| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
F |
8 (0) |
4 (-1) |
7 (0) |
2 (-2) |
11 (1) |
4 (-1) |
| Intuitive, Lewd, Ethical |
| Skills |
| Advocate 3 |
| Art 0 |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Mechanic 0 |
| Medic 1 |
| Persuade 1 |
| Pilot 0 |
| Stealth 1 |
| Streetwise 2 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Rogue |
Enforcer |
|
2 |
3 |
| Rogue |
Thief |
|
3 |
4 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 6 Contacts. Gain 1 Enemies. |
| 2 | Became a Enforcer at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Involved in a feud with a rival criminal organization. |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Enforcer at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Switched to Thief at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Thief at age 38 |
| 6 | Involved in a gambling ring. |
| 7 | Continued as Thief at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Thief at age 46 |
| 8 | Good fortune |
| 8 | Promoted to rank 3 |