Agent Nathaniel Carter
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
6 (0) |
6 (0) |
5 (-1) |
6 (0) |
9 (1) |
8 (0) |
| Ambitious |
| Skills |
| Deception 2 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Mechanic 0 |
| Medic 0 |
| Melee (Bludgeon) 1 |
| Melee (Unarmed) 1 |
| Persuade 0 |
| Recon 0 |
| Stealth 0 |
| Streetwise 3 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
Agent |
1 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Entertainer |
Journalist |
|
0 |
1 |
| Entertainer |
Artist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Scavenger at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Switched to Wanderer at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Journalist at age 38 |
| 6 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 7 | Switched to Artist at age 42 |
| 7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |