Able Spacehand Pedro Fitzsimons permalink

Age Sex Str Dex End Int Edu Soc
47 M 1 (-2) 1 (-2) 6 (0) 4 (-1) 6 (0) 6 (0)
Persuasive, Perfectionist, Repugnant
 
Skills
Astrogation 0
Diplomat 1
Drive (Hovercraft) 1
Electronics 0
Gun Combat (Energy) 1
Gunner (Turret) 1
Mechanic 2
Melee (Blade) 1
Melee (Natural) 1
Pilot 0
Recon 1
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Citizen Colonist 1 2
Marine Star Marine Marine 0 1
Army Cavalry Private 0 1
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Explorer at age 18
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Became a Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 1
3Continued as Colonist at age 26
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4Became a Star Marine at age 30
4Is now a Marine
4A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
5Became a Cavalry at age 34
5Is now a Private
5Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Refuse to abuse your position for profit
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Forced to muster out.