Jewell Craig permalink

Age Sex Str Dex End Int Edu Soc
68 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 5 (-1)
Accomplished, Genial
 
Skills
Advocate 1
Deception 0
Drive 0
Electronics (Computers) 1
Jack-of-All-Trades 1
Language (Anglic (3rd Imperium)) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Citizen Colonist 1 2
Scout Explorer 0 1
Rogue Enforcer 0 1
Scholar Scientist 0 2
Retired 0 5
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Colonist at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
3Continued as Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Voluntarily left Colonist
4Became a Explorer at age 30
4Severely injured. Owe 10,000 for medical bills.
5Became a Enforcer at age 34
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Became a Scientist at age 38
6A romantic relationship ends badly. Gain a Rival or Enemy.
7Continued as Scientist at age 42
7Advanced training in a specialist field.
8Aging Crisis. Owe 40,000 for medical bills.
8Voluntarily left Scientist
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 40,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Severely injured. Owe 5,000 for medical bills.
11Aging Crisis. Owe 10,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.