Crewman Loren Moore permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2) 8 (0)
Noisy
 
Skills
Astrogation 0
Diplomat 0
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gun Combat (Energy) 1
Investigate 0
Medic 0
Melee (Unarmed) 1
Persuade 0
Science (Economics) 1
Science (Planetology) 1
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Merchant Merchant Marine Crewman 0 3
Rogue Thief 2 2
Scout Explorer 0 1
Retired 0 2
 
TermHistory
1Became a Scientist at age 18
1Gained a contact.
1Promoted to rank 1
2Continued as Scientist at age 22
2Win a prestigious prize for your work.
3Continued as Scientist at age 26
3Severely injured. Fully recovered. Owe 5,000 for medical bills.
4Became a Merchant Marine at age 30
4Is now a Crewman
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Continued as Merchant Marine at age 34
5Smuggle illegal items onto a planet.
6Continued as Merchant Marine at age 38
6Imperial trade restrictions force you out of business.
7Became a Thief at age 42
7A new romantic starts. Gain an Ally.
7Promoted to rank 1
8Continued as Thief at age 46
8You spend months in the dangerous criminal underworld.
8Promoted to rank 2
9Voluntarily left Thief
9Became a Explorer at age 50
9Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.