Crewman Maynard Willoby permalink

Age Sex Str Dex End Int Edu Soc Psi
56 M 1 (-2) 1 (-2) 4 (-1) 3 (-1) 8 (0) 7 (0) 2 (-2)
Cold, Sultry, Adorable
 
Skills
Animals 0
Athletics 0
Deception 1
Drive (Wheel) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Unarmed) 2
Profession (Hydroponics) 1
Recon 0
Science (Biology) 1
Science (Cybernetics) 1
Seafarer 0
Streetwise 3
Survival 1
Telepathy 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Drifter Wanderer 4 5
Navy Line/Crew Crewman 0 1
Scholar Field Researcher 1 2
 
TermHistory
1Became a Colonist at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Became a Wanderer at age 22
2Attacked by enemies and injured.
2Injured. Fully recovered. Owe 5,000 for medical bills.
2Gain Enemy if you don't already have one.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Encounter a Psionic institute.
3Tested for psionic powers
3Promoted to rank 2
4Continued as Wanderer at age 30
4Contact with Government.
5Continued as Wanderer at age 34
5Amnesia.
5Promoted to rank 3
6Continued as Wanderer at age 38
6Drafted into Navy
6Promoted to rank 4
7Became a Line/Crew at age 42
7Is now a Crewman
7You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
8Became a Field Researcher at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
9Aging Crisis. Owe 40,000 for medical bills.
9Continued as Field Researcher at age 50
9Gained a contact.
9Promoted to rank 1
10Aging Crisis. Owe 60,000 for medical bills.