Scout Freddie Winn permalink

Age Sex Str Dex End Int Edu Soc
53 M 3 (-1) 3 (-1) 4 (-1) 10 (1) 10 (1) 8 (0)
Immobile, Changeable, Affectionate
 
Skills
Animals 0
Art (Instrument) 1
Astrogation 0
Athletics (Strength) 2
Carouse 0
Diplomat 1
Gun Combat (Energy) 1
Mechanic 0
Medic 0
Melee (Blade) 1
Pilot (Spacecraft) 1
Profession 0
Science (History) 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 3
Drifter Barbarian 0 1
Navy Flight Crewman 0 1
Citizen Colonist Settler 2 3
 
TermHistory
1Became a Courier at age 18
1Perform an exemplary service for the scouts.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2You survey an alien world.
2Promoted to rank 2
3Continued as Courier at age 26
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Became a Barbarian at age 30
4Injured. Fully recovered. Owe 2,500 for medical bills.
5Became a Flight at age 34
5Is now a Crewman
5Severely injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Colonist at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 1
7Continued as Colonist at age 42
7Advanced training in a specialist field.
8Continued as Colonist at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
8Promoted to rank 2
8Is now a Settler