| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Nearly killed. Fully recovered. |
| 2 | Became a Worker at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Continued as Worker at age 26 |
| 3 | You are rewarded for your diligence or cunning. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 30 |
| 4 | You gain experience in a technical field as a computer operator or surveyor. |
| 5 | Continued as Worker at age 34 |
| 5 | You are rewarded for your diligence or cunning. |
| 6 | Continued as Worker at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 6 | Forced to muster out. |
| 7 | Became a Free Trader at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Continued as Free Trader at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Became a Courier at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 10 | Continued as Courier at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |