| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Given specialist training in vehicles. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Rewarded for a successful mission. |
| 3 | Forced to muster out. |
| 4 | Became a Free Trader at age 30 |
| 4 | Embroiled in legal trouble. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Befriend a useful ally in one sphere. Gain an Ally. |
| 7 | Continued as Free Trader at age 42 |
| 7 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 7 | Gain rebels as Enemy |
| 8 | Became a Courier at age 46 |
| 8 | Victim of a crime |
| 9 | Continued as Courier at age 50 |
| 9 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 1 Contacts. Gain 2 Enemies. |
| 10 | Continued as Courier at age 54 |
| 10 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |