Agent Newt Mar permalink

Age Sex Str Dex End Int Edu Soc
69 M 4 (-1) 1 (-2) 1 (-2) 7 (0) 8 (0) 4 (-1)
Unbending
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Deception 1
Diplomat 1
Drive 0
Electronics 0
Engineer (Power) 1
Flyer (Grav) 1
Gun Combat 0
Investigate 0
Mechanic 1
Melee (Bludgeon) 1
Pilot 0
Recon 1
Science (Planetology) 1
Stealth 2
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 2
Navy Line/Crew Able Spacehand 1 2
Scout Courier Scout 1 4
Merchant Free Trader 0 1
Scout Explorer Scout 1 3
 
TermHistory
1Became a Corporate Agent at age 18
1Rewarded for a successful mission.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Severely injured. Owe 5,000 for medical bills.
3Became a Line/Crew at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4Special assignment or duty on board ship.
5Voluntarily left Line/Crew
5Became a Courier at age 34
5Serve as the courier for an important message from the Imperium.
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6Perform an exemplary service for the scouts.
7Continued as Courier at age 42
7You survey an alien world.
8Continued as Courier at age 46
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9Became a Free Trader at age 50
9Your ship or starport is destroyed by criminals. Gain them as an Enemy.
10Switched to Explorer at age 54
10Injured. Fully recovered. Owe 5,000 for medical bills.
10Promoted to rank 1
11Continued as Explorer at age 58
11Perform an exemplary service for the scouts.
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Explorer at age 62
12Psychologically damaged by your time in the scouts.
13Aging Crisis. Owe 30,000 for medical bills.