| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 4 | Switched to Line/Crew at age 30 |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Became a Wanderer at age 34 |
| 5 | Offered job by a patron. Now owe him a favor. |
| 5 | Promoted to rank 1 |
| 6 | Became a Infantry at age 38 |
| 6 | Is now a Private |
| 6 | Gained a contact. |
| 6 | Attempt at commissioned failed. |
| 7 | Continued as Infantry at age 42 |
| 7 | Assigned to an urbanised planet torn by war. |
| 7 | Promoted to Infantry rank 1 |
| 7 | Is now a Lance Corporal |
| 8 | Continued as Infantry at age 46 |
| 8 | Scarred. Fully recovered. |
| 9 | Returned to Wanderer at age 50 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |