| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Victim of a crime |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Attempt at commissioned failed. |
| 3 | Promoted to Flight rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Flight at age 30 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Flight rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Flight at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Flight rank 3 |
| 5 | Is now a Petty Officer, 2nd class |
| 6 | Continued as Flight at age 38 |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Gain a contact. |
| 6 | Promoted to Flight rank 4 |
| 6 | Is now a Petty Officer, 1st class |
| 7 | Continued as Flight at age 42 |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Flight rank 5 |
| 7 | Is now a Chief Petty Officer |
| 8 | Continued as Flight at age 46 |
| 8 | Moved to a new world. |
| 8 | Promoted to Flight rank 6 |
| 8 | Is now a Master Chief |
| 8 | Forced to muster out. |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | You join a gambling circle on board. |
| 9 | Promoted to Engineer/Gunner rank 7 |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |