Settler Arnold Elliott permalink

Age Sex Str Dex End Int Edu Soc
49 M 3 (-1) 1 (-2) 1 (-2) 6 (0) 5 (-1) 7 (0)
Religious, Vain, Sisterly
 
Skills
Animals (Handling) 1
Astrogation 1
Athletics (Endurance) 1
Drive 0
Electronics 0
Mechanic 1
Profession (Civil Engineering) 1
Profession (Polymers) 1
Recon 1
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Merchant Free Trader 0 1
Drifter Barbarian 0 1
Citizen Corporate 0 1
Navy Flight Able Spacehand 1 1
 
TermHistory
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Forced to muster out.
4Became a Free Trader at age 30
4Imperial trade restrictions force you out of business.
5Became a Barbarian at age 34
5Severely injured. Fully recovered. Owe 30,000 for medical bills.
6Switched to Corporate at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Became a Flight at age 42
7Is now a Crewman
7Advanced training in a specialist field
7Attempt at commissioned failed.
7Promoted to Flight rank 1
7Is now a Able Spacehand