Settler West Dods permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 9 (1) 8 (0)
Willing, Loving
 
Skills
Animals (Handling) 1
Astrogation 0
Athletics 0
Drive (Wheel) 1
Electronics (Computers) 1
Gun Combat 0
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Language (Anglic (3rd Imperium)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 1
Pilot 0
Steward 1
Streetwise 1
Survival 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Scout Surveyor 0 1
Citizen Colonist Settler 3 4
Drifter Barbarian 1 4
Retired 0 3
 
TermHistory
1Became a Explorer at age 18
1You spend a great deal of time on the fringes of Charted Space.
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 1 Contacts. Gain 3 Enemies.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Switched to Surveyor at age 26
3Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
4Became a Colonist at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 1
5Continued as Colonist at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 3
7Continued as Colonist at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Barbarian at age 46
8Promoted to rank 1
9Continued as Barbarian at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Barbarian at age 54
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Barbarian at age 58
11Amnesia.
12Aging Crisis. Owe 10,000 for medical bills.
12Voluntarily left Barbarian
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 10,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.