| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 2 | Became a Thief at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Wanderer at age 26 |
| 3 | Attempted a risky adventure and was sent to prison. |
| 4 | Became a Inmate at age 30 |
| 4 | Persecuted by a prison gang. |
| 5 | Switched to Fixer at age 34 |
| 5 | Accused of assaulting a prison guard. |
| 6 | Returned to Inmate at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Returned to Fixer at age 42 |
| 7 | Persecuted by a prison gang. |
| 8 | Returned to Inmate at age 46 |
| 8 | Vocational Training. |
| 9 | Returned to Fixer at age 50 |
| 9 | Defeated a prison gang. Gain an Enemy. |
| 10 | Returned to Inmate at age 54 |
| 10 | Vocational Training. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Switched to Thug at age 58 |
| 11 | Failed to escaped from prison. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Fixer at age 66 |
| 13 | Defeated a prison gang. Gain an Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |