Able Spacehand Maye Gilbert permalink

Age Sex Str Dex End Int Edu Soc
57 F 3 (-1) 4 (-1) 1 (-2) 8 (0) 8 (0) 7 (0)
Gloomy
 
Skills
Admin 0
Advocate 0
Astrogation 0
Athletics 0
Broker 0
Diplomat 0
Drive (Mole) 1
Electronics (Computers) 1
Engineer (J-drive) 2
Gunner (Ortillery) 1
Leadership 0
Mechanic 1
Medic 0
Profession (Biologicals) 1
Recon 1
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Navy Engineer/Gunner Able Spacehand 1 3
Citizen Colonist 1 2
Drifter Barbarian 0 1
Drifter Wanderer 0 1
Drifter Scavenger 1 1
 
TermHistory
1Became a Corporate at age 18
1Refused to co-operate with investigation by the planetary authorities. Gain an Ally
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Attempt at commissioned failed.
3Continued as Engineer/Gunner at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Engineer/Gunner at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Voluntarily left Engineer/Gunner
5Switched to Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 1
6Continued as Colonist at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Became a Barbarian at age 42
7Severely injured. Fully recovered. Owe 15,000 for medical bills.
8Switched to Wanderer at age 46
8Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9Switched to Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Promoted to rank 1