4th Officer Jenny Bell permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 4 (-1)
Immaculate, Worthless
 
Skills
Art 0
Broker 2
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics 0
Explosives 1
Flyer (Grav) 1
Gun Combat 0
Gunner (Ortillery) 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee (Bludgeon) 1
Persuade 0
Pilot (Spacecraft) 1
Profession 0
Science (Physics) 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Merchant Merchant Marine 4th Officer 2 4
Navy Line/Crew Able Spacehand 1 3
Scout Courier Scout 1 4
 
TermHistory
1Became a Journalist at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Imperial trade restrictions force you out of business.
4Continued as Merchant Marine at age 30
4Your business or ship thrives.
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5Smuggle illegal items onto a planet.
5Forced to muster out.
6Became a Line/Crew at age 38
6Is now a Crewman
6Gained a contact.
7Continued as Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Forced to muster out.
9Became a Courier at age 50
9When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9Promoted to rank 1
9Is now a Scout
10Continued as Courier at age 54
10When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 6 Contacts. Gain 2 Enemies.
11Continued as Courier at age 58
11You survey an alien world.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Courier at age 62
12Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
12You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
12Forced to muster out.
13Aging Crisis. Owe 10,000 for medical bills.