| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | War breaks out, triggering a mandatory draft. |
| 1 | Dropped out of military academy. |
| 2 | Became a Ground Assault at age 18 |
| 2 | Is now a Marine |
| 2 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 3 | Became a Worker at age 22 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 26 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Worker at age 30 |
| 5 | You befriend a superior in the corporation or the colony. |
| 6 | Continued as Worker at age 34 |
| 6 | Spent time maintaining and using heavy vehicles. |
| 7 | Continued as Worker at age 38 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Infantry at age 42 |
| 8 | Is now a Private |
| 8 | Advanced training in a specialist field |
| 8 | Promoted to Infantry rank 1 |
| 8 | Is now a Lance Corporal |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Voluntarily left Infantry |
| 9 | Retired at age 46 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Accused of a crime |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |