| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Nearly killed. Owe 5,000 for medical bills. |
| 3 | Became a Administrator at age 26 |
| 3 | Is now a Assistant |
| 3 | Lost eye or limb. Owe 2,500 for medical bills. |
| 4 | Became a Scavenger at age 30 |
| 4 | Find Ancient Technology. |
| 5 | Continued as Scavenger at age 34 |
| 5 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 6 | Became a Colonist at age 38 |
| 6 | Lost eye or limb. Owe 1,250 for medical bills. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Lost eye or limb. Owe 5,000 for medical bills. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Attempt at commissioned failed. |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Vessel participates in a notable military engagement. |
| 9 | Commissioned in Navy/Engineer/Gunner |
| 9 | Is now a Ensign |
| 9 | Promoted to Engineer/Gunner officer rank 2 |
| 9 | Is now a Sublieutenant |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner officer rank 3 |
| 10 | Is now a Lieutenant |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Became a Inmate at age 62 |
| 12 | Persecuted by a prison gang. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |