2nd Officer Hamp Little permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 2 (-2) 4 (-1) 8 (0) 4 (-1) 7 (0)
Pert, Smiling
 
Skills
Broker 1
Drive 0
Electronics (Sensors) 2
Gun Combat (Slug) 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Science 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer 4 5
Army Cavalry Private 0 1
Agent Intelligence 0 1
Retired 0 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Given advanced training in a specialist field
2Continued as Merchant Marine at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Embroiled in legal trouble.
3Promoted to rank 2
3Is now a 4th Officer
4Continued as Merchant Marine at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Promoted to rank 3
4Is now a 3rd Officer
5Continued as Merchant Marine at age 34
5Promoted to rank 4
5Is now a 2nd Officer
6Voluntarily left Merchant Marine
6Became a Cavalry at age 38
6Is now a Private
6Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
6Gain rebels as Enemy
7Became a Intelligence at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 50,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.