Marine Jack Enright permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 10 (1)
Solitary, Skillful
 
Skills
Deception 1
Drive 0
Electronics 0
Engineer (Power) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Profession 0
Science 0
Streetwise 0
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Drifter Wanderer 0 1
Marine Marine Support Marine 0 3
Retired 0 7
 
TermHistory
1Became a Worker at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Wanderer at age 22
2You do not know what happened to you. There is a gap in your memory.
3Became a Marine Support at age 26
3Is now a Marine
3Trapped behind enemy lines.
4Continued as Marine Support at age 30
4Assigned to an assault on an enemy fortress.
5Aging Crisis. Owe 60,000 for medical bills.
5Continued as Marine Support at age 34
5Injured. Fully recovered. Owe 1,250 for medical bills.
6Retired at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Betrayal. Convert an Ally into a Rival or Enemy.
8Aging Crisis. Owe 60,000 for medical bills.
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 60,000 for medical bills.
9Good fortune
10Aging Crisis. Owe 20,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.