| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Find Ancient Technology. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | Abuse your position for profit |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Forced to muster out. |
| 4 | Became a Performer at age 26 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Performer at age 30 |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Switched to Journalist at age 34 |
| 6 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 7 | Became a Wanderer at age 38 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Switched to Flight at age 42 |
| 8 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 9 | Switched to Barbarian at age 46 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Returned to Wanderer at age 50 |
| 10 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 11 | Returned to Engineer/Gunner at age 54 |
| 11 | Advanced training in a specialist field |
| 11 | Promoted to Engineer/Gunner officer rank 3 |
| 11 | Is now a Lieutenant |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 58 |
| 12 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |