| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Infantry rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Continued as Infantry at age 22 |
| 2 | Scarred. Fully recovered. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Explorer at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Explorer at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Became a Thief at age 38 |
| 6 | Involved in the planning of an impressive heist. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Thief at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 8 | Continued as Thief at age 46 |
| 8 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 9 | Switched to Intelligence at age 50 |
| 9 | Gained a contact. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Intelligence at age 54 |
| 10 | Advanced training in a specialist field. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Intelligence at age 58 |
| 11 | Hard times caused by a lack of interstellar trade costs you your job. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |