Agent Felix Herrera permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 7 (0)
Engaging, Spoiled, Scarred
 
Skills
Art 0
Carouse 0
Deception 1
Drive 0
Gunner (Ortillery) 1
Investigate 1
Mechanic 0
Melee (Natural) 1
Persuade 0
Seafarer 0
Steward 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Citizen Worker 0 2
Agent Intelligence Agent 1 2
Navy Line/Crew Crewman 0 1
Drifter Barbarian 0 2
Retired 0 3
 
TermHistory
1Became a Journalist at age 18
1Public opinion turns on you.
2Became a Worker at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
3Continued as Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Forced to muster out.
4Became a Intelligence at age 30
4Go undercover to investigate an enemy.
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Became a Line/Crew at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Became a Barbarian at age 42
7Attacked by enemies and injured.
7Nearly killed. Fully recovered. Owe 20,000 for medical bills.
7Gain Enemy if you don't already have one.
8Continued as Barbarian at age 46
8Suffer from a life-threatening illness.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 60,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 40,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.