Scout Muriel Peck permalink

Age Sex Str Dex End Int Edu Soc
49 F 3 (-1) 3 (-1) 4 (-1) 8 (0) 6 (0) 3 (-1)
Constricting, Bored
 
Skills
Admin 0
Astrogation 1
Deception 1
Diplomat 1
Drive (Track) 1
Electronics (Comms) 1
Flyer (Airship) 1
Flyer (Grav) 1
Gun Combat 0
Investigate 0
Leadership 1
Medic 0
Pilot (Small craft) 1
Recon 0
Science (Cosmology) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Scout Courier Scout 2 3
Citizen Corporate 1 2
 
TermHistory
1Became a Intelligence at age 18
1Go undercover to investigate an enemy.
1Life ruined by a criminal gang. Gain the gang as an Enemy
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Courier at age 26
3You survey an alien world.
3Promoted to rank 1
3Is now a Scout
4Continued as Courier at age 30
4You discover a world, item or information of worth to the Imperium.
4Promoted to rank 2
5Continued as Courier at age 34
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Became a Corporate at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 1
7Continued as Corporate at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.