| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Moved to a new world. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Drafted into Scout |
| 3 | Became a Courier at age 26 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 4 Contacts. Gain 3 Enemies. |
| 4 | Voluntarily left Courier |
| 4 | Returned to Wanderer at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Find valuable salvage. |
| 5 | Forced to muster out. |
| 6 | Became a Scientist at age 38 |
| 6 | Make a breakthrough in your field. |
| 7 | Continued as Scientist at age 42 |
| 7 | A disaster or war strikes. |
| 7 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 8 | Continued as Scientist at age 46 |
| 8 | Work leads to a considerable breakthrough. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scientist at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Continued as Scientist at age 54 |
| 10 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 10 | A disaster or war strikes. |
| 10 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 10 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 10 | Gain an Enemy |
| 10 | Promoted to rank 2 |
| 11 | Continued as Scientist at age 58 |
| 11 | A disaster or war strikes. |
| 11 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |