| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Display heroism in battle, saving the whole ship. |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to Engineer/Gunner officer rank 3 |
| 3 | Is now a Lieutenant |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Nearly killed. Owe 11,250 for medical bills. |
| 5 | Became a Free Trader at age 34 |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Switched to Line/Crew at age 38 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Line/Crew officer rank 4 |
| 6 | Is now a Commander |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Field Researcher at age 46 |
| 8 | Win a prestigious prize for your work. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Gain an Enemy |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Field Researcher |
| 10 | Switched to Flight at age 54 |
| 10 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |