| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Switched to Scavenger at age 22 |
| 2 | Nearly killed. Owe 30,000 for medical bills. |
| 3 | Became a Scientist at age 26 |
| 3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Continued as Scientist at age 30 |
| 4 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | Gain an Enemy |
| 4 | Forced to muster out. |
| 5 | Became a Artist at age 34 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Became a Thief at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Thief at age 42 |
| 7 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 8 | Returned to Wanderer at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Switched to Journalist at age 50 |
| 9 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 10 | Continued as Journalist at age 54 |
| 10 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |