Corporal Albertina Spencer permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 7 (0)
Generous
 
Skills
Drive 0
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Investigate 0
Language 0
Mechanic 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Civil Engineering) 1
Recon 0
Seafarer (Submarine) 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 1
Rogue Pirate Corporal 2 3
Citizen Colonist 1 2
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Refused a deal with criminal or other figure under investigation. Gain an Enemy
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Became a Scavenger at age 26
3Injured. Fully recovered. Owe 5,000 for medical bills.
4Became a Pirate at age 30
4Is now a Lackey
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 1
4Is now a Henchman
5Continued as Pirate at age 34
5Moved to a new world.
5Promoted to rank 2
5Is now a Corporal
6Continued as Pirate at age 38
6Scarred.
7Became a Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
8Continued as Colonist at age 46
8Spent time maintaining and using heavy vehicles.
8Promoted to rank 1
9Aging Crisis. Owe 10,000 for medical bills.
9Voluntarily left Colonist
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 30,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.