Experienced Trader Miller Henry permalink

Age Sex Str Dex End Int Edu Soc
55 M 6 (0) 10 (1) 5 (-1) 7 (0) 3 (-1) 9 (1)
Jovial, Scruffy, Mischievous
 
Skills
Astrogation 0
Carouse 0
Electronics (Comms) 1
Flyer (Airship) 1
Gunner (Ortillery) 1
Gunner (Turret) 2
Jack-of-all-Trades 1
Leadership 1
Mechanic 3
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 2
Steward 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Scout Explorer 0 1
Navy Line/Crew Sublieutenant 2 / 0 3
Merchant Free Trader Experienced Trader 3 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Continued as Engineer/Gunner at age 22
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Became a Explorer at age 26
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Switched to Line/Crew at age 30
4Vessel participates in a notable military engagement.
5Continued as Line/Crew at age 34
5Refuse to abuse your position for profit
5Commissioned in Navy/Line/Crew
5Is now a Ensign
5Promoted to Line/Crew officer rank 2
5Is now a Sublieutenant
6Continued as Line/Crew at age 38
6Abuse your position for profit
6Forced to muster out.
7Became a Free Trader at age 42
7Given advanced training in a specialist field
7Promoted to rank 1
8Continued as Free Trader at age 46
8Moved to a new world.
8Promoted to rank 2
9Continued as Free Trader at age 50
9A good deal ensures you are living the high life for a few years.
9Promoted to rank 3
9Is now a Experienced Trader