Agent Charlotte Anderson permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 2 (-2)
Ungrateful, Wasteful, Particular
 
Skills
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics 0
Gun Combat (Energy) 1
Language 0
Melee (Unarmed) 3
Persuade 3
Recon 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 1
Prisoner Inmate 1 5
Prisoner Fixer 0 1
Agent Intelligence Agent 1 2
Retired 0 5
 
TermHistory
1Became a Wanderer at age 18
1Attempted a risky adventure and was sent to prison.
1Promoted to rank 1
2Became a Inmate at age 22
2Joined a prison gang
3Switched to Fixer at age 26
3Severely injured. Owe 15,000 for medical bills.
4Returned to Inmate at age 30
4Hire a new lawyer.
5Continued as Inmate at age 34
5A guard takes a dislike to you.
6Continued as Inmate at age 38
6Hire a new lawyer.
7Continued as Inmate at age 42
7The warden takes an interest in your case.
7Promoted to rank 1
7Paroled from prison.
8Became a Intelligence at age 46
8Befriended by a senior agent.
8Promoted to rank 1
8Is now a Agent
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Intelligence at age 50
9Nearly killed. Fully recovered. Owe 12,500 for medical bills.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 40,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14Severely injured. Fully recovered. Owe 20,000 for medical bills.
15Aging Crisis. Owe 60,000 for medical bills.