Scout James Walker permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 6 (0)
Calculating
 
Skills
Advocate 1
Animals 0
Athletics (Dexterity) 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 0
Mechanic 1
Medic 1
Navigation 1
Persuade 1
Recon 0
Science (Biology) 1
Science (Economics) 1
Science (Philosophy) 1
Science (Planetology) 1
Seafarer (Ocean Ships) 1
Stealth 2
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Scholar Field Researcher 2 4
Scout Surveyor Scout 1 3
Rogue Enforcer 1 3
 
TermHistory
1Became a Intelligence at age 18
1An investigation takes on a dangerous turn.
2Continued as Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Field Researcher at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Field Researcher at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
5Promoted to rank 2
6Continued as Field Researcher at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
7Became a Surveyor at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Continued as Surveyor at age 46
8Spend several years jumping from world to world in your scout ship.
8Promoted to rank 1
8Is now a Scout
9Continued as Surveyor at age 50
9Severely injured. Owe 7,500 for medical bills.
10Became a Enforcer at age 54
10A new romantic starts. Gain an Ally.
10Promoted to rank 1
11Continued as Enforcer at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Enforcer at age 62
12Nearly killed. Fully recovered. Owe 17,500 for medical bills.
13Aging Crisis. Owe 50,000 for medical bills.