| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Moved to a new world. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 2 Contacts. Gain 2 Enemies. |
| 3 | Promoted to rank 3 |
| 3 | Is now a Senior Scout |
| 4 | Continued as Courier at age 30 |
| 4 | Nearly killed. Owe 15,000 for medical bills. |
| 5 | Became a Thief at age 34 |
| 5 | Involved in a gambling ring. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Thief at age 38 |
| 6 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Became a Scavenger at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Became a Law Enforcement at age 46 |
| 8 | Is now a Rookie |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | Nearly killed. Owe 35,000 for medical bills. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Corporal |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Voluntarily left Law Enforcement |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |