Agent Andrea Xavier permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 1 (-2)
Intimidating
 
Skills
Art 0
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Investigate 1
Medic 1
Persuade 0
Recon 0
Science (Archaeology) 1
Science (Biology) 1
Stealth 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 3
Scholar Field Researcher 0 1
Entertainer Journalist 0 1
Scholar Physician 0 3
Scout Explorer 0 2
Retired 0 2
 
TermHistory
1Became a Intelligence at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Scarred. Owe 1,250 for medical bills.
3Became a Field Researcher at age 26
3Severely injured. Fully recovered. Owe 5,000 for medical bills.
4Returned to Intelligence at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Journalist at age 34
5Public opinion turns on you.
6Switched to Physician at age 38
6Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
6Gain an Enemy
7Continued as Physician at age 42
7A disaster or war strikes.
7The planetary government interferes with your research for political or religious reasons. You continue working secretely.
8Continued as Physician at age 46
8A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
8Scarred. Fully recovered. Owe 10,000 for medical bills.
9Became a Explorer at age 50
9When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Explorer at age 54
10Lightly injured, no permanent damage. Fully recovered.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.