| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 4 Contacts. Gain 1 Enemies. |
| 2 | Became a Worker at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Continued as Worker at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Continued as Worker at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Worker at age 34 |
| 5 | Spent time maintaining and using heavy vehicles. |
| 5 | Forced to muster out. |
| 6 | Became a Broker at age 38 |
| 6 | Promoted to rank 1 |
| 7 | Continued as Broker at age 42 |
| 7 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 8 | Became a Cavalry at age 46 |
| 8 | Is now a Private |
| 8 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Switched to Infantry at age 50 |
| 9 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 10 | Became a Scavenger at age 54 |
| 10 | Survived a risky adventure but gained nothing. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Scavenger at age 58 |
| 12 | Continued as Scavenger at age 62 |
| 12 | Attempted a risky adventure and was sent to prison. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Became a Fixer at age 66 |
| 13 | Persecuted by a prison gang. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |