Able Spacehand Ambre Nicolas permalink

Age Str Dex End Int Edu Soc
55 1 (-2) 5 (-1) 2 (-2) 8 (0) 8 (0) 5 (-1)
Athletics (Dexterity) 2
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Drive (Wheel) 1
Flyer (Airship) 1
Gun Combat 1
Gunner (Capital) 1
Mechanic 1
Melee (Natural) 1
Persuade 1
Profession 1
Science 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 2
Navy Flight Able Spacehand 1 1
Rogue Enforcer 3 5
Drifter Scavenger 0 1
Citizen Colonist 0 1
Scholar Physician 0 1
1Became a Flight at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to rank 1
1Is now a Able Spacehand
2Voluntarily left Flight
2Became a Enforcer at age 22
2A crime lord considers you his protégé.
2Promoted to rank 1
3Continued as Enforcer at age 26
3Involved in a feud with a rival criminal organization.
3Promoted to rank 2
4Continued as Enforcer at age 30
4Gained a contact.
4Promoted to rank 3
5Continued as Enforcer at age 34
5Involved in a feud with a rival criminal organization.
6Continued as Enforcer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Scavenger at age 42
7You do not know what happened to you. There is a gap in your memory.
8Became a Colonist at age 46
8Nearly killed
9Became a Physician at age 50
9Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
9Gain an Enemy
10Aging Crisis. Owe 60,000 for medical bills.