Field Agent Jesse Grain permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 3 (-1) 10 (1) 8 (0) 7 (0)
Erratic
 
Skills
Art 0
Athletics 0
Deception 1
Drive (Track) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer (Rotor) 1
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Investigate 1
Mechanic 0
Medic 0
Recon 0
Science (Sophontology) 1
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey 0 1
Agent Intelligence Field Agent 3 5
Drifter Barbarian 0 2
 
EducationGraduated
University Failed
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Intelligence at age 22
2Established a network of contacts. Gain 2 contacts.
2Promoted to rank 1
2Is now a Agent
3Voluntarily left Intelligence
3Entered University at age 26
3Made lifelong friends. Gain 2 Allies.
3Dropped out of university.
4Continued as Intelligence at age 30
4Go undercover to investigate an enemy.
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Continued as Intelligence at age 34
5You go above and beyond the call of duty.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Intelligence at age 38
6Given specialist training in vehicles.
6Promoted to rank 3
7Continued as Intelligence at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Barbarian at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Barbarian at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 30,000 for medical bills.