Petty Officer, 2nd class Wilhelmine Fisher permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2) 5 (-1)
Capricious
 
Skills
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 1
Deception 2
Drive 0
Electronics (Computers) 1
Engineer (M-drive) 1
Gun Combat 0
Gunner (Capital) 1
Gunner (Ortillery) 1
Mechanic 1
Pilot 0
Profession 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Entertainer Performer 1 2
Agent Corporate Agent Agent 1 2
Merchant Free Trader 0 1
Navy Line/Crew Petty Officer, 2nd class 3 4
Retired 0 2
 
TermHistory
1Became a Scavenger at age 18
1Severely injured. Fully recovered. Owe 7,500 for medical bills.
2Became a Performer at age 22
2Gain a patron in the arts. Gain an Ally
3Continued as Performer at age 26
3Public opinion turns on you.
3Promoted to rank 1
4Voluntarily left Performer
4Became a Corporate Agent at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 1
4Is now a Agent
5Continued as Corporate Agent at age 34
5Advanced training in a specialist field.
5Forced to muster out.
6Became a Free Trader at age 38
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.
7Became a Line/Crew at age 42
7Is now a Crewman
7Vessel participates in a notable military engagement.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 46
8Birth or Death involving a family member or close friend.
8Forced to continue current assignment
8Promoted to Line/Crew rank 2
8Is now a Petty Officer, 3rd class
9Continued as Line/Crew at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Promoted to Line/Crew rank 3
9Is now a Petty Officer, 2nd class
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Line/Crew at age 54
10Vessel participates in a notable military engagement.
10Forced to muster out.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.