| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | A job goes wrong, forcing you to flee off-planet. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Switched to Engineer/Gunner at age 26 |
| 3 | Advanced training in a specialist field |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Performer at age 30 |
| 4 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 5 | Voluntarily left Performer |
| 5 | Became a Colonist at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Barbarian at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Find valuable salvage. |
| 9 | Voluntarily left Scavenger |
| 9 | Switched to Wanderer at age 50 |
| 9 | Attempted a risky adventure and was injured. |
| 9 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |