Crewman Arthur Magrath permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 7 (0)
Irritable
 
Skills
Admin 1
Art 0
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Electronics (Computers) 1
Gun Combat 0
Mechanic 0
Pilot 0
Profession 0
Science (Philosophy) 1
Science (Planetology) 1
Stealth 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 2
Navy Line/Crew Crewman 0 1
Scholar Field Researcher 2 3
Retired 0 6
 
TermHistory
1Became a Scavenger at age 18
1Attacked by enemies and injured.
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Scavenger at age 22
2Nearly killed. Owe 40,000 for medical bills.
3Became a Line/Crew at age 26
3Is now a Crewman
3Severely injured.
4Became a Field Researcher at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Win a prestigious prize for your work.
6Continued as Field Researcher at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 2
7Aging Crisis. Owe 10,000 for medical bills.
7Voluntarily left Field Researcher
7Retired at age 42
7Accused of a crime
8Gained a contact.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.