Able Spacehand Olevia Spice permalink

Age Sex Str Dex End Int Edu Soc
57 F 2 (-2) 5 (-1) 2 (-2) 4 (-1) 6 (0) 4 (-1)
Committed, Aristocratic, Chaste
 
Skills
Admin 0
Athletics (Dexterity) 1
Deception 1
Diplomat 1
Gun Combat 2
Gunner (Turret) 2
Investigate 0
Language 0
Mechanic 1
Melee (Bludgeon) 1
Pilot (Spacecraft) 1
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 2
Navy Engineer/Gunner 1 1
Agent Intelligence 0 1
Citizen Corporate 0 3
Drifter Barbarian 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Switched to Engineer/Gunner at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Intelligence at age 30
4Severely injured. Fully recovered. Owe 10,000 for medical bills.
5Became a Corporate at age 34
5Moved to a new world.
6Continued as Corporate at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Continued as Corporate at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Barbarian at age 46
8Severely injured. Fully recovered. Owe 5,000 for medical bills.
9Switched to Wanderer at age 50
9Nearly killed. Fully recovered. Owe 35,000 for medical bills.