Senior Crewman Ervin Ward permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 6 (0)
Well Grounded, Giggly, Tasteful
 
Skills
Athletics (Strength) 1
Broker 0
Carouse 0
Drive (Wheel) 1
Gun Combat 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Profession (Construction) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Agent Intelligence 0 1
Drifter Barbarian 0 1
Drifter Scavenger 0 2
Drifter Wanderer 1 3
Citizen Colonist 0 1
Merchant Merchant Marine Senior Crewman 1 1
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Birth or Death involving a family member or close friend.
1Dropped out of university.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Intelligence at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Barbarian at age 30
5Voluntarily left Barbarian
5Switched to Scavenger at age 34
5Find Ancient Technology.
6Continued as Scavenger at age 38
6Severely injured. Fully recovered. Owe 25,000 for medical bills.
7Switched to Wanderer at age 42
7Amnesia.
8Continued as Wanderer at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
8Promoted to rank 1
9Continued as Wanderer at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Became a Colonist at age 54
10Hard times caused by a lack of interstellar trade costs you your job.
11Became a Merchant Marine at age 58
11Make an unexpected connection outside your normal circles. Gain a Contact.
11Promoted to rank 1
11Is now a Senior Crewman
12Aging Crisis. Owe 40,000 for medical bills.