Scout Joy Hoffman permalink

Age Sex Str Dex End Int Edu Soc Psi
49 F 13 (2) 3 (-1) 2 (-2) 7 (0) 9 (1) 9 (1) 9 (1)
Affectionate, Harried
 
Skills
Animals 0
Art (Perform) 1
Astrogation 1
Awareness 0
Carouse 1
Clairvoyance 0
Deception 0
Drive (Mole) 1
Engineer (J-drive) 1
Persuade 1
Science (Philosophy) 1
Steward 1
Streetwise 1
Survival 0
Telekinesis 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 3 4
Citizen Colonist 0 1
Scout Explorer Scout 2 2
 
TermHistory
1Became a Performer at age 18
1Spend time with an alien race. Gain a contact.
1Promoted to rank 1
2Continued as Performer at age 22
2Gain a patron in the arts. Gain an Ally
2Promoted to rank 2
3Continued as Performer at age 26
3Encounter a Psionic institute.
3Tested for psionic powers
3Promoted to rank 3
4Continued as Performer at age 30
4Works is especially well received and popular, making you a minor celebrity
4Forced to muster out.
5Became a Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Explorer at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Injured. Fully recovered. Owe 5,000 for medical bills.
6Promoted to rank 1
6Is now a Scout
7Continued as Explorer at age 42
7When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7Promoted to rank 2