| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 49 |
F |
13 (2) |
3 (-1) |
2 (-2) |
7 (0) |
9 (1) |
9 (1) |
9 (1) |
| Affectionate, Harried |
| Skills |
| Animals 0 |
| Art (Perform) 1 |
| Astrogation 1 |
| Awareness 0 |
| Carouse 1 |
| Clairvoyance 0 |
| Deception 0 |
| Drive (Mole) 1 |
| Engineer (J-drive) 1 |
| Persuade 1 |
| Science (Philosophy) 1 |
| Steward 1 |
| Streetwise 1 |
| Survival 0 |
| Telekinesis 0 |
| Telepathy 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
3 |
4 |
| Citizen |
Colonist |
|
0 |
1 |
| Scout |
Explorer |
Scout |
2 |
2 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Spend time with an alien race. Gain a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 2 | Promoted to rank 2 |
| 3 | Continued as Performer at age 26 |
| 3 | Encounter a Psionic institute. |
| 3 | Tested for psionic powers |
| 3 | Promoted to rank 3 |
| 4 | Continued as Performer at age 30 |
| 4 | Works is especially well received and popular, making you a minor celebrity |
| 4 | Forced to muster out. |
| 5 | Became a Colonist at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Explorer at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Explorer at age 42 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 7 | Promoted to rank 2 |