| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Continued as Worker at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Forced to muster out. |
| 3 | Became a Barbarian at age 26 |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Barbarian at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Moved to a new world. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to Line/Crew rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Line/Crew rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Forced to muster out. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | A good deal ensures you are living the high life for a few years. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 11 | Gain rebels as Enemy |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |