Scout Carrie White permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 12 (2) 6 (0)
Loving, Aggressive
 
Skills
Admin 0
Advocate 1
Astrogation 0
Athletics 0
Diplomat 1
Electronics (Computers) 1
Engineer (Power) 1
Explosives 1
Flyer (Grav) 1
Flyer (Wing) 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Medic 1
Melee (Unarmed) 1
Pilot 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Surveyor Scout 2 6
Drifter Wanderer 1 2
Citizen Corporate 1 2
Citizen Colonist 1 3
 
TermHistory
1Became a Surveyor at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Nearly killed. Owe 17,500 for medical bills.
1Promoted to rank 1
1Is now a Scout
2Continued as Surveyor at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Psychologically damaged by your time in the scouts.
3Continued as Surveyor at age 26
3When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4Continued as Surveyor at age 30
4When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5Continued as Surveyor at age 34
5Perform an exemplary service for the scouts.
5Forced to continue current assignment
5Promoted to rank 2
6Continued as Surveyor at age 38
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Became a Wanderer at age 42
7Moved to a new world.
7Promoted to rank 1
8Continued as Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Corporate at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
9Promoted to rank 1
10Continued as Corporate at age 54
10Injured. Fully recovered. Owe 1,250 for medical bills.
11Switched to Colonist at age 58
11Your business expands, your corporation grows, or the colony thrives.
11Promoted to rank 1
12Continued as Colonist at age 62
12Advanced training in a specialist field.
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Colonist at age 66
13You gain experience in a technical field as a computer operator or surveyor.
13Forced to muster out.
14Aging Crisis. Owe 60,000 for medical bills.