Crewman Abraham Schmidt permalink

Age Sex Str Dex End Int Edu Soc
55 M 2 (-2) 4 (-1) 1 (-2) 3 (-1) 5 (-1) 12 (2)
Discreet, Opportunistic, Smiling
 
Skills
Athletics (Strength) 1
Broker 1
Carouse 1
Deception 0
Diplomat 0
Drive (Wheel) 1
Profession (Civil Engineering) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Citizen Corporate 1 4
Navy Engineer/Gunner Crewman 0 1
Retired 0 2
 
TermHistory
1Became a Wanderer at age 18
1Amnesia.
2Continued as Wanderer at age 22
2Suffer from a life-threatening illness.
3Became a Corporate at age 26
3Advanced training in a specialist field.
4Continued as Corporate at age 30
4Moved to a new world.
5Continued as Corporate at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 1
6Continued as Corporate at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
6Forced to muster out.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 60,000 for medical bills.
9Gained a contact.
10Aging Crisis. Owe 10,000 for medical bills.