| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Moved to a new world. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | Scarred. Fully recovered. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Given advanced training in a specialist field |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Promoted to rank 2 |
| 5 | Is now a 4th Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Promoted to rank 3 |
| 6 | Is now a 3rd Officer |
| 7 | Voluntarily left Merchant Marine |
| 7 | Returned to Flight at age 42 |
| 7 | Special assignment or duty on board ship. |
| 7 | Promoted to Flight rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Flight at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Became a Performer at age 50 |
| 9 | Contact with Government. |
| 10 | Continued as Performer at age 54 |
| 10 | Gained a contact. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Performer at age 58 |
| 11 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 11 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 11 | Promoted to rank 2 |
| 12 | Voluntarily left Performer |
| 12 | Became a Enforcer at age 62 |
| 12 | Backstab a fellow rogue for personal gain. |
| 12 | Forced to continue current assignment |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |