| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Commissioned in Navy/Engineer/Gunner |
| 1 | Is now a Ensign |
| 2 | Voluntarily left Engineer/Gunner |
| 2 | Switched to Line/Crew at age 22 |
| 2 | Injured. Fully recovered. |
| 3 | Became a Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Continued as Worker at age 30 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Barbarian at age 34 |
| 5 | Attempted a risky adventure and was sent to prison. |
| 6 | Became a Fixer at age 38 |
| 6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Continued as Fixer at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Continued as Fixer at age 46 |
| 8 | Beaten by a prison gang. |
| 8 | Nearly killed. Owe 30,000 for medical bills. |
| 9 | Switched to Thug at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Returned to Fixer at age 54 |
| 10 | Disgraced. Word of your criminal past reaches your homeworld. |
| 11 | Switched to Inmate at age 58 |
| 11 | The warden takes an interest in your case. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Inmate at age 62 |
| 12 | The warden takes an interest in your case. |
| 12 | Paroled from prison. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |