Settler Alfred Commins permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 6 (0)
Disorderly, Faded
 
Skills
Animals (Veterinary) 1
Art 0
Athletics (Dexterity) 1
Carouse 0
Diplomat 1
Drive (Mole) 1
Drive (Walker) 1
Electronics 0
Flyer (Grav) 1
Flyer (Wing) 1
Gambler 2
Investigate 0
Leadership 1
Recon 0
Science 0
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 4
Agent Intelligence 0 1
Navy Line/Crew Crewman 0 1
Scholar Field Researcher 0 1
Citizen Corporate 1 2
Drifter Barbarian 0 1
Navy Flight 0 1
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Colonist at age 22
2Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Became a Intelligence at age 26
3Nearly killed. Owe 10,000 for medical bills.
4Became a Line/Crew at age 30
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Field Researcher at age 34
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Scarred. Fully recovered. Owe 5,000 for medical bills.
6Switched to Corporate at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 1
7Continued as Corporate at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Became a Barbarian at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Switched to Flight at age 50
9Severely injured. Fully recovered. Owe 5,000 for medical bills.
10Returned to Colonist at age 54
10Advanced training in a specialist field.
10Promoted to rank 2
10Is now a Settler
11Continued as Colonist at age 58
11Advanced training in a specialist field.
11Forced to muster out.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.