| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Scientist |
| 2 | Entered Army Academy at age 22 |
| 2 | Expand the field of Melee, but gain a Rival in your former tutor. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Scientist at age 22 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scientist at age 26 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Scientist at age 30 |
| 5 | Make a breakthrough in your field. |
| 6 | Continued as Scientist at age 34 |
| 6 | Advanced training in a specialist field. |
| 7 | Continued as Scientist at age 38 |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Infantry at age 42 |
| 8 | Is now a Private |
| 8 | Injured. |
| 9 | Became a Intelligence at age 46 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Continued as Intelligence at age 50 |
| 10 | Uncover a major conspiracy against your employers. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Field Agent |
| 11 | Continued as Intelligence at age 54 |
| 11 | Hard times caused by a lack of interstellar trade costs you your job. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Find Ancient Technology. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |