| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Journalist at age 22 |
| 2 | Nearly killed. Owe 11,250 for medical bills. |
| 3 | Became a Wanderer at age 26 |
| 3 | Attempted a risky adventure and was wildly successful. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Severely injured. Owe 25,000 for medical bills. |
| 5 | Switched to Courier at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Continued as Courier at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 1 Contacts. Gain 3 Enemies. |
| 7 | Returned to Wanderer at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Became a Colonist at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |