| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Serve as the courier for an important message from the Imperium. |
| 2 | Continued as Courier at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | Good fortune |
| 5 | Forced to muster out. |
| 6 | Became a Diplomat at age 38 |
| 6 | Is now a Intern |
| 6 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 7 | Continued as Diplomat at age 42 |
| 7 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 7 | Promoted to rank 1 |
| 7 | Is now a 3rd Secretary |
| 8 | Continued as Diplomat at age 46 |
| 8 | Birth or Death involving a family member or close friend. |
| 9 | Continued as Diplomat at age 50 |
| 9 | Join a successful conspiracy of nobles. |
| 9 | Promoted to rank 2 |
| 9 | Is now a 2nd Secretary |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Diplomat at age 54 |
| 10 | A disaster or war strikes. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |