| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Voluntarily left Explorer |
| 2 | Became a Performer at age 22 |
| 2 | Birth or Death involving a family member or close friend. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Performer at age 26 |
| 3 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 4 | Voluntarily left Performer |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Victim of a crime |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Dilettante at age 38 |
| 6 | Is now a Wastrel |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Continued as Dilettante at age 42 |
| 7 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 8 | Continued as Dilettante at age 46 |
| 8 | time as a ruler or playboy gives you a wide range of experiences. |
| 9 | Continued as Dilettante at age 50 |
| 9 | Inherit a gift from a rich relative. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |