| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Encounter a Psionic institute. |
| 3 | Tested for psionic powers |
| 3 | Promoted to rank 3 |
| 4 | Continued as Enforcer at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 5 | Continued as Enforcer at age 34 |
| 5 | Backstab a fellow rogue for personal gain. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Enforcer at age 38 |
| 6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 7 | Became a Field Researcher at age 42 |
| 7 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Switched to Pirate at age 50 |
| 9 | Is now a Lackey |
| 9 | Involved in a feud with a rival criminal organization. |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Henchman |
| 10 | Continued as Pirate at age 54 |
| 10 | Involved in a gambling ring. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Pirate at age 58 |
| 11 | Arrested |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |