| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 22 |
| 3 | Attempted a risky adventure and was injured. |
| 3 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 4 | Continued as Wanderer at age 26 |
| 4 | Attacked by enemies and injured. |
| 4 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Wanderer at age 30 |
| 5 | Promoted to rank 3 |
| 6 | Voluntarily left Wanderer |
| 6 | Became a Free Trader at age 34 |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Retired at age 38 |
| 7 | Moved to a new world. |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Victim of a crime |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |