| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Gain a patron in the arts. Gain an Ally |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Find an Alien Artifact. |
| 3 | Forced to muster out. |
| 4 | Became a Diplomat at age 30 |
| 4 | Is now a Intern |
| 4 | An assassin attempts to end your life. |
| 4 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Given specialist training in vehicles. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Nearly killed. Owe 8,750 for medical bills. |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Forced to muster out. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Good fortune |
| 9 | Continued as Pirate at age 50 |
| 9 | Involved in a gambling ring. |
| 9 | Forced to muster out. |
| 10 | Became a Wanderer at age 54 |
| 10 | Attempted a risky adventure and was injured. |
| 10 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |