| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Commissioned in Navy/Line/Crew |
| 1 | Is now a Ensign |
| 1 | Promoted to Line/Crew officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Advanced training in a specialist field |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You join a gambling circle on board. |
| 3 | Promoted to Line/Crew officer rank 3 |
| 3 | Is now a Lieutenant |
| 4 | Voluntarily left Line/Crew |
| 4 | Became a Artist at age 30 |
| 4 | Find an Alien Artifact. |
| 4 | Forced to muster out. |
| 5 | Became a Wanderer at age 34 |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Wanderer |
| 6 | Became a Corporate at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Manager |
| 8 | Continued as Corporate at age 46 |
| 8 | Advanced training in a specialist field. |
| 9 | Continued as Corporate at age 50 |
| 9 | You gain experience in a technical field as a computer operator or surveyor. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Corporate at age 54 |
| 10 | You rise to a position of power in your colony or corporation. |
| 10 | Promoted to rank 4 |
| 10 | Is now a Senior Manager |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Corporate at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |