Crewman Shannon Sims permalink

Age Sex Str Dex End Int Edu Soc
56 F 4 (-1) 1 (-2) 5 (-1) 2 (-2) 8 (0) 3 (-1)
Practical, Lordly
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Broker 0
Carouse 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Investigate 0
Mechanic 2
Medic 0
Science (Archaeology) 1
Science (Biology) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Scout Courier 0 3
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 1 2
Citizen Corporate 0 1
 
TermHistory
1Became a Scientist at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
2Continued as Scientist at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Nearly killed. Owe 7,500 for medical bills.
3Became a Courier at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Courier at age 30
4You spend a great deal of time on the fringes of Charted Space.
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Continued as Courier at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Severely injured.
7Became a Scavenger at age 42
7Promoted to rank 1
8Continued as Scavenger at age 46
8Suffer from a life-threatening illness.
9Became a Corporate at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Gain a criminal contact.
10Aging Crisis. Owe 50,000 for medical bills.