Crewman Warren Alardice permalink

Age Sex Str Dex End Int Edu Soc
57 M 8 (0) 1 (-2) 1 (-2) 9 (1) 2 (-2) 7 (0)
Lordly, Coarse, Placid
 
Skills
Art 0
Broker 2
Deception 0
Drive (Hovercraft) 1
Electronics 0
Mechanic 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Science (Sophontology) 1
Steward 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 1 3
Scout Explorer 0 1
Scholar Physician 0 1
Merchant Merchant Marine Crewman 0 3
Rogue Enforcer 0 1
 
TermHistory
1Became a Broker at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Broker at age 22
2A good deal ensures you are living the high life for a few years.
2Promoted to rank 1
3Continued as Broker at age 26
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Became a Explorer at age 30
4Injured. Fully recovered. Owe 1,250 for medical bills.
5Became a Physician at age 34
5A disaster or war strikes.
5Severely injured. Fully recovered. Owe 30,000 for medical bills.
5The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
6Voluntarily left Physician
6Switched to Merchant Marine at age 38
6Is now a Crewman
6Imperial trade restrictions force you out of business.
7Became a Enforcer at age 42
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8Returned to Merchant Marine at age 46
8Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9Continued as Merchant Marine at age 50
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy