| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 2 | Became a Surveyor at age 22 |
| 2 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 3 | Became a Scavenger at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Became a Flight at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 5 | Switched to Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Continued as Courier at age 38 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 7 | Continued as Courier at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Switched to Line/Crew at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Special assignment or duty on board ship. |
| 9 | Promoted to Line/Crew rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Special assignment or duty on board ship. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |