Petty Officer, 2nd class Baxter Stone permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 1 (-2)
Loves Challenge, Frustrated
 
Skills
Animals 0
Art 0
Diplomat 0
Drive 0
Flyer 0
Gun Combat 0
Gun Combat 2
Investigate 0
Jack-of-All-Trades 1
Mechanic 3
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Seafarer 0
Streetwise 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Drifter Scavenger 0 1
Drifter Wanderer 0 2
Citizen Corporate 0 1
Drifter Barbarian 0 1
Navy Line/Crew Petty Officer, 2nd class 3 4
Retired 0 4
 
TermHistory
1Became a Corporate Agent at age 18
1Go undercover to investigate an enemy.
1Lightly injured, no permanent damage. Fully recovered.
2Voluntarily left Corporate Agent
2Became a Scavenger at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Switched to Wanderer at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Corporate at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Switched to Barbarian at age 34
5Severely injured. Owe 10,000 for medical bills.
6Returned to Wanderer at age 38
6Suffer from a life-threatening illness.
7Became a Line/Crew at age 42
7Is now a Crewman
7Advanced training in a specialist field
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 46
8Scarred. Fully recovered.
8Promoted to Line/Crew rank 2
8Is now a Petty Officer, 3rd class
9Aging Crisis. Owe 60,000 for medical bills.
9Continued as Line/Crew at age 50
9Commanding officer takes an interest in your career.
9Promoted to Line/Crew rank 3
9Is now a Petty Officer, 2nd class
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Line/Crew at age 54
10Abuse your position for profit
10Forced to muster out.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11Accused of a crime
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.