| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Refuse to abuse your position for profit |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Advanced training in a specialist field |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 3 |
| 3 | Is now a Petty Officer, 2nd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Special assignment or duty on board ship. |
| 4 | Promoted to Engineer/Gunner rank 4 |
| 4 | Is now a Petty Officer, 1st class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Moved to a new world. |
| 5 | Attempt at commissioned failed. |
| 5 | Forced to muster out. |
| 6 | Became a Barbarian at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Worker at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 9 | Continued as Worker at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Worker at age 54 |
| 10 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |