| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Nearly killed. Owe 10,000 for medical bills. |
| 2 | Became a Scavenger at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Scarred. Owe 5,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Continued as Scavenger at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Nearly killed. Owe 45,000 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scavenger at age 30 |
| 5 | Aging Crisis. Owe 30,000 for medical bills. |
| 5 | Continued as Scavenger at age 34 |
| 5 | Attempted a risky adventure and was sent to prison. |
| 5 | Forced to muster out. |
| 6 | Became a Fixer at age 38 |
| 6 | The warden takes an interest in your case. |
| 6 | Promoted to rank 1 |
| 6 | Paroled from prison. |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Gained a contact. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Injured. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |