Senior Crewman Mary McGrath permalink

Age Sex Str Dex End Int Edu Soc
68 F 2 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 4 (-1)
Plotting
 
Skills
Art 0
Broker 0
Carouse 1
Deception 0
Diplomat 0
Drive 0
Flyer (Rotor) 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Science 0
Seafarer 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Scout Surveyor 0 1
Citizen Corporate 0 1
Agent Corporate Agent 0 2
Scout Explorer 0 1
Navy Line/Crew Crewman 0 1
Merchant Merchant Marine Senior Crewman 1 3
Retired 0 2
 
TermHistory
1Became a Journalist at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Surveyor at age 22
2Nearly killed. Owe 10,000 for medical bills.
3Became a Corporate at age 26
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4Became a Corporate Agent at age 30
4Given specialist training in vehicles.
5Continued as Corporate Agent at age 34
5Accepted a deal with criminal or other figure under investigation.
6Switched to Explorer at age 38
6Psychologically damaged by your time in the scouts.
7Became a Line/Crew at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Merchant Marine at age 46
8Befriend a useful ally in one sphere. Gain an Ally.
8Promoted to rank 1
8Is now a Senior Crewman
9Continued as Merchant Marine at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Merchant Marine at age 54
10Your ship or starport is destroyed by criminals. Gain them as an Enemy.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 10,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.