| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Rewarded for a successful mission. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Severely injured. Owe 5,000 for medical bills. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Special assignment or duty on board ship. |
| 5 | Voluntarily left Line/Crew |
| 5 | Became a Courier at age 34 |
| 5 | Serve as the courier for an important message from the Imperium. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 7 | Continued as Courier at age 42 |
| 7 | You survey an alien world. |
| 8 | Continued as Courier at age 46 |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 9 | Became a Free Trader at age 50 |
| 9 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 10 | Switched to Explorer at age 54 |
| 10 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Explorer at age 58 |
| 11 | Perform an exemplary service for the scouts. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Explorer at age 62 |
| 12 | Psychologically damaged by your time in the scouts. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |