Scout Jerry Hays permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 2 (-2) 3 (-1) 5 (-1) 3 (-1)
Brave, Mild, Mature
 
Skills
Astrogation 0
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Gunner (Capital) 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Profession (Hydroponics) 1
Stealth 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 5
Scout Explorer 0 2
Citizen Colonist 0 1
Navy Engineer/Gunner Crewman 0 1
Scout Courier Scout 1 2
Retired 0 1
 
TermHistory
1Became a Scavenger at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Scavenger at age 22
2Attacked by enemies and injured.
2Scarred. Fully recovered. Owe 5,000 for medical bills.
2Gain Enemy if you don't already have one.
2Promoted to rank 1
3Continued as Scavenger at age 26
3Severely injured. Fully recovered. Owe 1,250 for medical bills.
4Became a Explorer at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Continued as Explorer at age 34
5Psychologically damaged by your time in the scouts.
6Became a Colonist at age 38
6Injured. Fully recovered. Owe 1,250 for medical bills.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8Switched to Courier at age 46
8Severely injured. Fully recovered. Owe 5,000 for medical bills.
8Forced to continue current assignment
8Promoted to rank 1
8Is now a Scout
9Continued as Courier at age 50
9Severely injured. Fully recovered. Owe 5,000 for medical bills.
10Returned to Scavenger at age 54
10Attempted a risky adventure and was wildly successful.
11Continued as Scavenger at age 58
11Nearly killed. Fully recovered. Owe 30,000 for medical bills.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.