Agent Millard Lewis permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 3 (-1)
Discreet
 
Skills
Admin 0
Advocate 1
Broker 1
Deception 2
Drive 0
Electronics 0
Flyer 0
Gambler 1
Gun Combat 0
Gunner (Capital) 1
Investigate 0
Language 0
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Recon 0
Science 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 2
Merchant Merchant Marine Crewman 0 1
Rogue Enforcer 0 1
Citizen Corporate 0 1
Merchant Broker 2 3
Navy Engineer/Gunner Crewman 0 1
Retired 0 4
 
TermHistory
1Became a Corporate Agent at age 18
1Rewarded for a successful mission.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Enforcer at age 30
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Became a Corporate at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Switched to Broker at age 38
6Promoted to rank 1
7Continued as Broker at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 2
8Continued as Broker at age 46
8A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
9Became a Engineer/Gunner at age 50
9Vessel participates in a notable military engagement.
10Aging Crisis. Owe 40,000 for medical bills.
10Voluntarily left Engineer/Gunner
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 50,000 for medical bills.