| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Find valuable salvage. |
| 2 | Continued as Barbarian at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Scarred. Owe 2,500 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 26 |
| 3 | Drafted into Merchant Marine |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Nearly killed. Owe 7,500 for medical bills. |
| 5 | Became a Line/Crew at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Commissioned in Navy/Line/Crew |
| 5 | Is now a Ensign |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Special assignment or duty on board ship. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Commanding officer takes an interest in your career. |
| 7 | Promoted to Line/Crew officer rank 2 |
| 7 | Is now a Sublieutenant |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Forced to muster out. |
| 9 | Returned to Barbarian at age 50 |
| 9 | Lost eye or limb. Owe 5,000 for medical bills. |
| 10 | Became a Intelligence at age 54 |
| 10 | Go undercover to investigate an enemy. |
| 10 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Continued as Intelligence at age 58 |
| 11 | Established a network of contacts. Gain 3 contacts. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Field Agent |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Voluntarily left Intelligence |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |