| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You survey an alien world. |
| 2 | Continued as Courier at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 2 | Forced to muster out. |
| 3 | Entered Marine Academy at age 26 |
| 3 | Study Profession (Hydroponics) as a hobby. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Courier at age 26 |
| 4 | You discover a world, item or information of worth to the Imperium. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Voluntarily left Courier |
| 5 | Became a Intelligence at age 30 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Flight at age 34 |
| 6 | Is now a Crewman |
| 6 | Advanced training in a specialist field |
| 7 | Continued as Flight at age 38 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Flight at age 42 |
| 8 | Scarred. Owe 1,250 for medical bills. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |