Kyle Jensen permalink

Age Sex Str Dex End Int Edu Soc
57 M 2 (-2) 1 (-2) 2 (-2) 4 (-1) 7 (0) 9 (1)
Safe, Irresolute
 
Skills
Astrogation 0
Athletics 0
Carouse 0
Deception 0
Drive 0
Gun Combat (Slug) 1
Investigate 0
Medic 0
Profession (Belter) 1
Recon 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Citizen Worker 0 1
Scout Explorer 0 1
Agent Intelligence 0 1
Rogue Enforcer 0 2
Drifter Scavenger 0 1
Drifter Barbarian 0 1
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Voluntarily left Worker
3Became a Explorer at age 26
3Injured. Fully recovered. Owe 2,500 for medical bills.
4Became a Intelligence at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Enforcer at age 34
5Crime pays off. Gain victim as Enemy.
6Continued as Enforcer at age 38
6Involved in a feud with a rival criminal organization.
6Forced to muster out.
7Switched to Scavenger at age 42
7Nearly killed. Fully recovered. Owe 40,000 for medical bills.
8Switched to Barbarian at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 40,000 for medical bills.