| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Commanding officer takes an interest in your career. |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Special assignment or duty on board ship. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Promoted to Line/Crew rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Line/Crew rank 3 |
| 4 | Is now a Petty Officer, 2nd class |
| 5 | Voluntarily left Line/Crew |
| 5 | Became a Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 1 Contacts. Gain 3 Enemies. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Returned to Line/Crew at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Promoted to Line/Crew rank 4 |
| 7 | Is now a Petty Officer, 1st class |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Advanced training in a specialist field |
| 8 | Forced to muster out. |
| 9 | Became a Thief at age 50 |
| 9 | Backstab a fellow rogue for personal gain. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Thief at age 54 |
| 10 | Crime pays off. Gain victim as Enemy. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Thief at age 58 |
| 11 | Crime pays off. Gain victim as Enemy. |
| 11 | Promoted to rank 3 |
| 12 | Continued as Thief at age 62 |
| 12 | You spend months in the dangerous criminal underworld. |
| 12 | Promoted to rank 4 |
| 13 | Continued as Thief at age 66 |
| 13 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 13 | Promoted to rank 5 |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Continued as Thief at age 70 |
| 14 | You spend months in the dangerous criminal underworld. |
| 14 | Forced to muster out. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |