Able Spacehand Delmar Parker permalink

Age Sex Str Dex End Int Edu Soc
48 M 6 (0) 11 (1) 6 (0) 4 (-1) 9 (1) 5 (-1)
Temperamental, Immobile
 
Skills
Animals 0
Athletics (Strength) 1
Carouse 1
Diplomat 0
Drive 0
Electronics (Computer) 1
Mechanic 1
Melee (Unarmed) 1
Profession 0
Recon 0
Science (Cybernetics) 1
Seafarer 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Citizen Corporate 1 2
Navy Line/Crew Able Spacehand 1 2
Scholar Scientist 1 1
Drifter Barbarian 1 1
 
TermHistory
1Became a Colonist at age 18
1Scarred. Fully recovered. Owe 2,500 for medical bills.
2Switched to Corporate at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to rank 1
3Continued as Corporate at age 26
3Nearly killed. Fully recovered. Owe 11,250 for medical bills.
4Became a Line/Crew at age 30
4Is now a Crewman
4Abuse your position for profit
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Became a Scientist at age 38
6Work for an eccentric but brilliant mentor, who becomes an Ally.
6Promoted to rank 1
7Voluntarily left Scientist
7Became a Barbarian at age 42
7Attacked by enemies and injured.
7Severely injured. Owe 7,500 for medical bills.
7Gain Enemy if you don't already have one.
7Promoted to rank 1