Field Agent Pat Bluit permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 5 (-1) 7 (0) 12 (2) 8 (0) 2 (-2)
Lewd, Protective, Flakey
 
Skills
Carouse 0
Deception 2
Drive (Wheel) 2
Flyer 0
Gun Combat (Slug) 1
Gunner (Ortillery) 3
Gunner (Screen) 2
Investigate 1
Mechanic 1
Medic 1
Profession 0
Recon 1
Science 0
Streetwise 2
Survival 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 3 4
Citizen Colonist 1 1
Navy Flight Petty Officer, 2nd class 3 5
Retired 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Advanced training in a specialist field.
2Continued as Corporate Agent at age 22
2You go above and beyond the call of duty.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Corporate Agent at age 30
4Established a network of contacts. Gain 3 contacts.
4Promoted to rank 3
5Voluntarily left Corporate Agent
5Became a Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 1
6Voluntarily left Colonist
6Became a Flight at age 38
6Is now a Crewman
6Betrayal. Convert an Ally into a Rival or Enemy.
7Aging Crisis. Owe 50,000 for medical bills.
7Continued as Flight at age 42
7Vessel participates in a notable military engagement.
7Promoted to Flight rank 1
7Is now a Able Spacehand
8Continued as Flight at age 46
8Commanding officer takes an interest in your career.
8Promoted to Flight rank 2
8Is now a Petty Officer, 3rd class
9Continued as Flight at age 50
9Special assignment or duty on board ship.
9Promoted to Flight rank 3
9Is now a Petty Officer, 2nd class
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Flight at age 54
10During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.