| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 34 |
| 5 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Returned to Colonist at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Settler |
| 7 | Continued as Colonist at age 42 |
| 7 | Injured. Fully recovered. |
| 8 | Became a Performer at age 46 |
| 8 | Join homeworld’s celebrity circles |
| 9 | Continued as Performer at age 50 |
| 9 | Nearly killed. Fully recovered. |
| 10 | Switched to Thief at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Became a Courier at age 58 |
| 11 | Victim of a crime |
| 12 | Continued as Courier at age 62 |
| 12 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 12 | Gain 5 Contacts. Gain 3 Enemies. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |