| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 1 | Cover for the commander and gain an Ally. |
| 2 | Voluntarily left Star Marine |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a diplomatic mission. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Vessel participates in a diplomatic mission. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Refuse to abuse your position for profit |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Forced to muster out. |
| 6 | Became a Intelligence at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 7 | Continued as Intelligence at age 42 |
| 7 | Established a network of contacts. Gain 3 contacts. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Voluntarily left Intelligence |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Senior Crewman |
| 10 | Continued as Merchant Marine at age 54 |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 12 | Switched to Line/Crew at age 62 |
| 12 | Commanding officer takes an interest in your career. |
| 13 | Continued as Line/Crew at age 66 |
| 13 | Gained a contact. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |