Henchman Connie Cooper
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 64 |
M |
1 (-2) |
6 (0) |
3 (-1) |
5 (-1) |
8 (0) |
5 (-1) |
| Organized, Serene |
| Skills |
| Athletics (Endurance) 1 |
| Broker 0 |
| Carouse 1 |
| Electronics (Remote Ops) 1 |
| Gun Combat (Slug) 1 |
| Gunner (Ortillery) 1 |
| Heavy Weapons (Vehicle) 1 |
| Language 0 |
| Melee (Blade) 1 |
| Melee (Natural) 1 |
| Melee (Unarmed) 1 |
| Persuade 0 |
| Profession 0 |
| Recon 1 |
| Stealth 3 |
| Streetwise 1 |
| Tactics (Military) 1 |
| Tactics (Naval) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Marine Support |
Marine |
0 |
1 |
| Rogue |
Pirate |
Henchman |
1 |
4 |
| Entertainer |
Performer |
|
2 |
3 |
| Drifter |
Wanderer |
|
1 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Marine Support at age 18 |
| 1 | Is now a Marine |
| 1 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Continued as Pirate at age 26 |
| 3 | Involved in a feud with a rival criminal organization. |
| 4 | Continued as Pirate at age 30 |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 34 |
| 5 | Birth or Death involving a family member or close friend. |
| 5 | Forced to muster out. |
| 6 | Became a Performer at age 38 |
| 6 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Performer at age 42 |
| 7 | Refused to criticise a questionable political leader on your homeworld. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Performer at age 46 |
| 8 | Expose or are involved in a scandal of some sort. |
| 9 | Became a Wanderer at age 50 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Became a Merchant Marine at age 58 |
| 11 | Is now a Crewman |
| 11 | A good deal ensures you are living the high life for a few years. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |