| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 2 | Became a Intelligence at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Lost eye or limb. Owe 2,500 for medical bills. |
| 3 | Voluntarily left Intelligence |
| 3 | Became a Courier at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 4 | Promoted to rank 2 |
| 5 | Continued as Courier at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 5 | Forced to muster out. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Your business or ship thrives. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 8 | Became a Physician at age 46 |
| 8 | Assigned to work on a secret project for a patron or organisation. |
| 9 | Voluntarily left Physician |
| 9 | Became a Barbarian at age 50 |
| 9 | Attacked by enemies and injured. |
| 9 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Continued as Barbarian at age 54 |
| 11 | Continued as Barbarian at age 58 |
| 11 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Switched to Scavenger at age 62 |
| 12 | Encounter a Psionic institute. |
| 12 | Tested for psionic powers |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Scavenger at age 66 |
| 13 | Suffer from a life-threatening illness. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |