| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Enforcer at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Forced to muster out. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | You go above and beyond the call of duty. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | An investigation takes on a dangerous turn. |
| 5 | Accepted a deal with criminal or other figure under investigation. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Forced to muster out. |
| 7 | Became a Artist at age 42 |
| 7 | Expose or are involved in a scandal of some sort. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Good fortune |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |