| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 2 | Became a Infantry at age 22 |
| 2 | Is now a Private |
| 2 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 3 | Voluntarily left Infantry |
| 3 | Became a Wanderer at age 26 |
| 3 | Survived a risky adventure but gained nothing. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Amnesia. |
| 5 | Continued as Wanderer at age 34 |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Voluntarily left Wanderer |
| 7 | Became a Artist at age 42 |
| 7 | Expose or are involved in a scandal of some sort. |
| 8 | Returned to Wanderer at age 46 |
| 8 | Severely injured. Owe 20,000 for medical bills. |
| 9 | Became a Surveyor at age 50 |
| 9 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 10 | Returned to Wanderer at age 54 |
| 10 | Drafted into Law Enforcement |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Became a Law Enforcement at age 58 |
| 11 | Is now a Rookie |
| 11 | Befriended by a senior agent. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Law Enforcement at age 62 |
| 12 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Lightly injured, no permanent damage. Fully recovered. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |