Crewman Wendy Peck permalink

Age Sex Str Dex End Int Edu Soc
48 F 7 (0) 5 (-1) 3 (-1) 6 (0) 6 (0) 4 (-1)
Uninhibited, Courteous, Puckish
 
Skills
Animals 0
Carouse 0
Drive 0
Electronics (Remote Ops) 2
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language 0
Pilot (Spacecraft) 1
Profession (Belter) 1
Recon 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Worker 1 2
Merchant Broker 0 1
Entertainer Journalist 0 1
Drifter Wanderer 0 1
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Intelligence at age 18
1Refused a deal with criminal or other figure under investigation. Gain an Enemy
2Became a Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 1
3Continued as Worker at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Broker at age 30
4Embroiled in legal trouble.
5Voluntarily left Broker
5Became a Journalist at age 34
5Public opinion turns on you.
6Became a Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Line/Crew at age 42
7Is now a Crewman
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.