| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attempted a risky adventure and was sent to prison. |
| 1 | Promoted to rank 1 |
| 2 | Became a Inmate at age 22 |
| 2 | Joined a prison gang |
| 3 | Switched to Fixer at age 26 |
| 3 | Severely injured. Owe 15,000 for medical bills. |
| 4 | Returned to Inmate at age 30 |
| 4 | Hire a new lawyer. |
| 5 | Continued as Inmate at age 34 |
| 5 | A guard takes a dislike to you. |
| 6 | Continued as Inmate at age 38 |
| 6 | Hire a new lawyer. |
| 7 | Continued as Inmate at age 42 |
| 7 | The warden takes an interest in your case. |
| 7 | Promoted to rank 1 |
| 7 | Paroled from prison. |
| 8 | Became a Intelligence at age 46 |
| 8 | Befriended by a senior agent. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Intelligence at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |