Lydia Shaw permalink

Age Sex Str Dex End Int Edu Soc
49 F 3 (-1) 1 (-2) 4 (-1) 4 (-1) 9 (1) 6 (0)
Sharp
 
Skills
Admin 0
Art 0
Athletics (Dexterity) 1
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 2
Leadership 0
Mechanic 0
Melee (Unarmed) 3
Recon 0
Science 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Corporate 0 1
Drifter Wanderer 3 4
Citizen Worker 1 1
 
TermHistory
1Became a Intelligence at age 18
1Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2Became a Corporate at age 22
2Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3Became a Wanderer at age 26
3Attempted a risky adventure and was wildly successful.
3Promoted to rank 1
4Continued as Wanderer at age 30
4Find valuable salvage.
4Promoted to rank 2
5Continued as Wanderer at age 34
5Contact with Government.
5Promoted to rank 3
6Continued as Wanderer at age 38
6Severely injured. Owe 12,500 for medical bills.
7Switched to Worker at age 42
7You rise to a position of power in your colony or corporation.
7Promoted to rank 1