Settler Walker Finnerty
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 50 |
M |
7 (0) |
6 (0) |
4 (-1) |
5 (-1) |
9 (1) |
9 (1) |
| Ruthless |
| Skills |
| Animals (Training) 1 |
| Animals (Veterinary) 1 |
| Carouse 1 |
| Deception 1 |
| Drive (Wheel) 1 |
| Electronics (Comms) 1 |
| Electronics (Computer) 1 |
| Flyer (Airship) 1 |
| Leadership 0 |
| Mechanic 0 |
| Recon 1 |
| Stealth 0 |
| Steward 2 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Entertainer |
Journalist |
Freelancer |
1 |
2 |
| Citizen |
Colonist |
Settler |
2 |
3 |
| Citizen |
Corporate |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 2 | Became a Journalist at age 22 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Freelancer |
| 3 | Continued as Journalist at age 26 |
| 3 | Works is especially well received and popular, making you a minor celebrity |
| 3 | Forced to muster out. |
| 4 | Became a Colonist at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Settler |
| 6 | Continued as Colonist at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Switched to Corporate at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Corporate at age 46 |
| 8 | Advanced training in a specialist field. |