| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | Severely injured. Owe 10,000 for medical bills. |
| 3 | Switched to Corporate at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Barbarian at age 30 |
| 4 | Find valuable salvage. |
| 5 | Continued as Barbarian at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Returned to Worker at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Technician |
| 7 | Continued as Worker at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Forced to muster out. |
| 8 | Became a Courier at age 46 |
| 8 | You survey an alien world. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Courier at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Courier at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Continued as Courier at age 58 |
| 11 | Serve as the courier for an important message from the Imperium. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Courier at age 62 |
| 12 | You spend a great deal of time on the fringes of Charted Space. |
| 12 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 12 | Gain 1 Contacts. Gain 1 Enemies. |
| 12 | Promoted to rank 3 |
| 12 | Is now a Senior Scout |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |