| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Risk your fortune on a possibility lucrative deal and win. |
| 2 | Promoted to rank 2 |
| 2 | Is now a 4th Officer |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 3 |
| 3 | Is now a 3rd Officer |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 4 |
| 4 | Is now a 2nd Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Promoted to rank 5 |
| 5 | Is now a 1st Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 7 | Became a Journalist at age 42 |
| 7 | Expose or are involved in a scandal of some sort. |
| 8 | Became a Courier at age 46 |
| 8 | You survey an alien world. |
| 9 | Continued as Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 10 | Continued as Courier at age 54 |
| 10 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 11 | Continued as Courier at age 58 |
| 11 | Spend several years jumping from world to world in your scout ship. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Scout |
| 12 | Voluntarily left Courier |
| 12 | Switched to Explorer at age 62 |
| 12 | Psychologically damaged by your time in the scouts. |
| 13 | Became a Scavenger at age 66 |
| 13 | Attempted a risky adventure and was sent to prison. |
| 14 | Became a Thug at age 70 |
| 14 | Special Duty. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |