Manager Shirley Watts permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 11 (1) 7 (0)
Deceiving
 
Skills
Admin 2
Advocate 0
Athletics (Dexterity) 3
Athletics (Endurance) 1
Broker 1
Carouse 2
Diplomat 1
Drive (Track) 1
Electronics (Computer) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Blade) 1
Melee (Natural) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Hydroponics) 1
Recon 0
Streetwise 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Navy Line/Crew Able Spacehand 1 2
Drifter Wanderer 0 2
Citizen Corporate Manager 3 4
Retired 0 5
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
2Entered Naval Academy at age 22
2Spent the college years partying.
2Graduated at age 22.
3Became a Line/Crew at age 22
3Is now a Crewman
3Special assignment or duty on board ship.
3Attempt at commissioned failed.
4Continued as Line/Crew at age 26
4A new romantic starts. Gain an Ally.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Voluntarily left Line/Crew
5Became a Wanderer at age 30
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Corporate at age 34
6Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Promoted to rank 1
7Continued as Corporate at age 38
7A new romantic starts. Gain an Ally.
7Promoted to rank 2
7Is now a Manager
8Continued as Corporate at age 42
8You befriend a superior in the corporation or the colony.
9Continued as Corporate at age 46
9Your business expands, your corporation grows, or the colony thrives.
9Promoted to rank 3
10Voluntarily left Corporate
10Returned to Wanderer at age 50
10Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 54
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 50,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 60,000 for medical bills.