| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 3 | Became a Scavenger at age 26 |
| 3 | Spend time with an alien race. Gain a contact. |
| 4 | Continued as Scavenger at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Nearly killed. Owe 20,000 for medical bills. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Severely injured. Owe 12,500 for medical bills. |
| 7 | Became a Worker at age 42 |
| 7 | Spent time maintaining and using heavy vehicles. |
| 8 | Continued as Worker at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Worker at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Worker at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |