Palmer Jack permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 5 (-1)
Prim, Babyish
 
Skills
Astrogation 0
Athletics (Endurance) 1
Broker 1
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Engineer (Power) 1
Flyer 0
Gunner (Screen) 1
Jack-of-All-Trades 1
Persuade 0
Science (Cybernetics) 1
Science (Planetology) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 0 1
Rogue Enforcer 0 1
Scholar Field Researcher 1 2
Drifter Wanderer 1 1
Scout Courier 0 3
Retired 0 4
 
TermHistory
1Became a Broker at age 18
2Voluntarily left Broker
2Became a Enforcer at age 22
2A job goes wrong, forcing you to flee off-planet.
3Became a Field Researcher at age 26
3Make a breakthrough in your field.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Became a Wanderer at age 34
5Offered job by a patron. Now owe him a favor.
5Promoted to rank 1
6Became a Courier at age 38
6You survey an alien world.
7Continued as Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
8Continued as Courier at age 46
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 60,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.