Able Spacehand Olevia Spice
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
2 (-2) |
5 (-1) |
2 (-2) |
4 (-1) |
6 (0) |
4 (-1) |
| Committed, Aristocratic, Chaste |
| Skills |
| Admin 0 |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Diplomat 1 |
| Gun Combat 2 |
| Gunner (Turret) 2 |
| Investigate 0 |
| Language 0 |
| Mechanic 1 |
| Melee (Bludgeon) 1 |
| Pilot (Spacecraft) 1 |
| Seafarer 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Able Spacehand |
1 |
2 |
| Navy |
Engineer/Gunner |
|
1 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Citizen |
Corporate |
|
0 |
3 |
| Drifter |
Barbarian |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Switched to Engineer/Gunner at age 26 |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 4 | Became a Intelligence at age 30 |
| 4 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Became a Corporate at age 34 |
| 5 | Moved to a new world. |
| 6 | Continued as Corporate at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Continued as Corporate at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Barbarian at age 46 |
| 8 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |