Myrtle Lord permalink

Age Sex Str Dex End Int Edu Soc
49 F 5 (-1) 6 (0) 5 (-1) 1 (-2) 8 (0) 7 (0)
Moody
 
Skills
Admin 2
Advocate 1
Animals 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Engineer (M-drive) 1
Investigate 0
Medic 0
Profession 0
Science (Chemistry) 1
Science (Economics) 1
Science (Linguistics) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 5
Scout Courier 0 2
 
TermHistory
1Became a Scientist at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
2Continued as Scientist at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Continued as Scientist at age 26
3Make a breakthrough in your field.
4Continued as Scientist at age 30
4Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4Gain an Enemy
4Forced to continue current assignment
4Promoted to rank 1
5Continued as Scientist at age 34
5Gained a contact.
5Forced to muster out.
6Became a Courier at age 38
6You spend a great deal of time on the fringes of Charted Space.
6Psychologically damaged by your time in the scouts.
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.