| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Scientist at age 22 |
| 2 | Moved to a new world. |
| 3 | Continued as Scientist at age 26 |
| 3 | A disaster or war strikes. |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 4 | Continued as Scientist at age 30 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Find Ancient Technology. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Abuse your position for profit |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Special assignment or duty on board ship. |
| 7 | Forced to muster out. |
| 8 | Became a Barbarian at age 46 |
| 8 | Find an Alien Artifact. |
| 8 | Forced to muster out. |
| 9 | Switched to Field Researcher at age 50 |
| 9 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Field Researcher at age 54 |
| 10 | Make a breakthrough in your field. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Field Researcher at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |