Commander Marvin Green permalink

Age Sex Str Dex End Int Edu Soc
47 M 1 (-2) 5 (-1) 8 (0) 7 (0) 5 (-1) 10 (1)
Dark, Supercilious, Messy
 
Skills
Deception 1
Electronics (Sensors) 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat 2
Leadership 2
Mechanic 2
Melee (Blade) 1
Melee (Bludgeon) 1
Pilot (Spacecraft) 3
Science 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Commander 4 / 2 7
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2You join a gambling circle on board.
2Attempt at commissioned failed.
2Promoted to Line/Crew rank 2
2Is now a Petty Officer, 3rd class
3Continued as Line/Crew at age 26
3Abuse your position for profit
3Attempt at commissioned failed.
4Continued as Line/Crew at age 30
4Display heroism in battle, saving the whole ship.
4Commissioned in Navy/Line/Crew
4Is now a Ensign
4Promoted to Line/Crew officer rank 2
4Is now a Sublieutenant
5Continued as Line/Crew at age 34
5Lightly injured, no permanent damage. Fully recovered.
5Promoted to Line/Crew officer rank 3
5Is now a Lieutenant
6Continued as Line/Crew at age 38
6Victim of a crime
6Promoted to Line/Crew officer rank 4
6Is now a Commander
7Continued as Line/Crew at age 42
7You join a gambling circle on board.
7Forced to muster out.