Term | History |
1 | Became a Pirate at age 18 |
1 | Is now a Lackey |
1 | You spend months in the dangerous criminal underworld. |
1 | Promoted to rank 1 |
1 | Is now a Henchman |
2 | Continued as Pirate at age 22 |
2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
3 | Became a Intelligence at age 26 |
3 | Birth or Death involving a family member or close friend. |
3 | Promoted to rank 1 |
3 | Is now a Agent |
4 | Continued as Intelligence at age 30 |
4 | Established a network of contacts. Gain 3 contacts. |
4 | Promoted to rank 2 |
4 | Is now a Field Agent |
5 | Continued as Intelligence at age 34 |
5 | Established a network of contacts. Gain 1 contacts. |
5 | Promoted to rank 3 |
6 | Continued as Intelligence at age 38 |
6 | Hard times caused by a lack of interstellar trade costs you your job. |
7 | Became a Corporate at age 42 |
7 | Spent time maintaining and using heavy vehicles. |
8 | Voluntarily left Corporate |
8 | Returned to Pirate at age 46 |
8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 | Continued as Pirate at age 50 |
9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
9 | Promoted to rank 2 |
9 | Is now a Corporal |
10 | Continued as Pirate at age 54 |
10 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
11 | Became a Barbarian at age 58 |
11 | Injured. Fully recovered. Owe 2,500 for medical bills. |
12 | Aging Crisis. Owe 40,000 for medical bills. |
12 | Retired at age 62 |
12 | Gained a contact. |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Severely injured. Owe 10,000 for medical bills. |
14 | Aging Crisis. Owe 60,000 for medical bills. |
14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
15 | Aging Crisis. Owe 60,000 for medical bills. |
15 | Good fortune |
16 | Aging Crisis. Owe 40,000 for medical bills. |