| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 3 | Became a Scavenger at age 26 |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 34 |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Corporal |
| 6 | Continued as Pirate at age 38 |
| 6 | Scarred. |
| 7 | Became a Colonist at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Gain a criminal contact. |
| 8 | Continued as Colonist at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Voluntarily left Colonist |
| 9 | Retired at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |