Scout Nelson Allen permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 3 (-1)
Civilised, Civilised, Risk-Taking
 
Skills
Astrogation 1
Athletics (Endurance) 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Sensors) 1
Flyer (Airship) 1
Gambler 1
Gun Combat 0
Gunner (Ortillery) 1
Jack-of-all-Trades 1
Language 0
Mechanic 0
Pilot (Spacecraft) 1
Profession 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 4
Navy Line/Crew Crewman 0 3
Citizen Colonist 1 3
Retired 0 4
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Continued as Courier at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 5 Contacts. Gain 1 Enemies.
3Continued as Courier at age 26
3Gained a contact.
3Forced to continue current assignment
3Promoted to rank 1
3Is now a Scout
4Continued as Courier at age 30
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Became a Line/Crew at age 34
5Is now a Crewman
5You join a gambling circle on board.
6Continued as Line/Crew at age 38
6Vessel participates in a notable military engagement.
7Continued as Line/Crew at age 42
7During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
8Became a Colonist at age 46
8Advanced training in a specialist field.
9Continued as Colonist at age 50
9You are rewarded for your diligence or cunning.
9Promoted to rank 1
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Colonist at age 54
10You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
10Gain a criminal contact.
10Forced to muster out.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 50,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.