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Wanderer at age 30
5Continued as Wanderer at age 34
5Injured. Fully recovered. Owe 5,000 for medical bills.
6Became a Artist at age 38
6Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
6Promoted to rank 1
7Voluntarily left Artist
7Switched to Scavenger at age 42
7Scarred.
8Became a Physician at age 46
8Assigned to work on a secret project for a patron or organisation.
9Voluntarily left Physician
9Returned to Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Returned to Wanderer at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.