Crewman Randolph Fleming permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 2 (-2) 5 (-1) 6 (0) 7 (0)
ADHD, Audacious
 
Skills
Animals 0
Art 0
Broker 1
Diplomat 0
Drive 0
Electronics 0
Gambler 1
Gunner (Ortillery) 1
Investigate 0
Mechanic 1
Medic 0
Persuade 1
Pilot (Spacecraft) 2
Recon 0
Science (Chemistry) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 3
Citizen Colonist 0 1
Scout Explorer 0 1
Navy Flight Crewman 0 1
Merchant Free Trader 2 2
Retired 0 2
 
TermHistory
1Became a Field Researcher at age 18
1A disaster or war strikes.
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
1The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
2Continued as Field Researcher at age 22
2A rival researcher blackens your name or steals your research. Gain a Rival.
3Continued as Field Researcher at age 26
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Colonist at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Explorer at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Flight at age 38
6Is now a Crewman
6Injured. Fully recovered. Owe 1,250 for medical bills.
7Became a Free Trader at age 42
7Promoted to rank 1
8Continued as Free Trader at age 46
8Promoted to rank 2
9Aging Crisis. Owe 50,000 for medical bills.
9Voluntarily left Free Trader
9Retired at age 50
9Birth or Death involving a family member or close friend.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 30,000 for medical bills.