| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain a Rival. |
| 1 | Dropped out of military academy. |
| 2 | Became a Worker at age 18 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Continued as Worker at age 22 |
| 3 | You are rewarded for your diligence or cunning. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 26 |
| 4 | Injured. |
| 5 | Voluntarily left Worker |
| 5 | Became a Field Researcher at age 30 |
| 5 | Refuse to join a cheat in some fashion. |
| 6 | Voluntarily left Field Researcher |
| 6 | Became a Line/Crew at age 34 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a notable military engagement. |
| 7 | Continued as Line/Crew at age 38 |
| 7 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 8 | Became a Performer at age 42 |
| 8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Became a Barbarian at age 46 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Returned to Worker at age 50 |
| 10 | Advanced training in a specialist field. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Worker at age 54 |
| 11 | Advanced training in a specialist field. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Nearly killed. Owe 40,000 for medical bills. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |