| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Entered Army Academy at age 26 |
| 3 | Kicked out of military academy. |
| 4 | Continued as Wanderer at age 26 |
| 4 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 5 | Switched to Scavenger at age 30 |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Free Trader at age 34 |
| 6 | Given advanced training in a specialist field |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Free Trader at age 38 |
| 7 | Embroiled in legal trouble. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Free Trader at age 42 |
| 8 | Moved to a new world. |
| 8 | Forced to muster out. |
| 9 | Became a Artist at age 46 |
| 9 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Artist at age 50 |
| 10 | Join homeworld’s celebrity circles |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Voluntarily left Artist |
| 11 | Retired at age 54 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |