| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 2 | Became a Courier at age 22 |
| 2 | You discover a world, item or information of worth to the Imperium. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 30 |
| 4 | Moved to a new world. |
| 5 | Continued as Courier at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Continued as Courier at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 7 | Became a Worker at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Worker at age 46 |
| 8 | You gain experience in a technical field as a computer operator or surveyor. |
| 9 | Continued as Worker at age 50 |
| 9 | You are rewarded for your diligence or cunning. |
| 10 | Continued as Worker at age 54 |
| 10 | Your business expands, your corporation grows, or the colony thrives. |
| 11 | Continued as Worker at age 58 |
| 11 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 11 | Forced to muster out. |
| 12 | Became a Flight at age 62 |
| 12 | Is now a Crewman |
| 12 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |