| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
4 (-1) |
7 (0) |
4 (-1) |
5 (-1) |
9 (1) |
7 (0) |
| Vindictive, Humble, Conscientious |
| Skills |
| Animals 0 |
| Art 0 |
| Carouse 1 |
| Deception 0 |
| Drive (Wheel) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Language (Oynprith (Droyne)) 1 |
| Medic 0 |
| Persuade 1 |
| Recon 1 |
| Stealth 1 |
| Steward 0 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
1 |
3 |
| Drifter |
Wanderer |
|
0 |
3 |
| Rogue |
Enforcer |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Performer at age 22 |
| 2 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 3 | Continued as Performer at age 26 |
| 3 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Performer |
| 4 | Became a Wanderer at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 5 | Continued as Wanderer at age 34 |
| 5 | Good fortune |
| 6 | Continued as Wanderer at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Became a Enforcer at age 42 |
| 7 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 7 | Promoted to rank 1 |