| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You survey an alien world. |
| 2 | Continued as Courier at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 4 | Voluntarily left Courier |
| 4 | Became a Journalist at age 30 |
| 4 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Freelancer |
| 5 | Voluntarily left Journalist |
| 5 | Switched to Explorer at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Continued as Explorer at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Aging Crisis. Owe 40,000 for medical bills. |
| 7 | Continued as Explorer at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Retired at age 46 |
| 8 | Gained a contact. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |