| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Refuse to join a cheat in some fashion. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Scientist at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Became a Courier at age 30 |
| 4 | You discover a world, item or information of worth to the Imperium. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Courier at age 34 |
| 5 | You survey an alien world. |
| 6 | Continued as Courier at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 7 | Continued as Courier at age 42 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 8 | Continued as Courier at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 10 | Became a Corporate Agent at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Voluntarily left Corporate Agent |
| 11 | Became a Worker at age 58 |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Worker at age 62 |
| 12 | Your business expands, your corporation grows, or the colony thrives. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Worker at age 66 |
| 13 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |