Crewman Reid Strachan permalink

Age Sex Str Dex End Int Edu Soc
56 M 4 (-1) 1 (-2) 5 (-1) 7 (0) 6 (0) 8 (0)
Psychotic, Passive, Careful
 
Skills
Admin 0
Art 0
Astrogation 0
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive (Mole) 1
Persuade 0
Recon 0
Seafarer 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Drifter Barbarian 0 1
Drifter Wanderer 0 1
Navy Engineer/Gunner Crewman 0 1
Agent Corporate Agent 0 1
Drifter Scavenger 0 2
Retired 0 2
 
TermHistory
1Became a Journalist at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Barbarian at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Switched to Wanderer at age 26
3Nearly killed. Fully recovered. Owe 25,000 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Corporate Agent at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Switched to Scavenger at age 38
6Attempted a risky adventure and was wildly successful.
7Continued as Scavenger at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Moved to a new world.
10Aging Crisis. Owe 10,000 for medical bills.