| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Moved to a new world. |
| 1 | Attempt at commissioned failed. |
| 2 | Continued as Infantry at age 22 |
| 2 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
| 3 | Became a Thief at age 26 |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Became a Diplomat at age 30 |
| 4 | Is now a Intern |
| 4 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 4 | Is now a 3rd Secretary |
| 5 | Continued as Diplomat at age 34 |
| 5 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 6 | Continued as Diplomat at age 38 |
| 6 | A disaster or war strikes. |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Surveyor at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 8 | Continued as Surveyor at age 46 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Switched to Pirate at age 50 |
| 9 | Is now a Lackey |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Henchman |
| 10 | Continued as Pirate at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Corporal |
| 11 | Continued as Pirate at age 58 |
| 11 | A crime lord considers you his protégé. |
| 11 | Promoted to rank 3 |
| 11 | Is now a Sergeant |
| 12 | Continued as Pirate at age 62 |
| 12 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |