| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Explorer at age 26 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | Gain a contact in an alien race. |
| 4 | Continued as Explorer at age 30 |
| 4 | Lost eye or limb. Owe 2,500 for medical bills. |
| 5 | Became a Scavenger at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Worker at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Continued as Worker at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Worker at age 46 |
| 8 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 9 | Continued as Worker at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Gain a criminal contact. |
| 10 | Continued as Worker at age 54 |
| 10 | Your business expands, your corporation grows, or the colony thrives. |
| 11 | Continued as Worker at age 58 |
| 11 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Severely injured. Owe 15,000 for medical bills. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |