Technician Emmet Campbell permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 5 (-1) 7 (0) 5 (-1) 6 (0)
Verbose, Strong
 
Skills
Art 0
Astrogation 2
Drive (Track) 1
Electronics 0
Engineer 0
Flyer 0
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 1
Navigation 1
Pilot (Spacecraft) 1
Profession (Construction) 1
Profession (Hydroponics) 1
Science 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 5
Scout Courier 0 4
 
TermHistory
1Became a Worker at age 18
1Advanced training in a specialist field.
2Continued as Worker at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Worker at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Worker at age 30
4Advanced training in a specialist field.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5Advanced training in a specialist field.
5Forced to muster out.
6Became a Courier at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Courier at age 42
7When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
7Psychologically damaged by your time in the scouts.
8Continued as Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8Injured. Fully recovered. Owe 2,500 for medical bills.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Courier at age 50
9Serve as the courier for an important message from the Imperium.
10Aging Crisis. Owe 40,000 for medical bills.