| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Continued as Worker at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Continued as Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 30 |
| 4 | Moved to a new world. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Technician |
| 5 | Continued as Worker at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Surveyor at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Surveyor at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Continued as Surveyor at age 46 |
| 8 | You discover a world, item or information of worth to the Imperium. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 2 |
| 9 | Continued as Surveyor at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Became a Thief at age 54 |
| 10 | A crime lord considers you his protégé. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Thief at age 58 |
| 11 | You spend months in the dangerous criminal underworld. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Thief at age 62 |
| 12 | A job goes wrong, forcing you to flee off-planet. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |