Scout Dicie Webb permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 5 (-1)
Serious
 
Skills
Art 0
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 2
Carouse 0
Diplomat 1
Drive (Hovercraft) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Turret) 1
Mechanic 3
Pilot 0
Recon 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Marine Ground Assault Marine 0 1
Navy Engineer/Gunner 0 1
Citizen Colonist 1 2
Scout Surveyor Scout 1 2
Drifter Scavenger 0 1
Citizen Worker 0 1
Retired 0 4
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Became a Ground Assault at age 22
2Is now a Marine
2A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
3Switched to Engineer/Gunner at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Colonist at age 30
4You rise to a position of power in your colony or corporation.
4Promoted to rank 1
5Continued as Colonist at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Forced to muster out.
6Became a Surveyor at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Continued as Surveyor at age 42
7Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
7Promoted to rank 1
7Is now a Scout
8Became a Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Switched to Worker at age 50
9Injured. Fully recovered. Owe 2,500 for medical bills.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.