Commander Garfield Kerran
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
9 (1) |
7 (0) |
7 (0) |
9 (1) |
6 (0) |
8 (0) |
| Weak, Sagely, Popular |
| Skills |
| Astrogation 1 |
| Athletics (Strength) 1 |
| Carouse 0 |
| Gambler 1 |
| Gun Combat 0 |
| Gun Combat 3 |
| Gunner (Ortillery) 2 |
| Gunner (Turret) 1 |
| Leadership 1 |
| Mechanic 2 |
| Melee (Blade) 1 |
| Persuade 1 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Stealth 0 |
| Survival 0 |
| Tactics (Military) 1 |
| Vacc Suit 4 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Navy |
Flight |
Commander |
4 / 0 |
5 |
| Rogue |
Enforcer |
|
1 |
1 |
| Education | Graduated |
| Naval Academy |
Graduated |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 4 Contacts. Gain 3 Enemies. |
| 2 | Entered Naval Academy at age 22 |
| 2 | A prank goes horribly wrong. |
| 2 | Gain a Rival. |
| 2 | Graduated at age 22. |
| 3 | Became a Flight at age 22 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 3 | Commissioned in Navy/Flight |
| 3 | Is now a Ensign |
| 4 | Continued as Flight at age 26 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Flight officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Flight at age 30 |
| 5 | Advanced training in a specialist field |
| 6 | Continued as Flight at age 34 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to Flight officer rank 3 |
| 6 | Is now a Lieutenant |
| 7 | Continued as Flight at age 38 |
| 7 | Special assignment or duty on board ship. |
| 7 | Promoted to Flight officer rank 4 |
| 7 | Is now a Commander |
| 7 | Forced to muster out. |
| 8 | Became a Enforcer at age 42 |
| 8 | You commit a legendary crime. |
| 8 | Promoted to rank 1 |