Scout Roosevelt Hale permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 3 (-1)
Sedate, Scheming, Flashy
 
Skills
Admin 1
Advocate 1
Astrogation 0
Athletics (Endurance) 1
Drive 0
Electronics (Remote Ops) 1
Engineer (Power) 1
Gambler 1
Gunner (Screen) 1
Language 0
Mechanic 3
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Profession 0
Science (Psychology) 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Noble Administrator Clerk 1 3
Navy Flight Able Spacehand 1 2
Scout Explorer Scout 1 3
Scout Courier Scout 2 4
 
TermHistory
1Became a Worker at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Administrator at age 22
2Is now a Assistant
2Refuse to join a conspiracy of nobles. Gain an Enemy.
3Continued as Administrator at age 26
3Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
3Promoted to rank 1
3Is now a Clerk
4Continued as Administrator at age 30
4Injured. Fully recovered.
5Became a Flight at age 34
5Is now a Crewman
5Abuse your position for profit
5Promoted to Flight rank 1
5Is now a Able Spacehand
6Continued as Flight at age 38
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Became a Explorer at age 42
7You spend a great deal of time on the fringes of Charted Space.
7Psychologically damaged by your time in the scouts.
7Promoted to rank 1
7Is now a Scout
8Continued as Explorer at age 46
8When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 3 Contacts. Gain 1 Enemies.
9Continued as Explorer at age 50
9You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
10Switched to Courier at age 54
10Moved to a new world.
10Promoted to rank 1
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Courier at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Courier at age 62
12You survey an alien world.
12Promoted to rank 2
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Courier at age 66
13Injured. Fully recovered. Owe 1,250 for medical bills.
14Aging Crisis. Owe 60,000 for medical bills.