Lieutenant Joesph King permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 9 (1) 9 (1)
Self-Directed, Humble, Grumpy
 
Skills
Art (Visual Media) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 0
Drive 1
Drive (Track) 1
Electronics 0
Gambler 1
Gun Combat 1
Heavy Weapons (Man Portable) 1
Leadership 1
Mechanic 1
Melee (Blade) 2
Pilot (Capital Ships) 1
Profession (Hydroponics) 1
Seafarer 0
Stealth 3
Streetwise 2
Tactics (Military) 1
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Marine Star Marine Marine 0 1
Scout Surveyor 0 2
Entertainer Performer 2 2
Drifter Wanderer 0 2
Navy Engineer/Gunner Sublieutenant 2 / 0 2
Drifter Scavenger 0 2
Navy Line/Crew Lieutenant 3 / 0 1
Retired 0 1
 
TermHistory
1Became a Star Marine at age 18
1Is now a Marine
1You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2Became a Surveyor at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 6 Contacts. Gain 3 Enemies.
3Continued as Surveyor at age 26
3You spend a great deal of time on the fringes of Charted Space.
3Gain a contact in an alien race.
4Voluntarily left Surveyor
4Became a Performer at age 30
4Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
4Promoted to rank 1
5Continued as Performer at age 34
5Gain a patron in the arts. Gain an Ally
5Promoted to rank 2
6Voluntarily left Performer
6Became a Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Commissioned in Navy/Engineer/Gunner
7Is now a Ensign
7Promoted to Engineer/Gunner officer rank 2
7Is now a Sublieutenant
8Continued as Engineer/Gunner at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Switched to Scavenger at age 50
9A new romantic starts. Gain an Ally.
10Continued as Scavenger at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Returned to Wanderer at age 58
11Severely injured. Fully recovered. Owe 25,000 for medical bills.
12Switched to Line/Crew at age 62
12You join a gambling circle on board.
12Promoted to Line/Crew officer rank 3
12Is now a Lieutenant
13Aging Crisis. Owe 50,000 for medical bills.
13Voluntarily left Line/Crew
13Retired at age 66
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.