| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 3 | Became a Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 4 | Continued as Courier at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Wanderer at age 34 |
| 5 | Drafted into Merchant Marine |
| 5 | Promoted to rank 1 |
| 6 | Returned to Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Promoted to rank 2 |
| 7 | Is now a 4th Officer |
| 8 | Voluntarily left Merchant Marine |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Switched to Barbarian at age 50 |
| 9 | Find an Alien Artifact. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Barbarian at age 54 |
| 10 | Drafted into Scout |
| 10 | Promoted to rank 2 |
| 10 | Is now a Warrior |
| 11 | Switched to Surveyor at age 58 |
| 11 | Spend several years jumping from world to world in your scout ship. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Surveyor at age 62 |
| 12 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |