| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
2 (-2) |
8 (0) |
11 (1) |
8 (0) |
9 (1) |
7 (0) |
| Impudent |
| Skills |
| Admin 0 |
| Art (Perform) 1 |
| Athletics 0 |
| Carouse 1 |
| Deception 0 |
| Drive (Walker) 1 |
| Electronics (Computer) 1 |
| Explosives 1 |
| Gambler 1 |
| Gun Combat 0 |
| Language 0 |
| Medic 0 |
| Melee (Blade) 1 |
| Melee (Unarmed) 1 |
| Persuade 2 |
| Recon 0 |
| Stealth 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
2 |
4 |
| Citizen |
Corporate |
|
0 |
2 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in a feud with a rival criminal organization. |
| 1 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 1 | Forced to muster out. |
| 2 | Entered University at age 22 |
| 2 | Made lifelong friends. Gain 1 Allies. |
| 2 | Dropped out of university. |
| 3 | Continued as Enforcer at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Involved in a gambling ring. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Corporate at age 38 |
| 6 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Continued as Corporate at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Gain a criminal contact. |