Technician Emmet Campbell
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
1 (-2) |
1 (-2) |
5 (-1) |
7 (0) |
5 (-1) |
6 (0) |
| Verbose, Strong |
| Skills |
| Art 0 |
| Astrogation 2 |
| Drive (Track) 1 |
| Electronics 0 |
| Engineer 0 |
| Flyer 0 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Melee (Unarmed) 1 |
| Navigation 1 |
| Pilot (Spacecraft) 1 |
| Profession (Construction) 1 |
| Profession (Hydroponics) 1 |
| Science 0 |
| Steward 1 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Technician |
2 |
5 |
| Scout |
Courier |
|
0 |
4 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Worker at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Worker at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Technician |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Forced to muster out. |
| 6 | Became a Courier at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Continued as Courier at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Continued as Courier at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | Serve as the courier for an important message from the Imperium. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |