Craftsman Mathilde Silva permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 12 (2) 9 (1)
Random, Gracious, Debonair
 
Skills
Art 0
Athletics (Strength) 1
Carouse 1
Diplomat 1
Drive 0
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Gun Combat 1
Investigate 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Profession (Biologicals) 2
Profession (Civil Engineering) 1
Profession (Polymers) 1
Recon 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Worker Craftsman 4 4
Navy Engineer/Gunner Able Spacehand 1 2
Scout Explorer 0 1
Drifter Wanderer 1 3
Retired 0 3
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 3
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 4
5Is now a Craftsman
6Voluntarily left Worker
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Attempt at commissioned failed.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Lost eye or limb. Fully recovered.
8Became a Explorer at age 46
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
9Became a Wanderer at age 50
9Offered job by a patron. Now owe him a favor.
9Forced to continue current assignment
9Promoted to rank 1
10Continued as Wanderer at age 54
10Find an Alien Artifact.
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Wanderer at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.