| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | You commit a legendary crime. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Voluntarily left Pirate |
| 2 | Became a Colonist at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Physician at age 26 |
| 3 | Win a prestigious prize for your work. |
| 4 | Voluntarily left Physician |
| 4 | Returned to Pirate at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Corporal |
| 5 | Continued as Pirate at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 3 |
| 5 | Is now a Sergeant |
| 6 | Continued as Pirate at age 38 |
| 6 | Involved in a feud with a rival criminal organization. |
| 6 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Lieutenant |
| 7 | Continued as Pirate at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 7 | Promoted to rank 5 |
| 7 | Is now a Leader |
| 8 | Continued as Pirate at age 46 |
| 8 | Moved to a new world. |
| 8 | Promoted to rank 6 |
| 8 | Is now a Captain |
| 9 | Continued as Pirate at age 50 |
| 9 | Crime pays off. Gain victim as Enemy. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 7 |
| 10 | Continued as Pirate at age 54 |
| 10 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 10 | Promoted to rank 8 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Pirate at age 58 |
| 11 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |