Settler William Smith permalink

Age Sex Str Dex End Int Edu Soc
49 F 3 (-1) 7 (0) 9 (1) 9 (1) 6 (0) 6 (0)
Likeable, Communicative, Sincere
 
Skills
Athletics (Endurance) 1
Carouse 0
Diplomat 0
Drive (Mole) 1
Electronics 0
Gambler 1
Investigate 0
Medic 0
Melee (Natural) 1
Profession (Belter) 1
Science (Sophontology) 1
Stealth 0
Survival 2
CareerAssignmentTitleRankTerms
Scholar Scientist 0 3
Drifter Barbarian 1 2
Citizen Colonist Settler 2 2
 
TermHistory
1Became a Scientist at age 18
1Win a prestigious prize for your work.
2Continued as Scientist at age 22
2Your work is sabotaged by unknown parties. You may salvage what you can and give up.
3Continued as Scientist at age 26
3Birth or Death involving a family member or close friend.
4Voluntarily left Scientist
4Became a Barbarian at age 30
4Attacked by enemies that you easily defeat.
4Gain Enemy if you don't already have one.
4Promoted to rank 1
5Continued as Barbarian at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Colonist at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 1
7Continued as Colonist at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 2
7Is now a Settler