Term | History |
1 | Became a Broker at age 18 |
1 | Bankrupted by a rival. Gain the other trader as a Rival. |
2 | Became a Artist at age 22 |
2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
3 | Became a Corporate at age 26 |
3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
3 | Gain a criminal contact. |
3 | Promoted to rank 1 |
4 | Continued as Corporate at age 30 |
4 | Spent time maintaining and using heavy vehicles. |
4 | Promoted to rank 2 |
4 | Is now a Manager |
5 | Continued as Corporate at age 34 |
5 | Good fortune |
5 | Forced to muster out. |
6 | Became a Wanderer at age 38 |
6 | Survived a risky adventure but gained nothing. |
6 | Promoted to rank 1 |
7 | Voluntarily left Wanderer |
7 | Switched to Worker at age 42 |
7 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 | Returned to Broker at age 46 |
8 | Given advanced training in a specialist field |
8 | Promoted to rank 1 |
9 | Aging Crisis. Owe 40,000 for medical bills. |
9 | Voluntarily left Broker |
9 | Retired at age 50 |
9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Betrayal. Convert an Ally into a Rival or Enemy. |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
12 | Aging Crisis. Owe 40,000 for medical bills. |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | Moved to a new world. |
14 | Aging Crisis. Owe 40,000 for medical bills. |
14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
15 | Aging Crisis. Owe 30,000 for medical bills. |