| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Became a Artist at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Entered Army Academy at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Graduated at age 26. |
| 4 | Became a Cavalry at age 26 |
| 4 | Is now a Private |
| 4 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 5 | Became a Enforcer at age 30 |
| 5 | Involved in a feud with a rival criminal organization. |
| 6 | Continued as Enforcer at age 34 |
| 6 | Involved in the planning of an impressive heist. |
| 7 | Continued as Enforcer at age 38 |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Enforcer at age 42 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Switched to Surveyor at age 46 |
| 9 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |