Field Agent Donnie Graham permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 2 (-2) 4 (-1) 8 (0) 4 (-1) 7 (0)
Flexible, Generous
 
Skills
Animals (Veterinary) 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Track) 1
Drive (Walker) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 1
Melee (Unarmed) 1
Recon 0
Science (Biology) 1
Science (Philosophy) 1
Seafarer 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 2 4
Citizen Colonist 1 2
Scout Courier 0 5
Retired 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Rewarded for a successful mission.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Rewarded for a successful mission.
3Continued as Corporate Agent at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Corporate Agent at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Colonist at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Colonist at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Courier at age 42
7Serve as the courier for an important message from the Imperium.
8Continued as Courier at age 46
8You survey an alien world.
9Continued as Courier at age 50
9When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
9You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
10Continued as Courier at age 54
10Moved to a new world.
11Continued as Courier at age 58
11You survey an alien world.
11Forced to muster out.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.