| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Physician at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 3 | Entered Army Academy at age 26 |
| 3 | Join a social movement. |
| 3 | Kicked out of military academy. |
| 4 | Continued as Physician at age 26 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Physician at age 30 |
| 5 | Win a prestigious prize for your work. |
| 5 | Forced to muster out. |
| 6 | Became a Courier at age 34 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 4 Contacts. Gain 2 Enemies. |
| 7 | Became a Scavenger at age 38 |
| 7 | Encounter a Psionic institute. |
| 7 | Tested for psionic powers |
| 8 | Continued as Scavenger at age 42 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Switched to Wanderer at age 46 |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |