Settler Rex Hopkins permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 2 (-2) 3 (-1) 8 (0) 11 (1) 4 (-1)
Gullible, Devious, Profane
 
Skills
Art 0
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Drive (Hovercraft) 2
Electronics 0
Gun Combat (Energy) 1
Jack-of-all-Trades 1
Mechanic 2
Melee (Unarmed) 1
Pilot 0
Profession (Belter) 1
Profession (Biologicals) 1
Recon 2
Streetwise 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 3 5
Citizen Colonist Settler 2 3
Army Infantry Private 0 1
Merchant Merchant Marine Crewman 0 1
Scout Courier Scout 1 2
 
TermHistory
1Became a Scavenger at age 18
1Attempted a risky adventure and was wildly successful.
1Promoted to rank 1
2Continued as Scavenger at age 22
2Attacked by enemies and injured.
2Nearly killed. Owe 20,000 for medical bills.
2Gain Enemy if you don't already have one.
2Promoted to rank 2
3Continued as Scavenger at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
4Continued as Scavenger at age 30
4Promoted to rank 3
5Continued as Scavenger at age 34
5Attacked by enemies that you easily defeat.
5Gain Enemy if you don't already have one.
5Forced to muster out.
6Became a Colonist at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
7Continued as Colonist at age 42
7You rise to a position of power in your colony or corporation.
7Promoted to rank 2
7Is now a Settler
8Continued as Colonist at age 46
8Severely injured. Fully recovered. Owe 5,000 for medical bills.
9Became a Infantry at age 50
9Is now a Private
9Forced out after co-operating with military investigation in commanding officer's illegal activity.
10Became a Merchant Marine at age 54
10Is now a Crewman
10Imperial trade restrictions force you out of business.
11Became a Courier at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
11Gain 1 Contacts. Gain 1 Enemies.
11Promoted to rank 1
11Is now a Scout
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Courier at age 62
12When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
12You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
13Aging Crisis. Owe 20,000 for medical bills.