| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Rewarded for a successful mission. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 4 | Became a Enforcer at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Corporate at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Switched to Broker at age 38 |
| 6 | Promoted to rank 1 |
| 7 | Continued as Broker at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Broker at age 46 |
| 8 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Vessel participates in a notable military engagement. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Voluntarily left Engineer/Gunner |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |