| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Study Art (Perform) as a hobby. |
| 1 | Graduated at age 18. |
| 2 | Became a Cavalry at age 18 |
| 2 | Is now a Private |
| 2 | Nearly killed. Owe 7,500 for medical bills. |
| 3 | Became a Wanderer at age 22 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Switched to Scavenger at age 26 |
| 4 | Find valuable salvage. |
| 5 | Continued as Scavenger at age 30 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Returned to Wanderer at age 34 |
| 6 | Find an Alien Artifact. |
| 6 | Forced to muster out. |
| 7 | Became a Diplomat at age 38 |
| 7 | Is now a Intern |
| 7 | time as a ruler or playboy gives you a wide range of experiences. |
| 8 | Continued as Diplomat at age 42 |
| 8 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 9 | Continued as Diplomat at age 46 |
| 9 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 9 | Promoted to rank 1 |
| 9 | Is now a 3rd Secretary |
| 10 | Continued as Diplomat at age 50 |
| 10 | Inherit a gift from a rich relative. |
| 10 | Promoted to rank 2 |
| 10 | Is now a 2nd Secretary |
| 11 | Continued as Diplomat at age 54 |
| 11 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 11 | Promoted to rank 3 |
| 11 | Is now a 1st Secretary |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Diplomat at age 58 |
| 12 | Good fortune |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Lightly injured, no permanent damage. Fully recovered. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |