Sergeant Clifford Sapping permalink

Age Sex Str Dex End Int Edu Soc
55 M 4 (-1) 5 (-1) 4 (-1) 8 (0) 10 (1) 12 (2)
Faith In Self, Practical
 
Skills
Art (Write) 1
Athletics (Strength) 1
Deception 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Gunner (Capital) 1
Investigate 0
Melee (Bludgeon) 1
Melee (Natural) 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Recon 0
Steward 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Citizen Colonist 1 2
Rogue Pirate Sergeant 3 5
 
TermHistory
1Became a Intelligence at age 18
1Gained a contact.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Colonist at age 26
3Spent time maintaining and using heavy vehicles.
3Promoted to rank 1
4Continued as Colonist at age 30
4Severely injured. Fully recovered. Owe 1,250 for medical bills.
5Became a Pirate at age 34
5Is now a Lackey
5Involved in a feud with a rival criminal organization.
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Continued as Pirate at age 38
6Birth or Death involving a family member or close friend.
6Promoted to rank 1
6Is now a Henchman
7Continued as Pirate at age 42
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 2
7Is now a Corporal
8Continued as Pirate at age 46
8Crime pays off. Gain victim as Enemy.
8Promoted to rank 3
8Is now a Sergeant
9Continued as Pirate at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.