| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Cavalry at age 22 |
| 2 | Is now a Private |
| 2 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 3 | Became a Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Returned to Colonist at age 30 |
| 4 | Lost eye or limb. Owe 1,250 for medical bills. |
| 5 | Became a Scientist at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Scientist |
| 6 | Switched to Barbarian at age 38 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Returned to Scavenger at age 42 |
| 7 | Find an Alien Artifact. |
| 8 | Continued as Scavenger at age 46 |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Switched to Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Switched to Worker at age 54 |
| 10 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | Your business expands, your corporation grows, or the colony thrives. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Technician |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Worker at age 62 |
| 12 | You gain experience in a technical field as a computer operator or surveyor. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |