Lieutenant Gene Brownhill permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 2 (-2) 3 (-1) 7 (0) 6 (0) 9 (1)
Ungrateful
 
Skills
Animals 0
Art 0
Athletics (Endurance) 1
Broker 0
Drive (Mole) 1
Drive (Walker) 1
Electronics (Comms) 2
Electronics (Remote Ops) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Belter) 1
Steward 2
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 1
Drifter Scavenger 1 2
Navy Engineer/Gunner Lieutenant 3 / 1 4
Citizen Worker Technician 2 5
 
TermHistory
1Became a Free Trader at age 18
1Given advanced training in a specialist field
1Promoted to rank 1
2Voluntarily left Free Trader
2Became a Scavenger at age 22
2Attacked by enemies and injured.
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Gain Enemy if you don't already have one.
2Promoted to rank 1
3Continued as Scavenger at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
5Promoted to Engineer/Gunner officer rank 2
5Is now a Sublieutenant
6Continued as Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner officer rank 3
6Is now a Lieutenant
7Continued as Engineer/Gunner at age 42
7Scarred. Fully recovered. Owe 2,500 for medical bills.
8Became a Worker at age 46
8Advanced training in a specialist field.
9Continued as Worker at age 50
9Lost eye or limb. Owe 1,250 for medical bills.
10Continued as Worker at age 54
10Your business expands, your corporation grows, or the colony thrives.
11Continued as Worker at age 58
11You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
11Gain a criminal contact.
11Promoted to rank 1
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Worker at age 62
12You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
12Gain a criminal contact.
12Promoted to rank 2
12Is now a Technician
13Aging Crisis. Owe 30,000 for medical bills.