Special Agent Evert Martin
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
47 |
M |
4 (-1) |
5 (-1) |
2 (-2) |
9 (1) |
3 (-1) |
9 (1) |
Demanding |
Skills |
Admin 1 |
Athletics (Strength) 1 |
Carouse 1 |
Deception 1 |
Diplomat 1 |
Drive (Mole) 1 |
Flyer 0 |
Gun Combat (Archaic) 1 |
Gun Combat (Energy) 1 |
Investigate 2 |
Melee (Natural) 1 |
Profession (Biologicals) 1 |
Recon 0 |
Science 0 |
Steward 1 |
Streetwise 2 |
Tactics 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Agent |
Corporate Agent |
Special Agent |
4 |
5 |
Citizen |
Corporate |
Manager |
2 |
2 |
|
Term | History |
1 | Became a Corporate Agent at age 18 |
1 | Go undercover to investigate an enemy. |
1 | Your business expands, your corporation grows, or the colony thrives. |
2 | Continued as Corporate Agent at age 22 |
2 | You go above and beyond the call of duty. |
2 | Forced to continue current assignment |
2 | Promoted to rank 1 |
2 | Is now a Agent |
3 | Continued as Corporate Agent at age 26 |
3 | Befriended by a senior agent. |
3 | Promoted to rank 2 |
3 | Is now a Field Agent |
4 | Continued as Corporate Agent at age 30 |
4 | An investigation takes on a dangerous turn. |
4 | Promoted to rank 3 |
5 | Continued as Corporate Agent at age 34 |
5 | You go above and beyond the call of duty. |
5 | Promoted to rank 4 |
5 | Is now a Special Agent |
6 | Voluntarily left Corporate Agent |
6 | Became a Corporate at age 38 |
6 | You rise to a position of power in your colony or corporation. |
6 | Promoted to rank 1 |
7 | Continued as Corporate at age 42 |
7 | You befriend a superior in the corporation or the colony. |
7 | Promoted to rank 2 |
7 | Is now a Manager |